VisualShaderNodeParticleEmit

package
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Published: Sep 4, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

Package VisualShaderNodeParticleEmit provides methods for working with VisualShaderNodeParticleEmit object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeParticleEmit() Instance
}

type EmitFlags

type EmitFlags int //gd:VisualShaderNodeParticleEmit.EmitFlags
const (
	/*If enabled, the particle starts with the position defined by this node.*/
	EmitFlagPosition EmitFlags = 1
	/*If enabled, the particle starts with the rotation and scale defined by this node.*/
	EmitFlagRotScale EmitFlags = 2
	/*If enabled,the particle starts with the velocity defined by this node.*/
	EmitFlagVelocity EmitFlags = 4
	/*If enabled, the particle starts with the color defined by this node.*/
	EmitFlagColor EmitFlags = 8
	/*If enabled, the particle starts with the [code]CUSTOM[/code] data defined by this node.*/
	EmitFlagCustom EmitFlags = 16
)

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

func (*Extension[T]) AsVisualShaderNode

func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance

func (*Extension[T]) AsVisualShaderNodeParticleEmit

func (self *Extension[T]) AsVisualShaderNodeParticleEmit() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

This node internally calls [code]emit_subparticle[/code] shader method. It will emit a particle from the configured sub-emitter and also allows to customize how its emitted. Requires a sub-emitter assigned to the particles node with this shader.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeParticleEmit

func (self Instance) AsVisualShaderNodeParticleEmit() Instance

func (Instance) Flags

func (self Instance) Flags() EmitFlags

func (Instance) ID

func (self Instance) ID() ID

func (Instance) SetFlags

func (self Instance) SetFlags(value EmitFlags)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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