VisualShaderNodeVarying

package
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Published: Sep 4, 2025 License: MIT Imports: 26 Imported by: 0

Documentation

Overview

Package VisualShaderNodeVarying provides methods for working with VisualShaderNodeVarying object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeVarying() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

func (*Extension[T]) AsVisualShaderNode

func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance

func (*Extension[T]) AsVisualShaderNodeVarying

func (self *Extension[T]) AsVisualShaderNodeVarying() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.VisualShaderNodeVarying

Varying values are shader variables that can be passed between shader functions, e.g. from Vertex shader to Fragment shader.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeVarying

func (self Instance) AsVisualShaderNodeVarying() Instance

func (Instance) ID

func (self Instance) ID() ID

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetVaryingName

func (self Instance) SetVaryingName(value string)

func (Instance) SetVaryingType

func (self Instance) SetVaryingType(value VisualShader.VaryingType)

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) VaryingName

func (self Instance) VaryingName() string

func (Instance) VaryingType

func (self Instance) VaryingType() VisualShader.VaryingType

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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