Documentation
¶
Overview ¶
Package VisualShaderNodeTransformVecMult provides methods for working with VisualShaderNodeTransformVecMult object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
- func (self *Extension[T]) AsResource() Resource.Instance
- func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance
- func (self *Extension[T]) AsVisualShaderNodeTransformVecMult() Instance
- type ID
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeTransformVecMult() Instance
- func (self Instance) ID() ID
- func (self Instance) Operator() Operator
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetOperator(value Operator)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
- type Operator
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
func (*Extension[T]) AsVisualShaderNode ¶
func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance
func (*Extension[T]) AsVisualShaderNodeTransformVecMult ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeTransformVecMult
A multiplication operation on a transform (4×4 matrix) and a vector, with support for different multiplication operators.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeTransformVecMult ¶
func (Instance) SetOperator ¶
func (*Instance) UnsafePointer ¶
type Operator ¶
type Operator int //gd:VisualShaderNodeTransformVecMult.Operator
const ( /*Multiplies transform [code]a[/code] by the vector [code]b[/code].*/ OpAxb Operator = 0 /*Multiplies vector [code]b[/code] by the transform [code]a[/code].*/ OpBxa Operator = 1 /*Multiplies transform [code]a[/code] by the vector [code]b[/code], skipping the last row and column of the transform.*/ Op3x3Axb Operator = 2 /*Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping the last row and column of the transform.*/ Op3x3Bxa Operator = 3 /*Represents the size of the [enum Operator] enum.*/ OpMax Operator = 4 )