VisualShaderNodeIntFunc

package
v0.0.0-...-5eaf078 Latest Latest
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Published: Sep 4, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

Package VisualShaderNodeIntFunc provides methods for working with VisualShaderNodeIntFunc object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeIntFunc() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

func (*Extension[T]) AsVisualShaderNode

func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance

func (*Extension[T]) AsVisualShaderNodeIntFunc

func (self *Extension[T]) AsVisualShaderNodeIntFunc() Instance

type Function

type Function int //gd:VisualShaderNodeIntFunc.Function
const (
	/*Returns the absolute value of the parameter. Translates to [code]abs(x)[/code] in the Godot Shader Language.*/
	FuncAbs Function = 0
	/*Negates the [code]x[/code] using [code]-(x)[/code].*/
	FuncNegate Function = 1
	/*Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language.*/
	FuncSign Function = 2
	/*Returns the result of bitwise [code]NOT[/code] operation on the integer. Translates to [code]~a[/code] in the Godot Shader Language.*/
	FuncBitwiseNot Function = 3
	/*Represents the size of the [enum Function] enum.*/
	FuncMax Function = 4
)

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.VisualShaderNodeIntFunc

Accept an integer scalar ([code]x[/code]) to the input port and transform it according to [member function].

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeIntFunc

func (self Instance) AsVisualShaderNodeIntFunc() Instance

func (Instance) Function

func (self Instance) Function() Function

func (Instance) ID

func (self Instance) ID() ID

func (Instance) SetFunction

func (self Instance) SetFunction(value Function)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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