VisualShaderNodeMultiplyAdd

package
v0.0.0-...-5eaf078 Latest Latest
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Published: Sep 4, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

Package VisualShaderNodeMultiplyAdd provides methods for working with VisualShaderNodeMultiplyAdd object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeMultiplyAdd() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

func (*Extension[T]) AsVisualShaderNode

func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance

func (*Extension[T]) AsVisualShaderNodeMultiplyAdd

func (self *Extension[T]) AsVisualShaderNodeMultiplyAdd() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

Uses three operands to compute [code](a * b + c)[/code] expression.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeMultiplyAdd

func (self Instance) AsVisualShaderNodeMultiplyAdd() Instance

func (Instance) ID

func (self Instance) ID() ID

func (Instance) OpType

func (self Instance) OpType() OpType

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetOpType

func (self Instance) SetOpType(value OpType)

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type OpType

type OpType int //gd:VisualShaderNodeMultiplyAdd.OpType
const (
	/*A floating-point scalar type.*/
	OpTypeScalar OpType = 0
	/*A 2D vector type.*/
	OpTypeVector2d OpType = 1
	/*A 3D vector type.*/
	OpTypeVector3d OpType = 2
	/*A 4D vector type.*/
	OpTypeVector4d OpType = 3
	/*Represents the size of the [enum OpType] enum.*/
	OpTypeMax OpType = 4
)

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