Documentation
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Overview ¶
Package VisualShaderNodeParticleEmit provides methods for working with VisualShaderNodeParticleEmit object instances.
Index ¶
- type Advanced
- type Any
- type EmitFlags
- type Extension
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
- func (self *Extension[T]) AsResource() Resource.Instance
- func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance
- func (self *Extension[T]) AsVisualShaderNodeParticleEmit() Instance
- type ID
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeParticleEmit() Instance
- func (self Instance) Flags() EmitFlags
- func (self Instance) ID() ID
- func (self Instance) SetFlags(value EmitFlags)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type EmitFlags ¶
type EmitFlags int //gd:VisualShaderNodeParticleEmit.EmitFlags
const ( /*If enabled, the particle starts with the position defined by this node.*/ EmitFlagPosition EmitFlags = 1 /*If enabled, the particle starts with the rotation and scale defined by this node.*/ EmitFlagRotScale EmitFlags = 2 /*If enabled,the particle starts with the velocity defined by this node.*/ EmitFlagVelocity EmitFlags = 4 /*If enabled, the particle starts with the color defined by this node.*/ EmitFlagColor EmitFlags = 8 /*If enabled, the particle starts with the [code]CUSTOM[/code] data defined by this node.*/ EmitFlagCustom EmitFlags = 16 )
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
func (*Extension[T]) AsVisualShaderNode ¶
func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance
func (*Extension[T]) AsVisualShaderNodeParticleEmit ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeParticleEmit
This node internally calls [code]emit_subparticle[/code] shader method. It will emit a particle from the configured sub-emitter and also allows to customize how its emitted. Requires a sub-emitter assigned to the particles node with this shader.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance