gdclass

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Published: Sep 6, 2025 License: MIT Imports: 5 Imported by: 0

Documentation

Overview

Code generated by the generate package DO NOT EDIT

Index

Constants

This section is empty.

Variables

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var Registered sync.Map

Functions

func GetObject

func GetObject(class Interface) [1]gd.Object

func Register

func Register(name string, constructor func(gd.Object) any)

func SetObject

func SetObject(class Pointer, obj [1]gd.Object)

func SuperType

func SuperType(class Interface) reflect.Type

Types

type AESContext

type AESContext pointers.Trio[AESContext]

func (AESContext) AsObject

func (self AESContext) AsObject() [1]Object

func (AESContext) Free

func (self AESContext) Free()

func (AESContext) IsAlive

func (self AESContext) IsAlive(raw [3]uint64) bool

func (AESContext) Virtual

func (self AESContext) Virtual(name string) reflect.Value

type AStar2D

type AStar2D pointers.Trio[AStar2D]

func (AStar2D) AsObject

func (self AStar2D) AsObject() [1]Object

func (AStar2D) Free

func (self AStar2D) Free()

func (AStar2D) IsAlive

func (self AStar2D) IsAlive(raw [3]uint64) bool

func (AStar2D) Virtual

func (self AStar2D) Virtual(name string) reflect.Value

type AStar3D

type AStar3D pointers.Trio[AStar3D]

func (AStar3D) AsObject

func (self AStar3D) AsObject() [1]Object

func (AStar3D) Free

func (self AStar3D) Free()

func (AStar3D) IsAlive

func (self AStar3D) IsAlive(raw [3]uint64) bool

func (AStar3D) Virtual

func (self AStar3D) Virtual(name string) reflect.Value

type AStarGrid2D

type AStarGrid2D pointers.Trio[AStarGrid2D]

func (AStarGrid2D) AsObject

func (self AStarGrid2D) AsObject() [1]Object

func (AStarGrid2D) Free

func (self AStarGrid2D) Free()

func (AStarGrid2D) IsAlive

func (self AStarGrid2D) IsAlive(raw [3]uint64) bool

func (AStarGrid2D) Virtual

func (self AStarGrid2D) Virtual(name string) reflect.Value

type AcceptDialog

type AcceptDialog pointers.Trio[AcceptDialog]

func (AcceptDialog) AsObject

func (self AcceptDialog) AsObject() [1]Object

func (AcceptDialog) Free

func (self AcceptDialog) Free()

func (AcceptDialog) IsAlive

func (self AcceptDialog) IsAlive(raw [3]uint64) bool

func (AcceptDialog) Virtual

func (self AcceptDialog) Virtual(name string) reflect.Value

type AnimatableBody2D

type AnimatableBody2D pointers.Trio[AnimatableBody2D]

func (AnimatableBody2D) AsObject

func (self AnimatableBody2D) AsObject() [1]Object

func (AnimatableBody2D) Free

func (self AnimatableBody2D) Free()

func (AnimatableBody2D) IsAlive

func (self AnimatableBody2D) IsAlive(raw [3]uint64) bool

func (AnimatableBody2D) Virtual

func (self AnimatableBody2D) Virtual(name string) reflect.Value

type AnimatableBody3D

type AnimatableBody3D pointers.Trio[AnimatableBody3D]

func (AnimatableBody3D) AsObject

func (self AnimatableBody3D) AsObject() [1]Object

func (AnimatableBody3D) Free

func (self AnimatableBody3D) Free()

func (AnimatableBody3D) IsAlive

func (self AnimatableBody3D) IsAlive(raw [3]uint64) bool

func (AnimatableBody3D) Virtual

func (self AnimatableBody3D) Virtual(name string) reflect.Value

type AnimatedSprite2D

type AnimatedSprite2D pointers.Trio[AnimatedSprite2D]

func (AnimatedSprite2D) AsObject

func (self AnimatedSprite2D) AsObject() [1]Object

func (AnimatedSprite2D) Free

func (self AnimatedSprite2D) Free()

func (AnimatedSprite2D) IsAlive

func (self AnimatedSprite2D) IsAlive(raw [3]uint64) bool

func (AnimatedSprite2D) Virtual

func (self AnimatedSprite2D) Virtual(name string) reflect.Value

type AnimatedSprite3D

type AnimatedSprite3D pointers.Trio[AnimatedSprite3D]

func (AnimatedSprite3D) AsObject

func (self AnimatedSprite3D) AsObject() [1]Object

func (AnimatedSprite3D) Free

func (self AnimatedSprite3D) Free()

func (AnimatedSprite3D) IsAlive

func (self AnimatedSprite3D) IsAlive(raw [3]uint64) bool

func (AnimatedSprite3D) Virtual

func (self AnimatedSprite3D) Virtual(name string) reflect.Value

type AnimatedTexture

type AnimatedTexture pointers.Trio[AnimatedTexture]

func (AnimatedTexture) AsObject

func (self AnimatedTexture) AsObject() [1]Object

func (AnimatedTexture) Free

func (self AnimatedTexture) Free()

func (AnimatedTexture) IsAlive

func (self AnimatedTexture) IsAlive(raw [3]uint64) bool

func (AnimatedTexture) Virtual

func (self AnimatedTexture) Virtual(name string) reflect.Value

type Animation

type Animation pointers.Trio[Animation]

func (Animation) AsObject

func (self Animation) AsObject() [1]Object

func (Animation) Free

func (self Animation) Free()

func (Animation) IsAlive

func (self Animation) IsAlive(raw [3]uint64) bool

func (Animation) Virtual

func (self Animation) Virtual(name string) reflect.Value

type AnimationLibrary

type AnimationLibrary pointers.Trio[AnimationLibrary]

func (AnimationLibrary) AsObject

func (self AnimationLibrary) AsObject() [1]Object

func (AnimationLibrary) Free

func (self AnimationLibrary) Free()

func (AnimationLibrary) IsAlive

func (self AnimationLibrary) IsAlive(raw [3]uint64) bool

func (AnimationLibrary) Virtual

func (self AnimationLibrary) Virtual(name string) reflect.Value

type AnimationMixer

type AnimationMixer pointers.Trio[AnimationMixer]

func (AnimationMixer) AsObject

func (self AnimationMixer) AsObject() [1]Object

func (AnimationMixer) Free

func (self AnimationMixer) Free()

func (AnimationMixer) IsAlive

func (self AnimationMixer) IsAlive(raw [3]uint64) bool

func (AnimationMixer) Virtual

func (self AnimationMixer) Virtual(name string) reflect.Value

type AnimationNode

type AnimationNode pointers.Trio[AnimationNode]

func (AnimationNode) AsObject

func (self AnimationNode) AsObject() [1]Object

func (AnimationNode) Free

func (self AnimationNode) Free()

func (AnimationNode) IsAlive

func (self AnimationNode) IsAlive(raw [3]uint64) bool

func (AnimationNode) Virtual

func (self AnimationNode) Virtual(name string) reflect.Value

type AnimationNodeAdd2

type AnimationNodeAdd2 pointers.Trio[AnimationNodeAdd2]

func (AnimationNodeAdd2) AsObject

func (self AnimationNodeAdd2) AsObject() [1]Object

func (AnimationNodeAdd2) Free

func (self AnimationNodeAdd2) Free()

func (AnimationNodeAdd2) IsAlive

func (self AnimationNodeAdd2) IsAlive(raw [3]uint64) bool

func (AnimationNodeAdd2) Virtual

func (self AnimationNodeAdd2) Virtual(name string) reflect.Value

type AnimationNodeAdd3

type AnimationNodeAdd3 pointers.Trio[AnimationNodeAdd3]

func (AnimationNodeAdd3) AsObject

func (self AnimationNodeAdd3) AsObject() [1]Object

func (AnimationNodeAdd3) Free

func (self AnimationNodeAdd3) Free()

func (AnimationNodeAdd3) IsAlive

func (self AnimationNodeAdd3) IsAlive(raw [3]uint64) bool

func (AnimationNodeAdd3) Virtual

func (self AnimationNodeAdd3) Virtual(name string) reflect.Value

type AnimationNodeAnimation

type AnimationNodeAnimation pointers.Trio[AnimationNodeAnimation]

func (AnimationNodeAnimation) AsObject

func (self AnimationNodeAnimation) AsObject() [1]Object

func (AnimationNodeAnimation) Free

func (self AnimationNodeAnimation) Free()

func (AnimationNodeAnimation) IsAlive

func (self AnimationNodeAnimation) IsAlive(raw [3]uint64) bool

func (AnimationNodeAnimation) Virtual

func (self AnimationNodeAnimation) Virtual(name string) reflect.Value

type AnimationNodeBlend2

type AnimationNodeBlend2 pointers.Trio[AnimationNodeBlend2]

func (AnimationNodeBlend2) AsObject

func (self AnimationNodeBlend2) AsObject() [1]Object

func (AnimationNodeBlend2) Free

func (self AnimationNodeBlend2) Free()

func (AnimationNodeBlend2) IsAlive

func (self AnimationNodeBlend2) IsAlive(raw [3]uint64) bool

func (AnimationNodeBlend2) Virtual

func (self AnimationNodeBlend2) Virtual(name string) reflect.Value

type AnimationNodeBlend3

type AnimationNodeBlend3 pointers.Trio[AnimationNodeBlend3]

func (AnimationNodeBlend3) AsObject

func (self AnimationNodeBlend3) AsObject() [1]Object

func (AnimationNodeBlend3) Free

func (self AnimationNodeBlend3) Free()

func (AnimationNodeBlend3) IsAlive

func (self AnimationNodeBlend3) IsAlive(raw [3]uint64) bool

func (AnimationNodeBlend3) Virtual

func (self AnimationNodeBlend3) Virtual(name string) reflect.Value

type AnimationNodeBlendSpace1D

type AnimationNodeBlendSpace1D pointers.Trio[AnimationNodeBlendSpace1D]

func (AnimationNodeBlendSpace1D) AsObject

func (self AnimationNodeBlendSpace1D) AsObject() [1]Object

func (AnimationNodeBlendSpace1D) Free

func (self AnimationNodeBlendSpace1D) Free()

func (AnimationNodeBlendSpace1D) IsAlive

func (self AnimationNodeBlendSpace1D) IsAlive(raw [3]uint64) bool

func (AnimationNodeBlendSpace1D) Virtual

func (self AnimationNodeBlendSpace1D) Virtual(name string) reflect.Value

type AnimationNodeBlendSpace2D

type AnimationNodeBlendSpace2D pointers.Trio[AnimationNodeBlendSpace2D]

func (AnimationNodeBlendSpace2D) AsObject

func (self AnimationNodeBlendSpace2D) AsObject() [1]Object

func (AnimationNodeBlendSpace2D) Free

func (self AnimationNodeBlendSpace2D) Free()

func (AnimationNodeBlendSpace2D) IsAlive

func (self AnimationNodeBlendSpace2D) IsAlive(raw [3]uint64) bool

func (AnimationNodeBlendSpace2D) Virtual

func (self AnimationNodeBlendSpace2D) Virtual(name string) reflect.Value

type AnimationNodeBlendTree

type AnimationNodeBlendTree pointers.Trio[AnimationNodeBlendTree]

func (AnimationNodeBlendTree) AsObject

func (self AnimationNodeBlendTree) AsObject() [1]Object

func (AnimationNodeBlendTree) Free

func (self AnimationNodeBlendTree) Free()

func (AnimationNodeBlendTree) IsAlive

func (self AnimationNodeBlendTree) IsAlive(raw [3]uint64) bool

func (AnimationNodeBlendTree) Virtual

func (self AnimationNodeBlendTree) Virtual(name string) reflect.Value

type AnimationNodeExtension

type AnimationNodeExtension pointers.Trio[AnimationNodeExtension]

func (AnimationNodeExtension) AsObject

func (self AnimationNodeExtension) AsObject() [1]Object

func (AnimationNodeExtension) Free

func (self AnimationNodeExtension) Free()

func (AnimationNodeExtension) IsAlive

func (self AnimationNodeExtension) IsAlive(raw [3]uint64) bool

func (AnimationNodeExtension) Virtual

func (self AnimationNodeExtension) Virtual(name string) reflect.Value

type AnimationNodeOneShot

type AnimationNodeOneShot pointers.Trio[AnimationNodeOneShot]

func (AnimationNodeOneShot) AsObject

func (self AnimationNodeOneShot) AsObject() [1]Object

func (AnimationNodeOneShot) Free

func (self AnimationNodeOneShot) Free()

func (AnimationNodeOneShot) IsAlive

func (self AnimationNodeOneShot) IsAlive(raw [3]uint64) bool

func (AnimationNodeOneShot) Virtual

func (self AnimationNodeOneShot) Virtual(name string) reflect.Value

type AnimationNodeOutput

type AnimationNodeOutput pointers.Trio[AnimationNodeOutput]

func (AnimationNodeOutput) AsObject

func (self AnimationNodeOutput) AsObject() [1]Object

func (AnimationNodeOutput) Free

func (self AnimationNodeOutput) Free()

func (AnimationNodeOutput) IsAlive

func (self AnimationNodeOutput) IsAlive(raw [3]uint64) bool

func (AnimationNodeOutput) Virtual

func (self AnimationNodeOutput) Virtual(name string) reflect.Value

type AnimationNodeStateMachine

type AnimationNodeStateMachine pointers.Trio[AnimationNodeStateMachine]

func (AnimationNodeStateMachine) AsObject

func (self AnimationNodeStateMachine) AsObject() [1]Object

func (AnimationNodeStateMachine) Free

func (self AnimationNodeStateMachine) Free()

func (AnimationNodeStateMachine) IsAlive

func (self AnimationNodeStateMachine) IsAlive(raw [3]uint64) bool

func (AnimationNodeStateMachine) Virtual

func (self AnimationNodeStateMachine) Virtual(name string) reflect.Value

type AnimationNodeStateMachinePlayback

type AnimationNodeStateMachinePlayback pointers.Trio[AnimationNodeStateMachinePlayback]

func (AnimationNodeStateMachinePlayback) AsObject

func (self AnimationNodeStateMachinePlayback) AsObject() [1]Object

func (AnimationNodeStateMachinePlayback) Free

func (AnimationNodeStateMachinePlayback) IsAlive

func (self AnimationNodeStateMachinePlayback) IsAlive(raw [3]uint64) bool

func (AnimationNodeStateMachinePlayback) Virtual

type AnimationNodeStateMachineTransition

type AnimationNodeStateMachineTransition pointers.Trio[AnimationNodeStateMachineTransition]

func (AnimationNodeStateMachineTransition) AsObject

func (self AnimationNodeStateMachineTransition) AsObject() [1]Object

func (AnimationNodeStateMachineTransition) Free

func (AnimationNodeStateMachineTransition) IsAlive

func (self AnimationNodeStateMachineTransition) IsAlive(raw [3]uint64) bool

func (AnimationNodeStateMachineTransition) Virtual

type AnimationNodeSub2

type AnimationNodeSub2 pointers.Trio[AnimationNodeSub2]

func (AnimationNodeSub2) AsObject

func (self AnimationNodeSub2) AsObject() [1]Object

func (AnimationNodeSub2) Free

func (self AnimationNodeSub2) Free()

func (AnimationNodeSub2) IsAlive

func (self AnimationNodeSub2) IsAlive(raw [3]uint64) bool

func (AnimationNodeSub2) Virtual

func (self AnimationNodeSub2) Virtual(name string) reflect.Value

type AnimationNodeSync

type AnimationNodeSync pointers.Trio[AnimationNodeSync]

func (AnimationNodeSync) AsObject

func (self AnimationNodeSync) AsObject() [1]Object

func (AnimationNodeSync) Free

func (self AnimationNodeSync) Free()

func (AnimationNodeSync) IsAlive

func (self AnimationNodeSync) IsAlive(raw [3]uint64) bool

func (AnimationNodeSync) Virtual

func (self AnimationNodeSync) Virtual(name string) reflect.Value

type AnimationNodeTimeScale

type AnimationNodeTimeScale pointers.Trio[AnimationNodeTimeScale]

func (AnimationNodeTimeScale) AsObject

func (self AnimationNodeTimeScale) AsObject() [1]Object

func (AnimationNodeTimeScale) Free

func (self AnimationNodeTimeScale) Free()

func (AnimationNodeTimeScale) IsAlive

func (self AnimationNodeTimeScale) IsAlive(raw [3]uint64) bool

func (AnimationNodeTimeScale) Virtual

func (self AnimationNodeTimeScale) Virtual(name string) reflect.Value

type AnimationNodeTimeSeek

type AnimationNodeTimeSeek pointers.Trio[AnimationNodeTimeSeek]

func (AnimationNodeTimeSeek) AsObject

func (self AnimationNodeTimeSeek) AsObject() [1]Object

func (AnimationNodeTimeSeek) Free

func (self AnimationNodeTimeSeek) Free()

func (AnimationNodeTimeSeek) IsAlive

func (self AnimationNodeTimeSeek) IsAlive(raw [3]uint64) bool

func (AnimationNodeTimeSeek) Virtual

func (self AnimationNodeTimeSeek) Virtual(name string) reflect.Value

type AnimationNodeTransition

type AnimationNodeTransition pointers.Trio[AnimationNodeTransition]

func (AnimationNodeTransition) AsObject

func (self AnimationNodeTransition) AsObject() [1]Object

func (AnimationNodeTransition) Free

func (self AnimationNodeTransition) Free()

func (AnimationNodeTransition) IsAlive

func (self AnimationNodeTransition) IsAlive(raw [3]uint64) bool

func (AnimationNodeTransition) Virtual

func (self AnimationNodeTransition) Virtual(name string) reflect.Value

type AnimationPlayer

type AnimationPlayer pointers.Trio[AnimationPlayer]

func (AnimationPlayer) AsObject

func (self AnimationPlayer) AsObject() [1]Object

func (AnimationPlayer) Free

func (self AnimationPlayer) Free()

func (AnimationPlayer) IsAlive

func (self AnimationPlayer) IsAlive(raw [3]uint64) bool

func (AnimationPlayer) Virtual

func (self AnimationPlayer) Virtual(name string) reflect.Value

type AnimationRootNode

type AnimationRootNode pointers.Trio[AnimationRootNode]

func (AnimationRootNode) AsObject

func (self AnimationRootNode) AsObject() [1]Object

func (AnimationRootNode) Free

func (self AnimationRootNode) Free()

func (AnimationRootNode) IsAlive

func (self AnimationRootNode) IsAlive(raw [3]uint64) bool

func (AnimationRootNode) Virtual

func (self AnimationRootNode) Virtual(name string) reflect.Value

type AnimationTree

type AnimationTree pointers.Trio[AnimationTree]

func (AnimationTree) AsObject

func (self AnimationTree) AsObject() [1]Object

func (AnimationTree) Free

func (self AnimationTree) Free()

func (AnimationTree) IsAlive

func (self AnimationTree) IsAlive(raw [3]uint64) bool

func (AnimationTree) Virtual

func (self AnimationTree) Virtual(name string) reflect.Value

type Area2D

type Area2D pointers.Trio[Area2D]

func (Area2D) AsObject

func (self Area2D) AsObject() [1]Object

func (Area2D) Free

func (self Area2D) Free()

func (Area2D) IsAlive

func (self Area2D) IsAlive(raw [3]uint64) bool

func (Area2D) Virtual

func (self Area2D) Virtual(name string) reflect.Value

type Area3D

type Area3D pointers.Trio[Area3D]

func (Area3D) AsObject

func (self Area3D) AsObject() [1]Object

func (Area3D) Free

func (self Area3D) Free()

func (Area3D) IsAlive

func (self Area3D) IsAlive(raw [3]uint64) bool

func (Area3D) Virtual

func (self Area3D) Virtual(name string) reflect.Value

type ArrayMesh

type ArrayMesh pointers.Trio[ArrayMesh]

func (ArrayMesh) AsObject

func (self ArrayMesh) AsObject() [1]Object

func (ArrayMesh) Free

func (self ArrayMesh) Free()

func (ArrayMesh) IsAlive

func (self ArrayMesh) IsAlive(raw [3]uint64) bool

func (ArrayMesh) Virtual

func (self ArrayMesh) Virtual(name string) reflect.Value

type ArrayOccluder3D

type ArrayOccluder3D pointers.Trio[ArrayOccluder3D]

func (ArrayOccluder3D) AsObject

func (self ArrayOccluder3D) AsObject() [1]Object

func (ArrayOccluder3D) Free

func (self ArrayOccluder3D) Free()

func (ArrayOccluder3D) IsAlive

func (self ArrayOccluder3D) IsAlive(raw [3]uint64) bool

func (ArrayOccluder3D) Virtual

func (self ArrayOccluder3D) Virtual(name string) reflect.Value

type AspectRatioContainer

type AspectRatioContainer pointers.Trio[AspectRatioContainer]

func (AspectRatioContainer) AsObject

func (self AspectRatioContainer) AsObject() [1]Object

func (AspectRatioContainer) Free

func (self AspectRatioContainer) Free()

func (AspectRatioContainer) IsAlive

func (self AspectRatioContainer) IsAlive(raw [3]uint64) bool

func (AspectRatioContainer) Virtual

func (self AspectRatioContainer) Virtual(name string) reflect.Value

type AtlasTexture

type AtlasTexture pointers.Trio[AtlasTexture]

func (AtlasTexture) AsObject

func (self AtlasTexture) AsObject() [1]Object

func (AtlasTexture) Free

func (self AtlasTexture) Free()

func (AtlasTexture) IsAlive

func (self AtlasTexture) IsAlive(raw [3]uint64) bool

func (AtlasTexture) Virtual

func (self AtlasTexture) Virtual(name string) reflect.Value

type AudioBusLayout

type AudioBusLayout pointers.Trio[AudioBusLayout]

func (AudioBusLayout) AsObject

func (self AudioBusLayout) AsObject() [1]Object

func (AudioBusLayout) Free

func (self AudioBusLayout) Free()

func (AudioBusLayout) IsAlive

func (self AudioBusLayout) IsAlive(raw [3]uint64) bool

func (AudioBusLayout) Virtual

func (self AudioBusLayout) Virtual(name string) reflect.Value

type AudioEffect

type AudioEffect pointers.Trio[AudioEffect]

func (AudioEffect) AsObject

func (self AudioEffect) AsObject() [1]Object

func (AudioEffect) Free

func (self AudioEffect) Free()

func (AudioEffect) IsAlive

func (self AudioEffect) IsAlive(raw [3]uint64) bool

func (AudioEffect) Virtual

func (self AudioEffect) Virtual(name string) reflect.Value

type AudioEffectAmplify

type AudioEffectAmplify pointers.Trio[AudioEffectAmplify]

func (AudioEffectAmplify) AsObject

func (self AudioEffectAmplify) AsObject() [1]Object

func (AudioEffectAmplify) Free

func (self AudioEffectAmplify) Free()

func (AudioEffectAmplify) IsAlive

func (self AudioEffectAmplify) IsAlive(raw [3]uint64) bool

func (AudioEffectAmplify) Virtual

func (self AudioEffectAmplify) Virtual(name string) reflect.Value

type AudioEffectBandLimitFilter

type AudioEffectBandLimitFilter pointers.Trio[AudioEffectBandLimitFilter]

func (AudioEffectBandLimitFilter) AsObject

func (self AudioEffectBandLimitFilter) AsObject() [1]Object

func (AudioEffectBandLimitFilter) Free

func (self AudioEffectBandLimitFilter) Free()

func (AudioEffectBandLimitFilter) IsAlive

func (self AudioEffectBandLimitFilter) IsAlive(raw [3]uint64) bool

func (AudioEffectBandLimitFilter) Virtual

func (self AudioEffectBandLimitFilter) Virtual(name string) reflect.Value

type AudioEffectBandPassFilter

type AudioEffectBandPassFilter pointers.Trio[AudioEffectBandPassFilter]

func (AudioEffectBandPassFilter) AsObject

func (self AudioEffectBandPassFilter) AsObject() [1]Object

func (AudioEffectBandPassFilter) Free

func (self AudioEffectBandPassFilter) Free()

func (AudioEffectBandPassFilter) IsAlive

func (self AudioEffectBandPassFilter) IsAlive(raw [3]uint64) bool

func (AudioEffectBandPassFilter) Virtual

func (self AudioEffectBandPassFilter) Virtual(name string) reflect.Value

type AudioEffectCapture

type AudioEffectCapture pointers.Trio[AudioEffectCapture]

func (AudioEffectCapture) AsObject

func (self AudioEffectCapture) AsObject() [1]Object

func (AudioEffectCapture) Free

func (self AudioEffectCapture) Free()

func (AudioEffectCapture) IsAlive

func (self AudioEffectCapture) IsAlive(raw [3]uint64) bool

func (AudioEffectCapture) Virtual

func (self AudioEffectCapture) Virtual(name string) reflect.Value

type AudioEffectChorus

type AudioEffectChorus pointers.Trio[AudioEffectChorus]

func (AudioEffectChorus) AsObject

func (self AudioEffectChorus) AsObject() [1]Object

func (AudioEffectChorus) Free

func (self AudioEffectChorus) Free()

func (AudioEffectChorus) IsAlive

func (self AudioEffectChorus) IsAlive(raw [3]uint64) bool

func (AudioEffectChorus) Virtual

func (self AudioEffectChorus) Virtual(name string) reflect.Value

type AudioEffectCompressor

type AudioEffectCompressor pointers.Trio[AudioEffectCompressor]

func (AudioEffectCompressor) AsObject

func (self AudioEffectCompressor) AsObject() [1]Object

func (AudioEffectCompressor) Free

func (self AudioEffectCompressor) Free()

func (AudioEffectCompressor) IsAlive

func (self AudioEffectCompressor) IsAlive(raw [3]uint64) bool

func (AudioEffectCompressor) Virtual

func (self AudioEffectCompressor) Virtual(name string) reflect.Value

type AudioEffectDelay

type AudioEffectDelay pointers.Trio[AudioEffectDelay]

func (AudioEffectDelay) AsObject

func (self AudioEffectDelay) AsObject() [1]Object

func (AudioEffectDelay) Free

func (self AudioEffectDelay) Free()

func (AudioEffectDelay) IsAlive

func (self AudioEffectDelay) IsAlive(raw [3]uint64) bool

func (AudioEffectDelay) Virtual

func (self AudioEffectDelay) Virtual(name string) reflect.Value

type AudioEffectDistortion

type AudioEffectDistortion pointers.Trio[AudioEffectDistortion]

func (AudioEffectDistortion) AsObject

func (self AudioEffectDistortion) AsObject() [1]Object

func (AudioEffectDistortion) Free

func (self AudioEffectDistortion) Free()

func (AudioEffectDistortion) IsAlive

func (self AudioEffectDistortion) IsAlive(raw [3]uint64) bool

func (AudioEffectDistortion) Virtual

func (self AudioEffectDistortion) Virtual(name string) reflect.Value

type AudioEffectEQ

type AudioEffectEQ pointers.Trio[AudioEffectEQ]

func (AudioEffectEQ) AsObject

func (self AudioEffectEQ) AsObject() [1]Object

func (AudioEffectEQ) Free

func (self AudioEffectEQ) Free()

func (AudioEffectEQ) IsAlive

func (self AudioEffectEQ) IsAlive(raw [3]uint64) bool

func (AudioEffectEQ) Virtual

func (self AudioEffectEQ) Virtual(name string) reflect.Value

type AudioEffectEQ10

type AudioEffectEQ10 pointers.Trio[AudioEffectEQ10]

func (AudioEffectEQ10) AsObject

func (self AudioEffectEQ10) AsObject() [1]Object

func (AudioEffectEQ10) Free

func (self AudioEffectEQ10) Free()

func (AudioEffectEQ10) IsAlive

func (self AudioEffectEQ10) IsAlive(raw [3]uint64) bool

func (AudioEffectEQ10) Virtual

func (self AudioEffectEQ10) Virtual(name string) reflect.Value

type AudioEffectEQ21

type AudioEffectEQ21 pointers.Trio[AudioEffectEQ21]

func (AudioEffectEQ21) AsObject

func (self AudioEffectEQ21) AsObject() [1]Object

func (AudioEffectEQ21) Free

func (self AudioEffectEQ21) Free()

func (AudioEffectEQ21) IsAlive

func (self AudioEffectEQ21) IsAlive(raw [3]uint64) bool

func (AudioEffectEQ21) Virtual

func (self AudioEffectEQ21) Virtual(name string) reflect.Value

type AudioEffectEQ6

type AudioEffectEQ6 pointers.Trio[AudioEffectEQ6]

func (AudioEffectEQ6) AsObject

func (self AudioEffectEQ6) AsObject() [1]Object

func (AudioEffectEQ6) Free

func (self AudioEffectEQ6) Free()

func (AudioEffectEQ6) IsAlive

func (self AudioEffectEQ6) IsAlive(raw [3]uint64) bool

func (AudioEffectEQ6) Virtual

func (self AudioEffectEQ6) Virtual(name string) reflect.Value

type AudioEffectFilter

type AudioEffectFilter pointers.Trio[AudioEffectFilter]

func (AudioEffectFilter) AsObject

func (self AudioEffectFilter) AsObject() [1]Object

func (AudioEffectFilter) Free

func (self AudioEffectFilter) Free()

func (AudioEffectFilter) IsAlive

func (self AudioEffectFilter) IsAlive(raw [3]uint64) bool

func (AudioEffectFilter) Virtual

func (self AudioEffectFilter) Virtual(name string) reflect.Value

type AudioEffectHardLimiter

type AudioEffectHardLimiter pointers.Trio[AudioEffectHardLimiter]

func (AudioEffectHardLimiter) AsObject

func (self AudioEffectHardLimiter) AsObject() [1]Object

func (AudioEffectHardLimiter) Free

func (self AudioEffectHardLimiter) Free()

func (AudioEffectHardLimiter) IsAlive

func (self AudioEffectHardLimiter) IsAlive(raw [3]uint64) bool

func (AudioEffectHardLimiter) Virtual

func (self AudioEffectHardLimiter) Virtual(name string) reflect.Value

type AudioEffectHighPassFilter

type AudioEffectHighPassFilter pointers.Trio[AudioEffectHighPassFilter]

func (AudioEffectHighPassFilter) AsObject

func (self AudioEffectHighPassFilter) AsObject() [1]Object

func (AudioEffectHighPassFilter) Free

func (self AudioEffectHighPassFilter) Free()

func (AudioEffectHighPassFilter) IsAlive

func (self AudioEffectHighPassFilter) IsAlive(raw [3]uint64) bool

func (AudioEffectHighPassFilter) Virtual

func (self AudioEffectHighPassFilter) Virtual(name string) reflect.Value

type AudioEffectHighShelfFilter

type AudioEffectHighShelfFilter pointers.Trio[AudioEffectHighShelfFilter]

func (AudioEffectHighShelfFilter) AsObject

func (self AudioEffectHighShelfFilter) AsObject() [1]Object

func (AudioEffectHighShelfFilter) Free

func (self AudioEffectHighShelfFilter) Free()

func (AudioEffectHighShelfFilter) IsAlive

func (self AudioEffectHighShelfFilter) IsAlive(raw [3]uint64) bool

func (AudioEffectHighShelfFilter) Virtual

func (self AudioEffectHighShelfFilter) Virtual(name string) reflect.Value

type AudioEffectInstance

type AudioEffectInstance pointers.Trio[AudioEffectInstance]

func (AudioEffectInstance) AsObject

func (self AudioEffectInstance) AsObject() [1]Object

func (AudioEffectInstance) Free

func (self AudioEffectInstance) Free()

func (AudioEffectInstance) IsAlive

func (self AudioEffectInstance) IsAlive(raw [3]uint64) bool

func (AudioEffectInstance) Virtual

func (self AudioEffectInstance) Virtual(name string) reflect.Value

type AudioEffectLimiter

type AudioEffectLimiter pointers.Trio[AudioEffectLimiter]

func (AudioEffectLimiter) AsObject

func (self AudioEffectLimiter) AsObject() [1]Object

func (AudioEffectLimiter) Free

func (self AudioEffectLimiter) Free()

func (AudioEffectLimiter) IsAlive

func (self AudioEffectLimiter) IsAlive(raw [3]uint64) bool

func (AudioEffectLimiter) Virtual

func (self AudioEffectLimiter) Virtual(name string) reflect.Value

type AudioEffectLowPassFilter

type AudioEffectLowPassFilter pointers.Trio[AudioEffectLowPassFilter]

func (AudioEffectLowPassFilter) AsObject

func (self AudioEffectLowPassFilter) AsObject() [1]Object

func (AudioEffectLowPassFilter) Free

func (self AudioEffectLowPassFilter) Free()

func (AudioEffectLowPassFilter) IsAlive

func (self AudioEffectLowPassFilter) IsAlive(raw [3]uint64) bool

func (AudioEffectLowPassFilter) Virtual

func (self AudioEffectLowPassFilter) Virtual(name string) reflect.Value

type AudioEffectLowShelfFilter

type AudioEffectLowShelfFilter pointers.Trio[AudioEffectLowShelfFilter]

func (AudioEffectLowShelfFilter) AsObject

func (self AudioEffectLowShelfFilter) AsObject() [1]Object

func (AudioEffectLowShelfFilter) Free

func (self AudioEffectLowShelfFilter) Free()

func (AudioEffectLowShelfFilter) IsAlive

func (self AudioEffectLowShelfFilter) IsAlive(raw [3]uint64) bool

func (AudioEffectLowShelfFilter) Virtual

func (self AudioEffectLowShelfFilter) Virtual(name string) reflect.Value

type AudioEffectNotchFilter

type AudioEffectNotchFilter pointers.Trio[AudioEffectNotchFilter]

func (AudioEffectNotchFilter) AsObject

func (self AudioEffectNotchFilter) AsObject() [1]Object

func (AudioEffectNotchFilter) Free

func (self AudioEffectNotchFilter) Free()

func (AudioEffectNotchFilter) IsAlive

func (self AudioEffectNotchFilter) IsAlive(raw [3]uint64) bool

func (AudioEffectNotchFilter) Virtual

func (self AudioEffectNotchFilter) Virtual(name string) reflect.Value

type AudioEffectPanner

type AudioEffectPanner pointers.Trio[AudioEffectPanner]

func (AudioEffectPanner) AsObject

func (self AudioEffectPanner) AsObject() [1]Object

func (AudioEffectPanner) Free

func (self AudioEffectPanner) Free()

func (AudioEffectPanner) IsAlive

func (self AudioEffectPanner) IsAlive(raw [3]uint64) bool

func (AudioEffectPanner) Virtual

func (self AudioEffectPanner) Virtual(name string) reflect.Value

type AudioEffectPhaser

type AudioEffectPhaser pointers.Trio[AudioEffectPhaser]

func (AudioEffectPhaser) AsObject

func (self AudioEffectPhaser) AsObject() [1]Object

func (AudioEffectPhaser) Free

func (self AudioEffectPhaser) Free()

func (AudioEffectPhaser) IsAlive

func (self AudioEffectPhaser) IsAlive(raw [3]uint64) bool

func (AudioEffectPhaser) Virtual

func (self AudioEffectPhaser) Virtual(name string) reflect.Value

type AudioEffectPitchShift

type AudioEffectPitchShift pointers.Trio[AudioEffectPitchShift]

func (AudioEffectPitchShift) AsObject

func (self AudioEffectPitchShift) AsObject() [1]Object

func (AudioEffectPitchShift) Free

func (self AudioEffectPitchShift) Free()

func (AudioEffectPitchShift) IsAlive

func (self AudioEffectPitchShift) IsAlive(raw [3]uint64) bool

func (AudioEffectPitchShift) Virtual

func (self AudioEffectPitchShift) Virtual(name string) reflect.Value

type AudioEffectRecord

type AudioEffectRecord pointers.Trio[AudioEffectRecord]

func (AudioEffectRecord) AsObject

func (self AudioEffectRecord) AsObject() [1]Object

func (AudioEffectRecord) Free

func (self AudioEffectRecord) Free()

func (AudioEffectRecord) IsAlive

func (self AudioEffectRecord) IsAlive(raw [3]uint64) bool

func (AudioEffectRecord) Virtual

func (self AudioEffectRecord) Virtual(name string) reflect.Value

type AudioEffectReverb

type AudioEffectReverb pointers.Trio[AudioEffectReverb]

func (AudioEffectReverb) AsObject

func (self AudioEffectReverb) AsObject() [1]Object

func (AudioEffectReverb) Free

func (self AudioEffectReverb) Free()

func (AudioEffectReverb) IsAlive

func (self AudioEffectReverb) IsAlive(raw [3]uint64) bool

func (AudioEffectReverb) Virtual

func (self AudioEffectReverb) Virtual(name string) reflect.Value

type AudioEffectSpectrumAnalyzer

type AudioEffectSpectrumAnalyzer pointers.Trio[AudioEffectSpectrumAnalyzer]

func (AudioEffectSpectrumAnalyzer) AsObject

func (self AudioEffectSpectrumAnalyzer) AsObject() [1]Object

func (AudioEffectSpectrumAnalyzer) Free

func (self AudioEffectSpectrumAnalyzer) Free()

func (AudioEffectSpectrumAnalyzer) IsAlive

func (self AudioEffectSpectrumAnalyzer) IsAlive(raw [3]uint64) bool

func (AudioEffectSpectrumAnalyzer) Virtual

func (self AudioEffectSpectrumAnalyzer) Virtual(name string) reflect.Value

type AudioEffectSpectrumAnalyzerInstance

type AudioEffectSpectrumAnalyzerInstance pointers.Trio[AudioEffectSpectrumAnalyzerInstance]

func (AudioEffectSpectrumAnalyzerInstance) AsObject

func (self AudioEffectSpectrumAnalyzerInstance) AsObject() [1]Object

func (AudioEffectSpectrumAnalyzerInstance) Free

func (AudioEffectSpectrumAnalyzerInstance) IsAlive

func (self AudioEffectSpectrumAnalyzerInstance) IsAlive(raw [3]uint64) bool

func (AudioEffectSpectrumAnalyzerInstance) Virtual

type AudioEffectStereoEnhance

type AudioEffectStereoEnhance pointers.Trio[AudioEffectStereoEnhance]

func (AudioEffectStereoEnhance) AsObject

func (self AudioEffectStereoEnhance) AsObject() [1]Object

func (AudioEffectStereoEnhance) Free

func (self AudioEffectStereoEnhance) Free()

func (AudioEffectStereoEnhance) IsAlive

func (self AudioEffectStereoEnhance) IsAlive(raw [3]uint64) bool

func (AudioEffectStereoEnhance) Virtual

func (self AudioEffectStereoEnhance) Virtual(name string) reflect.Value

type AudioListener2D

type AudioListener2D pointers.Trio[AudioListener2D]

func (AudioListener2D) AsObject

func (self AudioListener2D) AsObject() [1]Object

func (AudioListener2D) Free

func (self AudioListener2D) Free()

func (AudioListener2D) IsAlive

func (self AudioListener2D) IsAlive(raw [3]uint64) bool

func (AudioListener2D) Virtual

func (self AudioListener2D) Virtual(name string) reflect.Value

type AudioListener3D

type AudioListener3D pointers.Trio[AudioListener3D]

func (AudioListener3D) AsObject

func (self AudioListener3D) AsObject() [1]Object

func (AudioListener3D) Free

func (self AudioListener3D) Free()

func (AudioListener3D) IsAlive

func (self AudioListener3D) IsAlive(raw [3]uint64) bool

func (AudioListener3D) Virtual

func (self AudioListener3D) Virtual(name string) reflect.Value

type AudioSample

type AudioSample pointers.Trio[AudioSample]

func (AudioSample) AsObject

func (self AudioSample) AsObject() [1]Object

func (AudioSample) Free

func (self AudioSample) Free()

func (AudioSample) IsAlive

func (self AudioSample) IsAlive(raw [3]uint64) bool

func (AudioSample) Virtual

func (self AudioSample) Virtual(name string) reflect.Value

type AudioSamplePlayback

type AudioSamplePlayback pointers.Trio[AudioSamplePlayback]

func (AudioSamplePlayback) AsObject

func (self AudioSamplePlayback) AsObject() [1]Object

func (AudioSamplePlayback) Free

func (self AudioSamplePlayback) Free()

func (AudioSamplePlayback) IsAlive

func (self AudioSamplePlayback) IsAlive(raw [3]uint64) bool

func (AudioSamplePlayback) Virtual

func (self AudioSamplePlayback) Virtual(name string) reflect.Value

type AudioServer

type AudioServer pointers.Trio[AudioServer]

func (AudioServer) AsObject

func (self AudioServer) AsObject() [1]Object

func (AudioServer) Free

func (self AudioServer) Free()

func (AudioServer) IsAlive

func (self AudioServer) IsAlive(raw [3]uint64) bool

func (AudioServer) Virtual

func (self AudioServer) Virtual(name string) reflect.Value

type AudioStream

type AudioStream pointers.Trio[AudioStream]

func (AudioStream) AsObject

func (self AudioStream) AsObject() [1]Object

func (AudioStream) Free

func (self AudioStream) Free()

func (AudioStream) IsAlive

func (self AudioStream) IsAlive(raw [3]uint64) bool

func (AudioStream) Virtual

func (self AudioStream) Virtual(name string) reflect.Value

type AudioStreamGenerator

type AudioStreamGenerator pointers.Trio[AudioStreamGenerator]

func (AudioStreamGenerator) AsObject

func (self AudioStreamGenerator) AsObject() [1]Object

func (AudioStreamGenerator) Free

func (self AudioStreamGenerator) Free()

func (AudioStreamGenerator) IsAlive

func (self AudioStreamGenerator) IsAlive(raw [3]uint64) bool

func (AudioStreamGenerator) Virtual

func (self AudioStreamGenerator) Virtual(name string) reflect.Value

type AudioStreamGeneratorPlayback

type AudioStreamGeneratorPlayback pointers.Trio[AudioStreamGeneratorPlayback]

func (AudioStreamGeneratorPlayback) AsObject

func (self AudioStreamGeneratorPlayback) AsObject() [1]Object

func (AudioStreamGeneratorPlayback) Free

func (self AudioStreamGeneratorPlayback) Free()

func (AudioStreamGeneratorPlayback) IsAlive

func (self AudioStreamGeneratorPlayback) IsAlive(raw [3]uint64) bool

func (AudioStreamGeneratorPlayback) Virtual

func (self AudioStreamGeneratorPlayback) Virtual(name string) reflect.Value

type AudioStreamInteractive

type AudioStreamInteractive pointers.Trio[AudioStreamInteractive]

func (AudioStreamInteractive) AsObject

func (self AudioStreamInteractive) AsObject() [1]Object

func (AudioStreamInteractive) Free

func (self AudioStreamInteractive) Free()

func (AudioStreamInteractive) IsAlive

func (self AudioStreamInteractive) IsAlive(raw [3]uint64) bool

func (AudioStreamInteractive) Virtual

func (self AudioStreamInteractive) Virtual(name string) reflect.Value

type AudioStreamMP3

type AudioStreamMP3 pointers.Trio[AudioStreamMP3]

func (AudioStreamMP3) AsObject

func (self AudioStreamMP3) AsObject() [1]Object

func (AudioStreamMP3) Free

func (self AudioStreamMP3) Free()

func (AudioStreamMP3) IsAlive

func (self AudioStreamMP3) IsAlive(raw [3]uint64) bool

func (AudioStreamMP3) Virtual

func (self AudioStreamMP3) Virtual(name string) reflect.Value

type AudioStreamMicrophone

type AudioStreamMicrophone pointers.Trio[AudioStreamMicrophone]

func (AudioStreamMicrophone) AsObject

func (self AudioStreamMicrophone) AsObject() [1]Object

func (AudioStreamMicrophone) Free

func (self AudioStreamMicrophone) Free()

func (AudioStreamMicrophone) IsAlive

func (self AudioStreamMicrophone) IsAlive(raw [3]uint64) bool

func (AudioStreamMicrophone) Virtual

func (self AudioStreamMicrophone) Virtual(name string) reflect.Value

type AudioStreamOggVorbis

type AudioStreamOggVorbis pointers.Trio[AudioStreamOggVorbis]

func (AudioStreamOggVorbis) AsObject

func (self AudioStreamOggVorbis) AsObject() [1]Object

func (AudioStreamOggVorbis) Free

func (self AudioStreamOggVorbis) Free()

func (AudioStreamOggVorbis) IsAlive

func (self AudioStreamOggVorbis) IsAlive(raw [3]uint64) bool

func (AudioStreamOggVorbis) Virtual

func (self AudioStreamOggVorbis) Virtual(name string) reflect.Value

type AudioStreamPlayback

type AudioStreamPlayback pointers.Trio[AudioStreamPlayback]

func (AudioStreamPlayback) AsObject

func (self AudioStreamPlayback) AsObject() [1]Object

func (AudioStreamPlayback) Free

func (self AudioStreamPlayback) Free()

func (AudioStreamPlayback) IsAlive

func (self AudioStreamPlayback) IsAlive(raw [3]uint64) bool

func (AudioStreamPlayback) Virtual

func (self AudioStreamPlayback) Virtual(name string) reflect.Value

type AudioStreamPlaybackInteractive

type AudioStreamPlaybackInteractive pointers.Trio[AudioStreamPlaybackInteractive]

func (AudioStreamPlaybackInteractive) AsObject

func (self AudioStreamPlaybackInteractive) AsObject() [1]Object

func (AudioStreamPlaybackInteractive) Free

func (self AudioStreamPlaybackInteractive) Free()

func (AudioStreamPlaybackInteractive) IsAlive

func (self AudioStreamPlaybackInteractive) IsAlive(raw [3]uint64) bool

func (AudioStreamPlaybackInteractive) Virtual

type AudioStreamPlaybackOggVorbis

type AudioStreamPlaybackOggVorbis pointers.Trio[AudioStreamPlaybackOggVorbis]

func (AudioStreamPlaybackOggVorbis) AsObject

func (self AudioStreamPlaybackOggVorbis) AsObject() [1]Object

func (AudioStreamPlaybackOggVorbis) Free

func (self AudioStreamPlaybackOggVorbis) Free()

func (AudioStreamPlaybackOggVorbis) IsAlive

func (self AudioStreamPlaybackOggVorbis) IsAlive(raw [3]uint64) bool

func (AudioStreamPlaybackOggVorbis) Virtual

func (self AudioStreamPlaybackOggVorbis) Virtual(name string) reflect.Value

type AudioStreamPlaybackPlaylist

type AudioStreamPlaybackPlaylist pointers.Trio[AudioStreamPlaybackPlaylist]

func (AudioStreamPlaybackPlaylist) AsObject

func (self AudioStreamPlaybackPlaylist) AsObject() [1]Object

func (AudioStreamPlaybackPlaylist) Free

func (self AudioStreamPlaybackPlaylist) Free()

func (AudioStreamPlaybackPlaylist) IsAlive

func (self AudioStreamPlaybackPlaylist) IsAlive(raw [3]uint64) bool

func (AudioStreamPlaybackPlaylist) Virtual

func (self AudioStreamPlaybackPlaylist) Virtual(name string) reflect.Value

type AudioStreamPlaybackPolyphonic

type AudioStreamPlaybackPolyphonic pointers.Trio[AudioStreamPlaybackPolyphonic]

func (AudioStreamPlaybackPolyphonic) AsObject

func (self AudioStreamPlaybackPolyphonic) AsObject() [1]Object

func (AudioStreamPlaybackPolyphonic) Free

func (self AudioStreamPlaybackPolyphonic) Free()

func (AudioStreamPlaybackPolyphonic) IsAlive

func (self AudioStreamPlaybackPolyphonic) IsAlive(raw [3]uint64) bool

func (AudioStreamPlaybackPolyphonic) Virtual

type AudioStreamPlaybackResampled

type AudioStreamPlaybackResampled pointers.Trio[AudioStreamPlaybackResampled]

func (AudioStreamPlaybackResampled) AsObject

func (self AudioStreamPlaybackResampled) AsObject() [1]Object

func (AudioStreamPlaybackResampled) Free

func (self AudioStreamPlaybackResampled) Free()

func (AudioStreamPlaybackResampled) IsAlive

func (self AudioStreamPlaybackResampled) IsAlive(raw [3]uint64) bool

func (AudioStreamPlaybackResampled) Virtual

func (self AudioStreamPlaybackResampled) Virtual(name string) reflect.Value

type AudioStreamPlaybackSynchronized

type AudioStreamPlaybackSynchronized pointers.Trio[AudioStreamPlaybackSynchronized]

func (AudioStreamPlaybackSynchronized) AsObject

func (self AudioStreamPlaybackSynchronized) AsObject() [1]Object

func (AudioStreamPlaybackSynchronized) Free

func (self AudioStreamPlaybackSynchronized) Free()

func (AudioStreamPlaybackSynchronized) IsAlive

func (self AudioStreamPlaybackSynchronized) IsAlive(raw [3]uint64) bool

func (AudioStreamPlaybackSynchronized) Virtual

type AudioStreamPlayer

type AudioStreamPlayer pointers.Trio[AudioStreamPlayer]

func (AudioStreamPlayer) AsObject

func (self AudioStreamPlayer) AsObject() [1]Object

func (AudioStreamPlayer) Free

func (self AudioStreamPlayer) Free()

func (AudioStreamPlayer) IsAlive

func (self AudioStreamPlayer) IsAlive(raw [3]uint64) bool

func (AudioStreamPlayer) Virtual

func (self AudioStreamPlayer) Virtual(name string) reflect.Value

type AudioStreamPlayer2D

type AudioStreamPlayer2D pointers.Trio[AudioStreamPlayer2D]

func (AudioStreamPlayer2D) AsObject

func (self AudioStreamPlayer2D) AsObject() [1]Object

func (AudioStreamPlayer2D) Free

func (self AudioStreamPlayer2D) Free()

func (AudioStreamPlayer2D) IsAlive

func (self AudioStreamPlayer2D) IsAlive(raw [3]uint64) bool

func (AudioStreamPlayer2D) Virtual

func (self AudioStreamPlayer2D) Virtual(name string) reflect.Value

type AudioStreamPlayer3D

type AudioStreamPlayer3D pointers.Trio[AudioStreamPlayer3D]

func (AudioStreamPlayer3D) AsObject

func (self AudioStreamPlayer3D) AsObject() [1]Object

func (AudioStreamPlayer3D) Free

func (self AudioStreamPlayer3D) Free()

func (AudioStreamPlayer3D) IsAlive

func (self AudioStreamPlayer3D) IsAlive(raw [3]uint64) bool

func (AudioStreamPlayer3D) Virtual

func (self AudioStreamPlayer3D) Virtual(name string) reflect.Value

type AudioStreamPlaylist

type AudioStreamPlaylist pointers.Trio[AudioStreamPlaylist]

func (AudioStreamPlaylist) AsObject

func (self AudioStreamPlaylist) AsObject() [1]Object

func (AudioStreamPlaylist) Free

func (self AudioStreamPlaylist) Free()

func (AudioStreamPlaylist) IsAlive

func (self AudioStreamPlaylist) IsAlive(raw [3]uint64) bool

func (AudioStreamPlaylist) Virtual

func (self AudioStreamPlaylist) Virtual(name string) reflect.Value

type AudioStreamPolyphonic

type AudioStreamPolyphonic pointers.Trio[AudioStreamPolyphonic]

func (AudioStreamPolyphonic) AsObject

func (self AudioStreamPolyphonic) AsObject() [1]Object

func (AudioStreamPolyphonic) Free

func (self AudioStreamPolyphonic) Free()

func (AudioStreamPolyphonic) IsAlive

func (self AudioStreamPolyphonic) IsAlive(raw [3]uint64) bool

func (AudioStreamPolyphonic) Virtual

func (self AudioStreamPolyphonic) Virtual(name string) reflect.Value

type AudioStreamRandomizer

type AudioStreamRandomizer pointers.Trio[AudioStreamRandomizer]

func (AudioStreamRandomizer) AsObject

func (self AudioStreamRandomizer) AsObject() [1]Object

func (AudioStreamRandomizer) Free

func (self AudioStreamRandomizer) Free()

func (AudioStreamRandomizer) IsAlive

func (self AudioStreamRandomizer) IsAlive(raw [3]uint64) bool

func (AudioStreamRandomizer) Virtual

func (self AudioStreamRandomizer) Virtual(name string) reflect.Value

type AudioStreamSynchronized

type AudioStreamSynchronized pointers.Trio[AudioStreamSynchronized]

func (AudioStreamSynchronized) AsObject

func (self AudioStreamSynchronized) AsObject() [1]Object

func (AudioStreamSynchronized) Free

func (self AudioStreamSynchronized) Free()

func (AudioStreamSynchronized) IsAlive

func (self AudioStreamSynchronized) IsAlive(raw [3]uint64) bool

func (AudioStreamSynchronized) Virtual

func (self AudioStreamSynchronized) Virtual(name string) reflect.Value

type AudioStreamWAV

type AudioStreamWAV pointers.Trio[AudioStreamWAV]

func (AudioStreamWAV) AsObject

func (self AudioStreamWAV) AsObject() [1]Object

func (AudioStreamWAV) Free

func (self AudioStreamWAV) Free()

func (AudioStreamWAV) IsAlive

func (self AudioStreamWAV) IsAlive(raw [3]uint64) bool

func (AudioStreamWAV) Virtual

func (self AudioStreamWAV) Virtual(name string) reflect.Value

type BackBufferCopy

type BackBufferCopy pointers.Trio[BackBufferCopy]

func (BackBufferCopy) AsObject

func (self BackBufferCopy) AsObject() [1]Object

func (BackBufferCopy) Free

func (self BackBufferCopy) Free()

func (BackBufferCopy) IsAlive

func (self BackBufferCopy) IsAlive(raw [3]uint64) bool

func (BackBufferCopy) Virtual

func (self BackBufferCopy) Virtual(name string) reflect.Value

type BaseButton

type BaseButton pointers.Trio[BaseButton]

func (BaseButton) AsObject

func (self BaseButton) AsObject() [1]Object

func (BaseButton) Free

func (self BaseButton) Free()

func (BaseButton) IsAlive

func (self BaseButton) IsAlive(raw [3]uint64) bool

func (BaseButton) Virtual

func (self BaseButton) Virtual(name string) reflect.Value

type BaseMaterial3D

type BaseMaterial3D pointers.Trio[BaseMaterial3D]

func (BaseMaterial3D) AsObject

func (self BaseMaterial3D) AsObject() [1]Object

func (BaseMaterial3D) Free

func (self BaseMaterial3D) Free()

func (BaseMaterial3D) IsAlive

func (self BaseMaterial3D) IsAlive(raw [3]uint64) bool

func (BaseMaterial3D) Virtual

func (self BaseMaterial3D) Virtual(name string) reflect.Value

type BitMap

type BitMap pointers.Trio[BitMap]

func (BitMap) AsObject

func (self BitMap) AsObject() [1]Object

func (BitMap) Free

func (self BitMap) Free()

func (BitMap) IsAlive

func (self BitMap) IsAlive(raw [3]uint64) bool

func (BitMap) Virtual

func (self BitMap) Virtual(name string) reflect.Value

type Bone2D

type Bone2D pointers.Trio[Bone2D]

func (Bone2D) AsObject

func (self Bone2D) AsObject() [1]Object

func (Bone2D) Free

func (self Bone2D) Free()

func (Bone2D) IsAlive

func (self Bone2D) IsAlive(raw [3]uint64) bool

func (Bone2D) Virtual

func (self Bone2D) Virtual(name string) reflect.Value

type BoneAttachment3D

type BoneAttachment3D pointers.Trio[BoneAttachment3D]

func (BoneAttachment3D) AsObject

func (self BoneAttachment3D) AsObject() [1]Object

func (BoneAttachment3D) Free

func (self BoneAttachment3D) Free()

func (BoneAttachment3D) IsAlive

func (self BoneAttachment3D) IsAlive(raw [3]uint64) bool

func (BoneAttachment3D) Virtual

func (self BoneAttachment3D) Virtual(name string) reflect.Value

type BoneMap

type BoneMap pointers.Trio[BoneMap]

func (BoneMap) AsObject

func (self BoneMap) AsObject() [1]Object

func (BoneMap) Free

func (self BoneMap) Free()

func (BoneMap) IsAlive

func (self BoneMap) IsAlive(raw [3]uint64) bool

func (BoneMap) Virtual

func (self BoneMap) Virtual(name string) reflect.Value

type BoxContainer

type BoxContainer pointers.Trio[BoxContainer]

func (BoxContainer) AsObject

func (self BoxContainer) AsObject() [1]Object

func (BoxContainer) Free

func (self BoxContainer) Free()

func (BoxContainer) IsAlive

func (self BoxContainer) IsAlive(raw [3]uint64) bool

func (BoxContainer) Virtual

func (self BoxContainer) Virtual(name string) reflect.Value

type BoxMesh

type BoxMesh pointers.Trio[BoxMesh]

func (BoxMesh) AsObject

func (self BoxMesh) AsObject() [1]Object

func (BoxMesh) Free

func (self BoxMesh) Free()

func (BoxMesh) IsAlive

func (self BoxMesh) IsAlive(raw [3]uint64) bool

func (BoxMesh) Virtual

func (self BoxMesh) Virtual(name string) reflect.Value

type BoxOccluder3D

type BoxOccluder3D pointers.Trio[BoxOccluder3D]

func (BoxOccluder3D) AsObject

func (self BoxOccluder3D) AsObject() [1]Object

func (BoxOccluder3D) Free

func (self BoxOccluder3D) Free()

func (BoxOccluder3D) IsAlive

func (self BoxOccluder3D) IsAlive(raw [3]uint64) bool

func (BoxOccluder3D) Virtual

func (self BoxOccluder3D) Virtual(name string) reflect.Value

type BoxShape3D

type BoxShape3D pointers.Trio[BoxShape3D]

func (BoxShape3D) AsObject

func (self BoxShape3D) AsObject() [1]Object

func (BoxShape3D) Free

func (self BoxShape3D) Free()

func (BoxShape3D) IsAlive

func (self BoxShape3D) IsAlive(raw [3]uint64) bool

func (BoxShape3D) Virtual

func (self BoxShape3D) Virtual(name string) reflect.Value

type Button

type Button pointers.Trio[Button]

func (Button) AsObject

func (self Button) AsObject() [1]Object

func (Button) Free

func (self Button) Free()

func (Button) IsAlive

func (self Button) IsAlive(raw [3]uint64) bool

func (Button) Virtual

func (self Button) Virtual(name string) reflect.Value

type ButtonGroup

type ButtonGroup pointers.Trio[ButtonGroup]

func (ButtonGroup) AsObject

func (self ButtonGroup) AsObject() [1]Object

func (ButtonGroup) Free

func (self ButtonGroup) Free()

func (ButtonGroup) IsAlive

func (self ButtonGroup) IsAlive(raw [3]uint64) bool

func (ButtonGroup) Virtual

func (self ButtonGroup) Virtual(name string) reflect.Value

type CPUParticles2D

type CPUParticles2D pointers.Trio[CPUParticles2D]

func (CPUParticles2D) AsObject

func (self CPUParticles2D) AsObject() [1]Object

func (CPUParticles2D) Free

func (self CPUParticles2D) Free()

func (CPUParticles2D) IsAlive

func (self CPUParticles2D) IsAlive(raw [3]uint64) bool

func (CPUParticles2D) Virtual

func (self CPUParticles2D) Virtual(name string) reflect.Value

type CPUParticles3D

type CPUParticles3D pointers.Trio[CPUParticles3D]

func (CPUParticles3D) AsObject

func (self CPUParticles3D) AsObject() [1]Object

func (CPUParticles3D) Free

func (self CPUParticles3D) Free()

func (CPUParticles3D) IsAlive

func (self CPUParticles3D) IsAlive(raw [3]uint64) bool

func (CPUParticles3D) Virtual

func (self CPUParticles3D) Virtual(name string) reflect.Value

type CSGBox3D

type CSGBox3D pointers.Trio[CSGBox3D]

func (CSGBox3D) AsObject

func (self CSGBox3D) AsObject() [1]Object

func (CSGBox3D) Free

func (self CSGBox3D) Free()

func (CSGBox3D) IsAlive

func (self CSGBox3D) IsAlive(raw [3]uint64) bool

func (CSGBox3D) Virtual

func (self CSGBox3D) Virtual(name string) reflect.Value

type CSGCombiner3D

type CSGCombiner3D pointers.Trio[CSGCombiner3D]

func (CSGCombiner3D) AsObject

func (self CSGCombiner3D) AsObject() [1]Object

func (CSGCombiner3D) Free

func (self CSGCombiner3D) Free()

func (CSGCombiner3D) IsAlive

func (self CSGCombiner3D) IsAlive(raw [3]uint64) bool

func (CSGCombiner3D) Virtual

func (self CSGCombiner3D) Virtual(name string) reflect.Value

type CSGCylinder3D

type CSGCylinder3D pointers.Trio[CSGCylinder3D]

func (CSGCylinder3D) AsObject

func (self CSGCylinder3D) AsObject() [1]Object

func (CSGCylinder3D) Free

func (self CSGCylinder3D) Free()

func (CSGCylinder3D) IsAlive

func (self CSGCylinder3D) IsAlive(raw [3]uint64) bool

func (CSGCylinder3D) Virtual

func (self CSGCylinder3D) Virtual(name string) reflect.Value

type CSGMesh3D

type CSGMesh3D pointers.Trio[CSGMesh3D]

func (CSGMesh3D) AsObject

func (self CSGMesh3D) AsObject() [1]Object

func (CSGMesh3D) Free

func (self CSGMesh3D) Free()

func (CSGMesh3D) IsAlive

func (self CSGMesh3D) IsAlive(raw [3]uint64) bool

func (CSGMesh3D) Virtual

func (self CSGMesh3D) Virtual(name string) reflect.Value

type CSGPolygon3D

type CSGPolygon3D pointers.Trio[CSGPolygon3D]

func (CSGPolygon3D) AsObject

func (self CSGPolygon3D) AsObject() [1]Object

func (CSGPolygon3D) Free

func (self CSGPolygon3D) Free()

func (CSGPolygon3D) IsAlive

func (self CSGPolygon3D) IsAlive(raw [3]uint64) bool

func (CSGPolygon3D) Virtual

func (self CSGPolygon3D) Virtual(name string) reflect.Value

type CSGPrimitive3D

type CSGPrimitive3D pointers.Trio[CSGPrimitive3D]

func (CSGPrimitive3D) AsObject

func (self CSGPrimitive3D) AsObject() [1]Object

func (CSGPrimitive3D) Free

func (self CSGPrimitive3D) Free()

func (CSGPrimitive3D) IsAlive

func (self CSGPrimitive3D) IsAlive(raw [3]uint64) bool

func (CSGPrimitive3D) Virtual

func (self CSGPrimitive3D) Virtual(name string) reflect.Value

type CSGShape3D

type CSGShape3D pointers.Trio[CSGShape3D]

func (CSGShape3D) AsObject

func (self CSGShape3D) AsObject() [1]Object

func (CSGShape3D) Free

func (self CSGShape3D) Free()

func (CSGShape3D) IsAlive

func (self CSGShape3D) IsAlive(raw [3]uint64) bool

func (CSGShape3D) Virtual

func (self CSGShape3D) Virtual(name string) reflect.Value

type CSGSphere3D

type CSGSphere3D pointers.Trio[CSGSphere3D]

func (CSGSphere3D) AsObject

func (self CSGSphere3D) AsObject() [1]Object

func (CSGSphere3D) Free

func (self CSGSphere3D) Free()

func (CSGSphere3D) IsAlive

func (self CSGSphere3D) IsAlive(raw [3]uint64) bool

func (CSGSphere3D) Virtual

func (self CSGSphere3D) Virtual(name string) reflect.Value

type CSGTorus3D

type CSGTorus3D pointers.Trio[CSGTorus3D]

func (CSGTorus3D) AsObject

func (self CSGTorus3D) AsObject() [1]Object

func (CSGTorus3D) Free

func (self CSGTorus3D) Free()

func (CSGTorus3D) IsAlive

func (self CSGTorus3D) IsAlive(raw [3]uint64) bool

func (CSGTorus3D) Virtual

func (self CSGTorus3D) Virtual(name string) reflect.Value

type CallbackTweener

type CallbackTweener pointers.Trio[CallbackTweener]

func (CallbackTweener) AsObject

func (self CallbackTweener) AsObject() [1]Object

func (CallbackTweener) Free

func (self CallbackTweener) Free()

func (CallbackTweener) IsAlive

func (self CallbackTweener) IsAlive(raw [3]uint64) bool

func (CallbackTweener) Virtual

func (self CallbackTweener) Virtual(name string) reflect.Value

type Camera2D

type Camera2D pointers.Trio[Camera2D]

func (Camera2D) AsObject

func (self Camera2D) AsObject() [1]Object

func (Camera2D) Free

func (self Camera2D) Free()

func (Camera2D) IsAlive

func (self Camera2D) IsAlive(raw [3]uint64) bool

func (Camera2D) Virtual

func (self Camera2D) Virtual(name string) reflect.Value

type Camera3D

type Camera3D pointers.Trio[Camera3D]

func (Camera3D) AsObject

func (self Camera3D) AsObject() [1]Object

func (Camera3D) Free

func (self Camera3D) Free()

func (Camera3D) IsAlive

func (self Camera3D) IsAlive(raw [3]uint64) bool

func (Camera3D) Virtual

func (self Camera3D) Virtual(name string) reflect.Value

type CameraAttributes

type CameraAttributes pointers.Trio[CameraAttributes]

func (CameraAttributes) AsObject

func (self CameraAttributes) AsObject() [1]Object

func (CameraAttributes) Free

func (self CameraAttributes) Free()

func (CameraAttributes) IsAlive

func (self CameraAttributes) IsAlive(raw [3]uint64) bool

func (CameraAttributes) Virtual

func (self CameraAttributes) Virtual(name string) reflect.Value

type CameraAttributesPhysical

type CameraAttributesPhysical pointers.Trio[CameraAttributesPhysical]

func (CameraAttributesPhysical) AsObject

func (self CameraAttributesPhysical) AsObject() [1]Object

func (CameraAttributesPhysical) Free

func (self CameraAttributesPhysical) Free()

func (CameraAttributesPhysical) IsAlive

func (self CameraAttributesPhysical) IsAlive(raw [3]uint64) bool

func (CameraAttributesPhysical) Virtual

func (self CameraAttributesPhysical) Virtual(name string) reflect.Value

type CameraAttributesPractical

type CameraAttributesPractical pointers.Trio[CameraAttributesPractical]

func (CameraAttributesPractical) AsObject

func (self CameraAttributesPractical) AsObject() [1]Object

func (CameraAttributesPractical) Free

func (self CameraAttributesPractical) Free()

func (CameraAttributesPractical) IsAlive

func (self CameraAttributesPractical) IsAlive(raw [3]uint64) bool

func (CameraAttributesPractical) Virtual

func (self CameraAttributesPractical) Virtual(name string) reflect.Value

type CameraFeed

type CameraFeed pointers.Trio[CameraFeed]

func (CameraFeed) AsObject

func (self CameraFeed) AsObject() [1]Object

func (CameraFeed) Free

func (self CameraFeed) Free()

func (CameraFeed) IsAlive

func (self CameraFeed) IsAlive(raw [3]uint64) bool

func (CameraFeed) Virtual

func (self CameraFeed) Virtual(name string) reflect.Value

type CameraServer

type CameraServer pointers.Trio[CameraServer]

func (CameraServer) AsObject

func (self CameraServer) AsObject() [1]Object

func (CameraServer) Free

func (self CameraServer) Free()

func (CameraServer) IsAlive

func (self CameraServer) IsAlive(raw [3]uint64) bool

func (CameraServer) Virtual

func (self CameraServer) Virtual(name string) reflect.Value

type CameraTexture

type CameraTexture pointers.Trio[CameraTexture]

func (CameraTexture) AsObject

func (self CameraTexture) AsObject() [1]Object

func (CameraTexture) Free

func (self CameraTexture) Free()

func (CameraTexture) IsAlive

func (self CameraTexture) IsAlive(raw [3]uint64) bool

func (CameraTexture) Virtual

func (self CameraTexture) Virtual(name string) reflect.Value

type CanvasGroup

type CanvasGroup pointers.Trio[CanvasGroup]

func (CanvasGroup) AsObject

func (self CanvasGroup) AsObject() [1]Object

func (CanvasGroup) Free

func (self CanvasGroup) Free()

func (CanvasGroup) IsAlive

func (self CanvasGroup) IsAlive(raw [3]uint64) bool

func (CanvasGroup) Virtual

func (self CanvasGroup) Virtual(name string) reflect.Value

type CanvasItem

type CanvasItem pointers.Trio[CanvasItem]

func (CanvasItem) AsObject

func (self CanvasItem) AsObject() [1]Object

func (CanvasItem) Free

func (self CanvasItem) Free()

func (CanvasItem) IsAlive

func (self CanvasItem) IsAlive(raw [3]uint64) bool

func (CanvasItem) Virtual

func (self CanvasItem) Virtual(name string) reflect.Value

type CanvasItemMaterial

type CanvasItemMaterial pointers.Trio[CanvasItemMaterial]

func (CanvasItemMaterial) AsObject

func (self CanvasItemMaterial) AsObject() [1]Object

func (CanvasItemMaterial) Free

func (self CanvasItemMaterial) Free()

func (CanvasItemMaterial) IsAlive

func (self CanvasItemMaterial) IsAlive(raw [3]uint64) bool

func (CanvasItemMaterial) Virtual

func (self CanvasItemMaterial) Virtual(name string) reflect.Value

type CanvasLayer

type CanvasLayer pointers.Trio[CanvasLayer]

func (CanvasLayer) AsObject

func (self CanvasLayer) AsObject() [1]Object

func (CanvasLayer) Free

func (self CanvasLayer) Free()

func (CanvasLayer) IsAlive

func (self CanvasLayer) IsAlive(raw [3]uint64) bool

func (CanvasLayer) Virtual

func (self CanvasLayer) Virtual(name string) reflect.Value

type CanvasModulate

type CanvasModulate pointers.Trio[CanvasModulate]

func (CanvasModulate) AsObject

func (self CanvasModulate) AsObject() [1]Object

func (CanvasModulate) Free

func (self CanvasModulate) Free()

func (CanvasModulate) IsAlive

func (self CanvasModulate) IsAlive(raw [3]uint64) bool

func (CanvasModulate) Virtual

func (self CanvasModulate) Virtual(name string) reflect.Value

type CanvasTexture

type CanvasTexture pointers.Trio[CanvasTexture]

func (CanvasTexture) AsObject

func (self CanvasTexture) AsObject() [1]Object

func (CanvasTexture) Free

func (self CanvasTexture) Free()

func (CanvasTexture) IsAlive

func (self CanvasTexture) IsAlive(raw [3]uint64) bool

func (CanvasTexture) Virtual

func (self CanvasTexture) Virtual(name string) reflect.Value

type CapsuleMesh

type CapsuleMesh pointers.Trio[CapsuleMesh]

func (CapsuleMesh) AsObject

func (self CapsuleMesh) AsObject() [1]Object

func (CapsuleMesh) Free

func (self CapsuleMesh) Free()

func (CapsuleMesh) IsAlive

func (self CapsuleMesh) IsAlive(raw [3]uint64) bool

func (CapsuleMesh) Virtual

func (self CapsuleMesh) Virtual(name string) reflect.Value

type CapsuleShape2D

type CapsuleShape2D pointers.Trio[CapsuleShape2D]

func (CapsuleShape2D) AsObject

func (self CapsuleShape2D) AsObject() [1]Object

func (CapsuleShape2D) Free

func (self CapsuleShape2D) Free()

func (CapsuleShape2D) IsAlive

func (self CapsuleShape2D) IsAlive(raw [3]uint64) bool

func (CapsuleShape2D) Virtual

func (self CapsuleShape2D) Virtual(name string) reflect.Value

type CapsuleShape3D

type CapsuleShape3D pointers.Trio[CapsuleShape3D]

func (CapsuleShape3D) AsObject

func (self CapsuleShape3D) AsObject() [1]Object

func (CapsuleShape3D) Free

func (self CapsuleShape3D) Free()

func (CapsuleShape3D) IsAlive

func (self CapsuleShape3D) IsAlive(raw [3]uint64) bool

func (CapsuleShape3D) Virtual

func (self CapsuleShape3D) Virtual(name string) reflect.Value

type CenterContainer

type CenterContainer pointers.Trio[CenterContainer]

func (CenterContainer) AsObject

func (self CenterContainer) AsObject() [1]Object

func (CenterContainer) Free

func (self CenterContainer) Free()

func (CenterContainer) IsAlive

func (self CenterContainer) IsAlive(raw [3]uint64) bool

func (CenterContainer) Virtual

func (self CenterContainer) Virtual(name string) reflect.Value

type CharFXTransform

type CharFXTransform pointers.Trio[CharFXTransform]

func (CharFXTransform) AsObject

func (self CharFXTransform) AsObject() [1]Object

func (CharFXTransform) Free

func (self CharFXTransform) Free()

func (CharFXTransform) IsAlive

func (self CharFXTransform) IsAlive(raw [3]uint64) bool

func (CharFXTransform) Virtual

func (self CharFXTransform) Virtual(name string) reflect.Value

type CharacterBody2D

type CharacterBody2D pointers.Trio[CharacterBody2D]

func (CharacterBody2D) AsObject

func (self CharacterBody2D) AsObject() [1]Object

func (CharacterBody2D) Free

func (self CharacterBody2D) Free()

func (CharacterBody2D) IsAlive

func (self CharacterBody2D) IsAlive(raw [3]uint64) bool

func (CharacterBody2D) Virtual

func (self CharacterBody2D) Virtual(name string) reflect.Value

type CharacterBody3D

type CharacterBody3D pointers.Trio[CharacterBody3D]

func (CharacterBody3D) AsObject

func (self CharacterBody3D) AsObject() [1]Object

func (CharacterBody3D) Free

func (self CharacterBody3D) Free()

func (CharacterBody3D) IsAlive

func (self CharacterBody3D) IsAlive(raw [3]uint64) bool

func (CharacterBody3D) Virtual

func (self CharacterBody3D) Virtual(name string) reflect.Value

type CheckBox

type CheckBox pointers.Trio[CheckBox]

func (CheckBox) AsObject

func (self CheckBox) AsObject() [1]Object

func (CheckBox) Free

func (self CheckBox) Free()

func (CheckBox) IsAlive

func (self CheckBox) IsAlive(raw [3]uint64) bool

func (CheckBox) Virtual

func (self CheckBox) Virtual(name string) reflect.Value

type CheckButton

type CheckButton pointers.Trio[CheckButton]

func (CheckButton) AsObject

func (self CheckButton) AsObject() [1]Object

func (CheckButton) Free

func (self CheckButton) Free()

func (CheckButton) IsAlive

func (self CheckButton) IsAlive(raw [3]uint64) bool

func (CheckButton) Virtual

func (self CheckButton) Virtual(name string) reflect.Value

type CircleShape2D

type CircleShape2D pointers.Trio[CircleShape2D]

func (CircleShape2D) AsObject

func (self CircleShape2D) AsObject() [1]Object

func (CircleShape2D) Free

func (self CircleShape2D) Free()

func (CircleShape2D) IsAlive

func (self CircleShape2D) IsAlive(raw [3]uint64) bool

func (CircleShape2D) Virtual

func (self CircleShape2D) Virtual(name string) reflect.Value

type ClassDB

type ClassDB pointers.Trio[ClassDB]

func (ClassDB) AsObject

func (self ClassDB) AsObject() [1]Object

func (ClassDB) Free

func (self ClassDB) Free()

func (ClassDB) IsAlive

func (self ClassDB) IsAlive(raw [3]uint64) bool

func (ClassDB) Virtual

func (self ClassDB) Virtual(name string) reflect.Value

type CodeEdit

type CodeEdit pointers.Trio[CodeEdit]

func (CodeEdit) AsObject

func (self CodeEdit) AsObject() [1]Object

func (CodeEdit) Free

func (self CodeEdit) Free()

func (CodeEdit) IsAlive

func (self CodeEdit) IsAlive(raw [3]uint64) bool

func (CodeEdit) Virtual

func (self CodeEdit) Virtual(name string) reflect.Value

type CodeHighlighter

type CodeHighlighter pointers.Trio[CodeHighlighter]

func (CodeHighlighter) AsObject

func (self CodeHighlighter) AsObject() [1]Object

func (CodeHighlighter) Free

func (self CodeHighlighter) Free()

func (CodeHighlighter) IsAlive

func (self CodeHighlighter) IsAlive(raw [3]uint64) bool

func (CodeHighlighter) Virtual

func (self CodeHighlighter) Virtual(name string) reflect.Value

type CollisionObject2D

type CollisionObject2D pointers.Trio[CollisionObject2D]

func (CollisionObject2D) AsObject

func (self CollisionObject2D) AsObject() [1]Object

func (CollisionObject2D) Free

func (self CollisionObject2D) Free()

func (CollisionObject2D) IsAlive

func (self CollisionObject2D) IsAlive(raw [3]uint64) bool

func (CollisionObject2D) Virtual

func (self CollisionObject2D) Virtual(name string) reflect.Value

type CollisionObject3D

type CollisionObject3D pointers.Trio[CollisionObject3D]

func (CollisionObject3D) AsObject

func (self CollisionObject3D) AsObject() [1]Object

func (CollisionObject3D) Free

func (self CollisionObject3D) Free()

func (CollisionObject3D) IsAlive

func (self CollisionObject3D) IsAlive(raw [3]uint64) bool

func (CollisionObject3D) Virtual

func (self CollisionObject3D) Virtual(name string) reflect.Value

type CollisionPolygon2D

type CollisionPolygon2D pointers.Trio[CollisionPolygon2D]

func (CollisionPolygon2D) AsObject

func (self CollisionPolygon2D) AsObject() [1]Object

func (CollisionPolygon2D) Free

func (self CollisionPolygon2D) Free()

func (CollisionPolygon2D) IsAlive

func (self CollisionPolygon2D) IsAlive(raw [3]uint64) bool

func (CollisionPolygon2D) Virtual

func (self CollisionPolygon2D) Virtual(name string) reflect.Value

type CollisionPolygon3D

type CollisionPolygon3D pointers.Trio[CollisionPolygon3D]

func (CollisionPolygon3D) AsObject

func (self CollisionPolygon3D) AsObject() [1]Object

func (CollisionPolygon3D) Free

func (self CollisionPolygon3D) Free()

func (CollisionPolygon3D) IsAlive

func (self CollisionPolygon3D) IsAlive(raw [3]uint64) bool

func (CollisionPolygon3D) Virtual

func (self CollisionPolygon3D) Virtual(name string) reflect.Value

type CollisionShape2D

type CollisionShape2D pointers.Trio[CollisionShape2D]

func (CollisionShape2D) AsObject

func (self CollisionShape2D) AsObject() [1]Object

func (CollisionShape2D) Free

func (self CollisionShape2D) Free()

func (CollisionShape2D) IsAlive

func (self CollisionShape2D) IsAlive(raw [3]uint64) bool

func (CollisionShape2D) Virtual

func (self CollisionShape2D) Virtual(name string) reflect.Value

type CollisionShape3D

type CollisionShape3D pointers.Trio[CollisionShape3D]

func (CollisionShape3D) AsObject

func (self CollisionShape3D) AsObject() [1]Object

func (CollisionShape3D) Free

func (self CollisionShape3D) Free()

func (CollisionShape3D) IsAlive

func (self CollisionShape3D) IsAlive(raw [3]uint64) bool

func (CollisionShape3D) Virtual

func (self CollisionShape3D) Virtual(name string) reflect.Value

type ColorPalette

type ColorPalette pointers.Trio[ColorPalette]

func (ColorPalette) AsObject

func (self ColorPalette) AsObject() [1]Object

func (ColorPalette) Free

func (self ColorPalette) Free()

func (ColorPalette) IsAlive

func (self ColorPalette) IsAlive(raw [3]uint64) bool

func (ColorPalette) Virtual

func (self ColorPalette) Virtual(name string) reflect.Value

type ColorPicker

type ColorPicker pointers.Trio[ColorPicker]

func (ColorPicker) AsObject

func (self ColorPicker) AsObject() [1]Object

func (ColorPicker) Free

func (self ColorPicker) Free()

func (ColorPicker) IsAlive

func (self ColorPicker) IsAlive(raw [3]uint64) bool

func (ColorPicker) Virtual

func (self ColorPicker) Virtual(name string) reflect.Value

type ColorPickerButton

type ColorPickerButton pointers.Trio[ColorPickerButton]

func (ColorPickerButton) AsObject

func (self ColorPickerButton) AsObject() [1]Object

func (ColorPickerButton) Free

func (self ColorPickerButton) Free()

func (ColorPickerButton) IsAlive

func (self ColorPickerButton) IsAlive(raw [3]uint64) bool

func (ColorPickerButton) Virtual

func (self ColorPickerButton) Virtual(name string) reflect.Value

type ColorRect

type ColorRect pointers.Trio[ColorRect]

func (ColorRect) AsObject

func (self ColorRect) AsObject() [1]Object

func (ColorRect) Free

func (self ColorRect) Free()

func (ColorRect) IsAlive

func (self ColorRect) IsAlive(raw [3]uint64) bool

func (ColorRect) Virtual

func (self ColorRect) Virtual(name string) reflect.Value

type Compositor

type Compositor pointers.Trio[Compositor]

func (Compositor) AsObject

func (self Compositor) AsObject() [1]Object

func (Compositor) Free

func (self Compositor) Free()

func (Compositor) IsAlive

func (self Compositor) IsAlive(raw [3]uint64) bool

func (Compositor) Virtual

func (self Compositor) Virtual(name string) reflect.Value

type CompositorEffect

type CompositorEffect pointers.Trio[CompositorEffect]

func (CompositorEffect) AsObject

func (self CompositorEffect) AsObject() [1]Object

func (CompositorEffect) Free

func (self CompositorEffect) Free()

func (CompositorEffect) IsAlive

func (self CompositorEffect) IsAlive(raw [3]uint64) bool

func (CompositorEffect) Virtual

func (self CompositorEffect) Virtual(name string) reflect.Value

type CompressedCubemap

type CompressedCubemap pointers.Trio[CompressedCubemap]

func (CompressedCubemap) AsObject

func (self CompressedCubemap) AsObject() [1]Object

func (CompressedCubemap) Free

func (self CompressedCubemap) Free()

func (CompressedCubemap) IsAlive

func (self CompressedCubemap) IsAlive(raw [3]uint64) bool

func (CompressedCubemap) Virtual

func (self CompressedCubemap) Virtual(name string) reflect.Value

type CompressedCubemapArray

type CompressedCubemapArray pointers.Trio[CompressedCubemapArray]

func (CompressedCubemapArray) AsObject

func (self CompressedCubemapArray) AsObject() [1]Object

func (CompressedCubemapArray) Free

func (self CompressedCubemapArray) Free()

func (CompressedCubemapArray) IsAlive

func (self CompressedCubemapArray) IsAlive(raw [3]uint64) bool

func (CompressedCubemapArray) Virtual

func (self CompressedCubemapArray) Virtual(name string) reflect.Value

type CompressedTexture2D

type CompressedTexture2D pointers.Trio[CompressedTexture2D]

func (CompressedTexture2D) AsObject

func (self CompressedTexture2D) AsObject() [1]Object

func (CompressedTexture2D) Free

func (self CompressedTexture2D) Free()

func (CompressedTexture2D) IsAlive

func (self CompressedTexture2D) IsAlive(raw [3]uint64) bool

func (CompressedTexture2D) Virtual

func (self CompressedTexture2D) Virtual(name string) reflect.Value

type CompressedTexture2DArray

type CompressedTexture2DArray pointers.Trio[CompressedTexture2DArray]

func (CompressedTexture2DArray) AsObject

func (self CompressedTexture2DArray) AsObject() [1]Object

func (CompressedTexture2DArray) Free

func (self CompressedTexture2DArray) Free()

func (CompressedTexture2DArray) IsAlive

func (self CompressedTexture2DArray) IsAlive(raw [3]uint64) bool

func (CompressedTexture2DArray) Virtual

func (self CompressedTexture2DArray) Virtual(name string) reflect.Value

type CompressedTexture3D

type CompressedTexture3D pointers.Trio[CompressedTexture3D]

func (CompressedTexture3D) AsObject

func (self CompressedTexture3D) AsObject() [1]Object

func (CompressedTexture3D) Free

func (self CompressedTexture3D) Free()

func (CompressedTexture3D) IsAlive

func (self CompressedTexture3D) IsAlive(raw [3]uint64) bool

func (CompressedTexture3D) Virtual

func (self CompressedTexture3D) Virtual(name string) reflect.Value

type CompressedTextureLayered

type CompressedTextureLayered pointers.Trio[CompressedTextureLayered]

func (CompressedTextureLayered) AsObject

func (self CompressedTextureLayered) AsObject() [1]Object

func (CompressedTextureLayered) Free

func (self CompressedTextureLayered) Free()

func (CompressedTextureLayered) IsAlive

func (self CompressedTextureLayered) IsAlive(raw [3]uint64) bool

func (CompressedTextureLayered) Virtual

func (self CompressedTextureLayered) Virtual(name string) reflect.Value

type ConcavePolygonShape2D

type ConcavePolygonShape2D pointers.Trio[ConcavePolygonShape2D]

func (ConcavePolygonShape2D) AsObject

func (self ConcavePolygonShape2D) AsObject() [1]Object

func (ConcavePolygonShape2D) Free

func (self ConcavePolygonShape2D) Free()

func (ConcavePolygonShape2D) IsAlive

func (self ConcavePolygonShape2D) IsAlive(raw [3]uint64) bool

func (ConcavePolygonShape2D) Virtual

func (self ConcavePolygonShape2D) Virtual(name string) reflect.Value

type ConcavePolygonShape3D

type ConcavePolygonShape3D pointers.Trio[ConcavePolygonShape3D]

func (ConcavePolygonShape3D) AsObject

func (self ConcavePolygonShape3D) AsObject() [1]Object

func (ConcavePolygonShape3D) Free

func (self ConcavePolygonShape3D) Free()

func (ConcavePolygonShape3D) IsAlive

func (self ConcavePolygonShape3D) IsAlive(raw [3]uint64) bool

func (ConcavePolygonShape3D) Virtual

func (self ConcavePolygonShape3D) Virtual(name string) reflect.Value

type ConeTwistJoint3D

type ConeTwistJoint3D pointers.Trio[ConeTwistJoint3D]

func (ConeTwistJoint3D) AsObject

func (self ConeTwistJoint3D) AsObject() [1]Object

func (ConeTwistJoint3D) Free

func (self ConeTwistJoint3D) Free()

func (ConeTwistJoint3D) IsAlive

func (self ConeTwistJoint3D) IsAlive(raw [3]uint64) bool

func (ConeTwistJoint3D) Virtual

func (self ConeTwistJoint3D) Virtual(name string) reflect.Value

type ConfigFile

type ConfigFile pointers.Trio[ConfigFile]

func (ConfigFile) AsObject

func (self ConfigFile) AsObject() [1]Object

func (ConfigFile) Free

func (self ConfigFile) Free()

func (ConfigFile) IsAlive

func (self ConfigFile) IsAlive(raw [3]uint64) bool

func (ConfigFile) Virtual

func (self ConfigFile) Virtual(name string) reflect.Value

type ConfirmationDialog

type ConfirmationDialog pointers.Trio[ConfirmationDialog]

func (ConfirmationDialog) AsObject

func (self ConfirmationDialog) AsObject() [1]Object

func (ConfirmationDialog) Free

func (self ConfirmationDialog) Free()

func (ConfirmationDialog) IsAlive

func (self ConfirmationDialog) IsAlive(raw [3]uint64) bool

func (ConfirmationDialog) Virtual

func (self ConfirmationDialog) Virtual(name string) reflect.Value

type Constructor

type Constructor interface {
	CreateGoInstanceFrom(reflect.Value, bool) [1]gd.Object
}

type Container

type Container pointers.Trio[Container]

func (Container) AsObject

func (self Container) AsObject() [1]Object

func (Container) Free

func (self Container) Free()

func (Container) IsAlive

func (self Container) IsAlive(raw [3]uint64) bool

func (Container) Virtual

func (self Container) Virtual(name string) reflect.Value

type Control

type Control pointers.Trio[Control]

func (Control) AsObject

func (self Control) AsObject() [1]Object

func (Control) Free

func (self Control) Free()

func (Control) IsAlive

func (self Control) IsAlive(raw [3]uint64) bool

func (Control) Virtual

func (self Control) Virtual(name string) reflect.Value

type ConvexPolygonShape2D

type ConvexPolygonShape2D pointers.Trio[ConvexPolygonShape2D]

func (ConvexPolygonShape2D) AsObject

func (self ConvexPolygonShape2D) AsObject() [1]Object

func (ConvexPolygonShape2D) Free

func (self ConvexPolygonShape2D) Free()

func (ConvexPolygonShape2D) IsAlive

func (self ConvexPolygonShape2D) IsAlive(raw [3]uint64) bool

func (ConvexPolygonShape2D) Virtual

func (self ConvexPolygonShape2D) Virtual(name string) reflect.Value

type ConvexPolygonShape3D

type ConvexPolygonShape3D pointers.Trio[ConvexPolygonShape3D]

func (ConvexPolygonShape3D) AsObject

func (self ConvexPolygonShape3D) AsObject() [1]Object

func (ConvexPolygonShape3D) Free

func (self ConvexPolygonShape3D) Free()

func (ConvexPolygonShape3D) IsAlive

func (self ConvexPolygonShape3D) IsAlive(raw [3]uint64) bool

func (ConvexPolygonShape3D) Virtual

func (self ConvexPolygonShape3D) Virtual(name string) reflect.Value

type Crypto

type Crypto pointers.Trio[Crypto]

func (Crypto) AsObject

func (self Crypto) AsObject() [1]Object

func (Crypto) Free

func (self Crypto) Free()

func (Crypto) IsAlive

func (self Crypto) IsAlive(raw [3]uint64) bool

func (Crypto) Virtual

func (self Crypto) Virtual(name string) reflect.Value

type CryptoKey

type CryptoKey pointers.Trio[CryptoKey]

func (CryptoKey) AsObject

func (self CryptoKey) AsObject() [1]Object

func (CryptoKey) Free

func (self CryptoKey) Free()

func (CryptoKey) IsAlive

func (self CryptoKey) IsAlive(raw [3]uint64) bool

func (CryptoKey) Virtual

func (self CryptoKey) Virtual(name string) reflect.Value

type Cubemap

type Cubemap pointers.Trio[Cubemap]

func (Cubemap) AsObject

func (self Cubemap) AsObject() [1]Object

func (Cubemap) Free

func (self Cubemap) Free()

func (Cubemap) IsAlive

func (self Cubemap) IsAlive(raw [3]uint64) bool

func (Cubemap) Virtual

func (self Cubemap) Virtual(name string) reflect.Value

type CubemapArray

type CubemapArray pointers.Trio[CubemapArray]

func (CubemapArray) AsObject

func (self CubemapArray) AsObject() [1]Object

func (CubemapArray) Free

func (self CubemapArray) Free()

func (CubemapArray) IsAlive

func (self CubemapArray) IsAlive(raw [3]uint64) bool

func (CubemapArray) Virtual

func (self CubemapArray) Virtual(name string) reflect.Value

type Curve

type Curve pointers.Trio[Curve]

func (Curve) AsObject

func (self Curve) AsObject() [1]Object

func (Curve) Free

func (self Curve) Free()

func (Curve) IsAlive

func (self Curve) IsAlive(raw [3]uint64) bool

func (Curve) Virtual

func (self Curve) Virtual(name string) reflect.Value

type Curve2D

type Curve2D pointers.Trio[Curve2D]

func (Curve2D) AsObject

func (self Curve2D) AsObject() [1]Object

func (Curve2D) Free

func (self Curve2D) Free()

func (Curve2D) IsAlive

func (self Curve2D) IsAlive(raw [3]uint64) bool

func (Curve2D) Virtual

func (self Curve2D) Virtual(name string) reflect.Value

type Curve3D

type Curve3D pointers.Trio[Curve3D]

func (Curve3D) AsObject

func (self Curve3D) AsObject() [1]Object

func (Curve3D) Free

func (self Curve3D) Free()

func (Curve3D) IsAlive

func (self Curve3D) IsAlive(raw [3]uint64) bool

func (Curve3D) Virtual

func (self Curve3D) Virtual(name string) reflect.Value

type CurveTexture

type CurveTexture pointers.Trio[CurveTexture]

func (CurveTexture) AsObject

func (self CurveTexture) AsObject() [1]Object

func (CurveTexture) Free

func (self CurveTexture) Free()

func (CurveTexture) IsAlive

func (self CurveTexture) IsAlive(raw [3]uint64) bool

func (CurveTexture) Virtual

func (self CurveTexture) Virtual(name string) reflect.Value

type CurveXYZTexture

type CurveXYZTexture pointers.Trio[CurveXYZTexture]

func (CurveXYZTexture) AsObject

func (self CurveXYZTexture) AsObject() [1]Object

func (CurveXYZTexture) Free

func (self CurveXYZTexture) Free()

func (CurveXYZTexture) IsAlive

func (self CurveXYZTexture) IsAlive(raw [3]uint64) bool

func (CurveXYZTexture) Virtual

func (self CurveXYZTexture) Virtual(name string) reflect.Value

type CylinderMesh

type CylinderMesh pointers.Trio[CylinderMesh]

func (CylinderMesh) AsObject

func (self CylinderMesh) AsObject() [1]Object

func (CylinderMesh) Free

func (self CylinderMesh) Free()

func (CylinderMesh) IsAlive

func (self CylinderMesh) IsAlive(raw [3]uint64) bool

func (CylinderMesh) Virtual

func (self CylinderMesh) Virtual(name string) reflect.Value

type CylinderShape3D

type CylinderShape3D pointers.Trio[CylinderShape3D]

func (CylinderShape3D) AsObject

func (self CylinderShape3D) AsObject() [1]Object

func (CylinderShape3D) Free

func (self CylinderShape3D) Free()

func (CylinderShape3D) IsAlive

func (self CylinderShape3D) IsAlive(raw [3]uint64) bool

func (CylinderShape3D) Virtual

func (self CylinderShape3D) Virtual(name string) reflect.Value

type DTLSServer

type DTLSServer pointers.Trio[DTLSServer]

func (DTLSServer) AsObject

func (self DTLSServer) AsObject() [1]Object

func (DTLSServer) Free

func (self DTLSServer) Free()

func (DTLSServer) IsAlive

func (self DTLSServer) IsAlive(raw [3]uint64) bool

func (DTLSServer) Virtual

func (self DTLSServer) Virtual(name string) reflect.Value

type DampedSpringJoint2D

type DampedSpringJoint2D pointers.Trio[DampedSpringJoint2D]

func (DampedSpringJoint2D) AsObject

func (self DampedSpringJoint2D) AsObject() [1]Object

func (DampedSpringJoint2D) Free

func (self DampedSpringJoint2D) Free()

func (DampedSpringJoint2D) IsAlive

func (self DampedSpringJoint2D) IsAlive(raw [3]uint64) bool

func (DampedSpringJoint2D) Virtual

func (self DampedSpringJoint2D) Virtual(name string) reflect.Value

type Decal

type Decal pointers.Trio[Decal]

func (Decal) AsObject

func (self Decal) AsObject() [1]Object

func (Decal) Free

func (self Decal) Free()

func (Decal) IsAlive

func (self Decal) IsAlive(raw [3]uint64) bool

func (Decal) Virtual

func (self Decal) Virtual(name string) reflect.Value

type DirAccess

type DirAccess pointers.Trio[DirAccess]

func (DirAccess) AsObject

func (self DirAccess) AsObject() [1]Object

func (DirAccess) Free

func (self DirAccess) Free()

func (DirAccess) IsAlive

func (self DirAccess) IsAlive(raw [3]uint64) bool

func (DirAccess) Virtual

func (self DirAccess) Virtual(name string) reflect.Value

type DirectionalLight2D

type DirectionalLight2D pointers.Trio[DirectionalLight2D]

func (DirectionalLight2D) AsObject

func (self DirectionalLight2D) AsObject() [1]Object

func (DirectionalLight2D) Free

func (self DirectionalLight2D) Free()

func (DirectionalLight2D) IsAlive

func (self DirectionalLight2D) IsAlive(raw [3]uint64) bool

func (DirectionalLight2D) Virtual

func (self DirectionalLight2D) Virtual(name string) reflect.Value

type DirectionalLight3D

type DirectionalLight3D pointers.Trio[DirectionalLight3D]

func (DirectionalLight3D) AsObject

func (self DirectionalLight3D) AsObject() [1]Object

func (DirectionalLight3D) Free

func (self DirectionalLight3D) Free()

func (DirectionalLight3D) IsAlive

func (self DirectionalLight3D) IsAlive(raw [3]uint64) bool

func (DirectionalLight3D) Virtual

func (self DirectionalLight3D) Virtual(name string) reflect.Value

type DisplayServer

type DisplayServer pointers.Trio[DisplayServer]

func (DisplayServer) AsObject

func (self DisplayServer) AsObject() [1]Object

func (DisplayServer) Free

func (self DisplayServer) Free()

func (DisplayServer) IsAlive

func (self DisplayServer) IsAlive(raw [3]uint64) bool

func (DisplayServer) Virtual

func (self DisplayServer) Virtual(name string) reflect.Value

type ENetConnection

type ENetConnection pointers.Trio[ENetConnection]

func (ENetConnection) AsObject

func (self ENetConnection) AsObject() [1]Object

func (ENetConnection) Free

func (self ENetConnection) Free()

func (ENetConnection) IsAlive

func (self ENetConnection) IsAlive(raw [3]uint64) bool

func (ENetConnection) Virtual

func (self ENetConnection) Virtual(name string) reflect.Value

type ENetMultiplayerPeer

type ENetMultiplayerPeer pointers.Trio[ENetMultiplayerPeer]

func (ENetMultiplayerPeer) AsObject

func (self ENetMultiplayerPeer) AsObject() [1]Object

func (ENetMultiplayerPeer) Free

func (self ENetMultiplayerPeer) Free()

func (ENetMultiplayerPeer) IsAlive

func (self ENetMultiplayerPeer) IsAlive(raw [3]uint64) bool

func (ENetMultiplayerPeer) Virtual

func (self ENetMultiplayerPeer) Virtual(name string) reflect.Value

type ENetPacketPeer

type ENetPacketPeer pointers.Trio[ENetPacketPeer]

func (ENetPacketPeer) AsObject

func (self ENetPacketPeer) AsObject() [1]Object

func (ENetPacketPeer) Free

func (self ENetPacketPeer) Free()

func (ENetPacketPeer) IsAlive

func (self ENetPacketPeer) IsAlive(raw [3]uint64) bool

func (ENetPacketPeer) Virtual

func (self ENetPacketPeer) Virtual(name string) reflect.Value

type EditorCommandPalette

type EditorCommandPalette pointers.Trio[EditorCommandPalette]

func (EditorCommandPalette) AsObject

func (self EditorCommandPalette) AsObject() [1]Object

func (EditorCommandPalette) Free

func (self EditorCommandPalette) Free()

func (EditorCommandPalette) IsAlive

func (self EditorCommandPalette) IsAlive(raw [3]uint64) bool

func (EditorCommandPalette) Virtual

func (self EditorCommandPalette) Virtual(name string) reflect.Value

type EditorContextMenuPlugin

type EditorContextMenuPlugin pointers.Trio[EditorContextMenuPlugin]

func (EditorContextMenuPlugin) AsObject

func (self EditorContextMenuPlugin) AsObject() [1]Object

func (EditorContextMenuPlugin) Free

func (self EditorContextMenuPlugin) Free()

func (EditorContextMenuPlugin) IsAlive

func (self EditorContextMenuPlugin) IsAlive(raw [3]uint64) bool

func (EditorContextMenuPlugin) Virtual

func (self EditorContextMenuPlugin) Virtual(name string) reflect.Value

type EditorDebuggerPlugin

type EditorDebuggerPlugin pointers.Trio[EditorDebuggerPlugin]

func (EditorDebuggerPlugin) AsObject

func (self EditorDebuggerPlugin) AsObject() [1]Object

func (EditorDebuggerPlugin) Free

func (self EditorDebuggerPlugin) Free()

func (EditorDebuggerPlugin) IsAlive

func (self EditorDebuggerPlugin) IsAlive(raw [3]uint64) bool

func (EditorDebuggerPlugin) Virtual

func (self EditorDebuggerPlugin) Virtual(name string) reflect.Value

type EditorDebuggerSession

type EditorDebuggerSession pointers.Trio[EditorDebuggerSession]

func (EditorDebuggerSession) AsObject

func (self EditorDebuggerSession) AsObject() [1]Object

func (EditorDebuggerSession) Free

func (self EditorDebuggerSession) Free()

func (EditorDebuggerSession) IsAlive

func (self EditorDebuggerSession) IsAlive(raw [3]uint64) bool

func (EditorDebuggerSession) Virtual

func (self EditorDebuggerSession) Virtual(name string) reflect.Value

type EditorExportPlatform

type EditorExportPlatform pointers.Trio[EditorExportPlatform]

func (EditorExportPlatform) AsObject

func (self EditorExportPlatform) AsObject() [1]Object

func (EditorExportPlatform) Free

func (self EditorExportPlatform) Free()

func (EditorExportPlatform) IsAlive

func (self EditorExportPlatform) IsAlive(raw [3]uint64) bool

func (EditorExportPlatform) Virtual

func (self EditorExportPlatform) Virtual(name string) reflect.Value

type EditorExportPlatformAndroid

type EditorExportPlatformAndroid pointers.Trio[EditorExportPlatformAndroid]

func (EditorExportPlatformAndroid) AsObject

func (self EditorExportPlatformAndroid) AsObject() [1]Object

func (EditorExportPlatformAndroid) Free

func (self EditorExportPlatformAndroid) Free()

func (EditorExportPlatformAndroid) IsAlive

func (self EditorExportPlatformAndroid) IsAlive(raw [3]uint64) bool

func (EditorExportPlatformAndroid) Virtual

func (self EditorExportPlatformAndroid) Virtual(name string) reflect.Value

type EditorExportPlatformExtension

type EditorExportPlatformExtension pointers.Trio[EditorExportPlatformExtension]

func (EditorExportPlatformExtension) AsObject

func (self EditorExportPlatformExtension) AsObject() [1]Object

func (EditorExportPlatformExtension) Free

func (self EditorExportPlatformExtension) Free()

func (EditorExportPlatformExtension) IsAlive

func (self EditorExportPlatformExtension) IsAlive(raw [3]uint64) bool

func (EditorExportPlatformExtension) Virtual

type EditorExportPlatformIOS

type EditorExportPlatformIOS pointers.Trio[EditorExportPlatformIOS]

func (EditorExportPlatformIOS) AsObject

func (self EditorExportPlatformIOS) AsObject() [1]Object

func (EditorExportPlatformIOS) Free

func (self EditorExportPlatformIOS) Free()

func (EditorExportPlatformIOS) IsAlive

func (self EditorExportPlatformIOS) IsAlive(raw [3]uint64) bool

func (EditorExportPlatformIOS) Virtual

func (self EditorExportPlatformIOS) Virtual(name string) reflect.Value

type EditorExportPlatformLinuxBSD

type EditorExportPlatformLinuxBSD pointers.Trio[EditorExportPlatformLinuxBSD]

func (EditorExportPlatformLinuxBSD) AsObject

func (self EditorExportPlatformLinuxBSD) AsObject() [1]Object

func (EditorExportPlatformLinuxBSD) Free

func (self EditorExportPlatformLinuxBSD) Free()

func (EditorExportPlatformLinuxBSD) IsAlive

func (self EditorExportPlatformLinuxBSD) IsAlive(raw [3]uint64) bool

func (EditorExportPlatformLinuxBSD) Virtual

func (self EditorExportPlatformLinuxBSD) Virtual(name string) reflect.Value

type EditorExportPlatformMacOS

type EditorExportPlatformMacOS pointers.Trio[EditorExportPlatformMacOS]

func (EditorExportPlatformMacOS) AsObject

func (self EditorExportPlatformMacOS) AsObject() [1]Object

func (EditorExportPlatformMacOS) Free

func (self EditorExportPlatformMacOS) Free()

func (EditorExportPlatformMacOS) IsAlive

func (self EditorExportPlatformMacOS) IsAlive(raw [3]uint64) bool

func (EditorExportPlatformMacOS) Virtual

func (self EditorExportPlatformMacOS) Virtual(name string) reflect.Value

type EditorExportPlatformPC

type EditorExportPlatformPC pointers.Trio[EditorExportPlatformPC]

func (EditorExportPlatformPC) AsObject

func (self EditorExportPlatformPC) AsObject() [1]Object

func (EditorExportPlatformPC) Free

func (self EditorExportPlatformPC) Free()

func (EditorExportPlatformPC) IsAlive

func (self EditorExportPlatformPC) IsAlive(raw [3]uint64) bool

func (EditorExportPlatformPC) Virtual

func (self EditorExportPlatformPC) Virtual(name string) reflect.Value

type EditorExportPlatformWeb

type EditorExportPlatformWeb pointers.Trio[EditorExportPlatformWeb]

func (EditorExportPlatformWeb) AsObject

func (self EditorExportPlatformWeb) AsObject() [1]Object

func (EditorExportPlatformWeb) Free

func (self EditorExportPlatformWeb) Free()

func (EditorExportPlatformWeb) IsAlive

func (self EditorExportPlatformWeb) IsAlive(raw [3]uint64) bool

func (EditorExportPlatformWeb) Virtual

func (self EditorExportPlatformWeb) Virtual(name string) reflect.Value

type EditorExportPlatformWindows

type EditorExportPlatformWindows pointers.Trio[EditorExportPlatformWindows]

func (EditorExportPlatformWindows) AsObject

func (self EditorExportPlatformWindows) AsObject() [1]Object

func (EditorExportPlatformWindows) Free

func (self EditorExportPlatformWindows) Free()

func (EditorExportPlatformWindows) IsAlive

func (self EditorExportPlatformWindows) IsAlive(raw [3]uint64) bool

func (EditorExportPlatformWindows) Virtual

func (self EditorExportPlatformWindows) Virtual(name string) reflect.Value

type EditorExportPlugin

type EditorExportPlugin pointers.Trio[EditorExportPlugin]

func (EditorExportPlugin) AsObject

func (self EditorExportPlugin) AsObject() [1]Object

func (EditorExportPlugin) Free

func (self EditorExportPlugin) Free()

func (EditorExportPlugin) IsAlive

func (self EditorExportPlugin) IsAlive(raw [3]uint64) bool

func (EditorExportPlugin) Virtual

func (self EditorExportPlugin) Virtual(name string) reflect.Value

type EditorExportPreset

type EditorExportPreset pointers.Trio[EditorExportPreset]

func (EditorExportPreset) AsObject

func (self EditorExportPreset) AsObject() [1]Object

func (EditorExportPreset) Free

func (self EditorExportPreset) Free()

func (EditorExportPreset) IsAlive

func (self EditorExportPreset) IsAlive(raw [3]uint64) bool

func (EditorExportPreset) Virtual

func (self EditorExportPreset) Virtual(name string) reflect.Value

type EditorFeatureProfile

type EditorFeatureProfile pointers.Trio[EditorFeatureProfile]

func (EditorFeatureProfile) AsObject

func (self EditorFeatureProfile) AsObject() [1]Object

func (EditorFeatureProfile) Free

func (self EditorFeatureProfile) Free()

func (EditorFeatureProfile) IsAlive

func (self EditorFeatureProfile) IsAlive(raw [3]uint64) bool

func (EditorFeatureProfile) Virtual

func (self EditorFeatureProfile) Virtual(name string) reflect.Value

type EditorFileDialog

type EditorFileDialog pointers.Trio[EditorFileDialog]

func (EditorFileDialog) AsObject

func (self EditorFileDialog) AsObject() [1]Object

func (EditorFileDialog) Free

func (self EditorFileDialog) Free()

func (EditorFileDialog) IsAlive

func (self EditorFileDialog) IsAlive(raw [3]uint64) bool

func (EditorFileDialog) Virtual

func (self EditorFileDialog) Virtual(name string) reflect.Value

type EditorFileSystem

type EditorFileSystem pointers.Trio[EditorFileSystem]

func (EditorFileSystem) AsObject

func (self EditorFileSystem) AsObject() [1]Object

func (EditorFileSystem) Free

func (self EditorFileSystem) Free()

func (EditorFileSystem) IsAlive

func (self EditorFileSystem) IsAlive(raw [3]uint64) bool

func (EditorFileSystem) Virtual

func (self EditorFileSystem) Virtual(name string) reflect.Value

type EditorFileSystemDirectory

type EditorFileSystemDirectory pointers.Trio[EditorFileSystemDirectory]

func (EditorFileSystemDirectory) AsObject

func (self EditorFileSystemDirectory) AsObject() [1]Object

func (EditorFileSystemDirectory) Free

func (self EditorFileSystemDirectory) Free()

func (EditorFileSystemDirectory) IsAlive

func (self EditorFileSystemDirectory) IsAlive(raw [3]uint64) bool

func (EditorFileSystemDirectory) Virtual

func (self EditorFileSystemDirectory) Virtual(name string) reflect.Value

type EditorFileSystemImportFormatSupportQuery

type EditorFileSystemImportFormatSupportQuery pointers.Trio[EditorFileSystemImportFormatSupportQuery]

func (EditorFileSystemImportFormatSupportQuery) AsObject

func (EditorFileSystemImportFormatSupportQuery) Free

func (EditorFileSystemImportFormatSupportQuery) IsAlive

func (EditorFileSystemImportFormatSupportQuery) Virtual

type EditorImportPlugin

type EditorImportPlugin pointers.Trio[EditorImportPlugin]

func (EditorImportPlugin) AsObject

func (self EditorImportPlugin) AsObject() [1]Object

func (EditorImportPlugin) Free

func (self EditorImportPlugin) Free()

func (EditorImportPlugin) IsAlive

func (self EditorImportPlugin) IsAlive(raw [3]uint64) bool

func (EditorImportPlugin) Virtual

func (self EditorImportPlugin) Virtual(name string) reflect.Value

type EditorInspector

type EditorInspector pointers.Trio[EditorInspector]

func (EditorInspector) AsObject

func (self EditorInspector) AsObject() [1]Object

func (EditorInspector) Free

func (self EditorInspector) Free()

func (EditorInspector) IsAlive

func (self EditorInspector) IsAlive(raw [3]uint64) bool

func (EditorInspector) Virtual

func (self EditorInspector) Virtual(name string) reflect.Value

type EditorInspectorPlugin

type EditorInspectorPlugin pointers.Trio[EditorInspectorPlugin]

func (EditorInspectorPlugin) AsObject

func (self EditorInspectorPlugin) AsObject() [1]Object

func (EditorInspectorPlugin) Free

func (self EditorInspectorPlugin) Free()

func (EditorInspectorPlugin) IsAlive

func (self EditorInspectorPlugin) IsAlive(raw [3]uint64) bool

func (EditorInspectorPlugin) Virtual

func (self EditorInspectorPlugin) Virtual(name string) reflect.Value

type EditorInterface

type EditorInterface pointers.Trio[EditorInterface]

func (EditorInterface) AsObject

func (self EditorInterface) AsObject() [1]Object

func (EditorInterface) Free

func (self EditorInterface) Free()

func (EditorInterface) IsAlive

func (self EditorInterface) IsAlive(raw [3]uint64) bool

func (EditorInterface) Virtual

func (self EditorInterface) Virtual(name string) reflect.Value

type EditorNode3DGizmo

type EditorNode3DGizmo pointers.Trio[EditorNode3DGizmo]

func (EditorNode3DGizmo) AsObject

func (self EditorNode3DGizmo) AsObject() [1]Object

func (EditorNode3DGizmo) Free

func (self EditorNode3DGizmo) Free()

func (EditorNode3DGizmo) IsAlive

func (self EditorNode3DGizmo) IsAlive(raw [3]uint64) bool

func (EditorNode3DGizmo) Virtual

func (self EditorNode3DGizmo) Virtual(name string) reflect.Value

type EditorNode3DGizmoPlugin

type EditorNode3DGizmoPlugin pointers.Trio[EditorNode3DGizmoPlugin]

func (EditorNode3DGizmoPlugin) AsObject

func (self EditorNode3DGizmoPlugin) AsObject() [1]Object

func (EditorNode3DGizmoPlugin) Free

func (self EditorNode3DGizmoPlugin) Free()

func (EditorNode3DGizmoPlugin) IsAlive

func (self EditorNode3DGizmoPlugin) IsAlive(raw [3]uint64) bool

func (EditorNode3DGizmoPlugin) Virtual

func (self EditorNode3DGizmoPlugin) Virtual(name string) reflect.Value

type EditorPaths

type EditorPaths pointers.Trio[EditorPaths]

func (EditorPaths) AsObject

func (self EditorPaths) AsObject() [1]Object

func (EditorPaths) Free

func (self EditorPaths) Free()

func (EditorPaths) IsAlive

func (self EditorPaths) IsAlive(raw [3]uint64) bool

func (EditorPaths) Virtual

func (self EditorPaths) Virtual(name string) reflect.Value

type EditorPlugin

type EditorPlugin pointers.Trio[EditorPlugin]

func (EditorPlugin) AsObject

func (self EditorPlugin) AsObject() [1]Object

func (EditorPlugin) Free

func (self EditorPlugin) Free()

func (EditorPlugin) IsAlive

func (self EditorPlugin) IsAlive(raw [3]uint64) bool

func (EditorPlugin) Virtual

func (self EditorPlugin) Virtual(name string) reflect.Value

type EditorProperty

type EditorProperty pointers.Trio[EditorProperty]

func (EditorProperty) AsObject

func (self EditorProperty) AsObject() [1]Object

func (EditorProperty) Free

func (self EditorProperty) Free()

func (EditorProperty) IsAlive

func (self EditorProperty) IsAlive(raw [3]uint64) bool

func (EditorProperty) Virtual

func (self EditorProperty) Virtual(name string) reflect.Value

type EditorResourceConversionPlugin

type EditorResourceConversionPlugin pointers.Trio[EditorResourceConversionPlugin]

func (EditorResourceConversionPlugin) AsObject

func (self EditorResourceConversionPlugin) AsObject() [1]Object

func (EditorResourceConversionPlugin) Free

func (self EditorResourceConversionPlugin) Free()

func (EditorResourceConversionPlugin) IsAlive

func (self EditorResourceConversionPlugin) IsAlive(raw [3]uint64) bool

func (EditorResourceConversionPlugin) Virtual

type EditorResourcePicker

type EditorResourcePicker pointers.Trio[EditorResourcePicker]

func (EditorResourcePicker) AsObject

func (self EditorResourcePicker) AsObject() [1]Object

func (EditorResourcePicker) Free

func (self EditorResourcePicker) Free()

func (EditorResourcePicker) IsAlive

func (self EditorResourcePicker) IsAlive(raw [3]uint64) bool

func (EditorResourcePicker) Virtual

func (self EditorResourcePicker) Virtual(name string) reflect.Value

type EditorResourcePreview

type EditorResourcePreview pointers.Trio[EditorResourcePreview]

func (EditorResourcePreview) AsObject

func (self EditorResourcePreview) AsObject() [1]Object

func (EditorResourcePreview) Free

func (self EditorResourcePreview) Free()

func (EditorResourcePreview) IsAlive

func (self EditorResourcePreview) IsAlive(raw [3]uint64) bool

func (EditorResourcePreview) Virtual

func (self EditorResourcePreview) Virtual(name string) reflect.Value

type EditorResourcePreviewGenerator

type EditorResourcePreviewGenerator pointers.Trio[EditorResourcePreviewGenerator]

func (EditorResourcePreviewGenerator) AsObject

func (self EditorResourcePreviewGenerator) AsObject() [1]Object

func (EditorResourcePreviewGenerator) Free

func (self EditorResourcePreviewGenerator) Free()

func (EditorResourcePreviewGenerator) IsAlive

func (self EditorResourcePreviewGenerator) IsAlive(raw [3]uint64) bool

func (EditorResourcePreviewGenerator) Virtual

type EditorResourceTooltipPlugin

type EditorResourceTooltipPlugin pointers.Trio[EditorResourceTooltipPlugin]

func (EditorResourceTooltipPlugin) AsObject

func (self EditorResourceTooltipPlugin) AsObject() [1]Object

func (EditorResourceTooltipPlugin) Free

func (self EditorResourceTooltipPlugin) Free()

func (EditorResourceTooltipPlugin) IsAlive

func (self EditorResourceTooltipPlugin) IsAlive(raw [3]uint64) bool

func (EditorResourceTooltipPlugin) Virtual

func (self EditorResourceTooltipPlugin) Virtual(name string) reflect.Value

type EditorSceneFormatImporter

type EditorSceneFormatImporter pointers.Trio[EditorSceneFormatImporter]

func (EditorSceneFormatImporter) AsObject

func (self EditorSceneFormatImporter) AsObject() [1]Object

func (EditorSceneFormatImporter) Free

func (self EditorSceneFormatImporter) Free()

func (EditorSceneFormatImporter) IsAlive

func (self EditorSceneFormatImporter) IsAlive(raw [3]uint64) bool

func (EditorSceneFormatImporter) Virtual

func (self EditorSceneFormatImporter) Virtual(name string) reflect.Value

type EditorSceneFormatImporterBlend

type EditorSceneFormatImporterBlend pointers.Trio[EditorSceneFormatImporterBlend]

func (EditorSceneFormatImporterBlend) AsObject

func (self EditorSceneFormatImporterBlend) AsObject() [1]Object

func (EditorSceneFormatImporterBlend) Free

func (self EditorSceneFormatImporterBlend) Free()

func (EditorSceneFormatImporterBlend) IsAlive

func (self EditorSceneFormatImporterBlend) IsAlive(raw [3]uint64) bool

func (EditorSceneFormatImporterBlend) Virtual

type EditorSceneFormatImporterFBX2GLTF

type EditorSceneFormatImporterFBX2GLTF pointers.Trio[EditorSceneFormatImporterFBX2GLTF]

func (EditorSceneFormatImporterFBX2GLTF) AsObject

func (self EditorSceneFormatImporterFBX2GLTF) AsObject() [1]Object

func (EditorSceneFormatImporterFBX2GLTF) Free

func (EditorSceneFormatImporterFBX2GLTF) IsAlive

func (self EditorSceneFormatImporterFBX2GLTF) IsAlive(raw [3]uint64) bool

func (EditorSceneFormatImporterFBX2GLTF) Virtual

type EditorSceneFormatImporterGLTF

type EditorSceneFormatImporterGLTF pointers.Trio[EditorSceneFormatImporterGLTF]

func (EditorSceneFormatImporterGLTF) AsObject

func (self EditorSceneFormatImporterGLTF) AsObject() [1]Object

func (EditorSceneFormatImporterGLTF) Free

func (self EditorSceneFormatImporterGLTF) Free()

func (EditorSceneFormatImporterGLTF) IsAlive

func (self EditorSceneFormatImporterGLTF) IsAlive(raw [3]uint64) bool

func (EditorSceneFormatImporterGLTF) Virtual

type EditorSceneFormatImporterUFBX

type EditorSceneFormatImporterUFBX pointers.Trio[EditorSceneFormatImporterUFBX]

func (EditorSceneFormatImporterUFBX) AsObject

func (self EditorSceneFormatImporterUFBX) AsObject() [1]Object

func (EditorSceneFormatImporterUFBX) Free

func (self EditorSceneFormatImporterUFBX) Free()

func (EditorSceneFormatImporterUFBX) IsAlive

func (self EditorSceneFormatImporterUFBX) IsAlive(raw [3]uint64) bool

func (EditorSceneFormatImporterUFBX) Virtual

type EditorScenePostImport

type EditorScenePostImport pointers.Trio[EditorScenePostImport]

func (EditorScenePostImport) AsObject

func (self EditorScenePostImport) AsObject() [1]Object

func (EditorScenePostImport) Free

func (self EditorScenePostImport) Free()

func (EditorScenePostImport) IsAlive

func (self EditorScenePostImport) IsAlive(raw [3]uint64) bool

func (EditorScenePostImport) Virtual

func (self EditorScenePostImport) Virtual(name string) reflect.Value

type EditorScenePostImportPlugin

type EditorScenePostImportPlugin pointers.Trio[EditorScenePostImportPlugin]

func (EditorScenePostImportPlugin) AsObject

func (self EditorScenePostImportPlugin) AsObject() [1]Object

func (EditorScenePostImportPlugin) Free

func (self EditorScenePostImportPlugin) Free()

func (EditorScenePostImportPlugin) IsAlive

func (self EditorScenePostImportPlugin) IsAlive(raw [3]uint64) bool

func (EditorScenePostImportPlugin) Virtual

func (self EditorScenePostImportPlugin) Virtual(name string) reflect.Value

type EditorScript

type EditorScript pointers.Trio[EditorScript]

func (EditorScript) AsObject

func (self EditorScript) AsObject() [1]Object

func (EditorScript) Free

func (self EditorScript) Free()

func (EditorScript) IsAlive

func (self EditorScript) IsAlive(raw [3]uint64) bool

func (EditorScript) Virtual

func (self EditorScript) Virtual(name string) reflect.Value

type EditorScriptPicker

type EditorScriptPicker pointers.Trio[EditorScriptPicker]

func (EditorScriptPicker) AsObject

func (self EditorScriptPicker) AsObject() [1]Object

func (EditorScriptPicker) Free

func (self EditorScriptPicker) Free()

func (EditorScriptPicker) IsAlive

func (self EditorScriptPicker) IsAlive(raw [3]uint64) bool

func (EditorScriptPicker) Virtual

func (self EditorScriptPicker) Virtual(name string) reflect.Value

type EditorSelection

type EditorSelection pointers.Trio[EditorSelection]

func (EditorSelection) AsObject

func (self EditorSelection) AsObject() [1]Object

func (EditorSelection) Free

func (self EditorSelection) Free()

func (EditorSelection) IsAlive

func (self EditorSelection) IsAlive(raw [3]uint64) bool

func (EditorSelection) Virtual

func (self EditorSelection) Virtual(name string) reflect.Value

type EditorSettings

type EditorSettings pointers.Trio[EditorSettings]

func (EditorSettings) AsObject

func (self EditorSettings) AsObject() [1]Object

func (EditorSettings) Free

func (self EditorSettings) Free()

func (EditorSettings) IsAlive

func (self EditorSettings) IsAlive(raw [3]uint64) bool

func (EditorSettings) Virtual

func (self EditorSettings) Virtual(name string) reflect.Value

type EditorSpinSlider

type EditorSpinSlider pointers.Trio[EditorSpinSlider]

func (EditorSpinSlider) AsObject

func (self EditorSpinSlider) AsObject() [1]Object

func (EditorSpinSlider) Free

func (self EditorSpinSlider) Free()

func (EditorSpinSlider) IsAlive

func (self EditorSpinSlider) IsAlive(raw [3]uint64) bool

func (EditorSpinSlider) Virtual

func (self EditorSpinSlider) Virtual(name string) reflect.Value

type EditorSyntaxHighlighter

type EditorSyntaxHighlighter pointers.Trio[EditorSyntaxHighlighter]

func (EditorSyntaxHighlighter) AsObject

func (self EditorSyntaxHighlighter) AsObject() [1]Object

func (EditorSyntaxHighlighter) Free

func (self EditorSyntaxHighlighter) Free()

func (EditorSyntaxHighlighter) IsAlive

func (self EditorSyntaxHighlighter) IsAlive(raw [3]uint64) bool

func (EditorSyntaxHighlighter) Virtual

func (self EditorSyntaxHighlighter) Virtual(name string) reflect.Value

type EditorToaster

type EditorToaster pointers.Trio[EditorToaster]

func (EditorToaster) AsObject

func (self EditorToaster) AsObject() [1]Object

func (EditorToaster) Free

func (self EditorToaster) Free()

func (EditorToaster) IsAlive

func (self EditorToaster) IsAlive(raw [3]uint64) bool

func (EditorToaster) Virtual

func (self EditorToaster) Virtual(name string) reflect.Value

type EditorTranslationParserPlugin

type EditorTranslationParserPlugin pointers.Trio[EditorTranslationParserPlugin]

func (EditorTranslationParserPlugin) AsObject

func (self EditorTranslationParserPlugin) AsObject() [1]Object

func (EditorTranslationParserPlugin) Free

func (self EditorTranslationParserPlugin) Free()

func (EditorTranslationParserPlugin) IsAlive

func (self EditorTranslationParserPlugin) IsAlive(raw [3]uint64) bool

func (EditorTranslationParserPlugin) Virtual

type EditorUndoRedoManager

type EditorUndoRedoManager pointers.Trio[EditorUndoRedoManager]

func (EditorUndoRedoManager) AsObject

func (self EditorUndoRedoManager) AsObject() [1]Object

func (EditorUndoRedoManager) Free

func (self EditorUndoRedoManager) Free()

func (EditorUndoRedoManager) IsAlive

func (self EditorUndoRedoManager) IsAlive(raw [3]uint64) bool

func (EditorUndoRedoManager) Virtual

func (self EditorUndoRedoManager) Virtual(name string) reflect.Value

type EditorVCSInterface

type EditorVCSInterface pointers.Trio[EditorVCSInterface]

func (EditorVCSInterface) AsObject

func (self EditorVCSInterface) AsObject() [1]Object

func (EditorVCSInterface) Free

func (self EditorVCSInterface) Free()

func (EditorVCSInterface) IsAlive

func (self EditorVCSInterface) IsAlive(raw [3]uint64) bool

func (EditorVCSInterface) Virtual

func (self EditorVCSInterface) Virtual(name string) reflect.Value

type EncodedObjectAsID

type EncodedObjectAsID pointers.Trio[EncodedObjectAsID]

func (EncodedObjectAsID) AsObject

func (self EncodedObjectAsID) AsObject() [1]Object

func (EncodedObjectAsID) Free

func (self EncodedObjectAsID) Free()

func (EncodedObjectAsID) IsAlive

func (self EncodedObjectAsID) IsAlive(raw [3]uint64) bool

func (EncodedObjectAsID) Virtual

func (self EncodedObjectAsID) Virtual(name string) reflect.Value

type Engine

type Engine pointers.Trio[Engine]

func (Engine) AsObject

func (self Engine) AsObject() [1]Object

func (Engine) Free

func (self Engine) Free()

func (Engine) IsAlive

func (self Engine) IsAlive(raw [3]uint64) bool

func (Engine) Virtual

func (self Engine) Virtual(name string) reflect.Value

type EngineDebugger

type EngineDebugger pointers.Trio[EngineDebugger]

func (EngineDebugger) AsObject

func (self EngineDebugger) AsObject() [1]Object

func (EngineDebugger) Free

func (self EngineDebugger) Free()

func (EngineDebugger) IsAlive

func (self EngineDebugger) IsAlive(raw [3]uint64) bool

func (EngineDebugger) Virtual

func (self EngineDebugger) Virtual(name string) reflect.Value

type EngineProfiler

type EngineProfiler pointers.Trio[EngineProfiler]

func (EngineProfiler) AsObject

func (self EngineProfiler) AsObject() [1]Object

func (EngineProfiler) Free

func (self EngineProfiler) Free()

func (EngineProfiler) IsAlive

func (self EngineProfiler) IsAlive(raw [3]uint64) bool

func (EngineProfiler) Virtual

func (self EngineProfiler) Virtual(name string) reflect.Value

type Environment

type Environment pointers.Trio[Environment]

func (Environment) AsObject

func (self Environment) AsObject() [1]Object

func (Environment) Free

func (self Environment) Free()

func (Environment) IsAlive

func (self Environment) IsAlive(raw [3]uint64) bool

func (Environment) Virtual

func (self Environment) Virtual(name string) reflect.Value

type Expression

type Expression pointers.Trio[Expression]

func (Expression) AsObject

func (self Expression) AsObject() [1]Object

func (Expression) Free

func (self Expression) Free()

func (Expression) IsAlive

func (self Expression) IsAlive(raw [3]uint64) bool

func (Expression) Virtual

func (self Expression) Virtual(name string) reflect.Value

type Extension

type Extension[T Interface, S gd.IsClass] struct {
	gd.Class[T, S]
}

func (*Extension[T, S]) AsObject

func (class *Extension[T, S]) AsObject() [1]gd.Object

func (*Extension[T, S]) Super deprecated

func (class *Extension[T, S]) Super() S

Deprecated: use the class-specific 'AsClass' method instead.

func (*Extension[T, S]) UnsafePointer

func (class *Extension[T, S]) UnsafePointer() unsafe.Pointer

type ExternalTexture

type ExternalTexture pointers.Trio[ExternalTexture]

func (ExternalTexture) AsObject

func (self ExternalTexture) AsObject() [1]Object

func (ExternalTexture) Free

func (self ExternalTexture) Free()

func (ExternalTexture) IsAlive

func (self ExternalTexture) IsAlive(raw [3]uint64) bool

func (ExternalTexture) Virtual

func (self ExternalTexture) Virtual(name string) reflect.Value

type FBXDocument

type FBXDocument pointers.Trio[FBXDocument]

func (FBXDocument) AsObject

func (self FBXDocument) AsObject() [1]Object

func (FBXDocument) Free

func (self FBXDocument) Free()

func (FBXDocument) IsAlive

func (self FBXDocument) IsAlive(raw [3]uint64) bool

func (FBXDocument) Virtual

func (self FBXDocument) Virtual(name string) reflect.Value

type FBXState

type FBXState pointers.Trio[FBXState]

func (FBXState) AsObject

func (self FBXState) AsObject() [1]Object

func (FBXState) Free

func (self FBXState) Free()

func (FBXState) IsAlive

func (self FBXState) IsAlive(raw [3]uint64) bool

func (FBXState) Virtual

func (self FBXState) Virtual(name string) reflect.Value

type FastNoiseLite

type FastNoiseLite pointers.Trio[FastNoiseLite]

func (FastNoiseLite) AsObject

func (self FastNoiseLite) AsObject() [1]Object

func (FastNoiseLite) Free

func (self FastNoiseLite) Free()

func (FastNoiseLite) IsAlive

func (self FastNoiseLite) IsAlive(raw [3]uint64) bool

func (FastNoiseLite) Virtual

func (self FastNoiseLite) Virtual(name string) reflect.Value

type FileAccess

type FileAccess pointers.Trio[FileAccess]

func (FileAccess) AsObject

func (self FileAccess) AsObject() [1]Object

func (FileAccess) Free

func (self FileAccess) Free()

func (FileAccess) IsAlive

func (self FileAccess) IsAlive(raw [3]uint64) bool

func (FileAccess) Virtual

func (self FileAccess) Virtual(name string) reflect.Value

type FileDialog

type FileDialog pointers.Trio[FileDialog]

func (FileDialog) AsObject

func (self FileDialog) AsObject() [1]Object

func (FileDialog) Free

func (self FileDialog) Free()

func (FileDialog) IsAlive

func (self FileDialog) IsAlive(raw [3]uint64) bool

func (FileDialog) Virtual

func (self FileDialog) Virtual(name string) reflect.Value

type FileSystemDock

type FileSystemDock pointers.Trio[FileSystemDock]

func (FileSystemDock) AsObject

func (self FileSystemDock) AsObject() [1]Object

func (FileSystemDock) Free

func (self FileSystemDock) Free()

func (FileSystemDock) IsAlive

func (self FileSystemDock) IsAlive(raw [3]uint64) bool

func (FileSystemDock) Virtual

func (self FileSystemDock) Virtual(name string) reflect.Value

type FlowContainer

type FlowContainer pointers.Trio[FlowContainer]

func (FlowContainer) AsObject

func (self FlowContainer) AsObject() [1]Object

func (FlowContainer) Free

func (self FlowContainer) Free()

func (FlowContainer) IsAlive

func (self FlowContainer) IsAlive(raw [3]uint64) bool

func (FlowContainer) Virtual

func (self FlowContainer) Virtual(name string) reflect.Value

type FogMaterial

type FogMaterial pointers.Trio[FogMaterial]

func (FogMaterial) AsObject

func (self FogMaterial) AsObject() [1]Object

func (FogMaterial) Free

func (self FogMaterial) Free()

func (FogMaterial) IsAlive

func (self FogMaterial) IsAlive(raw [3]uint64) bool

func (FogMaterial) Virtual

func (self FogMaterial) Virtual(name string) reflect.Value

type FogVolume

type FogVolume pointers.Trio[FogVolume]

func (FogVolume) AsObject

func (self FogVolume) AsObject() [1]Object

func (FogVolume) Free

func (self FogVolume) Free()

func (FogVolume) IsAlive

func (self FogVolume) IsAlive(raw [3]uint64) bool

func (FogVolume) Virtual

func (self FogVolume) Virtual(name string) reflect.Value

type Font

type Font pointers.Trio[Font]

func (Font) AsObject

func (self Font) AsObject() [1]Object

func (Font) Free

func (self Font) Free()

func (Font) IsAlive

func (self Font) IsAlive(raw [3]uint64) bool

func (Font) Virtual

func (self Font) Virtual(name string) reflect.Value

type FontFile

type FontFile pointers.Trio[FontFile]

func (FontFile) AsObject

func (self FontFile) AsObject() [1]Object

func (FontFile) Free

func (self FontFile) Free()

func (FontFile) IsAlive

func (self FontFile) IsAlive(raw [3]uint64) bool

func (FontFile) Virtual

func (self FontFile) Virtual(name string) reflect.Value

type FontVariation

type FontVariation pointers.Trio[FontVariation]

func (FontVariation) AsObject

func (self FontVariation) AsObject() [1]Object

func (FontVariation) Free

func (self FontVariation) Free()

func (FontVariation) IsAlive

func (self FontVariation) IsAlive(raw [3]uint64) bool

func (FontVariation) Virtual

func (self FontVariation) Virtual(name string) reflect.Value

type FramebufferCacheRD

type FramebufferCacheRD pointers.Trio[FramebufferCacheRD]

func (FramebufferCacheRD) AsObject

func (self FramebufferCacheRD) AsObject() [1]Object

func (FramebufferCacheRD) Free

func (self FramebufferCacheRD) Free()

func (FramebufferCacheRD) IsAlive

func (self FramebufferCacheRD) IsAlive(raw [3]uint64) bool

func (FramebufferCacheRD) Virtual

func (self FramebufferCacheRD) Virtual(name string) reflect.Value

type GDExtension

type GDExtension pointers.Trio[GDExtension]

func (GDExtension) AsObject

func (self GDExtension) AsObject() [1]Object

func (GDExtension) Free

func (self GDExtension) Free()

func (GDExtension) IsAlive

func (self GDExtension) IsAlive(raw [3]uint64) bool

func (GDExtension) Virtual

func (self GDExtension) Virtual(name string) reflect.Value

type GDExtensionManager

type GDExtensionManager pointers.Trio[GDExtensionManager]

func (GDExtensionManager) AsObject

func (self GDExtensionManager) AsObject() [1]Object

func (GDExtensionManager) Free

func (self GDExtensionManager) Free()

func (GDExtensionManager) IsAlive

func (self GDExtensionManager) IsAlive(raw [3]uint64) bool

func (GDExtensionManager) Virtual

func (self GDExtensionManager) Virtual(name string) reflect.Value

type GDScript

type GDScript pointers.Trio[GDScript]

func (GDScript) AsObject

func (self GDScript) AsObject() [1]Object

func (GDScript) Free

func (self GDScript) Free()

func (GDScript) IsAlive

func (self GDScript) IsAlive(raw [3]uint64) bool

func (GDScript) Virtual

func (self GDScript) Virtual(name string) reflect.Value

type GDScriptSyntaxHighlighter

type GDScriptSyntaxHighlighter pointers.Trio[GDScriptSyntaxHighlighter]

func (GDScriptSyntaxHighlighter) AsObject

func (self GDScriptSyntaxHighlighter) AsObject() [1]Object

func (GDScriptSyntaxHighlighter) Free

func (self GDScriptSyntaxHighlighter) Free()

func (GDScriptSyntaxHighlighter) IsAlive

func (self GDScriptSyntaxHighlighter) IsAlive(raw [3]uint64) bool

func (GDScriptSyntaxHighlighter) Virtual

func (self GDScriptSyntaxHighlighter) Virtual(name string) reflect.Value

type GLTFAccessor

type GLTFAccessor pointers.Trio[GLTFAccessor]

func (GLTFAccessor) AsObject

func (self GLTFAccessor) AsObject() [1]Object

func (GLTFAccessor) Free

func (self GLTFAccessor) Free()

func (GLTFAccessor) IsAlive

func (self GLTFAccessor) IsAlive(raw [3]uint64) bool

func (GLTFAccessor) Virtual

func (self GLTFAccessor) Virtual(name string) reflect.Value

type GLTFAnimation

type GLTFAnimation pointers.Trio[GLTFAnimation]

func (GLTFAnimation) AsObject

func (self GLTFAnimation) AsObject() [1]Object

func (GLTFAnimation) Free

func (self GLTFAnimation) Free()

func (GLTFAnimation) IsAlive

func (self GLTFAnimation) IsAlive(raw [3]uint64) bool

func (GLTFAnimation) Virtual

func (self GLTFAnimation) Virtual(name string) reflect.Value

type GLTFBufferView

type GLTFBufferView pointers.Trio[GLTFBufferView]

func (GLTFBufferView) AsObject

func (self GLTFBufferView) AsObject() [1]Object

func (GLTFBufferView) Free

func (self GLTFBufferView) Free()

func (GLTFBufferView) IsAlive

func (self GLTFBufferView) IsAlive(raw [3]uint64) bool

func (GLTFBufferView) Virtual

func (self GLTFBufferView) Virtual(name string) reflect.Value

type GLTFCamera

type GLTFCamera pointers.Trio[GLTFCamera]

func (GLTFCamera) AsObject

func (self GLTFCamera) AsObject() [1]Object

func (GLTFCamera) Free

func (self GLTFCamera) Free()

func (GLTFCamera) IsAlive

func (self GLTFCamera) IsAlive(raw [3]uint64) bool

func (GLTFCamera) Virtual

func (self GLTFCamera) Virtual(name string) reflect.Value

type GLTFDocument

type GLTFDocument pointers.Trio[GLTFDocument]

func (GLTFDocument) AsObject

func (self GLTFDocument) AsObject() [1]Object

func (GLTFDocument) Free

func (self GLTFDocument) Free()

func (GLTFDocument) IsAlive

func (self GLTFDocument) IsAlive(raw [3]uint64) bool

func (GLTFDocument) Virtual

func (self GLTFDocument) Virtual(name string) reflect.Value

type GLTFDocumentExtension

type GLTFDocumentExtension pointers.Trio[GLTFDocumentExtension]

func (GLTFDocumentExtension) AsObject

func (self GLTFDocumentExtension) AsObject() [1]Object

func (GLTFDocumentExtension) Free

func (self GLTFDocumentExtension) Free()

func (GLTFDocumentExtension) IsAlive

func (self GLTFDocumentExtension) IsAlive(raw [3]uint64) bool

func (GLTFDocumentExtension) Virtual

func (self GLTFDocumentExtension) Virtual(name string) reflect.Value

type GLTFDocumentExtensionConvertImporterMesh

type GLTFDocumentExtensionConvertImporterMesh pointers.Trio[GLTFDocumentExtensionConvertImporterMesh]

func (GLTFDocumentExtensionConvertImporterMesh) AsObject

func (GLTFDocumentExtensionConvertImporterMesh) Free

func (GLTFDocumentExtensionConvertImporterMesh) IsAlive

func (GLTFDocumentExtensionConvertImporterMesh) Virtual

type GLTFLight

type GLTFLight pointers.Trio[GLTFLight]

func (GLTFLight) AsObject

func (self GLTFLight) AsObject() [1]Object

func (GLTFLight) Free

func (self GLTFLight) Free()

func (GLTFLight) IsAlive

func (self GLTFLight) IsAlive(raw [3]uint64) bool

func (GLTFLight) Virtual

func (self GLTFLight) Virtual(name string) reflect.Value

type GLTFMesh

type GLTFMesh pointers.Trio[GLTFMesh]

func (GLTFMesh) AsObject

func (self GLTFMesh) AsObject() [1]Object

func (GLTFMesh) Free

func (self GLTFMesh) Free()

func (GLTFMesh) IsAlive

func (self GLTFMesh) IsAlive(raw [3]uint64) bool

func (GLTFMesh) Virtual

func (self GLTFMesh) Virtual(name string) reflect.Value

type GLTFNode

type GLTFNode pointers.Trio[GLTFNode]

func (GLTFNode) AsObject

func (self GLTFNode) AsObject() [1]Object

func (GLTFNode) Free

func (self GLTFNode) Free()

func (GLTFNode) IsAlive

func (self GLTFNode) IsAlive(raw [3]uint64) bool

func (GLTFNode) Virtual

func (self GLTFNode) Virtual(name string) reflect.Value

type GLTFObjectModelProperty

type GLTFObjectModelProperty pointers.Trio[GLTFObjectModelProperty]

func (GLTFObjectModelProperty) AsObject

func (self GLTFObjectModelProperty) AsObject() [1]Object

func (GLTFObjectModelProperty) Free

func (self GLTFObjectModelProperty) Free()

func (GLTFObjectModelProperty) IsAlive

func (self GLTFObjectModelProperty) IsAlive(raw [3]uint64) bool

func (GLTFObjectModelProperty) Virtual

func (self GLTFObjectModelProperty) Virtual(name string) reflect.Value

type GLTFPhysicsBody

type GLTFPhysicsBody pointers.Trio[GLTFPhysicsBody]

func (GLTFPhysicsBody) AsObject

func (self GLTFPhysicsBody) AsObject() [1]Object

func (GLTFPhysicsBody) Free

func (self GLTFPhysicsBody) Free()

func (GLTFPhysicsBody) IsAlive

func (self GLTFPhysicsBody) IsAlive(raw [3]uint64) bool

func (GLTFPhysicsBody) Virtual

func (self GLTFPhysicsBody) Virtual(name string) reflect.Value

type GLTFPhysicsShape

type GLTFPhysicsShape pointers.Trio[GLTFPhysicsShape]

func (GLTFPhysicsShape) AsObject

func (self GLTFPhysicsShape) AsObject() [1]Object

func (GLTFPhysicsShape) Free

func (self GLTFPhysicsShape) Free()

func (GLTFPhysicsShape) IsAlive

func (self GLTFPhysicsShape) IsAlive(raw [3]uint64) bool

func (GLTFPhysicsShape) Virtual

func (self GLTFPhysicsShape) Virtual(name string) reflect.Value

type GLTFSkeleton

type GLTFSkeleton pointers.Trio[GLTFSkeleton]

func (GLTFSkeleton) AsObject

func (self GLTFSkeleton) AsObject() [1]Object

func (GLTFSkeleton) Free

func (self GLTFSkeleton) Free()

func (GLTFSkeleton) IsAlive

func (self GLTFSkeleton) IsAlive(raw [3]uint64) bool

func (GLTFSkeleton) Virtual

func (self GLTFSkeleton) Virtual(name string) reflect.Value

type GLTFSkin

type GLTFSkin pointers.Trio[GLTFSkin]

func (GLTFSkin) AsObject

func (self GLTFSkin) AsObject() [1]Object

func (GLTFSkin) Free

func (self GLTFSkin) Free()

func (GLTFSkin) IsAlive

func (self GLTFSkin) IsAlive(raw [3]uint64) bool

func (GLTFSkin) Virtual

func (self GLTFSkin) Virtual(name string) reflect.Value

type GLTFSpecGloss

type GLTFSpecGloss pointers.Trio[GLTFSpecGloss]

func (GLTFSpecGloss) AsObject

func (self GLTFSpecGloss) AsObject() [1]Object

func (GLTFSpecGloss) Free

func (self GLTFSpecGloss) Free()

func (GLTFSpecGloss) IsAlive

func (self GLTFSpecGloss) IsAlive(raw [3]uint64) bool

func (GLTFSpecGloss) Virtual

func (self GLTFSpecGloss) Virtual(name string) reflect.Value

type GLTFState

type GLTFState pointers.Trio[GLTFState]

func (GLTFState) AsObject

func (self GLTFState) AsObject() [1]Object

func (GLTFState) Free

func (self GLTFState) Free()

func (GLTFState) IsAlive

func (self GLTFState) IsAlive(raw [3]uint64) bool

func (GLTFState) Virtual

func (self GLTFState) Virtual(name string) reflect.Value

type GLTFTexture

type GLTFTexture pointers.Trio[GLTFTexture]

func (GLTFTexture) AsObject

func (self GLTFTexture) AsObject() [1]Object

func (GLTFTexture) Free

func (self GLTFTexture) Free()

func (GLTFTexture) IsAlive

func (self GLTFTexture) IsAlive(raw [3]uint64) bool

func (GLTFTexture) Virtual

func (self GLTFTexture) Virtual(name string) reflect.Value

type GLTFTextureSampler

type GLTFTextureSampler pointers.Trio[GLTFTextureSampler]

func (GLTFTextureSampler) AsObject

func (self GLTFTextureSampler) AsObject() [1]Object

func (GLTFTextureSampler) Free

func (self GLTFTextureSampler) Free()

func (GLTFTextureSampler) IsAlive

func (self GLTFTextureSampler) IsAlive(raw [3]uint64) bool

func (GLTFTextureSampler) Virtual

func (self GLTFTextureSampler) Virtual(name string) reflect.Value

type GPUParticles2D

type GPUParticles2D pointers.Trio[GPUParticles2D]

func (GPUParticles2D) AsObject

func (self GPUParticles2D) AsObject() [1]Object

func (GPUParticles2D) Free

func (self GPUParticles2D) Free()

func (GPUParticles2D) IsAlive

func (self GPUParticles2D) IsAlive(raw [3]uint64) bool

func (GPUParticles2D) Virtual

func (self GPUParticles2D) Virtual(name string) reflect.Value

type GPUParticles3D

type GPUParticles3D pointers.Trio[GPUParticles3D]

func (GPUParticles3D) AsObject

func (self GPUParticles3D) AsObject() [1]Object

func (GPUParticles3D) Free

func (self GPUParticles3D) Free()

func (GPUParticles3D) IsAlive

func (self GPUParticles3D) IsAlive(raw [3]uint64) bool

func (GPUParticles3D) Virtual

func (self GPUParticles3D) Virtual(name string) reflect.Value

type GPUParticlesAttractor3D

type GPUParticlesAttractor3D pointers.Trio[GPUParticlesAttractor3D]

func (GPUParticlesAttractor3D) AsObject

func (self GPUParticlesAttractor3D) AsObject() [1]Object

func (GPUParticlesAttractor3D) Free

func (self GPUParticlesAttractor3D) Free()

func (GPUParticlesAttractor3D) IsAlive

func (self GPUParticlesAttractor3D) IsAlive(raw [3]uint64) bool

func (GPUParticlesAttractor3D) Virtual

func (self GPUParticlesAttractor3D) Virtual(name string) reflect.Value

type GPUParticlesAttractorBox3D

type GPUParticlesAttractorBox3D pointers.Trio[GPUParticlesAttractorBox3D]

func (GPUParticlesAttractorBox3D) AsObject

func (self GPUParticlesAttractorBox3D) AsObject() [1]Object

func (GPUParticlesAttractorBox3D) Free

func (self GPUParticlesAttractorBox3D) Free()

func (GPUParticlesAttractorBox3D) IsAlive

func (self GPUParticlesAttractorBox3D) IsAlive(raw [3]uint64) bool

func (GPUParticlesAttractorBox3D) Virtual

func (self GPUParticlesAttractorBox3D) Virtual(name string) reflect.Value

type GPUParticlesAttractorSphere3D

type GPUParticlesAttractorSphere3D pointers.Trio[GPUParticlesAttractorSphere3D]

func (GPUParticlesAttractorSphere3D) AsObject

func (self GPUParticlesAttractorSphere3D) AsObject() [1]Object

func (GPUParticlesAttractorSphere3D) Free

func (self GPUParticlesAttractorSphere3D) Free()

func (GPUParticlesAttractorSphere3D) IsAlive

func (self GPUParticlesAttractorSphere3D) IsAlive(raw [3]uint64) bool

func (GPUParticlesAttractorSphere3D) Virtual

type GPUParticlesAttractorVectorField3D

type GPUParticlesAttractorVectorField3D pointers.Trio[GPUParticlesAttractorVectorField3D]

func (GPUParticlesAttractorVectorField3D) AsObject

func (self GPUParticlesAttractorVectorField3D) AsObject() [1]Object

func (GPUParticlesAttractorVectorField3D) Free

func (GPUParticlesAttractorVectorField3D) IsAlive

func (self GPUParticlesAttractorVectorField3D) IsAlive(raw [3]uint64) bool

func (GPUParticlesAttractorVectorField3D) Virtual

type GPUParticlesCollision3D

type GPUParticlesCollision3D pointers.Trio[GPUParticlesCollision3D]

func (GPUParticlesCollision3D) AsObject

func (self GPUParticlesCollision3D) AsObject() [1]Object

func (GPUParticlesCollision3D) Free

func (self GPUParticlesCollision3D) Free()

func (GPUParticlesCollision3D) IsAlive

func (self GPUParticlesCollision3D) IsAlive(raw [3]uint64) bool

func (GPUParticlesCollision3D) Virtual

func (self GPUParticlesCollision3D) Virtual(name string) reflect.Value

type GPUParticlesCollisionBox3D

type GPUParticlesCollisionBox3D pointers.Trio[GPUParticlesCollisionBox3D]

func (GPUParticlesCollisionBox3D) AsObject

func (self GPUParticlesCollisionBox3D) AsObject() [1]Object

func (GPUParticlesCollisionBox3D) Free

func (self GPUParticlesCollisionBox3D) Free()

func (GPUParticlesCollisionBox3D) IsAlive

func (self GPUParticlesCollisionBox3D) IsAlive(raw [3]uint64) bool

func (GPUParticlesCollisionBox3D) Virtual

func (self GPUParticlesCollisionBox3D) Virtual(name string) reflect.Value

type GPUParticlesCollisionHeightField3D

type GPUParticlesCollisionHeightField3D pointers.Trio[GPUParticlesCollisionHeightField3D]

func (GPUParticlesCollisionHeightField3D) AsObject

func (self GPUParticlesCollisionHeightField3D) AsObject() [1]Object

func (GPUParticlesCollisionHeightField3D) Free

func (GPUParticlesCollisionHeightField3D) IsAlive

func (self GPUParticlesCollisionHeightField3D) IsAlive(raw [3]uint64) bool

func (GPUParticlesCollisionHeightField3D) Virtual

type GPUParticlesCollisionSDF3D

type GPUParticlesCollisionSDF3D pointers.Trio[GPUParticlesCollisionSDF3D]

func (GPUParticlesCollisionSDF3D) AsObject

func (self GPUParticlesCollisionSDF3D) AsObject() [1]Object

func (GPUParticlesCollisionSDF3D) Free

func (self GPUParticlesCollisionSDF3D) Free()

func (GPUParticlesCollisionSDF3D) IsAlive

func (self GPUParticlesCollisionSDF3D) IsAlive(raw [3]uint64) bool

func (GPUParticlesCollisionSDF3D) Virtual

func (self GPUParticlesCollisionSDF3D) Virtual(name string) reflect.Value

type GPUParticlesCollisionSphere3D

type GPUParticlesCollisionSphere3D pointers.Trio[GPUParticlesCollisionSphere3D]

func (GPUParticlesCollisionSphere3D) AsObject

func (self GPUParticlesCollisionSphere3D) AsObject() [1]Object

func (GPUParticlesCollisionSphere3D) Free

func (self GPUParticlesCollisionSphere3D) Free()

func (GPUParticlesCollisionSphere3D) IsAlive

func (self GPUParticlesCollisionSphere3D) IsAlive(raw [3]uint64) bool

func (GPUParticlesCollisionSphere3D) Virtual

type Generic6DOFJoint3D

type Generic6DOFJoint3D pointers.Trio[Generic6DOFJoint3D]

func (Generic6DOFJoint3D) AsObject

func (self Generic6DOFJoint3D) AsObject() [1]Object

func (Generic6DOFJoint3D) Free

func (self Generic6DOFJoint3D) Free()

func (Generic6DOFJoint3D) IsAlive

func (self Generic6DOFJoint3D) IsAlive(raw [3]uint64) bool

func (Generic6DOFJoint3D) Virtual

func (self Generic6DOFJoint3D) Virtual(name string) reflect.Value

type Geometry2D

type Geometry2D pointers.Trio[Geometry2D]

func (Geometry2D) AsObject

func (self Geometry2D) AsObject() [1]Object

func (Geometry2D) Free

func (self Geometry2D) Free()

func (Geometry2D) IsAlive

func (self Geometry2D) IsAlive(raw [3]uint64) bool

func (Geometry2D) Virtual

func (self Geometry2D) Virtual(name string) reflect.Value

type Geometry3D

type Geometry3D pointers.Trio[Geometry3D]

func (Geometry3D) AsObject

func (self Geometry3D) AsObject() [1]Object

func (Geometry3D) Free

func (self Geometry3D) Free()

func (Geometry3D) IsAlive

func (self Geometry3D) IsAlive(raw [3]uint64) bool

func (Geometry3D) Virtual

func (self Geometry3D) Virtual(name string) reflect.Value

type GeometryInstance3D

type GeometryInstance3D pointers.Trio[GeometryInstance3D]

func (GeometryInstance3D) AsObject

func (self GeometryInstance3D) AsObject() [1]Object

func (GeometryInstance3D) Free

func (self GeometryInstance3D) Free()

func (GeometryInstance3D) IsAlive

func (self GeometryInstance3D) IsAlive(raw [3]uint64) bool

func (GeometryInstance3D) Virtual

func (self GeometryInstance3D) Virtual(name string) reflect.Value

type Gradient

type Gradient pointers.Trio[Gradient]

func (Gradient) AsObject

func (self Gradient) AsObject() [1]Object

func (Gradient) Free

func (self Gradient) Free()

func (Gradient) IsAlive

func (self Gradient) IsAlive(raw [3]uint64) bool

func (Gradient) Virtual

func (self Gradient) Virtual(name string) reflect.Value

type GradientTexture1D

type GradientTexture1D pointers.Trio[GradientTexture1D]

func (GradientTexture1D) AsObject

func (self GradientTexture1D) AsObject() [1]Object

func (GradientTexture1D) Free

func (self GradientTexture1D) Free()

func (GradientTexture1D) IsAlive

func (self GradientTexture1D) IsAlive(raw [3]uint64) bool

func (GradientTexture1D) Virtual

func (self GradientTexture1D) Virtual(name string) reflect.Value

type GradientTexture2D

type GradientTexture2D pointers.Trio[GradientTexture2D]

func (GradientTexture2D) AsObject

func (self GradientTexture2D) AsObject() [1]Object

func (GradientTexture2D) Free

func (self GradientTexture2D) Free()

func (GradientTexture2D) IsAlive

func (self GradientTexture2D) IsAlive(raw [3]uint64) bool

func (GradientTexture2D) Virtual

func (self GradientTexture2D) Virtual(name string) reflect.Value

type GraphEdit

type GraphEdit pointers.Trio[GraphEdit]

func (GraphEdit) AsObject

func (self GraphEdit) AsObject() [1]Object

func (GraphEdit) Free

func (self GraphEdit) Free()

func (GraphEdit) IsAlive

func (self GraphEdit) IsAlive(raw [3]uint64) bool

func (GraphEdit) Virtual

func (self GraphEdit) Virtual(name string) reflect.Value

type GraphElement

type GraphElement pointers.Trio[GraphElement]

func (GraphElement) AsObject

func (self GraphElement) AsObject() [1]Object

func (GraphElement) Free

func (self GraphElement) Free()

func (GraphElement) IsAlive

func (self GraphElement) IsAlive(raw [3]uint64) bool

func (GraphElement) Virtual

func (self GraphElement) Virtual(name string) reflect.Value

type GraphFrame

type GraphFrame pointers.Trio[GraphFrame]

func (GraphFrame) AsObject

func (self GraphFrame) AsObject() [1]Object

func (GraphFrame) Free

func (self GraphFrame) Free()

func (GraphFrame) IsAlive

func (self GraphFrame) IsAlive(raw [3]uint64) bool

func (GraphFrame) Virtual

func (self GraphFrame) Virtual(name string) reflect.Value

type GraphNode

type GraphNode pointers.Trio[GraphNode]

func (GraphNode) AsObject

func (self GraphNode) AsObject() [1]Object

func (GraphNode) Free

func (self GraphNode) Free()

func (GraphNode) IsAlive

func (self GraphNode) IsAlive(raw [3]uint64) bool

func (GraphNode) Virtual

func (self GraphNode) Virtual(name string) reflect.Value

type GridContainer

type GridContainer pointers.Trio[GridContainer]

func (GridContainer) AsObject

func (self GridContainer) AsObject() [1]Object

func (GridContainer) Free

func (self GridContainer) Free()

func (GridContainer) IsAlive

func (self GridContainer) IsAlive(raw [3]uint64) bool

func (GridContainer) Virtual

func (self GridContainer) Virtual(name string) reflect.Value

type GridMap

type GridMap pointers.Trio[GridMap]

func (GridMap) AsObject

func (self GridMap) AsObject() [1]Object

func (GridMap) Free

func (self GridMap) Free()

func (GridMap) IsAlive

func (self GridMap) IsAlive(raw [3]uint64) bool

func (GridMap) Virtual

func (self GridMap) Virtual(name string) reflect.Value

type GridMapEditorPlugin

type GridMapEditorPlugin pointers.Trio[GridMapEditorPlugin]

func (GridMapEditorPlugin) AsObject

func (self GridMapEditorPlugin) AsObject() [1]Object

func (GridMapEditorPlugin) Free

func (self GridMapEditorPlugin) Free()

func (GridMapEditorPlugin) IsAlive

func (self GridMapEditorPlugin) IsAlive(raw [3]uint64) bool

func (GridMapEditorPlugin) Virtual

func (self GridMapEditorPlugin) Virtual(name string) reflect.Value

type GrooveJoint2D

type GrooveJoint2D pointers.Trio[GrooveJoint2D]

func (GrooveJoint2D) AsObject

func (self GrooveJoint2D) AsObject() [1]Object

func (GrooveJoint2D) Free

func (self GrooveJoint2D) Free()

func (GrooveJoint2D) IsAlive

func (self GrooveJoint2D) IsAlive(raw [3]uint64) bool

func (GrooveJoint2D) Virtual

func (self GrooveJoint2D) Virtual(name string) reflect.Value

type HBoxContainer

type HBoxContainer pointers.Trio[HBoxContainer]

func (HBoxContainer) AsObject

func (self HBoxContainer) AsObject() [1]Object

func (HBoxContainer) Free

func (self HBoxContainer) Free()

func (HBoxContainer) IsAlive

func (self HBoxContainer) IsAlive(raw [3]uint64) bool

func (HBoxContainer) Virtual

func (self HBoxContainer) Virtual(name string) reflect.Value

type HFlowContainer

type HFlowContainer pointers.Trio[HFlowContainer]

func (HFlowContainer) AsObject

func (self HFlowContainer) AsObject() [1]Object

func (HFlowContainer) Free

func (self HFlowContainer) Free()

func (HFlowContainer) IsAlive

func (self HFlowContainer) IsAlive(raw [3]uint64) bool

func (HFlowContainer) Virtual

func (self HFlowContainer) Virtual(name string) reflect.Value

type HMACContext

type HMACContext pointers.Trio[HMACContext]

func (HMACContext) AsObject

func (self HMACContext) AsObject() [1]Object

func (HMACContext) Free

func (self HMACContext) Free()

func (HMACContext) IsAlive

func (self HMACContext) IsAlive(raw [3]uint64) bool

func (HMACContext) Virtual

func (self HMACContext) Virtual(name string) reflect.Value

type HScrollBar

type HScrollBar pointers.Trio[HScrollBar]

func (HScrollBar) AsObject

func (self HScrollBar) AsObject() [1]Object

func (HScrollBar) Free

func (self HScrollBar) Free()

func (HScrollBar) IsAlive

func (self HScrollBar) IsAlive(raw [3]uint64) bool

func (HScrollBar) Virtual

func (self HScrollBar) Virtual(name string) reflect.Value

type HSeparator

type HSeparator pointers.Trio[HSeparator]

func (HSeparator) AsObject

func (self HSeparator) AsObject() [1]Object

func (HSeparator) Free

func (self HSeparator) Free()

func (HSeparator) IsAlive

func (self HSeparator) IsAlive(raw [3]uint64) bool

func (HSeparator) Virtual

func (self HSeparator) Virtual(name string) reflect.Value

type HSlider

type HSlider pointers.Trio[HSlider]

func (HSlider) AsObject

func (self HSlider) AsObject() [1]Object

func (HSlider) Free

func (self HSlider) Free()

func (HSlider) IsAlive

func (self HSlider) IsAlive(raw [3]uint64) bool

func (HSlider) Virtual

func (self HSlider) Virtual(name string) reflect.Value

type HSplitContainer

type HSplitContainer pointers.Trio[HSplitContainer]

func (HSplitContainer) AsObject

func (self HSplitContainer) AsObject() [1]Object

func (HSplitContainer) Free

func (self HSplitContainer) Free()

func (HSplitContainer) IsAlive

func (self HSplitContainer) IsAlive(raw [3]uint64) bool

func (HSplitContainer) Virtual

func (self HSplitContainer) Virtual(name string) reflect.Value

type HTTPClient

type HTTPClient pointers.Trio[HTTPClient]

func (HTTPClient) AsObject

func (self HTTPClient) AsObject() [1]Object

func (HTTPClient) Free

func (self HTTPClient) Free()

func (HTTPClient) IsAlive

func (self HTTPClient) IsAlive(raw [3]uint64) bool

func (HTTPClient) Virtual

func (self HTTPClient) Virtual(name string) reflect.Value

type HTTPRequest

type HTTPRequest pointers.Trio[HTTPRequest]

func (HTTPRequest) AsObject

func (self HTTPRequest) AsObject() [1]Object

func (HTTPRequest) Free

func (self HTTPRequest) Free()

func (HTTPRequest) IsAlive

func (self HTTPRequest) IsAlive(raw [3]uint64) bool

func (HTTPRequest) Virtual

func (self HTTPRequest) Virtual(name string) reflect.Value

type HashingContext

type HashingContext pointers.Trio[HashingContext]

func (HashingContext) AsObject

func (self HashingContext) AsObject() [1]Object

func (HashingContext) Free

func (self HashingContext) Free()

func (HashingContext) IsAlive

func (self HashingContext) IsAlive(raw [3]uint64) bool

func (HashingContext) Virtual

func (self HashingContext) Virtual(name string) reflect.Value

type HeightMapShape3D

type HeightMapShape3D pointers.Trio[HeightMapShape3D]

func (HeightMapShape3D) AsObject

func (self HeightMapShape3D) AsObject() [1]Object

func (HeightMapShape3D) Free

func (self HeightMapShape3D) Free()

func (HeightMapShape3D) IsAlive

func (self HeightMapShape3D) IsAlive(raw [3]uint64) bool

func (HeightMapShape3D) Virtual

func (self HeightMapShape3D) Virtual(name string) reflect.Value

type HingeJoint3D

type HingeJoint3D pointers.Trio[HingeJoint3D]

func (HingeJoint3D) AsObject

func (self HingeJoint3D) AsObject() [1]Object

func (HingeJoint3D) Free

func (self HingeJoint3D) Free()

func (HingeJoint3D) IsAlive

func (self HingeJoint3D) IsAlive(raw [3]uint64) bool

func (HingeJoint3D) Virtual

func (self HingeJoint3D) Virtual(name string) reflect.Value

type IP

type IP pointers.Trio[IP]

func (IP) AsObject

func (self IP) AsObject() [1]Object

func (IP) Free

func (self IP) Free()

func (IP) IsAlive

func (self IP) IsAlive(raw [3]uint64) bool

func (IP) Virtual

func (self IP) Virtual(name string) reflect.Value

type Image

type Image pointers.Trio[Image]

func (Image) AsObject

func (self Image) AsObject() [1]Object

func (Image) Free

func (self Image) Free()

func (Image) IsAlive

func (self Image) IsAlive(raw [3]uint64) bool

func (Image) Virtual

func (self Image) Virtual(name string) reflect.Value

type ImageFormatLoader

type ImageFormatLoader pointers.Trio[ImageFormatLoader]

func (ImageFormatLoader) AsObject

func (self ImageFormatLoader) AsObject() [1]Object

func (ImageFormatLoader) Free

func (self ImageFormatLoader) Free()

func (ImageFormatLoader) IsAlive

func (self ImageFormatLoader) IsAlive(raw [3]uint64) bool

func (ImageFormatLoader) Virtual

func (self ImageFormatLoader) Virtual(name string) reflect.Value

type ImageFormatLoaderExtension

type ImageFormatLoaderExtension pointers.Trio[ImageFormatLoaderExtension]

func (ImageFormatLoaderExtension) AsObject

func (self ImageFormatLoaderExtension) AsObject() [1]Object

func (ImageFormatLoaderExtension) Free

func (self ImageFormatLoaderExtension) Free()

func (ImageFormatLoaderExtension) IsAlive

func (self ImageFormatLoaderExtension) IsAlive(raw [3]uint64) bool

func (ImageFormatLoaderExtension) Virtual

func (self ImageFormatLoaderExtension) Virtual(name string) reflect.Value

type ImageTexture

type ImageTexture pointers.Trio[ImageTexture]

func (ImageTexture) AsObject

func (self ImageTexture) AsObject() [1]Object

func (ImageTexture) Free

func (self ImageTexture) Free()

func (ImageTexture) IsAlive

func (self ImageTexture) IsAlive(raw [3]uint64) bool

func (ImageTexture) Virtual

func (self ImageTexture) Virtual(name string) reflect.Value

type ImageTexture3D

type ImageTexture3D pointers.Trio[ImageTexture3D]

func (ImageTexture3D) AsObject

func (self ImageTexture3D) AsObject() [1]Object

func (ImageTexture3D) Free

func (self ImageTexture3D) Free()

func (ImageTexture3D) IsAlive

func (self ImageTexture3D) IsAlive(raw [3]uint64) bool

func (ImageTexture3D) Virtual

func (self ImageTexture3D) Virtual(name string) reflect.Value

type ImageTextureLayered

type ImageTextureLayered pointers.Trio[ImageTextureLayered]

func (ImageTextureLayered) AsObject

func (self ImageTextureLayered) AsObject() [1]Object

func (ImageTextureLayered) Free

func (self ImageTextureLayered) Free()

func (ImageTextureLayered) IsAlive

func (self ImageTextureLayered) IsAlive(raw [3]uint64) bool

func (ImageTextureLayered) Virtual

func (self ImageTextureLayered) Virtual(name string) reflect.Value

type ImmediateMesh

type ImmediateMesh pointers.Trio[ImmediateMesh]

func (ImmediateMesh) AsObject

func (self ImmediateMesh) AsObject() [1]Object

func (ImmediateMesh) Free

func (self ImmediateMesh) Free()

func (ImmediateMesh) IsAlive

func (self ImmediateMesh) IsAlive(raw [3]uint64) bool

func (ImmediateMesh) Virtual

func (self ImmediateMesh) Virtual(name string) reflect.Value

type ImporterMesh

type ImporterMesh pointers.Trio[ImporterMesh]

func (ImporterMesh) AsObject

func (self ImporterMesh) AsObject() [1]Object

func (ImporterMesh) Free

func (self ImporterMesh) Free()

func (ImporterMesh) IsAlive

func (self ImporterMesh) IsAlive(raw [3]uint64) bool

func (ImporterMesh) Virtual

func (self ImporterMesh) Virtual(name string) reflect.Value

type ImporterMeshInstance3D

type ImporterMeshInstance3D pointers.Trio[ImporterMeshInstance3D]

func (ImporterMeshInstance3D) AsObject

func (self ImporterMeshInstance3D) AsObject() [1]Object

func (ImporterMeshInstance3D) Free

func (self ImporterMeshInstance3D) Free()

func (ImporterMeshInstance3D) IsAlive

func (self ImporterMeshInstance3D) IsAlive(raw [3]uint64) bool

func (ImporterMeshInstance3D) Virtual

func (self ImporterMeshInstance3D) Virtual(name string) reflect.Value

type Input

type Input pointers.Trio[Input]

func (Input) AsObject

func (self Input) AsObject() [1]Object

func (Input) Free

func (self Input) Free()

func (Input) IsAlive

func (self Input) IsAlive(raw [3]uint64) bool

func (Input) Virtual

func (self Input) Virtual(name string) reflect.Value

type InputEvent

type InputEvent pointers.Trio[InputEvent]

func (InputEvent) AsObject

func (self InputEvent) AsObject() [1]Object

func (InputEvent) Free

func (self InputEvent) Free()

func (InputEvent) IsAlive

func (self InputEvent) IsAlive(raw [3]uint64) bool

func (InputEvent) Virtual

func (self InputEvent) Virtual(name string) reflect.Value

type InputEventAction

type InputEventAction pointers.Trio[InputEventAction]

func (InputEventAction) AsObject

func (self InputEventAction) AsObject() [1]Object

func (InputEventAction) Free

func (self InputEventAction) Free()

func (InputEventAction) IsAlive

func (self InputEventAction) IsAlive(raw [3]uint64) bool

func (InputEventAction) Virtual

func (self InputEventAction) Virtual(name string) reflect.Value

type InputEventFromWindow

type InputEventFromWindow pointers.Trio[InputEventFromWindow]

func (InputEventFromWindow) AsObject

func (self InputEventFromWindow) AsObject() [1]Object

func (InputEventFromWindow) Free

func (self InputEventFromWindow) Free()

func (InputEventFromWindow) IsAlive

func (self InputEventFromWindow) IsAlive(raw [3]uint64) bool

func (InputEventFromWindow) Virtual

func (self InputEventFromWindow) Virtual(name string) reflect.Value

type InputEventGesture

type InputEventGesture pointers.Trio[InputEventGesture]

func (InputEventGesture) AsObject

func (self InputEventGesture) AsObject() [1]Object

func (InputEventGesture) Free

func (self InputEventGesture) Free()

func (InputEventGesture) IsAlive

func (self InputEventGesture) IsAlive(raw [3]uint64) bool

func (InputEventGesture) Virtual

func (self InputEventGesture) Virtual(name string) reflect.Value

type InputEventJoypadButton

type InputEventJoypadButton pointers.Trio[InputEventJoypadButton]

func (InputEventJoypadButton) AsObject

func (self InputEventJoypadButton) AsObject() [1]Object

func (InputEventJoypadButton) Free

func (self InputEventJoypadButton) Free()

func (InputEventJoypadButton) IsAlive

func (self InputEventJoypadButton) IsAlive(raw [3]uint64) bool

func (InputEventJoypadButton) Virtual

func (self InputEventJoypadButton) Virtual(name string) reflect.Value

type InputEventJoypadMotion

type InputEventJoypadMotion pointers.Trio[InputEventJoypadMotion]

func (InputEventJoypadMotion) AsObject

func (self InputEventJoypadMotion) AsObject() [1]Object

func (InputEventJoypadMotion) Free

func (self InputEventJoypadMotion) Free()

func (InputEventJoypadMotion) IsAlive

func (self InputEventJoypadMotion) IsAlive(raw [3]uint64) bool

func (InputEventJoypadMotion) Virtual

func (self InputEventJoypadMotion) Virtual(name string) reflect.Value

type InputEventKey

type InputEventKey pointers.Trio[InputEventKey]

func (InputEventKey) AsObject

func (self InputEventKey) AsObject() [1]Object

func (InputEventKey) Free

func (self InputEventKey) Free()

func (InputEventKey) IsAlive

func (self InputEventKey) IsAlive(raw [3]uint64) bool

func (InputEventKey) Virtual

func (self InputEventKey) Virtual(name string) reflect.Value

type InputEventMIDI

type InputEventMIDI pointers.Trio[InputEventMIDI]

func (InputEventMIDI) AsObject

func (self InputEventMIDI) AsObject() [1]Object

func (InputEventMIDI) Free

func (self InputEventMIDI) Free()

func (InputEventMIDI) IsAlive

func (self InputEventMIDI) IsAlive(raw [3]uint64) bool

func (InputEventMIDI) Virtual

func (self InputEventMIDI) Virtual(name string) reflect.Value

type InputEventMagnifyGesture

type InputEventMagnifyGesture pointers.Trio[InputEventMagnifyGesture]

func (InputEventMagnifyGesture) AsObject

func (self InputEventMagnifyGesture) AsObject() [1]Object

func (InputEventMagnifyGesture) Free

func (self InputEventMagnifyGesture) Free()

func (InputEventMagnifyGesture) IsAlive

func (self InputEventMagnifyGesture) IsAlive(raw [3]uint64) bool

func (InputEventMagnifyGesture) Virtual

func (self InputEventMagnifyGesture) Virtual(name string) reflect.Value

type InputEventMouse

type InputEventMouse pointers.Trio[InputEventMouse]

func (InputEventMouse) AsObject

func (self InputEventMouse) AsObject() [1]Object

func (InputEventMouse) Free

func (self InputEventMouse) Free()

func (InputEventMouse) IsAlive

func (self InputEventMouse) IsAlive(raw [3]uint64) bool

func (InputEventMouse) Virtual

func (self InputEventMouse) Virtual(name string) reflect.Value

type InputEventMouseButton

type InputEventMouseButton pointers.Trio[InputEventMouseButton]

func (InputEventMouseButton) AsObject

func (self InputEventMouseButton) AsObject() [1]Object

func (InputEventMouseButton) Free

func (self InputEventMouseButton) Free()

func (InputEventMouseButton) IsAlive

func (self InputEventMouseButton) IsAlive(raw [3]uint64) bool

func (InputEventMouseButton) Virtual

func (self InputEventMouseButton) Virtual(name string) reflect.Value

type InputEventMouseMotion

type InputEventMouseMotion pointers.Trio[InputEventMouseMotion]

func (InputEventMouseMotion) AsObject

func (self InputEventMouseMotion) AsObject() [1]Object

func (InputEventMouseMotion) Free

func (self InputEventMouseMotion) Free()

func (InputEventMouseMotion) IsAlive

func (self InputEventMouseMotion) IsAlive(raw [3]uint64) bool

func (InputEventMouseMotion) Virtual

func (self InputEventMouseMotion) Virtual(name string) reflect.Value

type InputEventPanGesture

type InputEventPanGesture pointers.Trio[InputEventPanGesture]

func (InputEventPanGesture) AsObject

func (self InputEventPanGesture) AsObject() [1]Object

func (InputEventPanGesture) Free

func (self InputEventPanGesture) Free()

func (InputEventPanGesture) IsAlive

func (self InputEventPanGesture) IsAlive(raw [3]uint64) bool

func (InputEventPanGesture) Virtual

func (self InputEventPanGesture) Virtual(name string) reflect.Value

type InputEventScreenDrag

type InputEventScreenDrag pointers.Trio[InputEventScreenDrag]

func (InputEventScreenDrag) AsObject

func (self InputEventScreenDrag) AsObject() [1]Object

func (InputEventScreenDrag) Free

func (self InputEventScreenDrag) Free()

func (InputEventScreenDrag) IsAlive

func (self InputEventScreenDrag) IsAlive(raw [3]uint64) bool

func (InputEventScreenDrag) Virtual

func (self InputEventScreenDrag) Virtual(name string) reflect.Value

type InputEventScreenTouch

type InputEventScreenTouch pointers.Trio[InputEventScreenTouch]

func (InputEventScreenTouch) AsObject

func (self InputEventScreenTouch) AsObject() [1]Object

func (InputEventScreenTouch) Free

func (self InputEventScreenTouch) Free()

func (InputEventScreenTouch) IsAlive

func (self InputEventScreenTouch) IsAlive(raw [3]uint64) bool

func (InputEventScreenTouch) Virtual

func (self InputEventScreenTouch) Virtual(name string) reflect.Value

type InputEventShortcut

type InputEventShortcut pointers.Trio[InputEventShortcut]

func (InputEventShortcut) AsObject

func (self InputEventShortcut) AsObject() [1]Object

func (InputEventShortcut) Free

func (self InputEventShortcut) Free()

func (InputEventShortcut) IsAlive

func (self InputEventShortcut) IsAlive(raw [3]uint64) bool

func (InputEventShortcut) Virtual

func (self InputEventShortcut) Virtual(name string) reflect.Value

type InputEventWithModifiers

type InputEventWithModifiers pointers.Trio[InputEventWithModifiers]

func (InputEventWithModifiers) AsObject

func (self InputEventWithModifiers) AsObject() [1]Object

func (InputEventWithModifiers) Free

func (self InputEventWithModifiers) Free()

func (InputEventWithModifiers) IsAlive

func (self InputEventWithModifiers) IsAlive(raw [3]uint64) bool

func (InputEventWithModifiers) Virtual

func (self InputEventWithModifiers) Virtual(name string) reflect.Value

type InputMap

type InputMap pointers.Trio[InputMap]

func (InputMap) AsObject

func (self InputMap) AsObject() [1]Object

func (InputMap) Free

func (self InputMap) Free()

func (InputMap) IsAlive

func (self InputMap) IsAlive(raw [3]uint64) bool

func (InputMap) Virtual

func (self InputMap) Virtual(name string) reflect.Value

type InstancePlaceholder

type InstancePlaceholder pointers.Trio[InstancePlaceholder]

func (InstancePlaceholder) AsObject

func (self InstancePlaceholder) AsObject() [1]Object

func (InstancePlaceholder) Free

func (self InstancePlaceholder) Free()

func (InstancePlaceholder) IsAlive

func (self InstancePlaceholder) IsAlive(raw [3]uint64) bool

func (InstancePlaceholder) Virtual

func (self InstancePlaceholder) Virtual(name string) reflect.Value

type Interface

type Interface interface {
	Virtual(string) reflect.Value
	// contains filtered or unexported methods
}

type IntervalTweener

type IntervalTweener pointers.Trio[IntervalTweener]

func (IntervalTweener) AsObject

func (self IntervalTweener) AsObject() [1]Object

func (IntervalTweener) Free

func (self IntervalTweener) Free()

func (IntervalTweener) IsAlive

func (self IntervalTweener) IsAlive(raw [3]uint64) bool

func (IntervalTweener) Virtual

func (self IntervalTweener) Virtual(name string) reflect.Value

type ItemList

type ItemList pointers.Trio[ItemList]

func (ItemList) AsObject

func (self ItemList) AsObject() [1]Object

func (ItemList) Free

func (self ItemList) Free()

func (ItemList) IsAlive

func (self ItemList) IsAlive(raw [3]uint64) bool

func (ItemList) Virtual

func (self ItemList) Virtual(name string) reflect.Value

type JNISingleton

type JNISingleton pointers.Trio[JNISingleton]

func (JNISingleton) AsObject

func (self JNISingleton) AsObject() [1]Object

func (JNISingleton) Free

func (self JNISingleton) Free()

func (JNISingleton) IsAlive

func (self JNISingleton) IsAlive(raw [3]uint64) bool

func (JNISingleton) Virtual

func (self JNISingleton) Virtual(name string) reflect.Value

type JSON

type JSON pointers.Trio[JSON]

func (JSON) AsObject

func (self JSON) AsObject() [1]Object

func (JSON) Free

func (self JSON) Free()

func (JSON) IsAlive

func (self JSON) IsAlive(raw [3]uint64) bool

func (JSON) Virtual

func (self JSON) Virtual(name string) reflect.Value

type JSONRPC

type JSONRPC pointers.Trio[JSONRPC]

func (JSONRPC) AsObject

func (self JSONRPC) AsObject() [1]Object

func (JSONRPC) Free

func (self JSONRPC) Free()

func (JSONRPC) IsAlive

func (self JSONRPC) IsAlive(raw [3]uint64) bool

func (JSONRPC) Virtual

func (self JSONRPC) Virtual(name string) reflect.Value

type JavaClass

type JavaClass pointers.Trio[JavaClass]

func (JavaClass) AsObject

func (self JavaClass) AsObject() [1]Object

func (JavaClass) Free

func (self JavaClass) Free()

func (JavaClass) IsAlive

func (self JavaClass) IsAlive(raw [3]uint64) bool

func (JavaClass) Virtual

func (self JavaClass) Virtual(name string) reflect.Value

type JavaClassWrapper

type JavaClassWrapper pointers.Trio[JavaClassWrapper]

func (JavaClassWrapper) AsObject

func (self JavaClassWrapper) AsObject() [1]Object

func (JavaClassWrapper) Free

func (self JavaClassWrapper) Free()

func (JavaClassWrapper) IsAlive

func (self JavaClassWrapper) IsAlive(raw [3]uint64) bool

func (JavaClassWrapper) Virtual

func (self JavaClassWrapper) Virtual(name string) reflect.Value

type JavaObject

type JavaObject pointers.Trio[JavaObject]

func (JavaObject) AsObject

func (self JavaObject) AsObject() [1]Object

func (JavaObject) Free

func (self JavaObject) Free()

func (JavaObject) IsAlive

func (self JavaObject) IsAlive(raw [3]uint64) bool

func (JavaObject) Virtual

func (self JavaObject) Virtual(name string) reflect.Value

type JavaScriptBridge

type JavaScriptBridge pointers.Trio[JavaScriptBridge]

func (JavaScriptBridge) AsObject

func (self JavaScriptBridge) AsObject() [1]Object

func (JavaScriptBridge) Free

func (self JavaScriptBridge) Free()

func (JavaScriptBridge) IsAlive

func (self JavaScriptBridge) IsAlive(raw [3]uint64) bool

func (JavaScriptBridge) Virtual

func (self JavaScriptBridge) Virtual(name string) reflect.Value

type JavaScriptObject

type JavaScriptObject pointers.Trio[JavaScriptObject]

func (JavaScriptObject) AsObject

func (self JavaScriptObject) AsObject() [1]Object

func (JavaScriptObject) Free

func (self JavaScriptObject) Free()

func (JavaScriptObject) IsAlive

func (self JavaScriptObject) IsAlive(raw [3]uint64) bool

func (JavaScriptObject) Virtual

func (self JavaScriptObject) Virtual(name string) reflect.Value

type Joint2D

type Joint2D pointers.Trio[Joint2D]

func (Joint2D) AsObject

func (self Joint2D) AsObject() [1]Object

func (Joint2D) Free

func (self Joint2D) Free()

func (Joint2D) IsAlive

func (self Joint2D) IsAlive(raw [3]uint64) bool

func (Joint2D) Virtual

func (self Joint2D) Virtual(name string) reflect.Value

type Joint3D

type Joint3D pointers.Trio[Joint3D]

func (Joint3D) AsObject

func (self Joint3D) AsObject() [1]Object

func (Joint3D) Free

func (self Joint3D) Free()

func (Joint3D) IsAlive

func (self Joint3D) IsAlive(raw [3]uint64) bool

func (Joint3D) Virtual

func (self Joint3D) Virtual(name string) reflect.Value

type KinematicCollision2D

type KinematicCollision2D pointers.Trio[KinematicCollision2D]

func (KinematicCollision2D) AsObject

func (self KinematicCollision2D) AsObject() [1]Object

func (KinematicCollision2D) Free

func (self KinematicCollision2D) Free()

func (KinematicCollision2D) IsAlive

func (self KinematicCollision2D) IsAlive(raw [3]uint64) bool

func (KinematicCollision2D) Virtual

func (self KinematicCollision2D) Virtual(name string) reflect.Value

type KinematicCollision3D

type KinematicCollision3D pointers.Trio[KinematicCollision3D]

func (KinematicCollision3D) AsObject

func (self KinematicCollision3D) AsObject() [1]Object

func (KinematicCollision3D) Free

func (self KinematicCollision3D) Free()

func (KinematicCollision3D) IsAlive

func (self KinematicCollision3D) IsAlive(raw [3]uint64) bool

func (KinematicCollision3D) Virtual

func (self KinematicCollision3D) Virtual(name string) reflect.Value

type Label

type Label pointers.Trio[Label]

func (Label) AsObject

func (self Label) AsObject() [1]Object

func (Label) Free

func (self Label) Free()

func (Label) IsAlive

func (self Label) IsAlive(raw [3]uint64) bool

func (Label) Virtual

func (self Label) Virtual(name string) reflect.Value

type Label3D

type Label3D pointers.Trio[Label3D]

func (Label3D) AsObject

func (self Label3D) AsObject() [1]Object

func (Label3D) Free

func (self Label3D) Free()

func (Label3D) IsAlive

func (self Label3D) IsAlive(raw [3]uint64) bool

func (Label3D) Virtual

func (self Label3D) Virtual(name string) reflect.Value

type LabelSettings

type LabelSettings pointers.Trio[LabelSettings]

func (LabelSettings) AsObject

func (self LabelSettings) AsObject() [1]Object

func (LabelSettings) Free

func (self LabelSettings) Free()

func (LabelSettings) IsAlive

func (self LabelSettings) IsAlive(raw [3]uint64) bool

func (LabelSettings) Virtual

func (self LabelSettings) Virtual(name string) reflect.Value

type Light2D

type Light2D pointers.Trio[Light2D]

func (Light2D) AsObject

func (self Light2D) AsObject() [1]Object

func (Light2D) Free

func (self Light2D) Free()

func (Light2D) IsAlive

func (self Light2D) IsAlive(raw [3]uint64) bool

func (Light2D) Virtual

func (self Light2D) Virtual(name string) reflect.Value

type Light3D

type Light3D pointers.Trio[Light3D]

func (Light3D) AsObject

func (self Light3D) AsObject() [1]Object

func (Light3D) Free

func (self Light3D) Free()

func (Light3D) IsAlive

func (self Light3D) IsAlive(raw [3]uint64) bool

func (Light3D) Virtual

func (self Light3D) Virtual(name string) reflect.Value

type LightOccluder2D

type LightOccluder2D pointers.Trio[LightOccluder2D]

func (LightOccluder2D) AsObject

func (self LightOccluder2D) AsObject() [1]Object

func (LightOccluder2D) Free

func (self LightOccluder2D) Free()

func (LightOccluder2D) IsAlive

func (self LightOccluder2D) IsAlive(raw [3]uint64) bool

func (LightOccluder2D) Virtual

func (self LightOccluder2D) Virtual(name string) reflect.Value

type LightmapGI

type LightmapGI pointers.Trio[LightmapGI]

func (LightmapGI) AsObject

func (self LightmapGI) AsObject() [1]Object

func (LightmapGI) Free

func (self LightmapGI) Free()

func (LightmapGI) IsAlive

func (self LightmapGI) IsAlive(raw [3]uint64) bool

func (LightmapGI) Virtual

func (self LightmapGI) Virtual(name string) reflect.Value

type LightmapGIData

type LightmapGIData pointers.Trio[LightmapGIData]

func (LightmapGIData) AsObject

func (self LightmapGIData) AsObject() [1]Object

func (LightmapGIData) Free

func (self LightmapGIData) Free()

func (LightmapGIData) IsAlive

func (self LightmapGIData) IsAlive(raw [3]uint64) bool

func (LightmapGIData) Virtual

func (self LightmapGIData) Virtual(name string) reflect.Value

type LightmapProbe

type LightmapProbe pointers.Trio[LightmapProbe]

func (LightmapProbe) AsObject

func (self LightmapProbe) AsObject() [1]Object

func (LightmapProbe) Free

func (self LightmapProbe) Free()

func (LightmapProbe) IsAlive

func (self LightmapProbe) IsAlive(raw [3]uint64) bool

func (LightmapProbe) Virtual

func (self LightmapProbe) Virtual(name string) reflect.Value

type Lightmapper

type Lightmapper pointers.Trio[Lightmapper]

func (Lightmapper) AsObject

func (self Lightmapper) AsObject() [1]Object

func (Lightmapper) Free

func (self Lightmapper) Free()

func (Lightmapper) IsAlive

func (self Lightmapper) IsAlive(raw [3]uint64) bool

func (Lightmapper) Virtual

func (self Lightmapper) Virtual(name string) reflect.Value

type LightmapperRD

type LightmapperRD pointers.Trio[LightmapperRD]

func (LightmapperRD) AsObject

func (self LightmapperRD) AsObject() [1]Object

func (LightmapperRD) Free

func (self LightmapperRD) Free()

func (LightmapperRD) IsAlive

func (self LightmapperRD) IsAlive(raw [3]uint64) bool

func (LightmapperRD) Virtual

func (self LightmapperRD) Virtual(name string) reflect.Value

type Line2D

type Line2D pointers.Trio[Line2D]

func (Line2D) AsObject

func (self Line2D) AsObject() [1]Object

func (Line2D) Free

func (self Line2D) Free()

func (Line2D) IsAlive

func (self Line2D) IsAlive(raw [3]uint64) bool

func (Line2D) Virtual

func (self Line2D) Virtual(name string) reflect.Value

type LineEdit

type LineEdit pointers.Trio[LineEdit]

func (LineEdit) AsObject

func (self LineEdit) AsObject() [1]Object

func (LineEdit) Free

func (self LineEdit) Free()

func (LineEdit) IsAlive

func (self LineEdit) IsAlive(raw [3]uint64) bool

func (LineEdit) Virtual

func (self LineEdit) Virtual(name string) reflect.Value

type LinkButton

type LinkButton pointers.Trio[LinkButton]

func (LinkButton) AsObject

func (self LinkButton) AsObject() [1]Object

func (LinkButton) Free

func (self LinkButton) Free()

func (LinkButton) IsAlive

func (self LinkButton) IsAlive(raw [3]uint64) bool

func (LinkButton) Virtual

func (self LinkButton) Virtual(name string) reflect.Value

type LookAtModifier3D

type LookAtModifier3D pointers.Trio[LookAtModifier3D]

func (LookAtModifier3D) AsObject

func (self LookAtModifier3D) AsObject() [1]Object

func (LookAtModifier3D) Free

func (self LookAtModifier3D) Free()

func (LookAtModifier3D) IsAlive

func (self LookAtModifier3D) IsAlive(raw [3]uint64) bool

func (LookAtModifier3D) Virtual

func (self LookAtModifier3D) Virtual(name string) reflect.Value

type MainLoop

type MainLoop pointers.Trio[MainLoop]

func (MainLoop) AsObject

func (self MainLoop) AsObject() [1]Object

func (MainLoop) Free

func (self MainLoop) Free()

func (MainLoop) IsAlive

func (self MainLoop) IsAlive(raw [3]uint64) bool

func (MainLoop) Virtual

func (self MainLoop) Virtual(name string) reflect.Value

type MarginContainer

type MarginContainer pointers.Trio[MarginContainer]

func (MarginContainer) AsObject

func (self MarginContainer) AsObject() [1]Object

func (MarginContainer) Free

func (self MarginContainer) Free()

func (MarginContainer) IsAlive

func (self MarginContainer) IsAlive(raw [3]uint64) bool

func (MarginContainer) Virtual

func (self MarginContainer) Virtual(name string) reflect.Value

type Marker2D

type Marker2D pointers.Trio[Marker2D]

func (Marker2D) AsObject

func (self Marker2D) AsObject() [1]Object

func (Marker2D) Free

func (self Marker2D) Free()

func (Marker2D) IsAlive

func (self Marker2D) IsAlive(raw [3]uint64) bool

func (Marker2D) Virtual

func (self Marker2D) Virtual(name string) reflect.Value

type Marker3D

type Marker3D pointers.Trio[Marker3D]

func (Marker3D) AsObject

func (self Marker3D) AsObject() [1]Object

func (Marker3D) Free

func (self Marker3D) Free()

func (Marker3D) IsAlive

func (self Marker3D) IsAlive(raw [3]uint64) bool

func (Marker3D) Virtual

func (self Marker3D) Virtual(name string) reflect.Value

type Marshalls

type Marshalls pointers.Trio[Marshalls]

func (Marshalls) AsObject

func (self Marshalls) AsObject() [1]Object

func (Marshalls) Free

func (self Marshalls) Free()

func (Marshalls) IsAlive

func (self Marshalls) IsAlive(raw [3]uint64) bool

func (Marshalls) Virtual

func (self Marshalls) Virtual(name string) reflect.Value

type Material

type Material pointers.Trio[Material]

func (Material) AsObject

func (self Material) AsObject() [1]Object

func (Material) Free

func (self Material) Free()

func (Material) IsAlive

func (self Material) IsAlive(raw [3]uint64) bool

func (Material) Virtual

func (self Material) Virtual(name string) reflect.Value
type MenuBar pointers.Trio[MenuBar]
func (self MenuBar) AsObject() [1]Object
func (self MenuBar) Free()
func (self MenuBar) IsAlive(raw [3]uint64) bool
func (self MenuBar) Virtual(name string) reflect.Value
type MenuButton pointers.Trio[MenuButton]
func (self MenuButton) AsObject() [1]Object
func (self MenuButton) Free()
func (self MenuButton) IsAlive(raw [3]uint64) bool
func (self MenuButton) Virtual(name string) reflect.Value

type Mesh

type Mesh pointers.Trio[Mesh]

func (Mesh) AsObject

func (self Mesh) AsObject() [1]Object

func (Mesh) Free

func (self Mesh) Free()

func (Mesh) IsAlive

func (self Mesh) IsAlive(raw [3]uint64) bool

func (Mesh) Virtual

func (self Mesh) Virtual(name string) reflect.Value

type MeshConvexDecompositionSettings

type MeshConvexDecompositionSettings pointers.Trio[MeshConvexDecompositionSettings]

func (MeshConvexDecompositionSettings) AsObject

func (self MeshConvexDecompositionSettings) AsObject() [1]Object

func (MeshConvexDecompositionSettings) Free

func (self MeshConvexDecompositionSettings) Free()

func (MeshConvexDecompositionSettings) IsAlive

func (self MeshConvexDecompositionSettings) IsAlive(raw [3]uint64) bool

func (MeshConvexDecompositionSettings) Virtual

type MeshDataTool

type MeshDataTool pointers.Trio[MeshDataTool]

func (MeshDataTool) AsObject

func (self MeshDataTool) AsObject() [1]Object

func (MeshDataTool) Free

func (self MeshDataTool) Free()

func (MeshDataTool) IsAlive

func (self MeshDataTool) IsAlive(raw [3]uint64) bool

func (MeshDataTool) Virtual

func (self MeshDataTool) Virtual(name string) reflect.Value

type MeshInstance2D

type MeshInstance2D pointers.Trio[MeshInstance2D]

func (MeshInstance2D) AsObject

func (self MeshInstance2D) AsObject() [1]Object

func (MeshInstance2D) Free

func (self MeshInstance2D) Free()

func (MeshInstance2D) IsAlive

func (self MeshInstance2D) IsAlive(raw [3]uint64) bool

func (MeshInstance2D) Virtual

func (self MeshInstance2D) Virtual(name string) reflect.Value

type MeshInstance3D

type MeshInstance3D pointers.Trio[MeshInstance3D]

func (MeshInstance3D) AsObject

func (self MeshInstance3D) AsObject() [1]Object

func (MeshInstance3D) Free

func (self MeshInstance3D) Free()

func (MeshInstance3D) IsAlive

func (self MeshInstance3D) IsAlive(raw [3]uint64) bool

func (MeshInstance3D) Virtual

func (self MeshInstance3D) Virtual(name string) reflect.Value

type MeshLibrary

type MeshLibrary pointers.Trio[MeshLibrary]

func (MeshLibrary) AsObject

func (self MeshLibrary) AsObject() [1]Object

func (MeshLibrary) Free

func (self MeshLibrary) Free()

func (MeshLibrary) IsAlive

func (self MeshLibrary) IsAlive(raw [3]uint64) bool

func (MeshLibrary) Virtual

func (self MeshLibrary) Virtual(name string) reflect.Value

type MeshTexture

type MeshTexture pointers.Trio[MeshTexture]

func (MeshTexture) AsObject

func (self MeshTexture) AsObject() [1]Object

func (MeshTexture) Free

func (self MeshTexture) Free()

func (MeshTexture) IsAlive

func (self MeshTexture) IsAlive(raw [3]uint64) bool

func (MeshTexture) Virtual

func (self MeshTexture) Virtual(name string) reflect.Value

type MethodTweener

type MethodTweener pointers.Trio[MethodTweener]

func (MethodTweener) AsObject

func (self MethodTweener) AsObject() [1]Object

func (MethodTweener) Free

func (self MethodTweener) Free()

func (MethodTweener) IsAlive

func (self MethodTweener) IsAlive(raw [3]uint64) bool

func (MethodTweener) Virtual

func (self MethodTweener) Virtual(name string) reflect.Value

type MissingNode

type MissingNode pointers.Trio[MissingNode]

func (MissingNode) AsObject

func (self MissingNode) AsObject() [1]Object

func (MissingNode) Free

func (self MissingNode) Free()

func (MissingNode) IsAlive

func (self MissingNode) IsAlive(raw [3]uint64) bool

func (MissingNode) Virtual

func (self MissingNode) Virtual(name string) reflect.Value

type MissingResource

type MissingResource pointers.Trio[MissingResource]

func (MissingResource) AsObject

func (self MissingResource) AsObject() [1]Object

func (MissingResource) Free

func (self MissingResource) Free()

func (MissingResource) IsAlive

func (self MissingResource) IsAlive(raw [3]uint64) bool

func (MissingResource) Virtual

func (self MissingResource) Virtual(name string) reflect.Value

type MobileVRInterface

type MobileVRInterface pointers.Trio[MobileVRInterface]

func (MobileVRInterface) AsObject

func (self MobileVRInterface) AsObject() [1]Object

func (MobileVRInterface) Free

func (self MobileVRInterface) Free()

func (MobileVRInterface) IsAlive

func (self MobileVRInterface) IsAlive(raw [3]uint64) bool

func (MobileVRInterface) Virtual

func (self MobileVRInterface) Virtual(name string) reflect.Value

type MovieWriter

type MovieWriter pointers.Trio[MovieWriter]

func (MovieWriter) AsObject

func (self MovieWriter) AsObject() [1]Object

func (MovieWriter) Free

func (self MovieWriter) Free()

func (MovieWriter) IsAlive

func (self MovieWriter) IsAlive(raw [3]uint64) bool

func (MovieWriter) Virtual

func (self MovieWriter) Virtual(name string) reflect.Value

type MultiMesh

type MultiMesh pointers.Trio[MultiMesh]

func (MultiMesh) AsObject

func (self MultiMesh) AsObject() [1]Object

func (MultiMesh) Free

func (self MultiMesh) Free()

func (MultiMesh) IsAlive

func (self MultiMesh) IsAlive(raw [3]uint64) bool

func (MultiMesh) Virtual

func (self MultiMesh) Virtual(name string) reflect.Value

type MultiMeshInstance2D

type MultiMeshInstance2D pointers.Trio[MultiMeshInstance2D]

func (MultiMeshInstance2D) AsObject

func (self MultiMeshInstance2D) AsObject() [1]Object

func (MultiMeshInstance2D) Free

func (self MultiMeshInstance2D) Free()

func (MultiMeshInstance2D) IsAlive

func (self MultiMeshInstance2D) IsAlive(raw [3]uint64) bool

func (MultiMeshInstance2D) Virtual

func (self MultiMeshInstance2D) Virtual(name string) reflect.Value

type MultiMeshInstance3D

type MultiMeshInstance3D pointers.Trio[MultiMeshInstance3D]

func (MultiMeshInstance3D) AsObject

func (self MultiMeshInstance3D) AsObject() [1]Object

func (MultiMeshInstance3D) Free

func (self MultiMeshInstance3D) Free()

func (MultiMeshInstance3D) IsAlive

func (self MultiMeshInstance3D) IsAlive(raw [3]uint64) bool

func (MultiMeshInstance3D) Virtual

func (self MultiMeshInstance3D) Virtual(name string) reflect.Value

type MultiplayerAPI

type MultiplayerAPI pointers.Trio[MultiplayerAPI]

func (MultiplayerAPI) AsObject

func (self MultiplayerAPI) AsObject() [1]Object

func (MultiplayerAPI) Free

func (self MultiplayerAPI) Free()

func (MultiplayerAPI) IsAlive

func (self MultiplayerAPI) IsAlive(raw [3]uint64) bool

func (MultiplayerAPI) Virtual

func (self MultiplayerAPI) Virtual(name string) reflect.Value

type MultiplayerAPIExtension

type MultiplayerAPIExtension pointers.Trio[MultiplayerAPIExtension]

func (MultiplayerAPIExtension) AsObject

func (self MultiplayerAPIExtension) AsObject() [1]Object

func (MultiplayerAPIExtension) Free

func (self MultiplayerAPIExtension) Free()

func (MultiplayerAPIExtension) IsAlive

func (self MultiplayerAPIExtension) IsAlive(raw [3]uint64) bool

func (MultiplayerAPIExtension) Virtual

func (self MultiplayerAPIExtension) Virtual(name string) reflect.Value

type MultiplayerPeer

type MultiplayerPeer pointers.Trio[MultiplayerPeer]

func (MultiplayerPeer) AsObject

func (self MultiplayerPeer) AsObject() [1]Object

func (MultiplayerPeer) Free

func (self MultiplayerPeer) Free()

func (MultiplayerPeer) IsAlive

func (self MultiplayerPeer) IsAlive(raw [3]uint64) bool

func (MultiplayerPeer) Virtual

func (self MultiplayerPeer) Virtual(name string) reflect.Value

type MultiplayerPeerExtension

type MultiplayerPeerExtension pointers.Trio[MultiplayerPeerExtension]

func (MultiplayerPeerExtension) AsObject

func (self MultiplayerPeerExtension) AsObject() [1]Object

func (MultiplayerPeerExtension) Free

func (self MultiplayerPeerExtension) Free()

func (MultiplayerPeerExtension) IsAlive

func (self MultiplayerPeerExtension) IsAlive(raw [3]uint64) bool

func (MultiplayerPeerExtension) Virtual

func (self MultiplayerPeerExtension) Virtual(name string) reflect.Value

type MultiplayerSpawner

type MultiplayerSpawner pointers.Trio[MultiplayerSpawner]

func (MultiplayerSpawner) AsObject

func (self MultiplayerSpawner) AsObject() [1]Object

func (MultiplayerSpawner) Free

func (self MultiplayerSpawner) Free()

func (MultiplayerSpawner) IsAlive

func (self MultiplayerSpawner) IsAlive(raw [3]uint64) bool

func (MultiplayerSpawner) Virtual

func (self MultiplayerSpawner) Virtual(name string) reflect.Value

type MultiplayerSynchronizer

type MultiplayerSynchronizer pointers.Trio[MultiplayerSynchronizer]

func (MultiplayerSynchronizer) AsObject

func (self MultiplayerSynchronizer) AsObject() [1]Object

func (MultiplayerSynchronizer) Free

func (self MultiplayerSynchronizer) Free()

func (MultiplayerSynchronizer) IsAlive

func (self MultiplayerSynchronizer) IsAlive(raw [3]uint64) bool

func (MultiplayerSynchronizer) Virtual

func (self MultiplayerSynchronizer) Virtual(name string) reflect.Value

type Mutex

type Mutex pointers.Trio[Mutex]

func (Mutex) AsObject

func (self Mutex) AsObject() [1]Object

func (Mutex) Free

func (self Mutex) Free()

func (Mutex) IsAlive

func (self Mutex) IsAlive(raw [3]uint64) bool

func (Mutex) Virtual

func (self Mutex) Virtual(name string) reflect.Value

type NativeMenu

type NativeMenu pointers.Trio[NativeMenu]

func (NativeMenu) AsObject

func (self NativeMenu) AsObject() [1]Object

func (NativeMenu) Free

func (self NativeMenu) Free()

func (NativeMenu) IsAlive

func (self NativeMenu) IsAlive(raw [3]uint64) bool

func (NativeMenu) Virtual

func (self NativeMenu) Virtual(name string) reflect.Value
type NavigationAgent2D pointers.Trio[NavigationAgent2D]
func (self NavigationAgent2D) AsObject() [1]Object
func (self NavigationAgent2D) Free()
func (self NavigationAgent2D) IsAlive(raw [3]uint64) bool
func (self NavigationAgent2D) Virtual(name string) reflect.Value
type NavigationAgent3D pointers.Trio[NavigationAgent3D]
func (self NavigationAgent3D) AsObject() [1]Object
func (self NavigationAgent3D) Free()
func (self NavigationAgent3D) IsAlive(raw [3]uint64) bool
func (self NavigationAgent3D) Virtual(name string) reflect.Value
type NavigationLink2D pointers.Trio[NavigationLink2D]
func (self NavigationLink2D) AsObject() [1]Object
func (self NavigationLink2D) Free()
func (self NavigationLink2D) IsAlive(raw [3]uint64) bool
func (self NavigationLink2D) Virtual(name string) reflect.Value
type NavigationLink3D pointers.Trio[NavigationLink3D]
func (self NavigationLink3D) AsObject() [1]Object
func (self NavigationLink3D) Free()
func (self NavigationLink3D) IsAlive(raw [3]uint64) bool
func (self NavigationLink3D) Virtual(name string) reflect.Value
type NavigationMesh pointers.Trio[NavigationMesh]
func (self NavigationMesh) AsObject() [1]Object
func (self NavigationMesh) Free()
func (self NavigationMesh) IsAlive(raw [3]uint64) bool
func (self NavigationMesh) Virtual(name string) reflect.Value
type NavigationMeshGenerator pointers.Trio[NavigationMeshGenerator]
func (self NavigationMeshGenerator) AsObject() [1]Object
func (self NavigationMeshGenerator) Free()
func (self NavigationMeshGenerator) IsAlive(raw [3]uint64) bool
func (self NavigationMeshGenerator) Virtual(name string) reflect.Value
type NavigationMeshSourceGeometryData2D pointers.Trio[NavigationMeshSourceGeometryData2D]
func (self NavigationMeshSourceGeometryData2D) AsObject() [1]Object
func (self NavigationMeshSourceGeometryData2D) IsAlive(raw [3]uint64) bool
type NavigationMeshSourceGeometryData3D pointers.Trio[NavigationMeshSourceGeometryData3D]
func (self NavigationMeshSourceGeometryData3D) AsObject() [1]Object
func (self NavigationMeshSourceGeometryData3D) IsAlive(raw [3]uint64) bool
type NavigationObstacle2D pointers.Trio[NavigationObstacle2D]
func (self NavigationObstacle2D) AsObject() [1]Object
func (self NavigationObstacle2D) Free()
func (self NavigationObstacle2D) IsAlive(raw [3]uint64) bool
func (self NavigationObstacle2D) Virtual(name string) reflect.Value
type NavigationObstacle3D pointers.Trio[NavigationObstacle3D]
func (self NavigationObstacle3D) AsObject() [1]Object
func (self NavigationObstacle3D) Free()
func (self NavigationObstacle3D) IsAlive(raw [3]uint64) bool
func (self NavigationObstacle3D) Virtual(name string) reflect.Value
type NavigationPathQueryParameters2D pointers.Trio[NavigationPathQueryParameters2D]
func (self NavigationPathQueryParameters2D) AsObject() [1]Object
func (self NavigationPathQueryParameters2D) Free()
func (self NavigationPathQueryParameters2D) IsAlive(raw [3]uint64) bool
type NavigationPathQueryParameters3D pointers.Trio[NavigationPathQueryParameters3D]
func (self NavigationPathQueryParameters3D) AsObject() [1]Object
func (self NavigationPathQueryParameters3D) Free()
func (self NavigationPathQueryParameters3D) IsAlive(raw [3]uint64) bool
type NavigationPathQueryResult2D pointers.Trio[NavigationPathQueryResult2D]
func (self NavigationPathQueryResult2D) AsObject() [1]Object
func (self NavigationPathQueryResult2D) Free()
func (self NavigationPathQueryResult2D) IsAlive(raw [3]uint64) bool
func (self NavigationPathQueryResult2D) Virtual(name string) reflect.Value
type NavigationPathQueryResult3D pointers.Trio[NavigationPathQueryResult3D]
func (self NavigationPathQueryResult3D) AsObject() [1]Object
func (self NavigationPathQueryResult3D) Free()
func (self NavigationPathQueryResult3D) IsAlive(raw [3]uint64) bool
func (self NavigationPathQueryResult3D) Virtual(name string) reflect.Value
type NavigationPolygon pointers.Trio[NavigationPolygon]
func (self NavigationPolygon) AsObject() [1]Object
func (self NavigationPolygon) Free()
func (self NavigationPolygon) IsAlive(raw [3]uint64) bool
func (self NavigationPolygon) Virtual(name string) reflect.Value
type NavigationRegion2D pointers.Trio[NavigationRegion2D]
func (self NavigationRegion2D) AsObject() [1]Object
func (self NavigationRegion2D) Free()
func (self NavigationRegion2D) IsAlive(raw [3]uint64) bool
func (self NavigationRegion2D) Virtual(name string) reflect.Value
type NavigationRegion3D pointers.Trio[NavigationRegion3D]
func (self NavigationRegion3D) AsObject() [1]Object
func (self NavigationRegion3D) Free()
func (self NavigationRegion3D) IsAlive(raw [3]uint64) bool
func (self NavigationRegion3D) Virtual(name string) reflect.Value
type NavigationServer2D pointers.Trio[NavigationServer2D]
func (self NavigationServer2D) AsObject() [1]Object
func (self NavigationServer2D) Free()
func (self NavigationServer2D) IsAlive(raw [3]uint64) bool
func (self NavigationServer2D) Virtual(name string) reflect.Value
type NavigationServer3D pointers.Trio[NavigationServer3D]
func (self NavigationServer3D) AsObject() [1]Object
func (self NavigationServer3D) Free()
func (self NavigationServer3D) IsAlive(raw [3]uint64) bool
func (self NavigationServer3D) Virtual(name string) reflect.Value

type NinePatchRect

type NinePatchRect pointers.Trio[NinePatchRect]

func (NinePatchRect) AsObject

func (self NinePatchRect) AsObject() [1]Object

func (NinePatchRect) Free

func (self NinePatchRect) Free()

func (NinePatchRect) IsAlive

func (self NinePatchRect) IsAlive(raw [3]uint64) bool

func (NinePatchRect) Virtual

func (self NinePatchRect) Virtual(name string) reflect.Value

type Node

type Node pointers.Trio[Node]

func (Node) AsObject

func (self Node) AsObject() [1]Object

func (Node) Free

func (self Node) Free()

func (Node) IsAlive

func (self Node) IsAlive(raw [3]uint64) bool

func (Node) Virtual

func (self Node) Virtual(name string) reflect.Value

type Node2D

type Node2D pointers.Trio[Node2D]

func (Node2D) AsObject

func (self Node2D) AsObject() [1]Object

func (Node2D) Free

func (self Node2D) Free()

func (Node2D) IsAlive

func (self Node2D) IsAlive(raw [3]uint64) bool

func (Node2D) Virtual

func (self Node2D) Virtual(name string) reflect.Value

type Node3D

type Node3D pointers.Trio[Node3D]

func (Node3D) AsObject

func (self Node3D) AsObject() [1]Object

func (Node3D) Free

func (self Node3D) Free()

func (Node3D) IsAlive

func (self Node3D) IsAlive(raw [3]uint64) bool

func (Node3D) Virtual

func (self Node3D) Virtual(name string) reflect.Value

type Node3DGizmo

type Node3DGizmo pointers.Trio[Node3DGizmo]

func (Node3DGizmo) AsObject

func (self Node3DGizmo) AsObject() [1]Object

func (Node3DGizmo) Free

func (self Node3DGizmo) Free()

func (Node3DGizmo) IsAlive

func (self Node3DGizmo) IsAlive(raw [3]uint64) bool

func (Node3DGizmo) Virtual

func (self Node3DGizmo) Virtual(name string) reflect.Value

type Noise

type Noise pointers.Trio[Noise]

func (Noise) AsObject

func (self Noise) AsObject() [1]Object

func (Noise) Free

func (self Noise) Free()

func (Noise) IsAlive

func (self Noise) IsAlive(raw [3]uint64) bool

func (Noise) Virtual

func (self Noise) Virtual(name string) reflect.Value

type NoiseTexture2D

type NoiseTexture2D pointers.Trio[NoiseTexture2D]

func (NoiseTexture2D) AsObject

func (self NoiseTexture2D) AsObject() [1]Object

func (NoiseTexture2D) Free

func (self NoiseTexture2D) Free()

func (NoiseTexture2D) IsAlive

func (self NoiseTexture2D) IsAlive(raw [3]uint64) bool

func (NoiseTexture2D) Virtual

func (self NoiseTexture2D) Virtual(name string) reflect.Value

type NoiseTexture3D

type NoiseTexture3D pointers.Trio[NoiseTexture3D]

func (NoiseTexture3D) AsObject

func (self NoiseTexture3D) AsObject() [1]Object

func (NoiseTexture3D) Free

func (self NoiseTexture3D) Free()

func (NoiseTexture3D) IsAlive

func (self NoiseTexture3D) IsAlive(raw [3]uint64) bool

func (NoiseTexture3D) Virtual

func (self NoiseTexture3D) Virtual(name string) reflect.Value

type ORMMaterial3D

type ORMMaterial3D pointers.Trio[ORMMaterial3D]

func (ORMMaterial3D) AsObject

func (self ORMMaterial3D) AsObject() [1]Object

func (ORMMaterial3D) Free

func (self ORMMaterial3D) Free()

func (ORMMaterial3D) IsAlive

func (self ORMMaterial3D) IsAlive(raw [3]uint64) bool

func (ORMMaterial3D) Virtual

func (self ORMMaterial3D) Virtual(name string) reflect.Value

type OS

type OS pointers.Trio[OS]

func (OS) AsObject

func (self OS) AsObject() [1]Object

func (OS) Free

func (self OS) Free()

func (OS) IsAlive

func (self OS) IsAlive(raw [3]uint64) bool

func (OS) Virtual

func (self OS) Virtual(name string) reflect.Value

type Object

type Object = gd.Object

type Occluder3D

type Occluder3D pointers.Trio[Occluder3D]

func (Occluder3D) AsObject

func (self Occluder3D) AsObject() [1]Object

func (Occluder3D) Free

func (self Occluder3D) Free()

func (Occluder3D) IsAlive

func (self Occluder3D) IsAlive(raw [3]uint64) bool

func (Occluder3D) Virtual

func (self Occluder3D) Virtual(name string) reflect.Value

type OccluderInstance3D

type OccluderInstance3D pointers.Trio[OccluderInstance3D]

func (OccluderInstance3D) AsObject

func (self OccluderInstance3D) AsObject() [1]Object

func (OccluderInstance3D) Free

func (self OccluderInstance3D) Free()

func (OccluderInstance3D) IsAlive

func (self OccluderInstance3D) IsAlive(raw [3]uint64) bool

func (OccluderInstance3D) Virtual

func (self OccluderInstance3D) Virtual(name string) reflect.Value

type OccluderPolygon2D

type OccluderPolygon2D pointers.Trio[OccluderPolygon2D]

func (OccluderPolygon2D) AsObject

func (self OccluderPolygon2D) AsObject() [1]Object

func (OccluderPolygon2D) Free

func (self OccluderPolygon2D) Free()

func (OccluderPolygon2D) IsAlive

func (self OccluderPolygon2D) IsAlive(raw [3]uint64) bool

func (OccluderPolygon2D) Virtual

func (self OccluderPolygon2D) Virtual(name string) reflect.Value

type OfflineMultiplayerPeer

type OfflineMultiplayerPeer pointers.Trio[OfflineMultiplayerPeer]

func (OfflineMultiplayerPeer) AsObject

func (self OfflineMultiplayerPeer) AsObject() [1]Object

func (OfflineMultiplayerPeer) Free

func (self OfflineMultiplayerPeer) Free()

func (OfflineMultiplayerPeer) IsAlive

func (self OfflineMultiplayerPeer) IsAlive(raw [3]uint64) bool

func (OfflineMultiplayerPeer) Virtual

func (self OfflineMultiplayerPeer) Virtual(name string) reflect.Value

type OggPacketSequence

type OggPacketSequence pointers.Trio[OggPacketSequence]

func (OggPacketSequence) AsObject

func (self OggPacketSequence) AsObject() [1]Object

func (OggPacketSequence) Free

func (self OggPacketSequence) Free()

func (OggPacketSequence) IsAlive

func (self OggPacketSequence) IsAlive(raw [3]uint64) bool

func (OggPacketSequence) Virtual

func (self OggPacketSequence) Virtual(name string) reflect.Value

type OggPacketSequencePlayback

type OggPacketSequencePlayback pointers.Trio[OggPacketSequencePlayback]

func (OggPacketSequencePlayback) AsObject

func (self OggPacketSequencePlayback) AsObject() [1]Object

func (OggPacketSequencePlayback) Free

func (self OggPacketSequencePlayback) Free()

func (OggPacketSequencePlayback) IsAlive

func (self OggPacketSequencePlayback) IsAlive(raw [3]uint64) bool

func (OggPacketSequencePlayback) Virtual

func (self OggPacketSequencePlayback) Virtual(name string) reflect.Value

type OmniLight3D

type OmniLight3D pointers.Trio[OmniLight3D]

func (OmniLight3D) AsObject

func (self OmniLight3D) AsObject() [1]Object

func (OmniLight3D) Free

func (self OmniLight3D) Free()

func (OmniLight3D) IsAlive

func (self OmniLight3D) IsAlive(raw [3]uint64) bool

func (OmniLight3D) Virtual

func (self OmniLight3D) Virtual(name string) reflect.Value

type OpenXRAPIExtension

type OpenXRAPIExtension pointers.Trio[OpenXRAPIExtension]

func (OpenXRAPIExtension) AsObject

func (self OpenXRAPIExtension) AsObject() [1]Object

func (OpenXRAPIExtension) Free

func (self OpenXRAPIExtension) Free()

func (OpenXRAPIExtension) IsAlive

func (self OpenXRAPIExtension) IsAlive(raw [3]uint64) bool

func (OpenXRAPIExtension) Virtual

func (self OpenXRAPIExtension) Virtual(name string) reflect.Value

type OpenXRAction

type OpenXRAction pointers.Trio[OpenXRAction]

func (OpenXRAction) AsObject

func (self OpenXRAction) AsObject() [1]Object

func (OpenXRAction) Free

func (self OpenXRAction) Free()

func (OpenXRAction) IsAlive

func (self OpenXRAction) IsAlive(raw [3]uint64) bool

func (OpenXRAction) Virtual

func (self OpenXRAction) Virtual(name string) reflect.Value

type OpenXRActionBindingModifier

type OpenXRActionBindingModifier pointers.Trio[OpenXRActionBindingModifier]

func (OpenXRActionBindingModifier) AsObject

func (self OpenXRActionBindingModifier) AsObject() [1]Object

func (OpenXRActionBindingModifier) Free

func (self OpenXRActionBindingModifier) Free()

func (OpenXRActionBindingModifier) IsAlive

func (self OpenXRActionBindingModifier) IsAlive(raw [3]uint64) bool

func (OpenXRActionBindingModifier) Virtual

func (self OpenXRActionBindingModifier) Virtual(name string) reflect.Value

type OpenXRActionMap

type OpenXRActionMap pointers.Trio[OpenXRActionMap]

func (OpenXRActionMap) AsObject

func (self OpenXRActionMap) AsObject() [1]Object

func (OpenXRActionMap) Free

func (self OpenXRActionMap) Free()

func (OpenXRActionMap) IsAlive

func (self OpenXRActionMap) IsAlive(raw [3]uint64) bool

func (OpenXRActionMap) Virtual

func (self OpenXRActionMap) Virtual(name string) reflect.Value

type OpenXRActionSet

type OpenXRActionSet pointers.Trio[OpenXRActionSet]

func (OpenXRActionSet) AsObject

func (self OpenXRActionSet) AsObject() [1]Object

func (OpenXRActionSet) Free

func (self OpenXRActionSet) Free()

func (OpenXRActionSet) IsAlive

func (self OpenXRActionSet) IsAlive(raw [3]uint64) bool

func (OpenXRActionSet) Virtual

func (self OpenXRActionSet) Virtual(name string) reflect.Value

type OpenXRAnalogThresholdModifier

type OpenXRAnalogThresholdModifier pointers.Trio[OpenXRAnalogThresholdModifier]

func (OpenXRAnalogThresholdModifier) AsObject

func (self OpenXRAnalogThresholdModifier) AsObject() [1]Object

func (OpenXRAnalogThresholdModifier) Free

func (self OpenXRAnalogThresholdModifier) Free()

func (OpenXRAnalogThresholdModifier) IsAlive

func (self OpenXRAnalogThresholdModifier) IsAlive(raw [3]uint64) bool

func (OpenXRAnalogThresholdModifier) Virtual

type OpenXRBindingModifier

type OpenXRBindingModifier pointers.Trio[OpenXRBindingModifier]

func (OpenXRBindingModifier) AsObject

func (self OpenXRBindingModifier) AsObject() [1]Object

func (OpenXRBindingModifier) Free

func (self OpenXRBindingModifier) Free()

func (OpenXRBindingModifier) IsAlive

func (self OpenXRBindingModifier) IsAlive(raw [3]uint64) bool

func (OpenXRBindingModifier) Virtual

func (self OpenXRBindingModifier) Virtual(name string) reflect.Value

type OpenXRBindingModifierEditor

type OpenXRBindingModifierEditor pointers.Trio[OpenXRBindingModifierEditor]

func (OpenXRBindingModifierEditor) AsObject

func (self OpenXRBindingModifierEditor) AsObject() [1]Object

func (OpenXRBindingModifierEditor) Free

func (self OpenXRBindingModifierEditor) Free()

func (OpenXRBindingModifierEditor) IsAlive

func (self OpenXRBindingModifierEditor) IsAlive(raw [3]uint64) bool

func (OpenXRBindingModifierEditor) Virtual

func (self OpenXRBindingModifierEditor) Virtual(name string) reflect.Value

type OpenXRCompositionLayer

type OpenXRCompositionLayer pointers.Trio[OpenXRCompositionLayer]

func (OpenXRCompositionLayer) AsObject

func (self OpenXRCompositionLayer) AsObject() [1]Object

func (OpenXRCompositionLayer) Free

func (self OpenXRCompositionLayer) Free()

func (OpenXRCompositionLayer) IsAlive

func (self OpenXRCompositionLayer) IsAlive(raw [3]uint64) bool

func (OpenXRCompositionLayer) Virtual

func (self OpenXRCompositionLayer) Virtual(name string) reflect.Value

type OpenXRCompositionLayerCylinder

type OpenXRCompositionLayerCylinder pointers.Trio[OpenXRCompositionLayerCylinder]

func (OpenXRCompositionLayerCylinder) AsObject

func (self OpenXRCompositionLayerCylinder) AsObject() [1]Object

func (OpenXRCompositionLayerCylinder) Free

func (self OpenXRCompositionLayerCylinder) Free()

func (OpenXRCompositionLayerCylinder) IsAlive

func (self OpenXRCompositionLayerCylinder) IsAlive(raw [3]uint64) bool

func (OpenXRCompositionLayerCylinder) Virtual

type OpenXRCompositionLayerEquirect

type OpenXRCompositionLayerEquirect pointers.Trio[OpenXRCompositionLayerEquirect]

func (OpenXRCompositionLayerEquirect) AsObject

func (self OpenXRCompositionLayerEquirect) AsObject() [1]Object

func (OpenXRCompositionLayerEquirect) Free

func (self OpenXRCompositionLayerEquirect) Free()

func (OpenXRCompositionLayerEquirect) IsAlive

func (self OpenXRCompositionLayerEquirect) IsAlive(raw [3]uint64) bool

func (OpenXRCompositionLayerEquirect) Virtual

type OpenXRCompositionLayerQuad

type OpenXRCompositionLayerQuad pointers.Trio[OpenXRCompositionLayerQuad]

func (OpenXRCompositionLayerQuad) AsObject

func (self OpenXRCompositionLayerQuad) AsObject() [1]Object

func (OpenXRCompositionLayerQuad) Free

func (self OpenXRCompositionLayerQuad) Free()

func (OpenXRCompositionLayerQuad) IsAlive

func (self OpenXRCompositionLayerQuad) IsAlive(raw [3]uint64) bool

func (OpenXRCompositionLayerQuad) Virtual

func (self OpenXRCompositionLayerQuad) Virtual(name string) reflect.Value

type OpenXRDpadBindingModifier

type OpenXRDpadBindingModifier pointers.Trio[OpenXRDpadBindingModifier]

func (OpenXRDpadBindingModifier) AsObject

func (self OpenXRDpadBindingModifier) AsObject() [1]Object

func (OpenXRDpadBindingModifier) Free

func (self OpenXRDpadBindingModifier) Free()

func (OpenXRDpadBindingModifier) IsAlive

func (self OpenXRDpadBindingModifier) IsAlive(raw [3]uint64) bool

func (OpenXRDpadBindingModifier) Virtual

func (self OpenXRDpadBindingModifier) Virtual(name string) reflect.Value

type OpenXRExtensionWrapperExtension

type OpenXRExtensionWrapperExtension pointers.Trio[OpenXRExtensionWrapperExtension]

func (OpenXRExtensionWrapperExtension) AsObject

func (self OpenXRExtensionWrapperExtension) AsObject() [1]Object

func (OpenXRExtensionWrapperExtension) Free

func (self OpenXRExtensionWrapperExtension) Free()

func (OpenXRExtensionWrapperExtension) IsAlive

func (self OpenXRExtensionWrapperExtension) IsAlive(raw [3]uint64) bool

func (OpenXRExtensionWrapperExtension) Virtual

type OpenXRHand

type OpenXRHand pointers.Trio[OpenXRHand]

func (OpenXRHand) AsObject

func (self OpenXRHand) AsObject() [1]Object

func (OpenXRHand) Free

func (self OpenXRHand) Free()

func (OpenXRHand) IsAlive

func (self OpenXRHand) IsAlive(raw [3]uint64) bool

func (OpenXRHand) Virtual

func (self OpenXRHand) Virtual(name string) reflect.Value

type OpenXRHapticBase

type OpenXRHapticBase pointers.Trio[OpenXRHapticBase]

func (OpenXRHapticBase) AsObject

func (self OpenXRHapticBase) AsObject() [1]Object

func (OpenXRHapticBase) Free

func (self OpenXRHapticBase) Free()

func (OpenXRHapticBase) IsAlive

func (self OpenXRHapticBase) IsAlive(raw [3]uint64) bool

func (OpenXRHapticBase) Virtual

func (self OpenXRHapticBase) Virtual(name string) reflect.Value

type OpenXRHapticVibration

type OpenXRHapticVibration pointers.Trio[OpenXRHapticVibration]

func (OpenXRHapticVibration) AsObject

func (self OpenXRHapticVibration) AsObject() [1]Object

func (OpenXRHapticVibration) Free

func (self OpenXRHapticVibration) Free()

func (OpenXRHapticVibration) IsAlive

func (self OpenXRHapticVibration) IsAlive(raw [3]uint64) bool

func (OpenXRHapticVibration) Virtual

func (self OpenXRHapticVibration) Virtual(name string) reflect.Value

type OpenXRIPBinding

type OpenXRIPBinding pointers.Trio[OpenXRIPBinding]

func (OpenXRIPBinding) AsObject

func (self OpenXRIPBinding) AsObject() [1]Object

func (OpenXRIPBinding) Free

func (self OpenXRIPBinding) Free()

func (OpenXRIPBinding) IsAlive

func (self OpenXRIPBinding) IsAlive(raw [3]uint64) bool

func (OpenXRIPBinding) Virtual

func (self OpenXRIPBinding) Virtual(name string) reflect.Value

type OpenXRIPBindingModifier

type OpenXRIPBindingModifier pointers.Trio[OpenXRIPBindingModifier]

func (OpenXRIPBindingModifier) AsObject

func (self OpenXRIPBindingModifier) AsObject() [1]Object

func (OpenXRIPBindingModifier) Free

func (self OpenXRIPBindingModifier) Free()

func (OpenXRIPBindingModifier) IsAlive

func (self OpenXRIPBindingModifier) IsAlive(raw [3]uint64) bool

func (OpenXRIPBindingModifier) Virtual

func (self OpenXRIPBindingModifier) Virtual(name string) reflect.Value

type OpenXRInteractionProfile

type OpenXRInteractionProfile pointers.Trio[OpenXRInteractionProfile]

func (OpenXRInteractionProfile) AsObject

func (self OpenXRInteractionProfile) AsObject() [1]Object

func (OpenXRInteractionProfile) Free

func (self OpenXRInteractionProfile) Free()

func (OpenXRInteractionProfile) IsAlive

func (self OpenXRInteractionProfile) IsAlive(raw [3]uint64) bool

func (OpenXRInteractionProfile) Virtual

func (self OpenXRInteractionProfile) Virtual(name string) reflect.Value

type OpenXRInteractionProfileEditor

type OpenXRInteractionProfileEditor pointers.Trio[OpenXRInteractionProfileEditor]

func (OpenXRInteractionProfileEditor) AsObject

func (self OpenXRInteractionProfileEditor) AsObject() [1]Object

func (OpenXRInteractionProfileEditor) Free

func (self OpenXRInteractionProfileEditor) Free()

func (OpenXRInteractionProfileEditor) IsAlive

func (self OpenXRInteractionProfileEditor) IsAlive(raw [3]uint64) bool

func (OpenXRInteractionProfileEditor) Virtual

type OpenXRInteractionProfileEditorBase

type OpenXRInteractionProfileEditorBase pointers.Trio[OpenXRInteractionProfileEditorBase]

func (OpenXRInteractionProfileEditorBase) AsObject

func (self OpenXRInteractionProfileEditorBase) AsObject() [1]Object

func (OpenXRInteractionProfileEditorBase) Free

func (OpenXRInteractionProfileEditorBase) IsAlive

func (self OpenXRInteractionProfileEditorBase) IsAlive(raw [3]uint64) bool

func (OpenXRInteractionProfileEditorBase) Virtual

type OpenXRInteractionProfileMetadata

type OpenXRInteractionProfileMetadata pointers.Trio[OpenXRInteractionProfileMetadata]

func (OpenXRInteractionProfileMetadata) AsObject

func (self OpenXRInteractionProfileMetadata) AsObject() [1]Object

func (OpenXRInteractionProfileMetadata) Free

func (OpenXRInteractionProfileMetadata) IsAlive

func (self OpenXRInteractionProfileMetadata) IsAlive(raw [3]uint64) bool

func (OpenXRInteractionProfileMetadata) Virtual

type OpenXRInterface

type OpenXRInterface pointers.Trio[OpenXRInterface]

func (OpenXRInterface) AsObject

func (self OpenXRInterface) AsObject() [1]Object

func (OpenXRInterface) Free

func (self OpenXRInterface) Free()

func (OpenXRInterface) IsAlive

func (self OpenXRInterface) IsAlive(raw [3]uint64) bool

func (OpenXRInterface) Virtual

func (self OpenXRInterface) Virtual(name string) reflect.Value

type OpenXRVisibilityMask

type OpenXRVisibilityMask pointers.Trio[OpenXRVisibilityMask]

func (OpenXRVisibilityMask) AsObject

func (self OpenXRVisibilityMask) AsObject() [1]Object

func (OpenXRVisibilityMask) Free

func (self OpenXRVisibilityMask) Free()

func (OpenXRVisibilityMask) IsAlive

func (self OpenXRVisibilityMask) IsAlive(raw [3]uint64) bool

func (OpenXRVisibilityMask) Virtual

func (self OpenXRVisibilityMask) Virtual(name string) reflect.Value

type OptimizedTranslation

type OptimizedTranslation pointers.Trio[OptimizedTranslation]

func (OptimizedTranslation) AsObject

func (self OptimizedTranslation) AsObject() [1]Object

func (OptimizedTranslation) Free

func (self OptimizedTranslation) Free()

func (OptimizedTranslation) IsAlive

func (self OptimizedTranslation) IsAlive(raw [3]uint64) bool

func (OptimizedTranslation) Virtual

func (self OptimizedTranslation) Virtual(name string) reflect.Value

type OptionButton

type OptionButton pointers.Trio[OptionButton]

func (OptionButton) AsObject

func (self OptionButton) AsObject() [1]Object

func (OptionButton) Free

func (self OptionButton) Free()

func (OptionButton) IsAlive

func (self OptionButton) IsAlive(raw [3]uint64) bool

func (OptionButton) Virtual

func (self OptionButton) Virtual(name string) reflect.Value

type PCKPacker

type PCKPacker pointers.Trio[PCKPacker]

func (PCKPacker) AsObject

func (self PCKPacker) AsObject() [1]Object

func (PCKPacker) Free

func (self PCKPacker) Free()

func (PCKPacker) IsAlive

func (self PCKPacker) IsAlive(raw [3]uint64) bool

func (PCKPacker) Virtual

func (self PCKPacker) Virtual(name string) reflect.Value

type PackedDataContainer

type PackedDataContainer pointers.Trio[PackedDataContainer]

func (PackedDataContainer) AsObject

func (self PackedDataContainer) AsObject() [1]Object

func (PackedDataContainer) Free

func (self PackedDataContainer) Free()

func (PackedDataContainer) IsAlive

func (self PackedDataContainer) IsAlive(raw [3]uint64) bool

func (PackedDataContainer) Virtual

func (self PackedDataContainer) Virtual(name string) reflect.Value

type PackedDataContainerRef

type PackedDataContainerRef pointers.Trio[PackedDataContainerRef]

func (PackedDataContainerRef) AsObject

func (self PackedDataContainerRef) AsObject() [1]Object

func (PackedDataContainerRef) Free

func (self PackedDataContainerRef) Free()

func (PackedDataContainerRef) IsAlive

func (self PackedDataContainerRef) IsAlive(raw [3]uint64) bool

func (PackedDataContainerRef) Virtual

func (self PackedDataContainerRef) Virtual(name string) reflect.Value

type PackedScene

type PackedScene pointers.Trio[PackedScene]

func (PackedScene) AsObject

func (self PackedScene) AsObject() [1]Object

func (PackedScene) Free

func (self PackedScene) Free()

func (PackedScene) IsAlive

func (self PackedScene) IsAlive(raw [3]uint64) bool

func (PackedScene) Virtual

func (self PackedScene) Virtual(name string) reflect.Value

type PacketPeer

type PacketPeer pointers.Trio[PacketPeer]

func (PacketPeer) AsObject

func (self PacketPeer) AsObject() [1]Object

func (PacketPeer) Free

func (self PacketPeer) Free()

func (PacketPeer) IsAlive

func (self PacketPeer) IsAlive(raw [3]uint64) bool

func (PacketPeer) Virtual

func (self PacketPeer) Virtual(name string) reflect.Value

type PacketPeerDTLS

type PacketPeerDTLS pointers.Trio[PacketPeerDTLS]

func (PacketPeerDTLS) AsObject

func (self PacketPeerDTLS) AsObject() [1]Object

func (PacketPeerDTLS) Free

func (self PacketPeerDTLS) Free()

func (PacketPeerDTLS) IsAlive

func (self PacketPeerDTLS) IsAlive(raw [3]uint64) bool

func (PacketPeerDTLS) Virtual

func (self PacketPeerDTLS) Virtual(name string) reflect.Value

type PacketPeerExtension

type PacketPeerExtension pointers.Trio[PacketPeerExtension]

func (PacketPeerExtension) AsObject

func (self PacketPeerExtension) AsObject() [1]Object

func (PacketPeerExtension) Free

func (self PacketPeerExtension) Free()

func (PacketPeerExtension) IsAlive

func (self PacketPeerExtension) IsAlive(raw [3]uint64) bool

func (PacketPeerExtension) Virtual

func (self PacketPeerExtension) Virtual(name string) reflect.Value

type PacketPeerStream

type PacketPeerStream pointers.Trio[PacketPeerStream]

func (PacketPeerStream) AsObject

func (self PacketPeerStream) AsObject() [1]Object

func (PacketPeerStream) Free

func (self PacketPeerStream) Free()

func (PacketPeerStream) IsAlive

func (self PacketPeerStream) IsAlive(raw [3]uint64) bool

func (PacketPeerStream) Virtual

func (self PacketPeerStream) Virtual(name string) reflect.Value

type PacketPeerUDP

type PacketPeerUDP pointers.Trio[PacketPeerUDP]

func (PacketPeerUDP) AsObject

func (self PacketPeerUDP) AsObject() [1]Object

func (PacketPeerUDP) Free

func (self PacketPeerUDP) Free()

func (PacketPeerUDP) IsAlive

func (self PacketPeerUDP) IsAlive(raw [3]uint64) bool

func (PacketPeerUDP) Virtual

func (self PacketPeerUDP) Virtual(name string) reflect.Value

type Panel

type Panel pointers.Trio[Panel]

func (Panel) AsObject

func (self Panel) AsObject() [1]Object

func (Panel) Free

func (self Panel) Free()

func (Panel) IsAlive

func (self Panel) IsAlive(raw [3]uint64) bool

func (Panel) Virtual

func (self Panel) Virtual(name string) reflect.Value

type PanelContainer

type PanelContainer pointers.Trio[PanelContainer]

func (PanelContainer) AsObject

func (self PanelContainer) AsObject() [1]Object

func (PanelContainer) Free

func (self PanelContainer) Free()

func (PanelContainer) IsAlive

func (self PanelContainer) IsAlive(raw [3]uint64) bool

func (PanelContainer) Virtual

func (self PanelContainer) Virtual(name string) reflect.Value

type PanoramaSkyMaterial

type PanoramaSkyMaterial pointers.Trio[PanoramaSkyMaterial]

func (PanoramaSkyMaterial) AsObject

func (self PanoramaSkyMaterial) AsObject() [1]Object

func (PanoramaSkyMaterial) Free

func (self PanoramaSkyMaterial) Free()

func (PanoramaSkyMaterial) IsAlive

func (self PanoramaSkyMaterial) IsAlive(raw [3]uint64) bool

func (PanoramaSkyMaterial) Virtual

func (self PanoramaSkyMaterial) Virtual(name string) reflect.Value

type Parallax2D

type Parallax2D pointers.Trio[Parallax2D]

func (Parallax2D) AsObject

func (self Parallax2D) AsObject() [1]Object

func (Parallax2D) Free

func (self Parallax2D) Free()

func (Parallax2D) IsAlive

func (self Parallax2D) IsAlive(raw [3]uint64) bool

func (Parallax2D) Virtual

func (self Parallax2D) Virtual(name string) reflect.Value

type ParallaxBackground

type ParallaxBackground pointers.Trio[ParallaxBackground]

func (ParallaxBackground) AsObject

func (self ParallaxBackground) AsObject() [1]Object

func (ParallaxBackground) Free

func (self ParallaxBackground) Free()

func (ParallaxBackground) IsAlive

func (self ParallaxBackground) IsAlive(raw [3]uint64) bool

func (ParallaxBackground) Virtual

func (self ParallaxBackground) Virtual(name string) reflect.Value

type ParallaxLayer

type ParallaxLayer pointers.Trio[ParallaxLayer]

func (ParallaxLayer) AsObject

func (self ParallaxLayer) AsObject() [1]Object

func (ParallaxLayer) Free

func (self ParallaxLayer) Free()

func (ParallaxLayer) IsAlive

func (self ParallaxLayer) IsAlive(raw [3]uint64) bool

func (ParallaxLayer) Virtual

func (self ParallaxLayer) Virtual(name string) reflect.Value

type ParticleProcessMaterial

type ParticleProcessMaterial pointers.Trio[ParticleProcessMaterial]

func (ParticleProcessMaterial) AsObject

func (self ParticleProcessMaterial) AsObject() [1]Object

func (ParticleProcessMaterial) Free

func (self ParticleProcessMaterial) Free()

func (ParticleProcessMaterial) IsAlive

func (self ParticleProcessMaterial) IsAlive(raw [3]uint64) bool

func (ParticleProcessMaterial) Virtual

func (self ParticleProcessMaterial) Virtual(name string) reflect.Value

type Path2D

type Path2D pointers.Trio[Path2D]

func (Path2D) AsObject

func (self Path2D) AsObject() [1]Object

func (Path2D) Free

func (self Path2D) Free()

func (Path2D) IsAlive

func (self Path2D) IsAlive(raw [3]uint64) bool

func (Path2D) Virtual

func (self Path2D) Virtual(name string) reflect.Value

type Path3D

type Path3D pointers.Trio[Path3D]

func (Path3D) AsObject

func (self Path3D) AsObject() [1]Object

func (Path3D) Free

func (self Path3D) Free()

func (Path3D) IsAlive

func (self Path3D) IsAlive(raw [3]uint64) bool

func (Path3D) Virtual

func (self Path3D) Virtual(name string) reflect.Value

type PathFollow2D

type PathFollow2D pointers.Trio[PathFollow2D]

func (PathFollow2D) AsObject

func (self PathFollow2D) AsObject() [1]Object

func (PathFollow2D) Free

func (self PathFollow2D) Free()

func (PathFollow2D) IsAlive

func (self PathFollow2D) IsAlive(raw [3]uint64) bool

func (PathFollow2D) Virtual

func (self PathFollow2D) Virtual(name string) reflect.Value

type PathFollow3D

type PathFollow3D pointers.Trio[PathFollow3D]

func (PathFollow3D) AsObject

func (self PathFollow3D) AsObject() [1]Object

func (PathFollow3D) Free

func (self PathFollow3D) Free()

func (PathFollow3D) IsAlive

func (self PathFollow3D) IsAlive(raw [3]uint64) bool

func (PathFollow3D) Virtual

func (self PathFollow3D) Virtual(name string) reflect.Value

type Performance

type Performance pointers.Trio[Performance]

func (Performance) AsObject

func (self Performance) AsObject() [1]Object

func (Performance) Free

func (self Performance) Free()

func (Performance) IsAlive

func (self Performance) IsAlive(raw [3]uint64) bool

func (Performance) Virtual

func (self Performance) Virtual(name string) reflect.Value

type PhysicalBone2D

type PhysicalBone2D pointers.Trio[PhysicalBone2D]

func (PhysicalBone2D) AsObject

func (self PhysicalBone2D) AsObject() [1]Object

func (PhysicalBone2D) Free

func (self PhysicalBone2D) Free()

func (PhysicalBone2D) IsAlive

func (self PhysicalBone2D) IsAlive(raw [3]uint64) bool

func (PhysicalBone2D) Virtual

func (self PhysicalBone2D) Virtual(name string) reflect.Value

type PhysicalBone3D

type PhysicalBone3D pointers.Trio[PhysicalBone3D]

func (PhysicalBone3D) AsObject

func (self PhysicalBone3D) AsObject() [1]Object

func (PhysicalBone3D) Free

func (self PhysicalBone3D) Free()

func (PhysicalBone3D) IsAlive

func (self PhysicalBone3D) IsAlive(raw [3]uint64) bool

func (PhysicalBone3D) Virtual

func (self PhysicalBone3D) Virtual(name string) reflect.Value

type PhysicalBoneSimulator3D

type PhysicalBoneSimulator3D pointers.Trio[PhysicalBoneSimulator3D]

func (PhysicalBoneSimulator3D) AsObject

func (self PhysicalBoneSimulator3D) AsObject() [1]Object

func (PhysicalBoneSimulator3D) Free

func (self PhysicalBoneSimulator3D) Free()

func (PhysicalBoneSimulator3D) IsAlive

func (self PhysicalBoneSimulator3D) IsAlive(raw [3]uint64) bool

func (PhysicalBoneSimulator3D) Virtual

func (self PhysicalBoneSimulator3D) Virtual(name string) reflect.Value

type PhysicalSkyMaterial

type PhysicalSkyMaterial pointers.Trio[PhysicalSkyMaterial]

func (PhysicalSkyMaterial) AsObject

func (self PhysicalSkyMaterial) AsObject() [1]Object

func (PhysicalSkyMaterial) Free

func (self PhysicalSkyMaterial) Free()

func (PhysicalSkyMaterial) IsAlive

func (self PhysicalSkyMaterial) IsAlive(raw [3]uint64) bool

func (PhysicalSkyMaterial) Virtual

func (self PhysicalSkyMaterial) Virtual(name string) reflect.Value

type PhysicsBody2D

type PhysicsBody2D pointers.Trio[PhysicsBody2D]

func (PhysicsBody2D) AsObject

func (self PhysicsBody2D) AsObject() [1]Object

func (PhysicsBody2D) Free

func (self PhysicsBody2D) Free()

func (PhysicsBody2D) IsAlive

func (self PhysicsBody2D) IsAlive(raw [3]uint64) bool

func (PhysicsBody2D) Virtual

func (self PhysicsBody2D) Virtual(name string) reflect.Value

type PhysicsBody3D

type PhysicsBody3D pointers.Trio[PhysicsBody3D]

func (PhysicsBody3D) AsObject

func (self PhysicsBody3D) AsObject() [1]Object

func (PhysicsBody3D) Free

func (self PhysicsBody3D) Free()

func (PhysicsBody3D) IsAlive

func (self PhysicsBody3D) IsAlive(raw [3]uint64) bool

func (PhysicsBody3D) Virtual

func (self PhysicsBody3D) Virtual(name string) reflect.Value

type PhysicsDirectBodyState2D

type PhysicsDirectBodyState2D pointers.Trio[PhysicsDirectBodyState2D]

func (PhysicsDirectBodyState2D) AsObject

func (self PhysicsDirectBodyState2D) AsObject() [1]Object

func (PhysicsDirectBodyState2D) Free

func (self PhysicsDirectBodyState2D) Free()

func (PhysicsDirectBodyState2D) IsAlive

func (self PhysicsDirectBodyState2D) IsAlive(raw [3]uint64) bool

func (PhysicsDirectBodyState2D) Virtual

func (self PhysicsDirectBodyState2D) Virtual(name string) reflect.Value

type PhysicsDirectBodyState2DExtension

type PhysicsDirectBodyState2DExtension pointers.Trio[PhysicsDirectBodyState2DExtension]

func (PhysicsDirectBodyState2DExtension) AsObject

func (self PhysicsDirectBodyState2DExtension) AsObject() [1]Object

func (PhysicsDirectBodyState2DExtension) Free

func (PhysicsDirectBodyState2DExtension) IsAlive

func (self PhysicsDirectBodyState2DExtension) IsAlive(raw [3]uint64) bool

func (PhysicsDirectBodyState2DExtension) Virtual

type PhysicsDirectBodyState3D

type PhysicsDirectBodyState3D pointers.Trio[PhysicsDirectBodyState3D]

func (PhysicsDirectBodyState3D) AsObject

func (self PhysicsDirectBodyState3D) AsObject() [1]Object

func (PhysicsDirectBodyState3D) Free

func (self PhysicsDirectBodyState3D) Free()

func (PhysicsDirectBodyState3D) IsAlive

func (self PhysicsDirectBodyState3D) IsAlive(raw [3]uint64) bool

func (PhysicsDirectBodyState3D) Virtual

func (self PhysicsDirectBodyState3D) Virtual(name string) reflect.Value

type PhysicsDirectBodyState3DExtension

type PhysicsDirectBodyState3DExtension pointers.Trio[PhysicsDirectBodyState3DExtension]

func (PhysicsDirectBodyState3DExtension) AsObject

func (self PhysicsDirectBodyState3DExtension) AsObject() [1]Object

func (PhysicsDirectBodyState3DExtension) Free

func (PhysicsDirectBodyState3DExtension) IsAlive

func (self PhysicsDirectBodyState3DExtension) IsAlive(raw [3]uint64) bool

func (PhysicsDirectBodyState3DExtension) Virtual

type PhysicsDirectSpaceState2D

type PhysicsDirectSpaceState2D pointers.Trio[PhysicsDirectSpaceState2D]

func (PhysicsDirectSpaceState2D) AsObject

func (self PhysicsDirectSpaceState2D) AsObject() [1]Object

func (PhysicsDirectSpaceState2D) Free

func (self PhysicsDirectSpaceState2D) Free()

func (PhysicsDirectSpaceState2D) IsAlive

func (self PhysicsDirectSpaceState2D) IsAlive(raw [3]uint64) bool

func (PhysicsDirectSpaceState2D) Virtual

func (self PhysicsDirectSpaceState2D) Virtual(name string) reflect.Value

type PhysicsDirectSpaceState2DExtension

type PhysicsDirectSpaceState2DExtension pointers.Trio[PhysicsDirectSpaceState2DExtension]

func (PhysicsDirectSpaceState2DExtension) AsObject

func (self PhysicsDirectSpaceState2DExtension) AsObject() [1]Object

func (PhysicsDirectSpaceState2DExtension) Free

func (PhysicsDirectSpaceState2DExtension) IsAlive

func (self PhysicsDirectSpaceState2DExtension) IsAlive(raw [3]uint64) bool

func (PhysicsDirectSpaceState2DExtension) Virtual

type PhysicsDirectSpaceState3D

type PhysicsDirectSpaceState3D pointers.Trio[PhysicsDirectSpaceState3D]

func (PhysicsDirectSpaceState3D) AsObject

func (self PhysicsDirectSpaceState3D) AsObject() [1]Object

func (PhysicsDirectSpaceState3D) Free

func (self PhysicsDirectSpaceState3D) Free()

func (PhysicsDirectSpaceState3D) IsAlive

func (self PhysicsDirectSpaceState3D) IsAlive(raw [3]uint64) bool

func (PhysicsDirectSpaceState3D) Virtual

func (self PhysicsDirectSpaceState3D) Virtual(name string) reflect.Value

type PhysicsDirectSpaceState3DExtension

type PhysicsDirectSpaceState3DExtension pointers.Trio[PhysicsDirectSpaceState3DExtension]

func (PhysicsDirectSpaceState3DExtension) AsObject

func (self PhysicsDirectSpaceState3DExtension) AsObject() [1]Object

func (PhysicsDirectSpaceState3DExtension) Free

func (PhysicsDirectSpaceState3DExtension) IsAlive

func (self PhysicsDirectSpaceState3DExtension) IsAlive(raw [3]uint64) bool

func (PhysicsDirectSpaceState3DExtension) Virtual

type PhysicsMaterial

type PhysicsMaterial pointers.Trio[PhysicsMaterial]

func (PhysicsMaterial) AsObject

func (self PhysicsMaterial) AsObject() [1]Object

func (PhysicsMaterial) Free

func (self PhysicsMaterial) Free()

func (PhysicsMaterial) IsAlive

func (self PhysicsMaterial) IsAlive(raw [3]uint64) bool

func (PhysicsMaterial) Virtual

func (self PhysicsMaterial) Virtual(name string) reflect.Value

type PhysicsPointQueryParameters2D

type PhysicsPointQueryParameters2D pointers.Trio[PhysicsPointQueryParameters2D]

func (PhysicsPointQueryParameters2D) AsObject

func (self PhysicsPointQueryParameters2D) AsObject() [1]Object

func (PhysicsPointQueryParameters2D) Free

func (self PhysicsPointQueryParameters2D) Free()

func (PhysicsPointQueryParameters2D) IsAlive

func (self PhysicsPointQueryParameters2D) IsAlive(raw [3]uint64) bool

func (PhysicsPointQueryParameters2D) Virtual

type PhysicsPointQueryParameters3D

type PhysicsPointQueryParameters3D pointers.Trio[PhysicsPointQueryParameters3D]

func (PhysicsPointQueryParameters3D) AsObject

func (self PhysicsPointQueryParameters3D) AsObject() [1]Object

func (PhysicsPointQueryParameters3D) Free

func (self PhysicsPointQueryParameters3D) Free()

func (PhysicsPointQueryParameters3D) IsAlive

func (self PhysicsPointQueryParameters3D) IsAlive(raw [3]uint64) bool

func (PhysicsPointQueryParameters3D) Virtual

type PhysicsRayQueryParameters2D

type PhysicsRayQueryParameters2D pointers.Trio[PhysicsRayQueryParameters2D]

func (PhysicsRayQueryParameters2D) AsObject

func (self PhysicsRayQueryParameters2D) AsObject() [1]Object

func (PhysicsRayQueryParameters2D) Free

func (self PhysicsRayQueryParameters2D) Free()

func (PhysicsRayQueryParameters2D) IsAlive

func (self PhysicsRayQueryParameters2D) IsAlive(raw [3]uint64) bool

func (PhysicsRayQueryParameters2D) Virtual

func (self PhysicsRayQueryParameters2D) Virtual(name string) reflect.Value

type PhysicsRayQueryParameters3D

type PhysicsRayQueryParameters3D pointers.Trio[PhysicsRayQueryParameters3D]

func (PhysicsRayQueryParameters3D) AsObject

func (self PhysicsRayQueryParameters3D) AsObject() [1]Object

func (PhysicsRayQueryParameters3D) Free

func (self PhysicsRayQueryParameters3D) Free()

func (PhysicsRayQueryParameters3D) IsAlive

func (self PhysicsRayQueryParameters3D) IsAlive(raw [3]uint64) bool

func (PhysicsRayQueryParameters3D) Virtual

func (self PhysicsRayQueryParameters3D) Virtual(name string) reflect.Value

type PhysicsServer2D

type PhysicsServer2D pointers.Trio[PhysicsServer2D]

func (PhysicsServer2D) AsObject

func (self PhysicsServer2D) AsObject() [1]Object

func (PhysicsServer2D) Free

func (self PhysicsServer2D) Free()

func (PhysicsServer2D) IsAlive

func (self PhysicsServer2D) IsAlive(raw [3]uint64) bool

func (PhysicsServer2D) Virtual

func (self PhysicsServer2D) Virtual(name string) reflect.Value

type PhysicsServer2DExtension

type PhysicsServer2DExtension pointers.Trio[PhysicsServer2DExtension]

func (PhysicsServer2DExtension) AsObject

func (self PhysicsServer2DExtension) AsObject() [1]Object

func (PhysicsServer2DExtension) Free

func (self PhysicsServer2DExtension) Free()

func (PhysicsServer2DExtension) IsAlive

func (self PhysicsServer2DExtension) IsAlive(raw [3]uint64) bool

func (PhysicsServer2DExtension) Virtual

func (self PhysicsServer2DExtension) Virtual(name string) reflect.Value

type PhysicsServer2DManager

type PhysicsServer2DManager pointers.Trio[PhysicsServer2DManager]

func (PhysicsServer2DManager) AsObject

func (self PhysicsServer2DManager) AsObject() [1]Object

func (PhysicsServer2DManager) Free

func (self PhysicsServer2DManager) Free()

func (PhysicsServer2DManager) IsAlive

func (self PhysicsServer2DManager) IsAlive(raw [3]uint64) bool

func (PhysicsServer2DManager) Virtual

func (self PhysicsServer2DManager) Virtual(name string) reflect.Value

type PhysicsServer3D

type PhysicsServer3D pointers.Trio[PhysicsServer3D]

func (PhysicsServer3D) AsObject

func (self PhysicsServer3D) AsObject() [1]Object

func (PhysicsServer3D) Free

func (self PhysicsServer3D) Free()

func (PhysicsServer3D) IsAlive

func (self PhysicsServer3D) IsAlive(raw [3]uint64) bool

func (PhysicsServer3D) Virtual

func (self PhysicsServer3D) Virtual(name string) reflect.Value

type PhysicsServer3DExtension

type PhysicsServer3DExtension pointers.Trio[PhysicsServer3DExtension]

func (PhysicsServer3DExtension) AsObject

func (self PhysicsServer3DExtension) AsObject() [1]Object

func (PhysicsServer3DExtension) Free

func (self PhysicsServer3DExtension) Free()

func (PhysicsServer3DExtension) IsAlive

func (self PhysicsServer3DExtension) IsAlive(raw [3]uint64) bool

func (PhysicsServer3DExtension) Virtual

func (self PhysicsServer3DExtension) Virtual(name string) reflect.Value

type PhysicsServer3DManager

type PhysicsServer3DManager pointers.Trio[PhysicsServer3DManager]

func (PhysicsServer3DManager) AsObject

func (self PhysicsServer3DManager) AsObject() [1]Object

func (PhysicsServer3DManager) Free

func (self PhysicsServer3DManager) Free()

func (PhysicsServer3DManager) IsAlive

func (self PhysicsServer3DManager) IsAlive(raw [3]uint64) bool

func (PhysicsServer3DManager) Virtual

func (self PhysicsServer3DManager) Virtual(name string) reflect.Value

type PhysicsServer3DRenderingServerHandler

type PhysicsServer3DRenderingServerHandler pointers.Trio[PhysicsServer3DRenderingServerHandler]

func (PhysicsServer3DRenderingServerHandler) AsObject

func (self PhysicsServer3DRenderingServerHandler) AsObject() [1]Object

func (PhysicsServer3DRenderingServerHandler) Free

func (PhysicsServer3DRenderingServerHandler) IsAlive

func (self PhysicsServer3DRenderingServerHandler) IsAlive(raw [3]uint64) bool

func (PhysicsServer3DRenderingServerHandler) Virtual

type PhysicsShapeQueryParameters2D

type PhysicsShapeQueryParameters2D pointers.Trio[PhysicsShapeQueryParameters2D]

func (PhysicsShapeQueryParameters2D) AsObject

func (self PhysicsShapeQueryParameters2D) AsObject() [1]Object

func (PhysicsShapeQueryParameters2D) Free

func (self PhysicsShapeQueryParameters2D) Free()

func (PhysicsShapeQueryParameters2D) IsAlive

func (self PhysicsShapeQueryParameters2D) IsAlive(raw [3]uint64) bool

func (PhysicsShapeQueryParameters2D) Virtual

type PhysicsShapeQueryParameters3D

type PhysicsShapeQueryParameters3D pointers.Trio[PhysicsShapeQueryParameters3D]

func (PhysicsShapeQueryParameters3D) AsObject

func (self PhysicsShapeQueryParameters3D) AsObject() [1]Object

func (PhysicsShapeQueryParameters3D) Free

func (self PhysicsShapeQueryParameters3D) Free()

func (PhysicsShapeQueryParameters3D) IsAlive

func (self PhysicsShapeQueryParameters3D) IsAlive(raw [3]uint64) bool

func (PhysicsShapeQueryParameters3D) Virtual

type PhysicsTestMotionParameters2D

type PhysicsTestMotionParameters2D pointers.Trio[PhysicsTestMotionParameters2D]

func (PhysicsTestMotionParameters2D) AsObject

func (self PhysicsTestMotionParameters2D) AsObject() [1]Object

func (PhysicsTestMotionParameters2D) Free

func (self PhysicsTestMotionParameters2D) Free()

func (PhysicsTestMotionParameters2D) IsAlive

func (self PhysicsTestMotionParameters2D) IsAlive(raw [3]uint64) bool

func (PhysicsTestMotionParameters2D) Virtual

type PhysicsTestMotionParameters3D

type PhysicsTestMotionParameters3D pointers.Trio[PhysicsTestMotionParameters3D]

func (PhysicsTestMotionParameters3D) AsObject

func (self PhysicsTestMotionParameters3D) AsObject() [1]Object

func (PhysicsTestMotionParameters3D) Free

func (self PhysicsTestMotionParameters3D) Free()

func (PhysicsTestMotionParameters3D) IsAlive

func (self PhysicsTestMotionParameters3D) IsAlive(raw [3]uint64) bool

func (PhysicsTestMotionParameters3D) Virtual

type PhysicsTestMotionResult2D

type PhysicsTestMotionResult2D pointers.Trio[PhysicsTestMotionResult2D]

func (PhysicsTestMotionResult2D) AsObject

func (self PhysicsTestMotionResult2D) AsObject() [1]Object

func (PhysicsTestMotionResult2D) Free

func (self PhysicsTestMotionResult2D) Free()

func (PhysicsTestMotionResult2D) IsAlive

func (self PhysicsTestMotionResult2D) IsAlive(raw [3]uint64) bool

func (PhysicsTestMotionResult2D) Virtual

func (self PhysicsTestMotionResult2D) Virtual(name string) reflect.Value

type PhysicsTestMotionResult3D

type PhysicsTestMotionResult3D pointers.Trio[PhysicsTestMotionResult3D]

func (PhysicsTestMotionResult3D) AsObject

func (self PhysicsTestMotionResult3D) AsObject() [1]Object

func (PhysicsTestMotionResult3D) Free

func (self PhysicsTestMotionResult3D) Free()

func (PhysicsTestMotionResult3D) IsAlive

func (self PhysicsTestMotionResult3D) IsAlive(raw [3]uint64) bool

func (PhysicsTestMotionResult3D) Virtual

func (self PhysicsTestMotionResult3D) Virtual(name string) reflect.Value

type PinJoint2D

type PinJoint2D pointers.Trio[PinJoint2D]

func (PinJoint2D) AsObject

func (self PinJoint2D) AsObject() [1]Object

func (PinJoint2D) Free

func (self PinJoint2D) Free()

func (PinJoint2D) IsAlive

func (self PinJoint2D) IsAlive(raw [3]uint64) bool

func (PinJoint2D) Virtual

func (self PinJoint2D) Virtual(name string) reflect.Value

type PinJoint3D

type PinJoint3D pointers.Trio[PinJoint3D]

func (PinJoint3D) AsObject

func (self PinJoint3D) AsObject() [1]Object

func (PinJoint3D) Free

func (self PinJoint3D) Free()

func (PinJoint3D) IsAlive

func (self PinJoint3D) IsAlive(raw [3]uint64) bool

func (PinJoint3D) Virtual

func (self PinJoint3D) Virtual(name string) reflect.Value

type PlaceholderCubemap

type PlaceholderCubemap pointers.Trio[PlaceholderCubemap]

func (PlaceholderCubemap) AsObject

func (self PlaceholderCubemap) AsObject() [1]Object

func (PlaceholderCubemap) Free

func (self PlaceholderCubemap) Free()

func (PlaceholderCubemap) IsAlive

func (self PlaceholderCubemap) IsAlive(raw [3]uint64) bool

func (PlaceholderCubemap) Virtual

func (self PlaceholderCubemap) Virtual(name string) reflect.Value

type PlaceholderCubemapArray

type PlaceholderCubemapArray pointers.Trio[PlaceholderCubemapArray]

func (PlaceholderCubemapArray) AsObject

func (self PlaceholderCubemapArray) AsObject() [1]Object

func (PlaceholderCubemapArray) Free

func (self PlaceholderCubemapArray) Free()

func (PlaceholderCubemapArray) IsAlive

func (self PlaceholderCubemapArray) IsAlive(raw [3]uint64) bool

func (PlaceholderCubemapArray) Virtual

func (self PlaceholderCubemapArray) Virtual(name string) reflect.Value

type PlaceholderMaterial

type PlaceholderMaterial pointers.Trio[PlaceholderMaterial]

func (PlaceholderMaterial) AsObject

func (self PlaceholderMaterial) AsObject() [1]Object

func (PlaceholderMaterial) Free

func (self PlaceholderMaterial) Free()

func (PlaceholderMaterial) IsAlive

func (self PlaceholderMaterial) IsAlive(raw [3]uint64) bool

func (PlaceholderMaterial) Virtual

func (self PlaceholderMaterial) Virtual(name string) reflect.Value

type PlaceholderMesh

type PlaceholderMesh pointers.Trio[PlaceholderMesh]

func (PlaceholderMesh) AsObject

func (self PlaceholderMesh) AsObject() [1]Object

func (PlaceholderMesh) Free

func (self PlaceholderMesh) Free()

func (PlaceholderMesh) IsAlive

func (self PlaceholderMesh) IsAlive(raw [3]uint64) bool

func (PlaceholderMesh) Virtual

func (self PlaceholderMesh) Virtual(name string) reflect.Value

type PlaceholderTexture2D

type PlaceholderTexture2D pointers.Trio[PlaceholderTexture2D]

func (PlaceholderTexture2D) AsObject

func (self PlaceholderTexture2D) AsObject() [1]Object

func (PlaceholderTexture2D) Free

func (self PlaceholderTexture2D) Free()

func (PlaceholderTexture2D) IsAlive

func (self PlaceholderTexture2D) IsAlive(raw [3]uint64) bool

func (PlaceholderTexture2D) Virtual

func (self PlaceholderTexture2D) Virtual(name string) reflect.Value

type PlaceholderTexture2DArray

type PlaceholderTexture2DArray pointers.Trio[PlaceholderTexture2DArray]

func (PlaceholderTexture2DArray) AsObject

func (self PlaceholderTexture2DArray) AsObject() [1]Object

func (PlaceholderTexture2DArray) Free

func (self PlaceholderTexture2DArray) Free()

func (PlaceholderTexture2DArray) IsAlive

func (self PlaceholderTexture2DArray) IsAlive(raw [3]uint64) bool

func (PlaceholderTexture2DArray) Virtual

func (self PlaceholderTexture2DArray) Virtual(name string) reflect.Value

type PlaceholderTexture3D

type PlaceholderTexture3D pointers.Trio[PlaceholderTexture3D]

func (PlaceholderTexture3D) AsObject

func (self PlaceholderTexture3D) AsObject() [1]Object

func (PlaceholderTexture3D) Free

func (self PlaceholderTexture3D) Free()

func (PlaceholderTexture3D) IsAlive

func (self PlaceholderTexture3D) IsAlive(raw [3]uint64) bool

func (PlaceholderTexture3D) Virtual

func (self PlaceholderTexture3D) Virtual(name string) reflect.Value

type PlaceholderTextureLayered

type PlaceholderTextureLayered pointers.Trio[PlaceholderTextureLayered]

func (PlaceholderTextureLayered) AsObject

func (self PlaceholderTextureLayered) AsObject() [1]Object

func (PlaceholderTextureLayered) Free

func (self PlaceholderTextureLayered) Free()

func (PlaceholderTextureLayered) IsAlive

func (self PlaceholderTextureLayered) IsAlive(raw [3]uint64) bool

func (PlaceholderTextureLayered) Virtual

func (self PlaceholderTextureLayered) Virtual(name string) reflect.Value

type PlaneMesh

type PlaneMesh pointers.Trio[PlaneMesh]

func (PlaneMesh) AsObject

func (self PlaneMesh) AsObject() [1]Object

func (PlaneMesh) Free

func (self PlaneMesh) Free()

func (PlaneMesh) IsAlive

func (self PlaneMesh) IsAlive(raw [3]uint64) bool

func (PlaneMesh) Virtual

func (self PlaneMesh) Virtual(name string) reflect.Value

type PointLight2D

type PointLight2D pointers.Trio[PointLight2D]

func (PointLight2D) AsObject

func (self PointLight2D) AsObject() [1]Object

func (PointLight2D) Free

func (self PointLight2D) Free()

func (PointLight2D) IsAlive

func (self PointLight2D) IsAlive(raw [3]uint64) bool

func (PointLight2D) Virtual

func (self PointLight2D) Virtual(name string) reflect.Value

type PointMesh

type PointMesh pointers.Trio[PointMesh]

func (PointMesh) AsObject

func (self PointMesh) AsObject() [1]Object

func (PointMesh) Free

func (self PointMesh) Free()

func (PointMesh) IsAlive

func (self PointMesh) IsAlive(raw [3]uint64) bool

func (PointMesh) Virtual

func (self PointMesh) Virtual(name string) reflect.Value

type Pointer

type Pointer interface {
	gd.IsClass
	// contains filtered or unexported methods
}

type Polygon2D

type Polygon2D pointers.Trio[Polygon2D]

func (Polygon2D) AsObject

func (self Polygon2D) AsObject() [1]Object

func (Polygon2D) Free

func (self Polygon2D) Free()

func (Polygon2D) IsAlive

func (self Polygon2D) IsAlive(raw [3]uint64) bool

func (Polygon2D) Virtual

func (self Polygon2D) Virtual(name string) reflect.Value

type PolygonOccluder3D

type PolygonOccluder3D pointers.Trio[PolygonOccluder3D]

func (PolygonOccluder3D) AsObject

func (self PolygonOccluder3D) AsObject() [1]Object

func (PolygonOccluder3D) Free

func (self PolygonOccluder3D) Free()

func (PolygonOccluder3D) IsAlive

func (self PolygonOccluder3D) IsAlive(raw [3]uint64) bool

func (PolygonOccluder3D) Virtual

func (self PolygonOccluder3D) Virtual(name string) reflect.Value

type PolygonPathFinder

type PolygonPathFinder pointers.Trio[PolygonPathFinder]

func (PolygonPathFinder) AsObject

func (self PolygonPathFinder) AsObject() [1]Object

func (PolygonPathFinder) Free

func (self PolygonPathFinder) Free()

func (PolygonPathFinder) IsAlive

func (self PolygonPathFinder) IsAlive(raw [3]uint64) bool

func (PolygonPathFinder) Virtual

func (self PolygonPathFinder) Virtual(name string) reflect.Value
type Popup pointers.Trio[Popup]

func (Popup) AsObject

func (self Popup) AsObject() [1]Object

func (Popup) Free

func (self Popup) Free()

func (Popup) IsAlive

func (self Popup) IsAlive(raw [3]uint64) bool

func (Popup) Virtual

func (self Popup) Virtual(name string) reflect.Value

type PopupMenu

type PopupMenu pointers.Trio[PopupMenu]

func (PopupMenu) AsObject

func (self PopupMenu) AsObject() [1]Object

func (PopupMenu) Free

func (self PopupMenu) Free()

func (PopupMenu) IsAlive

func (self PopupMenu) IsAlive(raw [3]uint64) bool

func (PopupMenu) Virtual

func (self PopupMenu) Virtual(name string) reflect.Value

type PopupPanel

type PopupPanel pointers.Trio[PopupPanel]

func (PopupPanel) AsObject

func (self PopupPanel) AsObject() [1]Object

func (PopupPanel) Free

func (self PopupPanel) Free()

func (PopupPanel) IsAlive

func (self PopupPanel) IsAlive(raw [3]uint64) bool

func (PopupPanel) Virtual

func (self PopupPanel) Virtual(name string) reflect.Value

type PortableCompressedTexture2D

type PortableCompressedTexture2D pointers.Trio[PortableCompressedTexture2D]

func (PortableCompressedTexture2D) AsObject

func (self PortableCompressedTexture2D) AsObject() [1]Object

func (PortableCompressedTexture2D) Free

func (self PortableCompressedTexture2D) Free()

func (PortableCompressedTexture2D) IsAlive

func (self PortableCompressedTexture2D) IsAlive(raw [3]uint64) bool

func (PortableCompressedTexture2D) Virtual

func (self PortableCompressedTexture2D) Virtual(name string) reflect.Value

type PrimitiveMesh

type PrimitiveMesh pointers.Trio[PrimitiveMesh]

func (PrimitiveMesh) AsObject

func (self PrimitiveMesh) AsObject() [1]Object

func (PrimitiveMesh) Free

func (self PrimitiveMesh) Free()

func (PrimitiveMesh) IsAlive

func (self PrimitiveMesh) IsAlive(raw [3]uint64) bool

func (PrimitiveMesh) Virtual

func (self PrimitiveMesh) Virtual(name string) reflect.Value

type PrismMesh

type PrismMesh pointers.Trio[PrismMesh]

func (PrismMesh) AsObject

func (self PrismMesh) AsObject() [1]Object

func (PrismMesh) Free

func (self PrismMesh) Free()

func (PrismMesh) IsAlive

func (self PrismMesh) IsAlive(raw [3]uint64) bool

func (PrismMesh) Virtual

func (self PrismMesh) Virtual(name string) reflect.Value

type ProceduralSkyMaterial

type ProceduralSkyMaterial pointers.Trio[ProceduralSkyMaterial]

func (ProceduralSkyMaterial) AsObject

func (self ProceduralSkyMaterial) AsObject() [1]Object

func (ProceduralSkyMaterial) Free

func (self ProceduralSkyMaterial) Free()

func (ProceduralSkyMaterial) IsAlive

func (self ProceduralSkyMaterial) IsAlive(raw [3]uint64) bool

func (ProceduralSkyMaterial) Virtual

func (self ProceduralSkyMaterial) Virtual(name string) reflect.Value

type ProgressBar

type ProgressBar pointers.Trio[ProgressBar]

func (ProgressBar) AsObject

func (self ProgressBar) AsObject() [1]Object

func (ProgressBar) Free

func (self ProgressBar) Free()

func (ProgressBar) IsAlive

func (self ProgressBar) IsAlive(raw [3]uint64) bool

func (ProgressBar) Virtual

func (self ProgressBar) Virtual(name string) reflect.Value

type ProjectSettings

type ProjectSettings pointers.Trio[ProjectSettings]

func (ProjectSettings) AsObject

func (self ProjectSettings) AsObject() [1]Object

func (ProjectSettings) Free

func (self ProjectSettings) Free()

func (ProjectSettings) IsAlive

func (self ProjectSettings) IsAlive(raw [3]uint64) bool

func (ProjectSettings) Virtual

func (self ProjectSettings) Virtual(name string) reflect.Value

type PropertyTweener

type PropertyTweener pointers.Trio[PropertyTweener]

func (PropertyTweener) AsObject

func (self PropertyTweener) AsObject() [1]Object

func (PropertyTweener) Free

func (self PropertyTweener) Free()

func (PropertyTweener) IsAlive

func (self PropertyTweener) IsAlive(raw [3]uint64) bool

func (PropertyTweener) Virtual

func (self PropertyTweener) Virtual(name string) reflect.Value

type QuadMesh

type QuadMesh pointers.Trio[QuadMesh]

func (QuadMesh) AsObject

func (self QuadMesh) AsObject() [1]Object

func (QuadMesh) Free

func (self QuadMesh) Free()

func (QuadMesh) IsAlive

func (self QuadMesh) IsAlive(raw [3]uint64) bool

func (QuadMesh) Virtual

func (self QuadMesh) Virtual(name string) reflect.Value

type QuadOccluder3D

type QuadOccluder3D pointers.Trio[QuadOccluder3D]

func (QuadOccluder3D) AsObject

func (self QuadOccluder3D) AsObject() [1]Object

func (QuadOccluder3D) Free

func (self QuadOccluder3D) Free()

func (QuadOccluder3D) IsAlive

func (self QuadOccluder3D) IsAlive(raw [3]uint64) bool

func (QuadOccluder3D) Virtual

func (self QuadOccluder3D) Virtual(name string) reflect.Value

type RDAttachmentFormat

type RDAttachmentFormat pointers.Trio[RDAttachmentFormat]

func (RDAttachmentFormat) AsObject

func (self RDAttachmentFormat) AsObject() [1]Object

func (RDAttachmentFormat) Free

func (self RDAttachmentFormat) Free()

func (RDAttachmentFormat) IsAlive

func (self RDAttachmentFormat) IsAlive(raw [3]uint64) bool

func (RDAttachmentFormat) Virtual

func (self RDAttachmentFormat) Virtual(name string) reflect.Value

type RDFramebufferPass

type RDFramebufferPass pointers.Trio[RDFramebufferPass]

func (RDFramebufferPass) AsObject

func (self RDFramebufferPass) AsObject() [1]Object

func (RDFramebufferPass) Free

func (self RDFramebufferPass) Free()

func (RDFramebufferPass) IsAlive

func (self RDFramebufferPass) IsAlive(raw [3]uint64) bool

func (RDFramebufferPass) Virtual

func (self RDFramebufferPass) Virtual(name string) reflect.Value

type RDPipelineColorBlendState

type RDPipelineColorBlendState pointers.Trio[RDPipelineColorBlendState]

func (RDPipelineColorBlendState) AsObject

func (self RDPipelineColorBlendState) AsObject() [1]Object

func (RDPipelineColorBlendState) Free

func (self RDPipelineColorBlendState) Free()

func (RDPipelineColorBlendState) IsAlive

func (self RDPipelineColorBlendState) IsAlive(raw [3]uint64) bool

func (RDPipelineColorBlendState) Virtual

func (self RDPipelineColorBlendState) Virtual(name string) reflect.Value

type RDPipelineColorBlendStateAttachment

type RDPipelineColorBlendStateAttachment pointers.Trio[RDPipelineColorBlendStateAttachment]

func (RDPipelineColorBlendStateAttachment) AsObject

func (self RDPipelineColorBlendStateAttachment) AsObject() [1]Object

func (RDPipelineColorBlendStateAttachment) Free

func (RDPipelineColorBlendStateAttachment) IsAlive

func (self RDPipelineColorBlendStateAttachment) IsAlive(raw [3]uint64) bool

func (RDPipelineColorBlendStateAttachment) Virtual

type RDPipelineDepthStencilState

type RDPipelineDepthStencilState pointers.Trio[RDPipelineDepthStencilState]

func (RDPipelineDepthStencilState) AsObject

func (self RDPipelineDepthStencilState) AsObject() [1]Object

func (RDPipelineDepthStencilState) Free

func (self RDPipelineDepthStencilState) Free()

func (RDPipelineDepthStencilState) IsAlive

func (self RDPipelineDepthStencilState) IsAlive(raw [3]uint64) bool

func (RDPipelineDepthStencilState) Virtual

func (self RDPipelineDepthStencilState) Virtual(name string) reflect.Value

type RDPipelineMultisampleState

type RDPipelineMultisampleState pointers.Trio[RDPipelineMultisampleState]

func (RDPipelineMultisampleState) AsObject

func (self RDPipelineMultisampleState) AsObject() [1]Object

func (RDPipelineMultisampleState) Free

func (self RDPipelineMultisampleState) Free()

func (RDPipelineMultisampleState) IsAlive

func (self RDPipelineMultisampleState) IsAlive(raw [3]uint64) bool

func (RDPipelineMultisampleState) Virtual

func (self RDPipelineMultisampleState) Virtual(name string) reflect.Value

type RDPipelineRasterizationState

type RDPipelineRasterizationState pointers.Trio[RDPipelineRasterizationState]

func (RDPipelineRasterizationState) AsObject

func (self RDPipelineRasterizationState) AsObject() [1]Object

func (RDPipelineRasterizationState) Free

func (self RDPipelineRasterizationState) Free()

func (RDPipelineRasterizationState) IsAlive

func (self RDPipelineRasterizationState) IsAlive(raw [3]uint64) bool

func (RDPipelineRasterizationState) Virtual

func (self RDPipelineRasterizationState) Virtual(name string) reflect.Value

type RDPipelineSpecializationConstant

type RDPipelineSpecializationConstant pointers.Trio[RDPipelineSpecializationConstant]

func (RDPipelineSpecializationConstant) AsObject

func (self RDPipelineSpecializationConstant) AsObject() [1]Object

func (RDPipelineSpecializationConstant) Free

func (RDPipelineSpecializationConstant) IsAlive

func (self RDPipelineSpecializationConstant) IsAlive(raw [3]uint64) bool

func (RDPipelineSpecializationConstant) Virtual

type RDSamplerState

type RDSamplerState pointers.Trio[RDSamplerState]

func (RDSamplerState) AsObject

func (self RDSamplerState) AsObject() [1]Object

func (RDSamplerState) Free

func (self RDSamplerState) Free()

func (RDSamplerState) IsAlive

func (self RDSamplerState) IsAlive(raw [3]uint64) bool

func (RDSamplerState) Virtual

func (self RDSamplerState) Virtual(name string) reflect.Value

type RDShaderFile

type RDShaderFile pointers.Trio[RDShaderFile]

func (RDShaderFile) AsObject

func (self RDShaderFile) AsObject() [1]Object

func (RDShaderFile) Free

func (self RDShaderFile) Free()

func (RDShaderFile) IsAlive

func (self RDShaderFile) IsAlive(raw [3]uint64) bool

func (RDShaderFile) Virtual

func (self RDShaderFile) Virtual(name string) reflect.Value

type RDShaderSPIRV

type RDShaderSPIRV pointers.Trio[RDShaderSPIRV]

func (RDShaderSPIRV) AsObject

func (self RDShaderSPIRV) AsObject() [1]Object

func (RDShaderSPIRV) Free

func (self RDShaderSPIRV) Free()

func (RDShaderSPIRV) IsAlive

func (self RDShaderSPIRV) IsAlive(raw [3]uint64) bool

func (RDShaderSPIRV) Virtual

func (self RDShaderSPIRV) Virtual(name string) reflect.Value

type RDShaderSource

type RDShaderSource pointers.Trio[RDShaderSource]

func (RDShaderSource) AsObject

func (self RDShaderSource) AsObject() [1]Object

func (RDShaderSource) Free

func (self RDShaderSource) Free()

func (RDShaderSource) IsAlive

func (self RDShaderSource) IsAlive(raw [3]uint64) bool

func (RDShaderSource) Virtual

func (self RDShaderSource) Virtual(name string) reflect.Value

type RDTextureFormat

type RDTextureFormat pointers.Trio[RDTextureFormat]

func (RDTextureFormat) AsObject

func (self RDTextureFormat) AsObject() [1]Object

func (RDTextureFormat) Free

func (self RDTextureFormat) Free()

func (RDTextureFormat) IsAlive

func (self RDTextureFormat) IsAlive(raw [3]uint64) bool

func (RDTextureFormat) Virtual

func (self RDTextureFormat) Virtual(name string) reflect.Value

type RDTextureView

type RDTextureView pointers.Trio[RDTextureView]

func (RDTextureView) AsObject

func (self RDTextureView) AsObject() [1]Object

func (RDTextureView) Free

func (self RDTextureView) Free()

func (RDTextureView) IsAlive

func (self RDTextureView) IsAlive(raw [3]uint64) bool

func (RDTextureView) Virtual

func (self RDTextureView) Virtual(name string) reflect.Value

type RDUniform

type RDUniform pointers.Trio[RDUniform]

func (RDUniform) AsObject

func (self RDUniform) AsObject() [1]Object

func (RDUniform) Free

func (self RDUniform) Free()

func (RDUniform) IsAlive

func (self RDUniform) IsAlive(raw [3]uint64) bool

func (RDUniform) Virtual

func (self RDUniform) Virtual(name string) reflect.Value

type RDVertexAttribute

type RDVertexAttribute pointers.Trio[RDVertexAttribute]

func (RDVertexAttribute) AsObject

func (self RDVertexAttribute) AsObject() [1]Object

func (RDVertexAttribute) Free

func (self RDVertexAttribute) Free()

func (RDVertexAttribute) IsAlive

func (self RDVertexAttribute) IsAlive(raw [3]uint64) bool

func (RDVertexAttribute) Virtual

func (self RDVertexAttribute) Virtual(name string) reflect.Value

type RandomNumberGenerator

type RandomNumberGenerator pointers.Trio[RandomNumberGenerator]

func (RandomNumberGenerator) AsObject

func (self RandomNumberGenerator) AsObject() [1]Object

func (RandomNumberGenerator) Free

func (self RandomNumberGenerator) Free()

func (RandomNumberGenerator) IsAlive

func (self RandomNumberGenerator) IsAlive(raw [3]uint64) bool

func (RandomNumberGenerator) Virtual

func (self RandomNumberGenerator) Virtual(name string) reflect.Value

type Range

type Range pointers.Trio[Range]

func (Range) AsObject

func (self Range) AsObject() [1]Object

func (Range) Free

func (self Range) Free()

func (Range) IsAlive

func (self Range) IsAlive(raw [3]uint64) bool

func (Range) Virtual

func (self Range) Virtual(name string) reflect.Value

type RayCast2D

type RayCast2D pointers.Trio[RayCast2D]

func (RayCast2D) AsObject

func (self RayCast2D) AsObject() [1]Object

func (RayCast2D) Free

func (self RayCast2D) Free()

func (RayCast2D) IsAlive

func (self RayCast2D) IsAlive(raw [3]uint64) bool

func (RayCast2D) Virtual

func (self RayCast2D) Virtual(name string) reflect.Value

type RayCast3D

type RayCast3D pointers.Trio[RayCast3D]

func (RayCast3D) AsObject

func (self RayCast3D) AsObject() [1]Object

func (RayCast3D) Free

func (self RayCast3D) Free()

func (RayCast3D) IsAlive

func (self RayCast3D) IsAlive(raw [3]uint64) bool

func (RayCast3D) Virtual

func (self RayCast3D) Virtual(name string) reflect.Value

type RectangleShape2D

type RectangleShape2D pointers.Trio[RectangleShape2D]

func (RectangleShape2D) AsObject

func (self RectangleShape2D) AsObject() [1]Object

func (RectangleShape2D) Free

func (self RectangleShape2D) Free()

func (RectangleShape2D) IsAlive

func (self RectangleShape2D) IsAlive(raw [3]uint64) bool

func (RectangleShape2D) Virtual

func (self RectangleShape2D) Virtual(name string) reflect.Value

type RefCounted

type RefCounted = gd.RefCounted

type ReferenceRect

type ReferenceRect pointers.Trio[ReferenceRect]

func (ReferenceRect) AsObject

func (self ReferenceRect) AsObject() [1]Object

func (ReferenceRect) Free

func (self ReferenceRect) Free()

func (ReferenceRect) IsAlive

func (self ReferenceRect) IsAlive(raw [3]uint64) bool

func (ReferenceRect) Virtual

func (self ReferenceRect) Virtual(name string) reflect.Value

type ReflectionProbe

type ReflectionProbe pointers.Trio[ReflectionProbe]

func (ReflectionProbe) AsObject

func (self ReflectionProbe) AsObject() [1]Object

func (ReflectionProbe) Free

func (self ReflectionProbe) Free()

func (ReflectionProbe) IsAlive

func (self ReflectionProbe) IsAlive(raw [3]uint64) bool

func (ReflectionProbe) Virtual

func (self ReflectionProbe) Virtual(name string) reflect.Value

type RegEx

type RegEx pointers.Trio[RegEx]

func (RegEx) AsObject

func (self RegEx) AsObject() [1]Object

func (RegEx) Free

func (self RegEx) Free()

func (RegEx) IsAlive

func (self RegEx) IsAlive(raw [3]uint64) bool

func (RegEx) Virtual

func (self RegEx) Virtual(name string) reflect.Value

type RegExMatch

type RegExMatch pointers.Trio[RegExMatch]

func (RegExMatch) AsObject

func (self RegExMatch) AsObject() [1]Object

func (RegExMatch) Free

func (self RegExMatch) Free()

func (RegExMatch) IsAlive

func (self RegExMatch) IsAlive(raw [3]uint64) bool

func (RegExMatch) Virtual

func (self RegExMatch) Virtual(name string) reflect.Value

type RemoteTransform2D

type RemoteTransform2D pointers.Trio[RemoteTransform2D]

func (RemoteTransform2D) AsObject

func (self RemoteTransform2D) AsObject() [1]Object

func (RemoteTransform2D) Free

func (self RemoteTransform2D) Free()

func (RemoteTransform2D) IsAlive

func (self RemoteTransform2D) IsAlive(raw [3]uint64) bool

func (RemoteTransform2D) Virtual

func (self RemoteTransform2D) Virtual(name string) reflect.Value

type RemoteTransform3D

type RemoteTransform3D pointers.Trio[RemoteTransform3D]

func (RemoteTransform3D) AsObject

func (self RemoteTransform3D) AsObject() [1]Object

func (RemoteTransform3D) Free

func (self RemoteTransform3D) Free()

func (RemoteTransform3D) IsAlive

func (self RemoteTransform3D) IsAlive(raw [3]uint64) bool

func (RemoteTransform3D) Virtual

func (self RemoteTransform3D) Virtual(name string) reflect.Value

type RenderData

type RenderData pointers.Trio[RenderData]

func (RenderData) AsObject

func (self RenderData) AsObject() [1]Object

func (RenderData) Free

func (self RenderData) Free()

func (RenderData) IsAlive

func (self RenderData) IsAlive(raw [3]uint64) bool

func (RenderData) Virtual

func (self RenderData) Virtual(name string) reflect.Value

type RenderDataExtension

type RenderDataExtension pointers.Trio[RenderDataExtension]

func (RenderDataExtension) AsObject

func (self RenderDataExtension) AsObject() [1]Object

func (RenderDataExtension) Free

func (self RenderDataExtension) Free()

func (RenderDataExtension) IsAlive

func (self RenderDataExtension) IsAlive(raw [3]uint64) bool

func (RenderDataExtension) Virtual

func (self RenderDataExtension) Virtual(name string) reflect.Value

type RenderDataRD

type RenderDataRD pointers.Trio[RenderDataRD]

func (RenderDataRD) AsObject

func (self RenderDataRD) AsObject() [1]Object

func (RenderDataRD) Free

func (self RenderDataRD) Free()

func (RenderDataRD) IsAlive

func (self RenderDataRD) IsAlive(raw [3]uint64) bool

func (RenderDataRD) Virtual

func (self RenderDataRD) Virtual(name string) reflect.Value

type RenderSceneBuffers

type RenderSceneBuffers pointers.Trio[RenderSceneBuffers]

func (RenderSceneBuffers) AsObject

func (self RenderSceneBuffers) AsObject() [1]Object

func (RenderSceneBuffers) Free

func (self RenderSceneBuffers) Free()

func (RenderSceneBuffers) IsAlive

func (self RenderSceneBuffers) IsAlive(raw [3]uint64) bool

func (RenderSceneBuffers) Virtual

func (self RenderSceneBuffers) Virtual(name string) reflect.Value

type RenderSceneBuffersConfiguration

type RenderSceneBuffersConfiguration pointers.Trio[RenderSceneBuffersConfiguration]

func (RenderSceneBuffersConfiguration) AsObject

func (self RenderSceneBuffersConfiguration) AsObject() [1]Object

func (RenderSceneBuffersConfiguration) Free

func (self RenderSceneBuffersConfiguration) Free()

func (RenderSceneBuffersConfiguration) IsAlive

func (self RenderSceneBuffersConfiguration) IsAlive(raw [3]uint64) bool

func (RenderSceneBuffersConfiguration) Virtual

type RenderSceneBuffersExtension

type RenderSceneBuffersExtension pointers.Trio[RenderSceneBuffersExtension]

func (RenderSceneBuffersExtension) AsObject

func (self RenderSceneBuffersExtension) AsObject() [1]Object

func (RenderSceneBuffersExtension) Free

func (self RenderSceneBuffersExtension) Free()

func (RenderSceneBuffersExtension) IsAlive

func (self RenderSceneBuffersExtension) IsAlive(raw [3]uint64) bool

func (RenderSceneBuffersExtension) Virtual

func (self RenderSceneBuffersExtension) Virtual(name string) reflect.Value

type RenderSceneBuffersRD

type RenderSceneBuffersRD pointers.Trio[RenderSceneBuffersRD]

func (RenderSceneBuffersRD) AsObject

func (self RenderSceneBuffersRD) AsObject() [1]Object

func (RenderSceneBuffersRD) Free

func (self RenderSceneBuffersRD) Free()

func (RenderSceneBuffersRD) IsAlive

func (self RenderSceneBuffersRD) IsAlive(raw [3]uint64) bool

func (RenderSceneBuffersRD) Virtual

func (self RenderSceneBuffersRD) Virtual(name string) reflect.Value

type RenderSceneData

type RenderSceneData pointers.Trio[RenderSceneData]

func (RenderSceneData) AsObject

func (self RenderSceneData) AsObject() [1]Object

func (RenderSceneData) Free

func (self RenderSceneData) Free()

func (RenderSceneData) IsAlive

func (self RenderSceneData) IsAlive(raw [3]uint64) bool

func (RenderSceneData) Virtual

func (self RenderSceneData) Virtual(name string) reflect.Value

type RenderSceneDataExtension

type RenderSceneDataExtension pointers.Trio[RenderSceneDataExtension]

func (RenderSceneDataExtension) AsObject

func (self RenderSceneDataExtension) AsObject() [1]Object

func (RenderSceneDataExtension) Free

func (self RenderSceneDataExtension) Free()

func (RenderSceneDataExtension) IsAlive

func (self RenderSceneDataExtension) IsAlive(raw [3]uint64) bool

func (RenderSceneDataExtension) Virtual

func (self RenderSceneDataExtension) Virtual(name string) reflect.Value

type RenderSceneDataRD

type RenderSceneDataRD pointers.Trio[RenderSceneDataRD]

func (RenderSceneDataRD) AsObject

func (self RenderSceneDataRD) AsObject() [1]Object

func (RenderSceneDataRD) Free

func (self RenderSceneDataRD) Free()

func (RenderSceneDataRD) IsAlive

func (self RenderSceneDataRD) IsAlive(raw [3]uint64) bool

func (RenderSceneDataRD) Virtual

func (self RenderSceneDataRD) Virtual(name string) reflect.Value

type RenderingDevice

type RenderingDevice pointers.Trio[RenderingDevice]

func (RenderingDevice) AsObject

func (self RenderingDevice) AsObject() [1]Object

func (RenderingDevice) Free

func (self RenderingDevice) Free()

func (RenderingDevice) IsAlive

func (self RenderingDevice) IsAlive(raw [3]uint64) bool

func (RenderingDevice) Virtual

func (self RenderingDevice) Virtual(name string) reflect.Value

type RenderingServer

type RenderingServer pointers.Trio[RenderingServer]

func (RenderingServer) AsObject

func (self RenderingServer) AsObject() [1]Object

func (RenderingServer) Free

func (self RenderingServer) Free()

func (RenderingServer) IsAlive

func (self RenderingServer) IsAlive(raw [3]uint64) bool

func (RenderingServer) Virtual

func (self RenderingServer) Virtual(name string) reflect.Value

type Resource

type Resource pointers.Trio[Resource]

func (Resource) AsObject

func (self Resource) AsObject() [1]Object

func (Resource) Free

func (self Resource) Free()

func (Resource) IsAlive

func (self Resource) IsAlive(raw [3]uint64) bool

func (Resource) Virtual

func (self Resource) Virtual(name string) reflect.Value

type ResourceFormatLoader

type ResourceFormatLoader pointers.Trio[ResourceFormatLoader]

func (ResourceFormatLoader) AsObject

func (self ResourceFormatLoader) AsObject() [1]Object

func (ResourceFormatLoader) Free

func (self ResourceFormatLoader) Free()

func (ResourceFormatLoader) IsAlive

func (self ResourceFormatLoader) IsAlive(raw [3]uint64) bool

func (ResourceFormatLoader) Virtual

func (self ResourceFormatLoader) Virtual(name string) reflect.Value

type ResourceFormatSaver

type ResourceFormatSaver pointers.Trio[ResourceFormatSaver]

func (ResourceFormatSaver) AsObject

func (self ResourceFormatSaver) AsObject() [1]Object

func (ResourceFormatSaver) Free

func (self ResourceFormatSaver) Free()

func (ResourceFormatSaver) IsAlive

func (self ResourceFormatSaver) IsAlive(raw [3]uint64) bool

func (ResourceFormatSaver) Virtual

func (self ResourceFormatSaver) Virtual(name string) reflect.Value

type ResourceImporter

type ResourceImporter pointers.Trio[ResourceImporter]

func (ResourceImporter) AsObject

func (self ResourceImporter) AsObject() [1]Object

func (ResourceImporter) Free

func (self ResourceImporter) Free()

func (ResourceImporter) IsAlive

func (self ResourceImporter) IsAlive(raw [3]uint64) bool

func (ResourceImporter) Virtual

func (self ResourceImporter) Virtual(name string) reflect.Value

type ResourceImporterBMFont

type ResourceImporterBMFont pointers.Trio[ResourceImporterBMFont]

func (ResourceImporterBMFont) AsObject

func (self ResourceImporterBMFont) AsObject() [1]Object

func (ResourceImporterBMFont) Free

func (self ResourceImporterBMFont) Free()

func (ResourceImporterBMFont) IsAlive

func (self ResourceImporterBMFont) IsAlive(raw [3]uint64) bool

func (ResourceImporterBMFont) Virtual

func (self ResourceImporterBMFont) Virtual(name string) reflect.Value

type ResourceImporterBitMap

type ResourceImporterBitMap pointers.Trio[ResourceImporterBitMap]

func (ResourceImporterBitMap) AsObject

func (self ResourceImporterBitMap) AsObject() [1]Object

func (ResourceImporterBitMap) Free

func (self ResourceImporterBitMap) Free()

func (ResourceImporterBitMap) IsAlive

func (self ResourceImporterBitMap) IsAlive(raw [3]uint64) bool

func (ResourceImporterBitMap) Virtual

func (self ResourceImporterBitMap) Virtual(name string) reflect.Value

type ResourceImporterCSVTranslation

type ResourceImporterCSVTranslation pointers.Trio[ResourceImporterCSVTranslation]

func (ResourceImporterCSVTranslation) AsObject

func (self ResourceImporterCSVTranslation) AsObject() [1]Object

func (ResourceImporterCSVTranslation) Free

func (self ResourceImporterCSVTranslation) Free()

func (ResourceImporterCSVTranslation) IsAlive

func (self ResourceImporterCSVTranslation) IsAlive(raw [3]uint64) bool

func (ResourceImporterCSVTranslation) Virtual

type ResourceImporterDynamicFont

type ResourceImporterDynamicFont pointers.Trio[ResourceImporterDynamicFont]

func (ResourceImporterDynamicFont) AsObject

func (self ResourceImporterDynamicFont) AsObject() [1]Object

func (ResourceImporterDynamicFont) Free

func (self ResourceImporterDynamicFont) Free()

func (ResourceImporterDynamicFont) IsAlive

func (self ResourceImporterDynamicFont) IsAlive(raw [3]uint64) bool

func (ResourceImporterDynamicFont) Virtual

func (self ResourceImporterDynamicFont) Virtual(name string) reflect.Value

type ResourceImporterImage

type ResourceImporterImage pointers.Trio[ResourceImporterImage]

func (ResourceImporterImage) AsObject

func (self ResourceImporterImage) AsObject() [1]Object

func (ResourceImporterImage) Free

func (self ResourceImporterImage) Free()

func (ResourceImporterImage) IsAlive

func (self ResourceImporterImage) IsAlive(raw [3]uint64) bool

func (ResourceImporterImage) Virtual

func (self ResourceImporterImage) Virtual(name string) reflect.Value

type ResourceImporterImageFont

type ResourceImporterImageFont pointers.Trio[ResourceImporterImageFont]

func (ResourceImporterImageFont) AsObject

func (self ResourceImporterImageFont) AsObject() [1]Object

func (ResourceImporterImageFont) Free

func (self ResourceImporterImageFont) Free()

func (ResourceImporterImageFont) IsAlive

func (self ResourceImporterImageFont) IsAlive(raw [3]uint64) bool

func (ResourceImporterImageFont) Virtual

func (self ResourceImporterImageFont) Virtual(name string) reflect.Value

type ResourceImporterLayeredTexture

type ResourceImporterLayeredTexture pointers.Trio[ResourceImporterLayeredTexture]

func (ResourceImporterLayeredTexture) AsObject

func (self ResourceImporterLayeredTexture) AsObject() [1]Object

func (ResourceImporterLayeredTexture) Free

func (self ResourceImporterLayeredTexture) Free()

func (ResourceImporterLayeredTexture) IsAlive

func (self ResourceImporterLayeredTexture) IsAlive(raw [3]uint64) bool

func (ResourceImporterLayeredTexture) Virtual

type ResourceImporterMP3

type ResourceImporterMP3 pointers.Trio[ResourceImporterMP3]

func (ResourceImporterMP3) AsObject

func (self ResourceImporterMP3) AsObject() [1]Object

func (ResourceImporterMP3) Free

func (self ResourceImporterMP3) Free()

func (ResourceImporterMP3) IsAlive

func (self ResourceImporterMP3) IsAlive(raw [3]uint64) bool

func (ResourceImporterMP3) Virtual

func (self ResourceImporterMP3) Virtual(name string) reflect.Value

type ResourceImporterOBJ

type ResourceImporterOBJ pointers.Trio[ResourceImporterOBJ]

func (ResourceImporterOBJ) AsObject

func (self ResourceImporterOBJ) AsObject() [1]Object

func (ResourceImporterOBJ) Free

func (self ResourceImporterOBJ) Free()

func (ResourceImporterOBJ) IsAlive

func (self ResourceImporterOBJ) IsAlive(raw [3]uint64) bool

func (ResourceImporterOBJ) Virtual

func (self ResourceImporterOBJ) Virtual(name string) reflect.Value

type ResourceImporterOggVorbis

type ResourceImporterOggVorbis pointers.Trio[ResourceImporterOggVorbis]

func (ResourceImporterOggVorbis) AsObject

func (self ResourceImporterOggVorbis) AsObject() [1]Object

func (ResourceImporterOggVorbis) Free

func (self ResourceImporterOggVorbis) Free()

func (ResourceImporterOggVorbis) IsAlive

func (self ResourceImporterOggVorbis) IsAlive(raw [3]uint64) bool

func (ResourceImporterOggVorbis) Virtual

func (self ResourceImporterOggVorbis) Virtual(name string) reflect.Value

type ResourceImporterScene

type ResourceImporterScene pointers.Trio[ResourceImporterScene]

func (ResourceImporterScene) AsObject

func (self ResourceImporterScene) AsObject() [1]Object

func (ResourceImporterScene) Free

func (self ResourceImporterScene) Free()

func (ResourceImporterScene) IsAlive

func (self ResourceImporterScene) IsAlive(raw [3]uint64) bool

func (ResourceImporterScene) Virtual

func (self ResourceImporterScene) Virtual(name string) reflect.Value

type ResourceImporterShaderFile

type ResourceImporterShaderFile pointers.Trio[ResourceImporterShaderFile]

func (ResourceImporterShaderFile) AsObject

func (self ResourceImporterShaderFile) AsObject() [1]Object

func (ResourceImporterShaderFile) Free

func (self ResourceImporterShaderFile) Free()

func (ResourceImporterShaderFile) IsAlive

func (self ResourceImporterShaderFile) IsAlive(raw [3]uint64) bool

func (ResourceImporterShaderFile) Virtual

func (self ResourceImporterShaderFile) Virtual(name string) reflect.Value

type ResourceImporterTexture

type ResourceImporterTexture pointers.Trio[ResourceImporterTexture]

func (ResourceImporterTexture) AsObject

func (self ResourceImporterTexture) AsObject() [1]Object

func (ResourceImporterTexture) Free

func (self ResourceImporterTexture) Free()

func (ResourceImporterTexture) IsAlive

func (self ResourceImporterTexture) IsAlive(raw [3]uint64) bool

func (ResourceImporterTexture) Virtual

func (self ResourceImporterTexture) Virtual(name string) reflect.Value

type ResourceImporterTextureAtlas

type ResourceImporterTextureAtlas pointers.Trio[ResourceImporterTextureAtlas]

func (ResourceImporterTextureAtlas) AsObject

func (self ResourceImporterTextureAtlas) AsObject() [1]Object

func (ResourceImporterTextureAtlas) Free

func (self ResourceImporterTextureAtlas) Free()

func (ResourceImporterTextureAtlas) IsAlive

func (self ResourceImporterTextureAtlas) IsAlive(raw [3]uint64) bool

func (ResourceImporterTextureAtlas) Virtual

func (self ResourceImporterTextureAtlas) Virtual(name string) reflect.Value

type ResourceImporterWAV

type ResourceImporterWAV pointers.Trio[ResourceImporterWAV]

func (ResourceImporterWAV) AsObject

func (self ResourceImporterWAV) AsObject() [1]Object

func (ResourceImporterWAV) Free

func (self ResourceImporterWAV) Free()

func (ResourceImporterWAV) IsAlive

func (self ResourceImporterWAV) IsAlive(raw [3]uint64) bool

func (ResourceImporterWAV) Virtual

func (self ResourceImporterWAV) Virtual(name string) reflect.Value

type ResourceLoader

type ResourceLoader pointers.Trio[ResourceLoader]

func (ResourceLoader) AsObject

func (self ResourceLoader) AsObject() [1]Object

func (ResourceLoader) Free

func (self ResourceLoader) Free()

func (ResourceLoader) IsAlive

func (self ResourceLoader) IsAlive(raw [3]uint64) bool

func (ResourceLoader) Virtual

func (self ResourceLoader) Virtual(name string) reflect.Value

type ResourcePreloader

type ResourcePreloader pointers.Trio[ResourcePreloader]

func (ResourcePreloader) AsObject

func (self ResourcePreloader) AsObject() [1]Object

func (ResourcePreloader) Free

func (self ResourcePreloader) Free()

func (ResourcePreloader) IsAlive

func (self ResourcePreloader) IsAlive(raw [3]uint64) bool

func (ResourcePreloader) Virtual

func (self ResourcePreloader) Virtual(name string) reflect.Value

type ResourceSaver

type ResourceSaver pointers.Trio[ResourceSaver]

func (ResourceSaver) AsObject

func (self ResourceSaver) AsObject() [1]Object

func (ResourceSaver) Free

func (self ResourceSaver) Free()

func (ResourceSaver) IsAlive

func (self ResourceSaver) IsAlive(raw [3]uint64) bool

func (ResourceSaver) Virtual

func (self ResourceSaver) Virtual(name string) reflect.Value

type ResourceUID

type ResourceUID pointers.Trio[ResourceUID]

func (ResourceUID) AsObject

func (self ResourceUID) AsObject() [1]Object

func (ResourceUID) Free

func (self ResourceUID) Free()

func (ResourceUID) IsAlive

func (self ResourceUID) IsAlive(raw [3]uint64) bool

func (ResourceUID) Virtual

func (self ResourceUID) Virtual(name string) reflect.Value

type RetargetModifier3D

type RetargetModifier3D pointers.Trio[RetargetModifier3D]

func (RetargetModifier3D) AsObject

func (self RetargetModifier3D) AsObject() [1]Object

func (RetargetModifier3D) Free

func (self RetargetModifier3D) Free()

func (RetargetModifier3D) IsAlive

func (self RetargetModifier3D) IsAlive(raw [3]uint64) bool

func (RetargetModifier3D) Virtual

func (self RetargetModifier3D) Virtual(name string) reflect.Value

type RibbonTrailMesh

type RibbonTrailMesh pointers.Trio[RibbonTrailMesh]

func (RibbonTrailMesh) AsObject

func (self RibbonTrailMesh) AsObject() [1]Object

func (RibbonTrailMesh) Free

func (self RibbonTrailMesh) Free()

func (RibbonTrailMesh) IsAlive

func (self RibbonTrailMesh) IsAlive(raw [3]uint64) bool

func (RibbonTrailMesh) Virtual

func (self RibbonTrailMesh) Virtual(name string) reflect.Value

type RichTextEffect

type RichTextEffect pointers.Trio[RichTextEffect]

func (RichTextEffect) AsObject

func (self RichTextEffect) AsObject() [1]Object

func (RichTextEffect) Free

func (self RichTextEffect) Free()

func (RichTextEffect) IsAlive

func (self RichTextEffect) IsAlive(raw [3]uint64) bool

func (RichTextEffect) Virtual

func (self RichTextEffect) Virtual(name string) reflect.Value

type RichTextLabel

type RichTextLabel pointers.Trio[RichTextLabel]

func (RichTextLabel) AsObject

func (self RichTextLabel) AsObject() [1]Object

func (RichTextLabel) Free

func (self RichTextLabel) Free()

func (RichTextLabel) IsAlive

func (self RichTextLabel) IsAlive(raw [3]uint64) bool

func (RichTextLabel) Virtual

func (self RichTextLabel) Virtual(name string) reflect.Value

type RigidBody2D

type RigidBody2D pointers.Trio[RigidBody2D]

func (RigidBody2D) AsObject

func (self RigidBody2D) AsObject() [1]Object

func (RigidBody2D) Free

func (self RigidBody2D) Free()

func (RigidBody2D) IsAlive

func (self RigidBody2D) IsAlive(raw [3]uint64) bool

func (RigidBody2D) Virtual

func (self RigidBody2D) Virtual(name string) reflect.Value

type RigidBody3D

type RigidBody3D pointers.Trio[RigidBody3D]

func (RigidBody3D) AsObject

func (self RigidBody3D) AsObject() [1]Object

func (RigidBody3D) Free

func (self RigidBody3D) Free()

func (RigidBody3D) IsAlive

func (self RigidBody3D) IsAlive(raw [3]uint64) bool

func (RigidBody3D) Virtual

func (self RigidBody3D) Virtual(name string) reflect.Value

type RootMotionView

type RootMotionView pointers.Trio[RootMotionView]

func (RootMotionView) AsObject

func (self RootMotionView) AsObject() [1]Object

func (RootMotionView) Free

func (self RootMotionView) Free()

func (RootMotionView) IsAlive

func (self RootMotionView) IsAlive(raw [3]uint64) bool

func (RootMotionView) Virtual

func (self RootMotionView) Virtual(name string) reflect.Value

type SceneMultiplayer

type SceneMultiplayer pointers.Trio[SceneMultiplayer]

func (SceneMultiplayer) AsObject

func (self SceneMultiplayer) AsObject() [1]Object

func (SceneMultiplayer) Free

func (self SceneMultiplayer) Free()

func (SceneMultiplayer) IsAlive

func (self SceneMultiplayer) IsAlive(raw [3]uint64) bool

func (SceneMultiplayer) Virtual

func (self SceneMultiplayer) Virtual(name string) reflect.Value

type SceneReplicationConfig

type SceneReplicationConfig pointers.Trio[SceneReplicationConfig]

func (SceneReplicationConfig) AsObject

func (self SceneReplicationConfig) AsObject() [1]Object

func (SceneReplicationConfig) Free

func (self SceneReplicationConfig) Free()

func (SceneReplicationConfig) IsAlive

func (self SceneReplicationConfig) IsAlive(raw [3]uint64) bool

func (SceneReplicationConfig) Virtual

func (self SceneReplicationConfig) Virtual(name string) reflect.Value

type SceneState

type SceneState pointers.Trio[SceneState]

func (SceneState) AsObject

func (self SceneState) AsObject() [1]Object

func (SceneState) Free

func (self SceneState) Free()

func (SceneState) IsAlive

func (self SceneState) IsAlive(raw [3]uint64) bool

func (SceneState) Virtual

func (self SceneState) Virtual(name string) reflect.Value

type SceneTree

type SceneTree pointers.Trio[SceneTree]

func (SceneTree) AsObject

func (self SceneTree) AsObject() [1]Object

func (SceneTree) Free

func (self SceneTree) Free()

func (SceneTree) IsAlive

func (self SceneTree) IsAlive(raw [3]uint64) bool

func (SceneTree) Virtual

func (self SceneTree) Virtual(name string) reflect.Value

type SceneTreeTimer

type SceneTreeTimer pointers.Trio[SceneTreeTimer]

func (SceneTreeTimer) AsObject

func (self SceneTreeTimer) AsObject() [1]Object

func (SceneTreeTimer) Free

func (self SceneTreeTimer) Free()

func (SceneTreeTimer) IsAlive

func (self SceneTreeTimer) IsAlive(raw [3]uint64) bool

func (SceneTreeTimer) Virtual

func (self SceneTreeTimer) Virtual(name string) reflect.Value

type Script

type Script pointers.Trio[Script]

func (Script) AsObject

func (self Script) AsObject() [1]Object

func (Script) Free

func (self Script) Free()

func (Script) IsAlive

func (self Script) IsAlive(raw [3]uint64) bool

func (Script) Virtual

func (self Script) Virtual(name string) reflect.Value

type ScriptCreateDialog

type ScriptCreateDialog pointers.Trio[ScriptCreateDialog]

func (ScriptCreateDialog) AsObject

func (self ScriptCreateDialog) AsObject() [1]Object

func (ScriptCreateDialog) Free

func (self ScriptCreateDialog) Free()

func (ScriptCreateDialog) IsAlive

func (self ScriptCreateDialog) IsAlive(raw [3]uint64) bool

func (ScriptCreateDialog) Virtual

func (self ScriptCreateDialog) Virtual(name string) reflect.Value

type ScriptEditor

type ScriptEditor pointers.Trio[ScriptEditor]

func (ScriptEditor) AsObject

func (self ScriptEditor) AsObject() [1]Object

func (ScriptEditor) Free

func (self ScriptEditor) Free()

func (ScriptEditor) IsAlive

func (self ScriptEditor) IsAlive(raw [3]uint64) bool

func (ScriptEditor) Virtual

func (self ScriptEditor) Virtual(name string) reflect.Value

type ScriptEditorBase

type ScriptEditorBase pointers.Trio[ScriptEditorBase]

func (ScriptEditorBase) AsObject

func (self ScriptEditorBase) AsObject() [1]Object

func (ScriptEditorBase) Free

func (self ScriptEditorBase) Free()

func (ScriptEditorBase) IsAlive

func (self ScriptEditorBase) IsAlive(raw [3]uint64) bool

func (ScriptEditorBase) Virtual

func (self ScriptEditorBase) Virtual(name string) reflect.Value

type ScriptExtension

type ScriptExtension pointers.Trio[ScriptExtension]

func (ScriptExtension) AsObject

func (self ScriptExtension) AsObject() [1]Object

func (ScriptExtension) Free

func (self ScriptExtension) Free()

func (ScriptExtension) IsAlive

func (self ScriptExtension) IsAlive(raw [3]uint64) bool

func (ScriptExtension) Virtual

func (self ScriptExtension) Virtual(name string) reflect.Value

type ScriptLanguage

type ScriptLanguage pointers.Trio[ScriptLanguage]

func (ScriptLanguage) AsObject

func (self ScriptLanguage) AsObject() [1]Object

func (ScriptLanguage) Free

func (self ScriptLanguage) Free()

func (ScriptLanguage) IsAlive

func (self ScriptLanguage) IsAlive(raw [3]uint64) bool

func (ScriptLanguage) Virtual

func (self ScriptLanguage) Virtual(name string) reflect.Value

type ScriptLanguageExtension

type ScriptLanguageExtension pointers.Trio[ScriptLanguageExtension]

func (ScriptLanguageExtension) AsObject

func (self ScriptLanguageExtension) AsObject() [1]Object

func (ScriptLanguageExtension) Free

func (self ScriptLanguageExtension) Free()

func (ScriptLanguageExtension) IsAlive

func (self ScriptLanguageExtension) IsAlive(raw [3]uint64) bool

func (ScriptLanguageExtension) Virtual

func (self ScriptLanguageExtension) Virtual(name string) reflect.Value

type ScrollBar

type ScrollBar pointers.Trio[ScrollBar]

func (ScrollBar) AsObject

func (self ScrollBar) AsObject() [1]Object

func (ScrollBar) Free

func (self ScrollBar) Free()

func (ScrollBar) IsAlive

func (self ScrollBar) IsAlive(raw [3]uint64) bool

func (ScrollBar) Virtual

func (self ScrollBar) Virtual(name string) reflect.Value

type ScrollContainer

type ScrollContainer pointers.Trio[ScrollContainer]

func (ScrollContainer) AsObject

func (self ScrollContainer) AsObject() [1]Object

func (ScrollContainer) Free

func (self ScrollContainer) Free()

func (ScrollContainer) IsAlive

func (self ScrollContainer) IsAlive(raw [3]uint64) bool

func (ScrollContainer) Virtual

func (self ScrollContainer) Virtual(name string) reflect.Value

type SegmentShape2D

type SegmentShape2D pointers.Trio[SegmentShape2D]

func (SegmentShape2D) AsObject

func (self SegmentShape2D) AsObject() [1]Object

func (SegmentShape2D) Free

func (self SegmentShape2D) Free()

func (SegmentShape2D) IsAlive

func (self SegmentShape2D) IsAlive(raw [3]uint64) bool

func (SegmentShape2D) Virtual

func (self SegmentShape2D) Virtual(name string) reflect.Value

type Semaphore

type Semaphore pointers.Trio[Semaphore]

func (Semaphore) AsObject

func (self Semaphore) AsObject() [1]Object

func (Semaphore) Free

func (self Semaphore) Free()

func (Semaphore) IsAlive

func (self Semaphore) IsAlive(raw [3]uint64) bool

func (Semaphore) Virtual

func (self Semaphore) Virtual(name string) reflect.Value

type SeparationRayShape2D

type SeparationRayShape2D pointers.Trio[SeparationRayShape2D]

func (SeparationRayShape2D) AsObject

func (self SeparationRayShape2D) AsObject() [1]Object

func (SeparationRayShape2D) Free

func (self SeparationRayShape2D) Free()

func (SeparationRayShape2D) IsAlive

func (self SeparationRayShape2D) IsAlive(raw [3]uint64) bool

func (SeparationRayShape2D) Virtual

func (self SeparationRayShape2D) Virtual(name string) reflect.Value

type SeparationRayShape3D

type SeparationRayShape3D pointers.Trio[SeparationRayShape3D]

func (SeparationRayShape3D) AsObject

func (self SeparationRayShape3D) AsObject() [1]Object

func (SeparationRayShape3D) Free

func (self SeparationRayShape3D) Free()

func (SeparationRayShape3D) IsAlive

func (self SeparationRayShape3D) IsAlive(raw [3]uint64) bool

func (SeparationRayShape3D) Virtual

func (self SeparationRayShape3D) Virtual(name string) reflect.Value

type Separator

type Separator pointers.Trio[Separator]

func (Separator) AsObject

func (self Separator) AsObject() [1]Object

func (Separator) Free

func (self Separator) Free()

func (Separator) IsAlive

func (self Separator) IsAlive(raw [3]uint64) bool

func (Separator) Virtual

func (self Separator) Virtual(name string) reflect.Value

type Shader

type Shader pointers.Trio[Shader]

func (Shader) AsObject

func (self Shader) AsObject() [1]Object

func (Shader) Free

func (self Shader) Free()

func (Shader) IsAlive

func (self Shader) IsAlive(raw [3]uint64) bool

func (Shader) Virtual

func (self Shader) Virtual(name string) reflect.Value

type ShaderGlobalsOverride

type ShaderGlobalsOverride pointers.Trio[ShaderGlobalsOverride]

func (ShaderGlobalsOverride) AsObject

func (self ShaderGlobalsOverride) AsObject() [1]Object

func (ShaderGlobalsOverride) Free

func (self ShaderGlobalsOverride) Free()

func (ShaderGlobalsOverride) IsAlive

func (self ShaderGlobalsOverride) IsAlive(raw [3]uint64) bool

func (ShaderGlobalsOverride) Virtual

func (self ShaderGlobalsOverride) Virtual(name string) reflect.Value

type ShaderInclude

type ShaderInclude pointers.Trio[ShaderInclude]

func (ShaderInclude) AsObject

func (self ShaderInclude) AsObject() [1]Object

func (ShaderInclude) Free

func (self ShaderInclude) Free()

func (ShaderInclude) IsAlive

func (self ShaderInclude) IsAlive(raw [3]uint64) bool

func (ShaderInclude) Virtual

func (self ShaderInclude) Virtual(name string) reflect.Value

type ShaderIncludeDB

type ShaderIncludeDB pointers.Trio[ShaderIncludeDB]

func (ShaderIncludeDB) AsObject

func (self ShaderIncludeDB) AsObject() [1]Object

func (ShaderIncludeDB) Free

func (self ShaderIncludeDB) Free()

func (ShaderIncludeDB) IsAlive

func (self ShaderIncludeDB) IsAlive(raw [3]uint64) bool

func (ShaderIncludeDB) Virtual

func (self ShaderIncludeDB) Virtual(name string) reflect.Value

type ShaderMaterial

type ShaderMaterial pointers.Trio[ShaderMaterial]

func (ShaderMaterial) AsObject

func (self ShaderMaterial) AsObject() [1]Object

func (ShaderMaterial) Free

func (self ShaderMaterial) Free()

func (ShaderMaterial) IsAlive

func (self ShaderMaterial) IsAlive(raw [3]uint64) bool

func (ShaderMaterial) Virtual

func (self ShaderMaterial) Virtual(name string) reflect.Value

type Shape2D

type Shape2D pointers.Trio[Shape2D]

func (Shape2D) AsObject

func (self Shape2D) AsObject() [1]Object

func (Shape2D) Free

func (self Shape2D) Free()

func (Shape2D) IsAlive

func (self Shape2D) IsAlive(raw [3]uint64) bool

func (Shape2D) Virtual

func (self Shape2D) Virtual(name string) reflect.Value

type Shape3D

type Shape3D pointers.Trio[Shape3D]

func (Shape3D) AsObject

func (self Shape3D) AsObject() [1]Object

func (Shape3D) Free

func (self Shape3D) Free()

func (Shape3D) IsAlive

func (self Shape3D) IsAlive(raw [3]uint64) bool

func (Shape3D) Virtual

func (self Shape3D) Virtual(name string) reflect.Value

type ShapeCast2D

type ShapeCast2D pointers.Trio[ShapeCast2D]

func (ShapeCast2D) AsObject

func (self ShapeCast2D) AsObject() [1]Object

func (ShapeCast2D) Free

func (self ShapeCast2D) Free()

func (ShapeCast2D) IsAlive

func (self ShapeCast2D) IsAlive(raw [3]uint64) bool

func (ShapeCast2D) Virtual

func (self ShapeCast2D) Virtual(name string) reflect.Value

type ShapeCast3D

type ShapeCast3D pointers.Trio[ShapeCast3D]

func (ShapeCast3D) AsObject

func (self ShapeCast3D) AsObject() [1]Object

func (ShapeCast3D) Free

func (self ShapeCast3D) Free()

func (ShapeCast3D) IsAlive

func (self ShapeCast3D) IsAlive(raw [3]uint64) bool

func (ShapeCast3D) Virtual

func (self ShapeCast3D) Virtual(name string) reflect.Value

type Shortcut

type Shortcut pointers.Trio[Shortcut]

func (Shortcut) AsObject

func (self Shortcut) AsObject() [1]Object

func (Shortcut) Free

func (self Shortcut) Free()

func (Shortcut) IsAlive

func (self Shortcut) IsAlive(raw [3]uint64) bool

func (Shortcut) Virtual

func (self Shortcut) Virtual(name string) reflect.Value

type Skeleton2D

type Skeleton2D pointers.Trio[Skeleton2D]

func (Skeleton2D) AsObject

func (self Skeleton2D) AsObject() [1]Object

func (Skeleton2D) Free

func (self Skeleton2D) Free()

func (Skeleton2D) IsAlive

func (self Skeleton2D) IsAlive(raw [3]uint64) bool

func (Skeleton2D) Virtual

func (self Skeleton2D) Virtual(name string) reflect.Value

type Skeleton3D

type Skeleton3D pointers.Trio[Skeleton3D]

func (Skeleton3D) AsObject

func (self Skeleton3D) AsObject() [1]Object

func (Skeleton3D) Free

func (self Skeleton3D) Free()

func (Skeleton3D) IsAlive

func (self Skeleton3D) IsAlive(raw [3]uint64) bool

func (Skeleton3D) Virtual

func (self Skeleton3D) Virtual(name string) reflect.Value

type SkeletonIK3D

type SkeletonIK3D pointers.Trio[SkeletonIK3D]

func (SkeletonIK3D) AsObject

func (self SkeletonIK3D) AsObject() [1]Object

func (SkeletonIK3D) Free

func (self SkeletonIK3D) Free()

func (SkeletonIK3D) IsAlive

func (self SkeletonIK3D) IsAlive(raw [3]uint64) bool

func (SkeletonIK3D) Virtual

func (self SkeletonIK3D) Virtual(name string) reflect.Value

type SkeletonModification2D

type SkeletonModification2D pointers.Trio[SkeletonModification2D]

func (SkeletonModification2D) AsObject

func (self SkeletonModification2D) AsObject() [1]Object

func (SkeletonModification2D) Free

func (self SkeletonModification2D) Free()

func (SkeletonModification2D) IsAlive

func (self SkeletonModification2D) IsAlive(raw [3]uint64) bool

func (SkeletonModification2D) Virtual

func (self SkeletonModification2D) Virtual(name string) reflect.Value

type SkeletonModification2DCCDIK

type SkeletonModification2DCCDIK pointers.Trio[SkeletonModification2DCCDIK]

func (SkeletonModification2DCCDIK) AsObject

func (self SkeletonModification2DCCDIK) AsObject() [1]Object

func (SkeletonModification2DCCDIK) Free

func (self SkeletonModification2DCCDIK) Free()

func (SkeletonModification2DCCDIK) IsAlive

func (self SkeletonModification2DCCDIK) IsAlive(raw [3]uint64) bool

func (SkeletonModification2DCCDIK) Virtual

func (self SkeletonModification2DCCDIK) Virtual(name string) reflect.Value

type SkeletonModification2DFABRIK

type SkeletonModification2DFABRIK pointers.Trio[SkeletonModification2DFABRIK]

func (SkeletonModification2DFABRIK) AsObject

func (self SkeletonModification2DFABRIK) AsObject() [1]Object

func (SkeletonModification2DFABRIK) Free

func (self SkeletonModification2DFABRIK) Free()

func (SkeletonModification2DFABRIK) IsAlive

func (self SkeletonModification2DFABRIK) IsAlive(raw [3]uint64) bool

func (SkeletonModification2DFABRIK) Virtual

func (self SkeletonModification2DFABRIK) Virtual(name string) reflect.Value

type SkeletonModification2DJiggle

type SkeletonModification2DJiggle pointers.Trio[SkeletonModification2DJiggle]

func (SkeletonModification2DJiggle) AsObject

func (self SkeletonModification2DJiggle) AsObject() [1]Object

func (SkeletonModification2DJiggle) Free

func (self SkeletonModification2DJiggle) Free()

func (SkeletonModification2DJiggle) IsAlive

func (self SkeletonModification2DJiggle) IsAlive(raw [3]uint64) bool

func (SkeletonModification2DJiggle) Virtual

func (self SkeletonModification2DJiggle) Virtual(name string) reflect.Value

type SkeletonModification2DLookAt

type SkeletonModification2DLookAt pointers.Trio[SkeletonModification2DLookAt]

func (SkeletonModification2DLookAt) AsObject

func (self SkeletonModification2DLookAt) AsObject() [1]Object

func (SkeletonModification2DLookAt) Free

func (self SkeletonModification2DLookAt) Free()

func (SkeletonModification2DLookAt) IsAlive

func (self SkeletonModification2DLookAt) IsAlive(raw [3]uint64) bool

func (SkeletonModification2DLookAt) Virtual

func (self SkeletonModification2DLookAt) Virtual(name string) reflect.Value

type SkeletonModification2DPhysicalBones

type SkeletonModification2DPhysicalBones pointers.Trio[SkeletonModification2DPhysicalBones]

func (SkeletonModification2DPhysicalBones) AsObject

func (self SkeletonModification2DPhysicalBones) AsObject() [1]Object

func (SkeletonModification2DPhysicalBones) Free

func (SkeletonModification2DPhysicalBones) IsAlive

func (self SkeletonModification2DPhysicalBones) IsAlive(raw [3]uint64) bool

func (SkeletonModification2DPhysicalBones) Virtual

type SkeletonModification2DStackHolder

type SkeletonModification2DStackHolder pointers.Trio[SkeletonModification2DStackHolder]

func (SkeletonModification2DStackHolder) AsObject

func (self SkeletonModification2DStackHolder) AsObject() [1]Object

func (SkeletonModification2DStackHolder) Free

func (SkeletonModification2DStackHolder) IsAlive

func (self SkeletonModification2DStackHolder) IsAlive(raw [3]uint64) bool

func (SkeletonModification2DStackHolder) Virtual

type SkeletonModification2DTwoBoneIK

type SkeletonModification2DTwoBoneIK pointers.Trio[SkeletonModification2DTwoBoneIK]

func (SkeletonModification2DTwoBoneIK) AsObject

func (self SkeletonModification2DTwoBoneIK) AsObject() [1]Object

func (SkeletonModification2DTwoBoneIK) Free

func (self SkeletonModification2DTwoBoneIK) Free()

func (SkeletonModification2DTwoBoneIK) IsAlive

func (self SkeletonModification2DTwoBoneIK) IsAlive(raw [3]uint64) bool

func (SkeletonModification2DTwoBoneIK) Virtual

type SkeletonModificationStack2D

type SkeletonModificationStack2D pointers.Trio[SkeletonModificationStack2D]

func (SkeletonModificationStack2D) AsObject

func (self SkeletonModificationStack2D) AsObject() [1]Object

func (SkeletonModificationStack2D) Free

func (self SkeletonModificationStack2D) Free()

func (SkeletonModificationStack2D) IsAlive

func (self SkeletonModificationStack2D) IsAlive(raw [3]uint64) bool

func (SkeletonModificationStack2D) Virtual

func (self SkeletonModificationStack2D) Virtual(name string) reflect.Value

type SkeletonModifier3D

type SkeletonModifier3D pointers.Trio[SkeletonModifier3D]

func (SkeletonModifier3D) AsObject

func (self SkeletonModifier3D) AsObject() [1]Object

func (SkeletonModifier3D) Free

func (self SkeletonModifier3D) Free()

func (SkeletonModifier3D) IsAlive

func (self SkeletonModifier3D) IsAlive(raw [3]uint64) bool

func (SkeletonModifier3D) Virtual

func (self SkeletonModifier3D) Virtual(name string) reflect.Value

type SkeletonProfile

type SkeletonProfile pointers.Trio[SkeletonProfile]

func (SkeletonProfile) AsObject

func (self SkeletonProfile) AsObject() [1]Object

func (SkeletonProfile) Free

func (self SkeletonProfile) Free()

func (SkeletonProfile) IsAlive

func (self SkeletonProfile) IsAlive(raw [3]uint64) bool

func (SkeletonProfile) Virtual

func (self SkeletonProfile) Virtual(name string) reflect.Value

type SkeletonProfileHumanoid

type SkeletonProfileHumanoid pointers.Trio[SkeletonProfileHumanoid]

func (SkeletonProfileHumanoid) AsObject

func (self SkeletonProfileHumanoid) AsObject() [1]Object

func (SkeletonProfileHumanoid) Free

func (self SkeletonProfileHumanoid) Free()

func (SkeletonProfileHumanoid) IsAlive

func (self SkeletonProfileHumanoid) IsAlive(raw [3]uint64) bool

func (SkeletonProfileHumanoid) Virtual

func (self SkeletonProfileHumanoid) Virtual(name string) reflect.Value

type Skin

type Skin pointers.Trio[Skin]

func (Skin) AsObject

func (self Skin) AsObject() [1]Object

func (Skin) Free

func (self Skin) Free()

func (Skin) IsAlive

func (self Skin) IsAlive(raw [3]uint64) bool

func (Skin) Virtual

func (self Skin) Virtual(name string) reflect.Value

type SkinReference

type SkinReference pointers.Trio[SkinReference]

func (SkinReference) AsObject

func (self SkinReference) AsObject() [1]Object

func (SkinReference) Free

func (self SkinReference) Free()

func (SkinReference) IsAlive

func (self SkinReference) IsAlive(raw [3]uint64) bool

func (SkinReference) Virtual

func (self SkinReference) Virtual(name string) reflect.Value

type Sky

type Sky pointers.Trio[Sky]

func (Sky) AsObject

func (self Sky) AsObject() [1]Object

func (Sky) Free

func (self Sky) Free()

func (Sky) IsAlive

func (self Sky) IsAlive(raw [3]uint64) bool

func (Sky) Virtual

func (self Sky) Virtual(name string) reflect.Value

type Slider

type Slider pointers.Trio[Slider]

func (Slider) AsObject

func (self Slider) AsObject() [1]Object

func (Slider) Free

func (self Slider) Free()

func (Slider) IsAlive

func (self Slider) IsAlive(raw [3]uint64) bool

func (Slider) Virtual

func (self Slider) Virtual(name string) reflect.Value

type SliderJoint3D

type SliderJoint3D pointers.Trio[SliderJoint3D]

func (SliderJoint3D) AsObject

func (self SliderJoint3D) AsObject() [1]Object

func (SliderJoint3D) Free

func (self SliderJoint3D) Free()

func (SliderJoint3D) IsAlive

func (self SliderJoint3D) IsAlive(raw [3]uint64) bool

func (SliderJoint3D) Virtual

func (self SliderJoint3D) Virtual(name string) reflect.Value

type SoftBody3D

type SoftBody3D pointers.Trio[SoftBody3D]

func (SoftBody3D) AsObject

func (self SoftBody3D) AsObject() [1]Object

func (SoftBody3D) Free

func (self SoftBody3D) Free()

func (SoftBody3D) IsAlive

func (self SoftBody3D) IsAlive(raw [3]uint64) bool

func (SoftBody3D) Virtual

func (self SoftBody3D) Virtual(name string) reflect.Value

type SphereMesh

type SphereMesh pointers.Trio[SphereMesh]

func (SphereMesh) AsObject

func (self SphereMesh) AsObject() [1]Object

func (SphereMesh) Free

func (self SphereMesh) Free()

func (SphereMesh) IsAlive

func (self SphereMesh) IsAlive(raw [3]uint64) bool

func (SphereMesh) Virtual

func (self SphereMesh) Virtual(name string) reflect.Value

type SphereOccluder3D

type SphereOccluder3D pointers.Trio[SphereOccluder3D]

func (SphereOccluder3D) AsObject

func (self SphereOccluder3D) AsObject() [1]Object

func (SphereOccluder3D) Free

func (self SphereOccluder3D) Free()

func (SphereOccluder3D) IsAlive

func (self SphereOccluder3D) IsAlive(raw [3]uint64) bool

func (SphereOccluder3D) Virtual

func (self SphereOccluder3D) Virtual(name string) reflect.Value

type SphereShape3D

type SphereShape3D pointers.Trio[SphereShape3D]

func (SphereShape3D) AsObject

func (self SphereShape3D) AsObject() [1]Object

func (SphereShape3D) Free

func (self SphereShape3D) Free()

func (SphereShape3D) IsAlive

func (self SphereShape3D) IsAlive(raw [3]uint64) bool

func (SphereShape3D) Virtual

func (self SphereShape3D) Virtual(name string) reflect.Value

type SpinBox

type SpinBox pointers.Trio[SpinBox]

func (SpinBox) AsObject

func (self SpinBox) AsObject() [1]Object

func (SpinBox) Free

func (self SpinBox) Free()

func (SpinBox) IsAlive

func (self SpinBox) IsAlive(raw [3]uint64) bool

func (SpinBox) Virtual

func (self SpinBox) Virtual(name string) reflect.Value

type SplitContainer

type SplitContainer pointers.Trio[SplitContainer]

func (SplitContainer) AsObject

func (self SplitContainer) AsObject() [1]Object

func (SplitContainer) Free

func (self SplitContainer) Free()

func (SplitContainer) IsAlive

func (self SplitContainer) IsAlive(raw [3]uint64) bool

func (SplitContainer) Virtual

func (self SplitContainer) Virtual(name string) reflect.Value

type SpotLight3D

type SpotLight3D pointers.Trio[SpotLight3D]

func (SpotLight3D) AsObject

func (self SpotLight3D) AsObject() [1]Object

func (SpotLight3D) Free

func (self SpotLight3D) Free()

func (SpotLight3D) IsAlive

func (self SpotLight3D) IsAlive(raw [3]uint64) bool

func (SpotLight3D) Virtual

func (self SpotLight3D) Virtual(name string) reflect.Value

type SpringArm3D

type SpringArm3D pointers.Trio[SpringArm3D]

func (SpringArm3D) AsObject

func (self SpringArm3D) AsObject() [1]Object

func (SpringArm3D) Free

func (self SpringArm3D) Free()

func (SpringArm3D) IsAlive

func (self SpringArm3D) IsAlive(raw [3]uint64) bool

func (SpringArm3D) Virtual

func (self SpringArm3D) Virtual(name string) reflect.Value

type SpringBoneCollision3D

type SpringBoneCollision3D pointers.Trio[SpringBoneCollision3D]

func (SpringBoneCollision3D) AsObject

func (self SpringBoneCollision3D) AsObject() [1]Object

func (SpringBoneCollision3D) Free

func (self SpringBoneCollision3D) Free()

func (SpringBoneCollision3D) IsAlive

func (self SpringBoneCollision3D) IsAlive(raw [3]uint64) bool

func (SpringBoneCollision3D) Virtual

func (self SpringBoneCollision3D) Virtual(name string) reflect.Value

type SpringBoneCollisionCapsule3D

type SpringBoneCollisionCapsule3D pointers.Trio[SpringBoneCollisionCapsule3D]

func (SpringBoneCollisionCapsule3D) AsObject

func (self SpringBoneCollisionCapsule3D) AsObject() [1]Object

func (SpringBoneCollisionCapsule3D) Free

func (self SpringBoneCollisionCapsule3D) Free()

func (SpringBoneCollisionCapsule3D) IsAlive

func (self SpringBoneCollisionCapsule3D) IsAlive(raw [3]uint64) bool

func (SpringBoneCollisionCapsule3D) Virtual

func (self SpringBoneCollisionCapsule3D) Virtual(name string) reflect.Value

type SpringBoneCollisionPlane3D

type SpringBoneCollisionPlane3D pointers.Trio[SpringBoneCollisionPlane3D]

func (SpringBoneCollisionPlane3D) AsObject

func (self SpringBoneCollisionPlane3D) AsObject() [1]Object

func (SpringBoneCollisionPlane3D) Free

func (self SpringBoneCollisionPlane3D) Free()

func (SpringBoneCollisionPlane3D) IsAlive

func (self SpringBoneCollisionPlane3D) IsAlive(raw [3]uint64) bool

func (SpringBoneCollisionPlane3D) Virtual

func (self SpringBoneCollisionPlane3D) Virtual(name string) reflect.Value

type SpringBoneCollisionSphere3D

type SpringBoneCollisionSphere3D pointers.Trio[SpringBoneCollisionSphere3D]

func (SpringBoneCollisionSphere3D) AsObject

func (self SpringBoneCollisionSphere3D) AsObject() [1]Object

func (SpringBoneCollisionSphere3D) Free

func (self SpringBoneCollisionSphere3D) Free()

func (SpringBoneCollisionSphere3D) IsAlive

func (self SpringBoneCollisionSphere3D) IsAlive(raw [3]uint64) bool

func (SpringBoneCollisionSphere3D) Virtual

func (self SpringBoneCollisionSphere3D) Virtual(name string) reflect.Value

type SpringBoneSimulator3D

type SpringBoneSimulator3D pointers.Trio[SpringBoneSimulator3D]

func (SpringBoneSimulator3D) AsObject

func (self SpringBoneSimulator3D) AsObject() [1]Object

func (SpringBoneSimulator3D) Free

func (self SpringBoneSimulator3D) Free()

func (SpringBoneSimulator3D) IsAlive

func (self SpringBoneSimulator3D) IsAlive(raw [3]uint64) bool

func (SpringBoneSimulator3D) Virtual

func (self SpringBoneSimulator3D) Virtual(name string) reflect.Value

type Sprite2D

type Sprite2D pointers.Trio[Sprite2D]

func (Sprite2D) AsObject

func (self Sprite2D) AsObject() [1]Object

func (Sprite2D) Free

func (self Sprite2D) Free()

func (Sprite2D) IsAlive

func (self Sprite2D) IsAlive(raw [3]uint64) bool

func (Sprite2D) Virtual

func (self Sprite2D) Virtual(name string) reflect.Value

type Sprite3D

type Sprite3D pointers.Trio[Sprite3D]

func (Sprite3D) AsObject

func (self Sprite3D) AsObject() [1]Object

func (Sprite3D) Free

func (self Sprite3D) Free()

func (Sprite3D) IsAlive

func (self Sprite3D) IsAlive(raw [3]uint64) bool

func (Sprite3D) Virtual

func (self Sprite3D) Virtual(name string) reflect.Value

type SpriteBase3D

type SpriteBase3D pointers.Trio[SpriteBase3D]

func (SpriteBase3D) AsObject

func (self SpriteBase3D) AsObject() [1]Object

func (SpriteBase3D) Free

func (self SpriteBase3D) Free()

func (SpriteBase3D) IsAlive

func (self SpriteBase3D) IsAlive(raw [3]uint64) bool

func (SpriteBase3D) Virtual

func (self SpriteBase3D) Virtual(name string) reflect.Value

type SpriteFrames

type SpriteFrames pointers.Trio[SpriteFrames]

func (SpriteFrames) AsObject

func (self SpriteFrames) AsObject() [1]Object

func (SpriteFrames) Free

func (self SpriteFrames) Free()

func (SpriteFrames) IsAlive

func (self SpriteFrames) IsAlive(raw [3]uint64) bool

func (SpriteFrames) Virtual

func (self SpriteFrames) Virtual(name string) reflect.Value

type StandardMaterial3D

type StandardMaterial3D pointers.Trio[StandardMaterial3D]

func (StandardMaterial3D) AsObject

func (self StandardMaterial3D) AsObject() [1]Object

func (StandardMaterial3D) Free

func (self StandardMaterial3D) Free()

func (StandardMaterial3D) IsAlive

func (self StandardMaterial3D) IsAlive(raw [3]uint64) bool

func (StandardMaterial3D) Virtual

func (self StandardMaterial3D) Virtual(name string) reflect.Value

type StaticBody2D

type StaticBody2D pointers.Trio[StaticBody2D]

func (StaticBody2D) AsObject

func (self StaticBody2D) AsObject() [1]Object

func (StaticBody2D) Free

func (self StaticBody2D) Free()

func (StaticBody2D) IsAlive

func (self StaticBody2D) IsAlive(raw [3]uint64) bool

func (StaticBody2D) Virtual

func (self StaticBody2D) Virtual(name string) reflect.Value

type StaticBody3D

type StaticBody3D pointers.Trio[StaticBody3D]

func (StaticBody3D) AsObject

func (self StaticBody3D) AsObject() [1]Object

func (StaticBody3D) Free

func (self StaticBody3D) Free()

func (StaticBody3D) IsAlive

func (self StaticBody3D) IsAlive(raw [3]uint64) bool

func (StaticBody3D) Virtual

func (self StaticBody3D) Virtual(name string) reflect.Value

type StatusIndicator

type StatusIndicator pointers.Trio[StatusIndicator]

func (StatusIndicator) AsObject

func (self StatusIndicator) AsObject() [1]Object

func (StatusIndicator) Free

func (self StatusIndicator) Free()

func (StatusIndicator) IsAlive

func (self StatusIndicator) IsAlive(raw [3]uint64) bool

func (StatusIndicator) Virtual

func (self StatusIndicator) Virtual(name string) reflect.Value

type StreamPeer

type StreamPeer pointers.Trio[StreamPeer]

func (StreamPeer) AsObject

func (self StreamPeer) AsObject() [1]Object

func (StreamPeer) Free

func (self StreamPeer) Free()

func (StreamPeer) IsAlive

func (self StreamPeer) IsAlive(raw [3]uint64) bool

func (StreamPeer) Virtual

func (self StreamPeer) Virtual(name string) reflect.Value

type StreamPeerBuffer

type StreamPeerBuffer pointers.Trio[StreamPeerBuffer]

func (StreamPeerBuffer) AsObject

func (self StreamPeerBuffer) AsObject() [1]Object

func (StreamPeerBuffer) Free

func (self StreamPeerBuffer) Free()

func (StreamPeerBuffer) IsAlive

func (self StreamPeerBuffer) IsAlive(raw [3]uint64) bool

func (StreamPeerBuffer) Virtual

func (self StreamPeerBuffer) Virtual(name string) reflect.Value

type StreamPeerExtension

type StreamPeerExtension pointers.Trio[StreamPeerExtension]

func (StreamPeerExtension) AsObject

func (self StreamPeerExtension) AsObject() [1]Object

func (StreamPeerExtension) Free

func (self StreamPeerExtension) Free()

func (StreamPeerExtension) IsAlive

func (self StreamPeerExtension) IsAlive(raw [3]uint64) bool

func (StreamPeerExtension) Virtual

func (self StreamPeerExtension) Virtual(name string) reflect.Value

type StreamPeerGZIP

type StreamPeerGZIP pointers.Trio[StreamPeerGZIP]

func (StreamPeerGZIP) AsObject

func (self StreamPeerGZIP) AsObject() [1]Object

func (StreamPeerGZIP) Free

func (self StreamPeerGZIP) Free()

func (StreamPeerGZIP) IsAlive

func (self StreamPeerGZIP) IsAlive(raw [3]uint64) bool

func (StreamPeerGZIP) Virtual

func (self StreamPeerGZIP) Virtual(name string) reflect.Value

type StreamPeerTCP

type StreamPeerTCP pointers.Trio[StreamPeerTCP]

func (StreamPeerTCP) AsObject

func (self StreamPeerTCP) AsObject() [1]Object

func (StreamPeerTCP) Free

func (self StreamPeerTCP) Free()

func (StreamPeerTCP) IsAlive

func (self StreamPeerTCP) IsAlive(raw [3]uint64) bool

func (StreamPeerTCP) Virtual

func (self StreamPeerTCP) Virtual(name string) reflect.Value

type StreamPeerTLS

type StreamPeerTLS pointers.Trio[StreamPeerTLS]

func (StreamPeerTLS) AsObject

func (self StreamPeerTLS) AsObject() [1]Object

func (StreamPeerTLS) Free

func (self StreamPeerTLS) Free()

func (StreamPeerTLS) IsAlive

func (self StreamPeerTLS) IsAlive(raw [3]uint64) bool

func (StreamPeerTLS) Virtual

func (self StreamPeerTLS) Virtual(name string) reflect.Value

type StyleBox

type StyleBox pointers.Trio[StyleBox]

func (StyleBox) AsObject

func (self StyleBox) AsObject() [1]Object

func (StyleBox) Free

func (self StyleBox) Free()

func (StyleBox) IsAlive

func (self StyleBox) IsAlive(raw [3]uint64) bool

func (StyleBox) Virtual

func (self StyleBox) Virtual(name string) reflect.Value

type StyleBoxEmpty

type StyleBoxEmpty pointers.Trio[StyleBoxEmpty]

func (StyleBoxEmpty) AsObject

func (self StyleBoxEmpty) AsObject() [1]Object

func (StyleBoxEmpty) Free

func (self StyleBoxEmpty) Free()

func (StyleBoxEmpty) IsAlive

func (self StyleBoxEmpty) IsAlive(raw [3]uint64) bool

func (StyleBoxEmpty) Virtual

func (self StyleBoxEmpty) Virtual(name string) reflect.Value

type StyleBoxFlat

type StyleBoxFlat pointers.Trio[StyleBoxFlat]

func (StyleBoxFlat) AsObject

func (self StyleBoxFlat) AsObject() [1]Object

func (StyleBoxFlat) Free

func (self StyleBoxFlat) Free()

func (StyleBoxFlat) IsAlive

func (self StyleBoxFlat) IsAlive(raw [3]uint64) bool

func (StyleBoxFlat) Virtual

func (self StyleBoxFlat) Virtual(name string) reflect.Value

type StyleBoxLine

type StyleBoxLine pointers.Trio[StyleBoxLine]

func (StyleBoxLine) AsObject

func (self StyleBoxLine) AsObject() [1]Object

func (StyleBoxLine) Free

func (self StyleBoxLine) Free()

func (StyleBoxLine) IsAlive

func (self StyleBoxLine) IsAlive(raw [3]uint64) bool

func (StyleBoxLine) Virtual

func (self StyleBoxLine) Virtual(name string) reflect.Value

type StyleBoxTexture

type StyleBoxTexture pointers.Trio[StyleBoxTexture]

func (StyleBoxTexture) AsObject

func (self StyleBoxTexture) AsObject() [1]Object

func (StyleBoxTexture) Free

func (self StyleBoxTexture) Free()

func (StyleBoxTexture) IsAlive

func (self StyleBoxTexture) IsAlive(raw [3]uint64) bool

func (StyleBoxTexture) Virtual

func (self StyleBoxTexture) Virtual(name string) reflect.Value

type SubViewport

type SubViewport pointers.Trio[SubViewport]

func (SubViewport) AsObject

func (self SubViewport) AsObject() [1]Object

func (SubViewport) Free

func (self SubViewport) Free()

func (SubViewport) IsAlive

func (self SubViewport) IsAlive(raw [3]uint64) bool

func (SubViewport) Virtual

func (self SubViewport) Virtual(name string) reflect.Value

type SubViewportContainer

type SubViewportContainer pointers.Trio[SubViewportContainer]

func (SubViewportContainer) AsObject

func (self SubViewportContainer) AsObject() [1]Object

func (SubViewportContainer) Free

func (self SubViewportContainer) Free()

func (SubViewportContainer) IsAlive

func (self SubViewportContainer) IsAlive(raw [3]uint64) bool

func (SubViewportContainer) Virtual

func (self SubViewportContainer) Virtual(name string) reflect.Value

type SubtweenTweener

type SubtweenTweener pointers.Trio[SubtweenTweener]

func (SubtweenTweener) AsObject

func (self SubtweenTweener) AsObject() [1]Object

func (SubtweenTweener) Free

func (self SubtweenTweener) Free()

func (SubtweenTweener) IsAlive

func (self SubtweenTweener) IsAlive(raw [3]uint64) bool

func (SubtweenTweener) Virtual

func (self SubtweenTweener) Virtual(name string) reflect.Value

type SurfaceTool

type SurfaceTool pointers.Trio[SurfaceTool]

func (SurfaceTool) AsObject

func (self SurfaceTool) AsObject() [1]Object

func (SurfaceTool) Free

func (self SurfaceTool) Free()

func (SurfaceTool) IsAlive

func (self SurfaceTool) IsAlive(raw [3]uint64) bool

func (SurfaceTool) Virtual

func (self SurfaceTool) Virtual(name string) reflect.Value

type SyntaxHighlighter

type SyntaxHighlighter pointers.Trio[SyntaxHighlighter]

func (SyntaxHighlighter) AsObject

func (self SyntaxHighlighter) AsObject() [1]Object

func (SyntaxHighlighter) Free

func (self SyntaxHighlighter) Free()

func (SyntaxHighlighter) IsAlive

func (self SyntaxHighlighter) IsAlive(raw [3]uint64) bool

func (SyntaxHighlighter) Virtual

func (self SyntaxHighlighter) Virtual(name string) reflect.Value

type SystemFont

type SystemFont pointers.Trio[SystemFont]

func (SystemFont) AsObject

func (self SystemFont) AsObject() [1]Object

func (SystemFont) Free

func (self SystemFont) Free()

func (SystemFont) IsAlive

func (self SystemFont) IsAlive(raw [3]uint64) bool

func (SystemFont) Virtual

func (self SystemFont) Virtual(name string) reflect.Value

type TCPServer

type TCPServer pointers.Trio[TCPServer]

func (TCPServer) AsObject

func (self TCPServer) AsObject() [1]Object

func (TCPServer) Free

func (self TCPServer) Free()

func (TCPServer) IsAlive

func (self TCPServer) IsAlive(raw [3]uint64) bool

func (TCPServer) Virtual

func (self TCPServer) Virtual(name string) reflect.Value

type TLSOptions

type TLSOptions pointers.Trio[TLSOptions]

func (TLSOptions) AsObject

func (self TLSOptions) AsObject() [1]Object

func (TLSOptions) Free

func (self TLSOptions) Free()

func (TLSOptions) IsAlive

func (self TLSOptions) IsAlive(raw [3]uint64) bool

func (TLSOptions) Virtual

func (self TLSOptions) Virtual(name string) reflect.Value

type TabBar

type TabBar pointers.Trio[TabBar]

func (TabBar) AsObject

func (self TabBar) AsObject() [1]Object

func (TabBar) Free

func (self TabBar) Free()

func (TabBar) IsAlive

func (self TabBar) IsAlive(raw [3]uint64) bool

func (TabBar) Virtual

func (self TabBar) Virtual(name string) reflect.Value

type TabContainer

type TabContainer pointers.Trio[TabContainer]

func (TabContainer) AsObject

func (self TabContainer) AsObject() [1]Object

func (TabContainer) Free

func (self TabContainer) Free()

func (TabContainer) IsAlive

func (self TabContainer) IsAlive(raw [3]uint64) bool

func (TabContainer) Virtual

func (self TabContainer) Virtual(name string) reflect.Value

type TextEdit

type TextEdit pointers.Trio[TextEdit]

func (TextEdit) AsObject

func (self TextEdit) AsObject() [1]Object

func (TextEdit) Free

func (self TextEdit) Free()

func (TextEdit) IsAlive

func (self TextEdit) IsAlive(raw [3]uint64) bool

func (TextEdit) Virtual

func (self TextEdit) Virtual(name string) reflect.Value

type TextLine

type TextLine pointers.Trio[TextLine]

func (TextLine) AsObject

func (self TextLine) AsObject() [1]Object

func (TextLine) Free

func (self TextLine) Free()

func (TextLine) IsAlive

func (self TextLine) IsAlive(raw [3]uint64) bool

func (TextLine) Virtual

func (self TextLine) Virtual(name string) reflect.Value

type TextMesh

type TextMesh pointers.Trio[TextMesh]

func (TextMesh) AsObject

func (self TextMesh) AsObject() [1]Object

func (TextMesh) Free

func (self TextMesh) Free()

func (TextMesh) IsAlive

func (self TextMesh) IsAlive(raw [3]uint64) bool

func (TextMesh) Virtual

func (self TextMesh) Virtual(name string) reflect.Value

type TextParagraph

type TextParagraph pointers.Trio[TextParagraph]

func (TextParagraph) AsObject

func (self TextParagraph) AsObject() [1]Object

func (TextParagraph) Free

func (self TextParagraph) Free()

func (TextParagraph) IsAlive

func (self TextParagraph) IsAlive(raw [3]uint64) bool

func (TextParagraph) Virtual

func (self TextParagraph) Virtual(name string) reflect.Value

type TextServer

type TextServer pointers.Trio[TextServer]

func (TextServer) AsObject

func (self TextServer) AsObject() [1]Object

func (TextServer) Free

func (self TextServer) Free()

func (TextServer) IsAlive

func (self TextServer) IsAlive(raw [3]uint64) bool

func (TextServer) Virtual

func (self TextServer) Virtual(name string) reflect.Value

type TextServerAdvanced

type TextServerAdvanced pointers.Trio[TextServerAdvanced]

func (TextServerAdvanced) AsObject

func (self TextServerAdvanced) AsObject() [1]Object

func (TextServerAdvanced) Free

func (self TextServerAdvanced) Free()

func (TextServerAdvanced) IsAlive

func (self TextServerAdvanced) IsAlive(raw [3]uint64) bool

func (TextServerAdvanced) Virtual

func (self TextServerAdvanced) Virtual(name string) reflect.Value

type TextServerDummy

type TextServerDummy pointers.Trio[TextServerDummy]

func (TextServerDummy) AsObject

func (self TextServerDummy) AsObject() [1]Object

func (TextServerDummy) Free

func (self TextServerDummy) Free()

func (TextServerDummy) IsAlive

func (self TextServerDummy) IsAlive(raw [3]uint64) bool

func (TextServerDummy) Virtual

func (self TextServerDummy) Virtual(name string) reflect.Value

type TextServerExtension

type TextServerExtension pointers.Trio[TextServerExtension]

func (TextServerExtension) AsObject

func (self TextServerExtension) AsObject() [1]Object

func (TextServerExtension) Free

func (self TextServerExtension) Free()

func (TextServerExtension) IsAlive

func (self TextServerExtension) IsAlive(raw [3]uint64) bool

func (TextServerExtension) Virtual

func (self TextServerExtension) Virtual(name string) reflect.Value

type TextServerManager

type TextServerManager pointers.Trio[TextServerManager]

func (TextServerManager) AsObject

func (self TextServerManager) AsObject() [1]Object

func (TextServerManager) Free

func (self TextServerManager) Free()

func (TextServerManager) IsAlive

func (self TextServerManager) IsAlive(raw [3]uint64) bool

func (TextServerManager) Virtual

func (self TextServerManager) Virtual(name string) reflect.Value

type Texture

type Texture pointers.Trio[Texture]

func (Texture) AsObject

func (self Texture) AsObject() [1]Object

func (Texture) Free

func (self Texture) Free()

func (Texture) IsAlive

func (self Texture) IsAlive(raw [3]uint64) bool

func (Texture) Virtual

func (self Texture) Virtual(name string) reflect.Value

type Texture2D

type Texture2D pointers.Trio[Texture2D]

func (Texture2D) AsObject

func (self Texture2D) AsObject() [1]Object

func (Texture2D) Free

func (self Texture2D) Free()

func (Texture2D) IsAlive

func (self Texture2D) IsAlive(raw [3]uint64) bool

func (Texture2D) Virtual

func (self Texture2D) Virtual(name string) reflect.Value

type Texture2DArray

type Texture2DArray pointers.Trio[Texture2DArray]

func (Texture2DArray) AsObject

func (self Texture2DArray) AsObject() [1]Object

func (Texture2DArray) Free

func (self Texture2DArray) Free()

func (Texture2DArray) IsAlive

func (self Texture2DArray) IsAlive(raw [3]uint64) bool

func (Texture2DArray) Virtual

func (self Texture2DArray) Virtual(name string) reflect.Value

type Texture2DArrayRD

type Texture2DArrayRD pointers.Trio[Texture2DArrayRD]

func (Texture2DArrayRD) AsObject

func (self Texture2DArrayRD) AsObject() [1]Object

func (Texture2DArrayRD) Free

func (self Texture2DArrayRD) Free()

func (Texture2DArrayRD) IsAlive

func (self Texture2DArrayRD) IsAlive(raw [3]uint64) bool

func (Texture2DArrayRD) Virtual

func (self Texture2DArrayRD) Virtual(name string) reflect.Value

type Texture2DRD

type Texture2DRD pointers.Trio[Texture2DRD]

func (Texture2DRD) AsObject

func (self Texture2DRD) AsObject() [1]Object

func (Texture2DRD) Free

func (self Texture2DRD) Free()

func (Texture2DRD) IsAlive

func (self Texture2DRD) IsAlive(raw [3]uint64) bool

func (Texture2DRD) Virtual

func (self Texture2DRD) Virtual(name string) reflect.Value

type Texture3D

type Texture3D pointers.Trio[Texture3D]

func (Texture3D) AsObject

func (self Texture3D) AsObject() [1]Object

func (Texture3D) Free

func (self Texture3D) Free()

func (Texture3D) IsAlive

func (self Texture3D) IsAlive(raw [3]uint64) bool

func (Texture3D) Virtual

func (self Texture3D) Virtual(name string) reflect.Value

type Texture3DRD

type Texture3DRD pointers.Trio[Texture3DRD]

func (Texture3DRD) AsObject

func (self Texture3DRD) AsObject() [1]Object

func (Texture3DRD) Free

func (self Texture3DRD) Free()

func (Texture3DRD) IsAlive

func (self Texture3DRD) IsAlive(raw [3]uint64) bool

func (Texture3DRD) Virtual

func (self Texture3DRD) Virtual(name string) reflect.Value

type TextureButton

type TextureButton pointers.Trio[TextureButton]

func (TextureButton) AsObject

func (self TextureButton) AsObject() [1]Object

func (TextureButton) Free

func (self TextureButton) Free()

func (TextureButton) IsAlive

func (self TextureButton) IsAlive(raw [3]uint64) bool

func (TextureButton) Virtual

func (self TextureButton) Virtual(name string) reflect.Value

type TextureCubemapArrayRD

type TextureCubemapArrayRD pointers.Trio[TextureCubemapArrayRD]

func (TextureCubemapArrayRD) AsObject

func (self TextureCubemapArrayRD) AsObject() [1]Object

func (TextureCubemapArrayRD) Free

func (self TextureCubemapArrayRD) Free()

func (TextureCubemapArrayRD) IsAlive

func (self TextureCubemapArrayRD) IsAlive(raw [3]uint64) bool

func (TextureCubemapArrayRD) Virtual

func (self TextureCubemapArrayRD) Virtual(name string) reflect.Value

type TextureCubemapRD

type TextureCubemapRD pointers.Trio[TextureCubemapRD]

func (TextureCubemapRD) AsObject

func (self TextureCubemapRD) AsObject() [1]Object

func (TextureCubemapRD) Free

func (self TextureCubemapRD) Free()

func (TextureCubemapRD) IsAlive

func (self TextureCubemapRD) IsAlive(raw [3]uint64) bool

func (TextureCubemapRD) Virtual

func (self TextureCubemapRD) Virtual(name string) reflect.Value

type TextureLayered

type TextureLayered pointers.Trio[TextureLayered]

func (TextureLayered) AsObject

func (self TextureLayered) AsObject() [1]Object

func (TextureLayered) Free

func (self TextureLayered) Free()

func (TextureLayered) IsAlive

func (self TextureLayered) IsAlive(raw [3]uint64) bool

func (TextureLayered) Virtual

func (self TextureLayered) Virtual(name string) reflect.Value

type TextureLayeredRD

type TextureLayeredRD pointers.Trio[TextureLayeredRD]

func (TextureLayeredRD) AsObject

func (self TextureLayeredRD) AsObject() [1]Object

func (TextureLayeredRD) Free

func (self TextureLayeredRD) Free()

func (TextureLayeredRD) IsAlive

func (self TextureLayeredRD) IsAlive(raw [3]uint64) bool

func (TextureLayeredRD) Virtual

func (self TextureLayeredRD) Virtual(name string) reflect.Value

type TextureProgressBar

type TextureProgressBar pointers.Trio[TextureProgressBar]

func (TextureProgressBar) AsObject

func (self TextureProgressBar) AsObject() [1]Object

func (TextureProgressBar) Free

func (self TextureProgressBar) Free()

func (TextureProgressBar) IsAlive

func (self TextureProgressBar) IsAlive(raw [3]uint64) bool

func (TextureProgressBar) Virtual

func (self TextureProgressBar) Virtual(name string) reflect.Value

type TextureRect

type TextureRect pointers.Trio[TextureRect]

func (TextureRect) AsObject

func (self TextureRect) AsObject() [1]Object

func (TextureRect) Free

func (self TextureRect) Free()

func (TextureRect) IsAlive

func (self TextureRect) IsAlive(raw [3]uint64) bool

func (TextureRect) Virtual

func (self TextureRect) Virtual(name string) reflect.Value

type Theme

type Theme pointers.Trio[Theme]

func (Theme) AsObject

func (self Theme) AsObject() [1]Object

func (Theme) Free

func (self Theme) Free()

func (Theme) IsAlive

func (self Theme) IsAlive(raw [3]uint64) bool

func (Theme) Virtual

func (self Theme) Virtual(name string) reflect.Value

type ThemeDB

type ThemeDB pointers.Trio[ThemeDB]

func (ThemeDB) AsObject

func (self ThemeDB) AsObject() [1]Object

func (ThemeDB) Free

func (self ThemeDB) Free()

func (ThemeDB) IsAlive

func (self ThemeDB) IsAlive(raw [3]uint64) bool

func (ThemeDB) Virtual

func (self ThemeDB) Virtual(name string) reflect.Value

type Thread

type Thread pointers.Trio[Thread]

func (Thread) AsObject

func (self Thread) AsObject() [1]Object

func (Thread) Free

func (self Thread) Free()

func (Thread) IsAlive

func (self Thread) IsAlive(raw [3]uint64) bool

func (Thread) Virtual

func (self Thread) Virtual(name string) reflect.Value

type TileData

type TileData pointers.Trio[TileData]

func (TileData) AsObject

func (self TileData) AsObject() [1]Object

func (TileData) Free

func (self TileData) Free()

func (TileData) IsAlive

func (self TileData) IsAlive(raw [3]uint64) bool

func (TileData) Virtual

func (self TileData) Virtual(name string) reflect.Value

type TileMap

type TileMap pointers.Trio[TileMap]

func (TileMap) AsObject

func (self TileMap) AsObject() [1]Object

func (TileMap) Free

func (self TileMap) Free()

func (TileMap) IsAlive

func (self TileMap) IsAlive(raw [3]uint64) bool

func (TileMap) Virtual

func (self TileMap) Virtual(name string) reflect.Value

type TileMapLayer

type TileMapLayer pointers.Trio[TileMapLayer]

func (TileMapLayer) AsObject

func (self TileMapLayer) AsObject() [1]Object

func (TileMapLayer) Free

func (self TileMapLayer) Free()

func (TileMapLayer) IsAlive

func (self TileMapLayer) IsAlive(raw [3]uint64) bool

func (TileMapLayer) Virtual

func (self TileMapLayer) Virtual(name string) reflect.Value

type TileMapPattern

type TileMapPattern pointers.Trio[TileMapPattern]

func (TileMapPattern) AsObject

func (self TileMapPattern) AsObject() [1]Object

func (TileMapPattern) Free

func (self TileMapPattern) Free()

func (TileMapPattern) IsAlive

func (self TileMapPattern) IsAlive(raw [3]uint64) bool

func (TileMapPattern) Virtual

func (self TileMapPattern) Virtual(name string) reflect.Value

type TileSet

type TileSet pointers.Trio[TileSet]

func (TileSet) AsObject

func (self TileSet) AsObject() [1]Object

func (TileSet) Free

func (self TileSet) Free()

func (TileSet) IsAlive

func (self TileSet) IsAlive(raw [3]uint64) bool

func (TileSet) Virtual

func (self TileSet) Virtual(name string) reflect.Value

type TileSetAtlasSource

type TileSetAtlasSource pointers.Trio[TileSetAtlasSource]

func (TileSetAtlasSource) AsObject

func (self TileSetAtlasSource) AsObject() [1]Object

func (TileSetAtlasSource) Free

func (self TileSetAtlasSource) Free()

func (TileSetAtlasSource) IsAlive

func (self TileSetAtlasSource) IsAlive(raw [3]uint64) bool

func (TileSetAtlasSource) Virtual

func (self TileSetAtlasSource) Virtual(name string) reflect.Value

type TileSetScenesCollectionSource

type TileSetScenesCollectionSource pointers.Trio[TileSetScenesCollectionSource]

func (TileSetScenesCollectionSource) AsObject

func (self TileSetScenesCollectionSource) AsObject() [1]Object

func (TileSetScenesCollectionSource) Free

func (self TileSetScenesCollectionSource) Free()

func (TileSetScenesCollectionSource) IsAlive

func (self TileSetScenesCollectionSource) IsAlive(raw [3]uint64) bool

func (TileSetScenesCollectionSource) Virtual

type TileSetSource

type TileSetSource pointers.Trio[TileSetSource]

func (TileSetSource) AsObject

func (self TileSetSource) AsObject() [1]Object

func (TileSetSource) Free

func (self TileSetSource) Free()

func (TileSetSource) IsAlive

func (self TileSetSource) IsAlive(raw [3]uint64) bool

func (TileSetSource) Virtual

func (self TileSetSource) Virtual(name string) reflect.Value

type Time

type Time pointers.Trio[Time]

func (Time) AsObject

func (self Time) AsObject() [1]Object

func (Time) Free

func (self Time) Free()

func (Time) IsAlive

func (self Time) IsAlive(raw [3]uint64) bool

func (Time) Virtual

func (self Time) Virtual(name string) reflect.Value

type Timer

type Timer pointers.Trio[Timer]

func (Timer) AsObject

func (self Timer) AsObject() [1]Object

func (Timer) Free

func (self Timer) Free()

func (Timer) IsAlive

func (self Timer) IsAlive(raw [3]uint64) bool

func (Timer) Virtual

func (self Timer) Virtual(name string) reflect.Value

type TorusMesh

type TorusMesh pointers.Trio[TorusMesh]

func (TorusMesh) AsObject

func (self TorusMesh) AsObject() [1]Object

func (TorusMesh) Free

func (self TorusMesh) Free()

func (TorusMesh) IsAlive

func (self TorusMesh) IsAlive(raw [3]uint64) bool

func (TorusMesh) Virtual

func (self TorusMesh) Virtual(name string) reflect.Value

type TouchScreenButton

type TouchScreenButton pointers.Trio[TouchScreenButton]

func (TouchScreenButton) AsObject

func (self TouchScreenButton) AsObject() [1]Object

func (TouchScreenButton) Free

func (self TouchScreenButton) Free()

func (TouchScreenButton) IsAlive

func (self TouchScreenButton) IsAlive(raw [3]uint64) bool

func (TouchScreenButton) Virtual

func (self TouchScreenButton) Virtual(name string) reflect.Value

type Translation

type Translation pointers.Trio[Translation]

func (Translation) AsObject

func (self Translation) AsObject() [1]Object

func (Translation) Free

func (self Translation) Free()

func (Translation) IsAlive

func (self Translation) IsAlive(raw [3]uint64) bool

func (Translation) Virtual

func (self Translation) Virtual(name string) reflect.Value

type TranslationDomain

type TranslationDomain pointers.Trio[TranslationDomain]

func (TranslationDomain) AsObject

func (self TranslationDomain) AsObject() [1]Object

func (TranslationDomain) Free

func (self TranslationDomain) Free()

func (TranslationDomain) IsAlive

func (self TranslationDomain) IsAlive(raw [3]uint64) bool

func (TranslationDomain) Virtual

func (self TranslationDomain) Virtual(name string) reflect.Value

type TranslationServer

type TranslationServer pointers.Trio[TranslationServer]

func (TranslationServer) AsObject

func (self TranslationServer) AsObject() [1]Object

func (TranslationServer) Free

func (self TranslationServer) Free()

func (TranslationServer) IsAlive

func (self TranslationServer) IsAlive(raw [3]uint64) bool

func (TranslationServer) Virtual

func (self TranslationServer) Virtual(name string) reflect.Value

type Tree

type Tree pointers.Trio[Tree]

func (Tree) AsObject

func (self Tree) AsObject() [1]Object

func (Tree) Free

func (self Tree) Free()

func (Tree) IsAlive

func (self Tree) IsAlive(raw [3]uint64) bool

func (Tree) Virtual

func (self Tree) Virtual(name string) reflect.Value

type TreeItem

type TreeItem pointers.Trio[TreeItem]

func (TreeItem) AsObject

func (self TreeItem) AsObject() [1]Object

func (TreeItem) Free

func (self TreeItem) Free()

func (TreeItem) IsAlive

func (self TreeItem) IsAlive(raw [3]uint64) bool

func (TreeItem) Virtual

func (self TreeItem) Virtual(name string) reflect.Value

type TriangleMesh

type TriangleMesh pointers.Trio[TriangleMesh]

func (TriangleMesh) AsObject

func (self TriangleMesh) AsObject() [1]Object

func (TriangleMesh) Free

func (self TriangleMesh) Free()

func (TriangleMesh) IsAlive

func (self TriangleMesh) IsAlive(raw [3]uint64) bool

func (TriangleMesh) Virtual

func (self TriangleMesh) Virtual(name string) reflect.Value

type TubeTrailMesh

type TubeTrailMesh pointers.Trio[TubeTrailMesh]

func (TubeTrailMesh) AsObject

func (self TubeTrailMesh) AsObject() [1]Object

func (TubeTrailMesh) Free

func (self TubeTrailMesh) Free()

func (TubeTrailMesh) IsAlive

func (self TubeTrailMesh) IsAlive(raw [3]uint64) bool

func (TubeTrailMesh) Virtual

func (self TubeTrailMesh) Virtual(name string) reflect.Value

type Tween

type Tween pointers.Trio[Tween]

func (Tween) AsObject

func (self Tween) AsObject() [1]Object

func (Tween) Free

func (self Tween) Free()

func (Tween) IsAlive

func (self Tween) IsAlive(raw [3]uint64) bool

func (Tween) Virtual

func (self Tween) Virtual(name string) reflect.Value

type Tweener

type Tweener pointers.Trio[Tweener]

func (Tweener) AsObject

func (self Tweener) AsObject() [1]Object

func (Tweener) Free

func (self Tweener) Free()

func (Tweener) IsAlive

func (self Tweener) IsAlive(raw [3]uint64) bool

func (Tweener) Virtual

func (self Tweener) Virtual(name string) reflect.Value

type UDPServer

type UDPServer pointers.Trio[UDPServer]

func (UDPServer) AsObject

func (self UDPServer) AsObject() [1]Object

func (UDPServer) Free

func (self UDPServer) Free()

func (UDPServer) IsAlive

func (self UDPServer) IsAlive(raw [3]uint64) bool

func (UDPServer) Virtual

func (self UDPServer) Virtual(name string) reflect.Value

type UPNP

type UPNP pointers.Trio[UPNP]

func (UPNP) AsObject

func (self UPNP) AsObject() [1]Object

func (UPNP) Free

func (self UPNP) Free()

func (UPNP) IsAlive

func (self UPNP) IsAlive(raw [3]uint64) bool

func (UPNP) Virtual

func (self UPNP) Virtual(name string) reflect.Value

type UPNPDevice

type UPNPDevice pointers.Trio[UPNPDevice]

func (UPNPDevice) AsObject

func (self UPNPDevice) AsObject() [1]Object

func (UPNPDevice) Free

func (self UPNPDevice) Free()

func (UPNPDevice) IsAlive

func (self UPNPDevice) IsAlive(raw [3]uint64) bool

func (UPNPDevice) Virtual

func (self UPNPDevice) Virtual(name string) reflect.Value

type UndoRedo

type UndoRedo pointers.Trio[UndoRedo]

func (UndoRedo) AsObject

func (self UndoRedo) AsObject() [1]Object

func (UndoRedo) Free

func (self UndoRedo) Free()

func (UndoRedo) IsAlive

func (self UndoRedo) IsAlive(raw [3]uint64) bool

func (UndoRedo) Virtual

func (self UndoRedo) Virtual(name string) reflect.Value

type UniformSetCacheRD

type UniformSetCacheRD pointers.Trio[UniformSetCacheRD]

func (UniformSetCacheRD) AsObject

func (self UniformSetCacheRD) AsObject() [1]Object

func (UniformSetCacheRD) Free

func (self UniformSetCacheRD) Free()

func (UniformSetCacheRD) IsAlive

func (self UniformSetCacheRD) IsAlive(raw [3]uint64) bool

func (UniformSetCacheRD) Virtual

func (self UniformSetCacheRD) Virtual(name string) reflect.Value

type VBoxContainer

type VBoxContainer pointers.Trio[VBoxContainer]

func (VBoxContainer) AsObject

func (self VBoxContainer) AsObject() [1]Object

func (VBoxContainer) Free

func (self VBoxContainer) Free()

func (VBoxContainer) IsAlive

func (self VBoxContainer) IsAlive(raw [3]uint64) bool

func (VBoxContainer) Virtual

func (self VBoxContainer) Virtual(name string) reflect.Value

type VFlowContainer

type VFlowContainer pointers.Trio[VFlowContainer]

func (VFlowContainer) AsObject

func (self VFlowContainer) AsObject() [1]Object

func (VFlowContainer) Free

func (self VFlowContainer) Free()

func (VFlowContainer) IsAlive

func (self VFlowContainer) IsAlive(raw [3]uint64) bool

func (VFlowContainer) Virtual

func (self VFlowContainer) Virtual(name string) reflect.Value

type VScrollBar

type VScrollBar pointers.Trio[VScrollBar]

func (VScrollBar) AsObject

func (self VScrollBar) AsObject() [1]Object

func (VScrollBar) Free

func (self VScrollBar) Free()

func (VScrollBar) IsAlive

func (self VScrollBar) IsAlive(raw [3]uint64) bool

func (VScrollBar) Virtual

func (self VScrollBar) Virtual(name string) reflect.Value

type VSeparator

type VSeparator pointers.Trio[VSeparator]

func (VSeparator) AsObject

func (self VSeparator) AsObject() [1]Object

func (VSeparator) Free

func (self VSeparator) Free()

func (VSeparator) IsAlive

func (self VSeparator) IsAlive(raw [3]uint64) bool

func (VSeparator) Virtual

func (self VSeparator) Virtual(name string) reflect.Value

type VSlider

type VSlider pointers.Trio[VSlider]

func (VSlider) AsObject

func (self VSlider) AsObject() [1]Object

func (VSlider) Free

func (self VSlider) Free()

func (VSlider) IsAlive

func (self VSlider) IsAlive(raw [3]uint64) bool

func (VSlider) Virtual

func (self VSlider) Virtual(name string) reflect.Value

type VSplitContainer

type VSplitContainer pointers.Trio[VSplitContainer]

func (VSplitContainer) AsObject

func (self VSplitContainer) AsObject() [1]Object

func (VSplitContainer) Free

func (self VSplitContainer) Free()

func (VSplitContainer) IsAlive

func (self VSplitContainer) IsAlive(raw [3]uint64) bool

func (VSplitContainer) Virtual

func (self VSplitContainer) Virtual(name string) reflect.Value

type VehicleBody3D

type VehicleBody3D pointers.Trio[VehicleBody3D]

func (VehicleBody3D) AsObject

func (self VehicleBody3D) AsObject() [1]Object

func (VehicleBody3D) Free

func (self VehicleBody3D) Free()

func (VehicleBody3D) IsAlive

func (self VehicleBody3D) IsAlive(raw [3]uint64) bool

func (VehicleBody3D) Virtual

func (self VehicleBody3D) Virtual(name string) reflect.Value

type VehicleWheel3D

type VehicleWheel3D pointers.Trio[VehicleWheel3D]

func (VehicleWheel3D) AsObject

func (self VehicleWheel3D) AsObject() [1]Object

func (VehicleWheel3D) Free

func (self VehicleWheel3D) Free()

func (VehicleWheel3D) IsAlive

func (self VehicleWheel3D) IsAlive(raw [3]uint64) bool

func (VehicleWheel3D) Virtual

func (self VehicleWheel3D) Virtual(name string) reflect.Value

type VideoStream

type VideoStream pointers.Trio[VideoStream]

func (VideoStream) AsObject

func (self VideoStream) AsObject() [1]Object

func (VideoStream) Free

func (self VideoStream) Free()

func (VideoStream) IsAlive

func (self VideoStream) IsAlive(raw [3]uint64) bool

func (VideoStream) Virtual

func (self VideoStream) Virtual(name string) reflect.Value

type VideoStreamPlayback

type VideoStreamPlayback pointers.Trio[VideoStreamPlayback]

func (VideoStreamPlayback) AsObject

func (self VideoStreamPlayback) AsObject() [1]Object

func (VideoStreamPlayback) Free

func (self VideoStreamPlayback) Free()

func (VideoStreamPlayback) IsAlive

func (self VideoStreamPlayback) IsAlive(raw [3]uint64) bool

func (VideoStreamPlayback) Virtual

func (self VideoStreamPlayback) Virtual(name string) reflect.Value

type VideoStreamPlayer

type VideoStreamPlayer pointers.Trio[VideoStreamPlayer]

func (VideoStreamPlayer) AsObject

func (self VideoStreamPlayer) AsObject() [1]Object

func (VideoStreamPlayer) Free

func (self VideoStreamPlayer) Free()

func (VideoStreamPlayer) IsAlive

func (self VideoStreamPlayer) IsAlive(raw [3]uint64) bool

func (VideoStreamPlayer) Virtual

func (self VideoStreamPlayer) Virtual(name string) reflect.Value

type VideoStreamTheora

type VideoStreamTheora pointers.Trio[VideoStreamTheora]

func (VideoStreamTheora) AsObject

func (self VideoStreamTheora) AsObject() [1]Object

func (VideoStreamTheora) Free

func (self VideoStreamTheora) Free()

func (VideoStreamTheora) IsAlive

func (self VideoStreamTheora) IsAlive(raw [3]uint64) bool

func (VideoStreamTheora) Virtual

func (self VideoStreamTheora) Virtual(name string) reflect.Value

type Viewport

type Viewport pointers.Trio[Viewport]

func (Viewport) AsObject

func (self Viewport) AsObject() [1]Object

func (Viewport) Free

func (self Viewport) Free()

func (Viewport) IsAlive

func (self Viewport) IsAlive(raw [3]uint64) bool

func (Viewport) Virtual

func (self Viewport) Virtual(name string) reflect.Value

type ViewportTexture

type ViewportTexture pointers.Trio[ViewportTexture]

func (ViewportTexture) AsObject

func (self ViewportTexture) AsObject() [1]Object

func (ViewportTexture) Free

func (self ViewportTexture) Free()

func (ViewportTexture) IsAlive

func (self ViewportTexture) IsAlive(raw [3]uint64) bool

func (ViewportTexture) Virtual

func (self ViewportTexture) Virtual(name string) reflect.Value

type VisibleOnScreenEnabler2D

type VisibleOnScreenEnabler2D pointers.Trio[VisibleOnScreenEnabler2D]

func (VisibleOnScreenEnabler2D) AsObject

func (self VisibleOnScreenEnabler2D) AsObject() [1]Object

func (VisibleOnScreenEnabler2D) Free

func (self VisibleOnScreenEnabler2D) Free()

func (VisibleOnScreenEnabler2D) IsAlive

func (self VisibleOnScreenEnabler2D) IsAlive(raw [3]uint64) bool

func (VisibleOnScreenEnabler2D) Virtual

func (self VisibleOnScreenEnabler2D) Virtual(name string) reflect.Value

type VisibleOnScreenEnabler3D

type VisibleOnScreenEnabler3D pointers.Trio[VisibleOnScreenEnabler3D]

func (VisibleOnScreenEnabler3D) AsObject

func (self VisibleOnScreenEnabler3D) AsObject() [1]Object

func (VisibleOnScreenEnabler3D) Free

func (self VisibleOnScreenEnabler3D) Free()

func (VisibleOnScreenEnabler3D) IsAlive

func (self VisibleOnScreenEnabler3D) IsAlive(raw [3]uint64) bool

func (VisibleOnScreenEnabler3D) Virtual

func (self VisibleOnScreenEnabler3D) Virtual(name string) reflect.Value

type VisibleOnScreenNotifier2D

type VisibleOnScreenNotifier2D pointers.Trio[VisibleOnScreenNotifier2D]

func (VisibleOnScreenNotifier2D) AsObject

func (self VisibleOnScreenNotifier2D) AsObject() [1]Object

func (VisibleOnScreenNotifier2D) Free

func (self VisibleOnScreenNotifier2D) Free()

func (VisibleOnScreenNotifier2D) IsAlive

func (self VisibleOnScreenNotifier2D) IsAlive(raw [3]uint64) bool

func (VisibleOnScreenNotifier2D) Virtual

func (self VisibleOnScreenNotifier2D) Virtual(name string) reflect.Value

type VisibleOnScreenNotifier3D

type VisibleOnScreenNotifier3D pointers.Trio[VisibleOnScreenNotifier3D]

func (VisibleOnScreenNotifier3D) AsObject

func (self VisibleOnScreenNotifier3D) AsObject() [1]Object

func (VisibleOnScreenNotifier3D) Free

func (self VisibleOnScreenNotifier3D) Free()

func (VisibleOnScreenNotifier3D) IsAlive

func (self VisibleOnScreenNotifier3D) IsAlive(raw [3]uint64) bool

func (VisibleOnScreenNotifier3D) Virtual

func (self VisibleOnScreenNotifier3D) Virtual(name string) reflect.Value

type VisualInstance3D

type VisualInstance3D pointers.Trio[VisualInstance3D]

func (VisualInstance3D) AsObject

func (self VisualInstance3D) AsObject() [1]Object

func (VisualInstance3D) Free

func (self VisualInstance3D) Free()

func (VisualInstance3D) IsAlive

func (self VisualInstance3D) IsAlive(raw [3]uint64) bool

func (VisualInstance3D) Virtual

func (self VisualInstance3D) Virtual(name string) reflect.Value

type VisualShader

type VisualShader pointers.Trio[VisualShader]

func (VisualShader) AsObject

func (self VisualShader) AsObject() [1]Object

func (VisualShader) Free

func (self VisualShader) Free()

func (VisualShader) IsAlive

func (self VisualShader) IsAlive(raw [3]uint64) bool

func (VisualShader) Virtual

func (self VisualShader) Virtual(name string) reflect.Value

type VisualShaderNode

type VisualShaderNode pointers.Trio[VisualShaderNode]

func (VisualShaderNode) AsObject

func (self VisualShaderNode) AsObject() [1]Object

func (VisualShaderNode) Free

func (self VisualShaderNode) Free()

func (VisualShaderNode) IsAlive

func (self VisualShaderNode) IsAlive(raw [3]uint64) bool

func (VisualShaderNode) Virtual

func (self VisualShaderNode) Virtual(name string) reflect.Value

type VisualShaderNodeBillboard

type VisualShaderNodeBillboard pointers.Trio[VisualShaderNodeBillboard]

func (VisualShaderNodeBillboard) AsObject

func (self VisualShaderNodeBillboard) AsObject() [1]Object

func (VisualShaderNodeBillboard) Free

func (self VisualShaderNodeBillboard) Free()

func (VisualShaderNodeBillboard) IsAlive

func (self VisualShaderNodeBillboard) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeBillboard) Virtual

func (self VisualShaderNodeBillboard) Virtual(name string) reflect.Value

type VisualShaderNodeBooleanConstant

type VisualShaderNodeBooleanConstant pointers.Trio[VisualShaderNodeBooleanConstant]

func (VisualShaderNodeBooleanConstant) AsObject

func (self VisualShaderNodeBooleanConstant) AsObject() [1]Object

func (VisualShaderNodeBooleanConstant) Free

func (self VisualShaderNodeBooleanConstant) Free()

func (VisualShaderNodeBooleanConstant) IsAlive

func (self VisualShaderNodeBooleanConstant) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeBooleanConstant) Virtual

type VisualShaderNodeBooleanParameter

type VisualShaderNodeBooleanParameter pointers.Trio[VisualShaderNodeBooleanParameter]

func (VisualShaderNodeBooleanParameter) AsObject

func (self VisualShaderNodeBooleanParameter) AsObject() [1]Object

func (VisualShaderNodeBooleanParameter) Free

func (VisualShaderNodeBooleanParameter) IsAlive

func (self VisualShaderNodeBooleanParameter) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeBooleanParameter) Virtual

type VisualShaderNodeClamp

type VisualShaderNodeClamp pointers.Trio[VisualShaderNodeClamp]

func (VisualShaderNodeClamp) AsObject

func (self VisualShaderNodeClamp) AsObject() [1]Object

func (VisualShaderNodeClamp) Free

func (self VisualShaderNodeClamp) Free()

func (VisualShaderNodeClamp) IsAlive

func (self VisualShaderNodeClamp) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeClamp) Virtual

func (self VisualShaderNodeClamp) Virtual(name string) reflect.Value

type VisualShaderNodeColorConstant

type VisualShaderNodeColorConstant pointers.Trio[VisualShaderNodeColorConstant]

func (VisualShaderNodeColorConstant) AsObject

func (self VisualShaderNodeColorConstant) AsObject() [1]Object

func (VisualShaderNodeColorConstant) Free

func (self VisualShaderNodeColorConstant) Free()

func (VisualShaderNodeColorConstant) IsAlive

func (self VisualShaderNodeColorConstant) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeColorConstant) Virtual

type VisualShaderNodeColorFunc

type VisualShaderNodeColorFunc pointers.Trio[VisualShaderNodeColorFunc]

func (VisualShaderNodeColorFunc) AsObject

func (self VisualShaderNodeColorFunc) AsObject() [1]Object

func (VisualShaderNodeColorFunc) Free

func (self VisualShaderNodeColorFunc) Free()

func (VisualShaderNodeColorFunc) IsAlive

func (self VisualShaderNodeColorFunc) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeColorFunc) Virtual

func (self VisualShaderNodeColorFunc) Virtual(name string) reflect.Value

type VisualShaderNodeColorOp

type VisualShaderNodeColorOp pointers.Trio[VisualShaderNodeColorOp]

func (VisualShaderNodeColorOp) AsObject

func (self VisualShaderNodeColorOp) AsObject() [1]Object

func (VisualShaderNodeColorOp) Free

func (self VisualShaderNodeColorOp) Free()

func (VisualShaderNodeColorOp) IsAlive

func (self VisualShaderNodeColorOp) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeColorOp) Virtual

func (self VisualShaderNodeColorOp) Virtual(name string) reflect.Value

type VisualShaderNodeColorParameter

type VisualShaderNodeColorParameter pointers.Trio[VisualShaderNodeColorParameter]

func (VisualShaderNodeColorParameter) AsObject

func (self VisualShaderNodeColorParameter) AsObject() [1]Object

func (VisualShaderNodeColorParameter) Free

func (self VisualShaderNodeColorParameter) Free()

func (VisualShaderNodeColorParameter) IsAlive

func (self VisualShaderNodeColorParameter) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeColorParameter) Virtual

type VisualShaderNodeComment

type VisualShaderNodeComment pointers.Trio[VisualShaderNodeComment]

func (VisualShaderNodeComment) AsObject

func (self VisualShaderNodeComment) AsObject() [1]Object

func (VisualShaderNodeComment) Free

func (self VisualShaderNodeComment) Free()

func (VisualShaderNodeComment) IsAlive

func (self VisualShaderNodeComment) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeComment) Virtual

func (self VisualShaderNodeComment) Virtual(name string) reflect.Value

type VisualShaderNodeCompare

type VisualShaderNodeCompare pointers.Trio[VisualShaderNodeCompare]

func (VisualShaderNodeCompare) AsObject

func (self VisualShaderNodeCompare) AsObject() [1]Object

func (VisualShaderNodeCompare) Free

func (self VisualShaderNodeCompare) Free()

func (VisualShaderNodeCompare) IsAlive

func (self VisualShaderNodeCompare) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeCompare) Virtual

func (self VisualShaderNodeCompare) Virtual(name string) reflect.Value

type VisualShaderNodeConstant

type VisualShaderNodeConstant pointers.Trio[VisualShaderNodeConstant]

func (VisualShaderNodeConstant) AsObject

func (self VisualShaderNodeConstant) AsObject() [1]Object

func (VisualShaderNodeConstant) Free

func (self VisualShaderNodeConstant) Free()

func (VisualShaderNodeConstant) IsAlive

func (self VisualShaderNodeConstant) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeConstant) Virtual

func (self VisualShaderNodeConstant) Virtual(name string) reflect.Value

type VisualShaderNodeCubemap

type VisualShaderNodeCubemap pointers.Trio[VisualShaderNodeCubemap]

func (VisualShaderNodeCubemap) AsObject

func (self VisualShaderNodeCubemap) AsObject() [1]Object

func (VisualShaderNodeCubemap) Free

func (self VisualShaderNodeCubemap) Free()

func (VisualShaderNodeCubemap) IsAlive

func (self VisualShaderNodeCubemap) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeCubemap) Virtual

func (self VisualShaderNodeCubemap) Virtual(name string) reflect.Value

type VisualShaderNodeCubemapParameter

type VisualShaderNodeCubemapParameter pointers.Trio[VisualShaderNodeCubemapParameter]

func (VisualShaderNodeCubemapParameter) AsObject

func (self VisualShaderNodeCubemapParameter) AsObject() [1]Object

func (VisualShaderNodeCubemapParameter) Free

func (VisualShaderNodeCubemapParameter) IsAlive

func (self VisualShaderNodeCubemapParameter) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeCubemapParameter) Virtual

type VisualShaderNodeCurveTexture

type VisualShaderNodeCurveTexture pointers.Trio[VisualShaderNodeCurveTexture]

func (VisualShaderNodeCurveTexture) AsObject

func (self VisualShaderNodeCurveTexture) AsObject() [1]Object

func (VisualShaderNodeCurveTexture) Free

func (self VisualShaderNodeCurveTexture) Free()

func (VisualShaderNodeCurveTexture) IsAlive

func (self VisualShaderNodeCurveTexture) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeCurveTexture) Virtual

func (self VisualShaderNodeCurveTexture) Virtual(name string) reflect.Value

type VisualShaderNodeCurveXYZTexture

type VisualShaderNodeCurveXYZTexture pointers.Trio[VisualShaderNodeCurveXYZTexture]

func (VisualShaderNodeCurveXYZTexture) AsObject

func (self VisualShaderNodeCurveXYZTexture) AsObject() [1]Object

func (VisualShaderNodeCurveXYZTexture) Free

func (self VisualShaderNodeCurveXYZTexture) Free()

func (VisualShaderNodeCurveXYZTexture) IsAlive

func (self VisualShaderNodeCurveXYZTexture) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeCurveXYZTexture) Virtual

type VisualShaderNodeCustom

type VisualShaderNodeCustom pointers.Trio[VisualShaderNodeCustom]

func (VisualShaderNodeCustom) AsObject

func (self VisualShaderNodeCustom) AsObject() [1]Object

func (VisualShaderNodeCustom) Free

func (self VisualShaderNodeCustom) Free()

func (VisualShaderNodeCustom) IsAlive

func (self VisualShaderNodeCustom) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeCustom) Virtual

func (self VisualShaderNodeCustom) Virtual(name string) reflect.Value

type VisualShaderNodeDerivativeFunc

type VisualShaderNodeDerivativeFunc pointers.Trio[VisualShaderNodeDerivativeFunc]

func (VisualShaderNodeDerivativeFunc) AsObject

func (self VisualShaderNodeDerivativeFunc) AsObject() [1]Object

func (VisualShaderNodeDerivativeFunc) Free

func (self VisualShaderNodeDerivativeFunc) Free()

func (VisualShaderNodeDerivativeFunc) IsAlive

func (self VisualShaderNodeDerivativeFunc) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeDerivativeFunc) Virtual

type VisualShaderNodeDeterminant

type VisualShaderNodeDeterminant pointers.Trio[VisualShaderNodeDeterminant]

func (VisualShaderNodeDeterminant) AsObject

func (self VisualShaderNodeDeterminant) AsObject() [1]Object

func (VisualShaderNodeDeterminant) Free

func (self VisualShaderNodeDeterminant) Free()

func (VisualShaderNodeDeterminant) IsAlive

func (self VisualShaderNodeDeterminant) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeDeterminant) Virtual

func (self VisualShaderNodeDeterminant) Virtual(name string) reflect.Value

type VisualShaderNodeDistanceFade

type VisualShaderNodeDistanceFade pointers.Trio[VisualShaderNodeDistanceFade]

func (VisualShaderNodeDistanceFade) AsObject

func (self VisualShaderNodeDistanceFade) AsObject() [1]Object

func (VisualShaderNodeDistanceFade) Free

func (self VisualShaderNodeDistanceFade) Free()

func (VisualShaderNodeDistanceFade) IsAlive

func (self VisualShaderNodeDistanceFade) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeDistanceFade) Virtual

func (self VisualShaderNodeDistanceFade) Virtual(name string) reflect.Value

type VisualShaderNodeDotProduct

type VisualShaderNodeDotProduct pointers.Trio[VisualShaderNodeDotProduct]

func (VisualShaderNodeDotProduct) AsObject

func (self VisualShaderNodeDotProduct) AsObject() [1]Object

func (VisualShaderNodeDotProduct) Free

func (self VisualShaderNodeDotProduct) Free()

func (VisualShaderNodeDotProduct) IsAlive

func (self VisualShaderNodeDotProduct) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeDotProduct) Virtual

func (self VisualShaderNodeDotProduct) Virtual(name string) reflect.Value

type VisualShaderNodeExpression

type VisualShaderNodeExpression pointers.Trio[VisualShaderNodeExpression]

func (VisualShaderNodeExpression) AsObject

func (self VisualShaderNodeExpression) AsObject() [1]Object

func (VisualShaderNodeExpression) Free

func (self VisualShaderNodeExpression) Free()

func (VisualShaderNodeExpression) IsAlive

func (self VisualShaderNodeExpression) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeExpression) Virtual

func (self VisualShaderNodeExpression) Virtual(name string) reflect.Value

type VisualShaderNodeFaceForward

type VisualShaderNodeFaceForward pointers.Trio[VisualShaderNodeFaceForward]

func (VisualShaderNodeFaceForward) AsObject

func (self VisualShaderNodeFaceForward) AsObject() [1]Object

func (VisualShaderNodeFaceForward) Free

func (self VisualShaderNodeFaceForward) Free()

func (VisualShaderNodeFaceForward) IsAlive

func (self VisualShaderNodeFaceForward) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeFaceForward) Virtual

func (self VisualShaderNodeFaceForward) Virtual(name string) reflect.Value

type VisualShaderNodeFloatConstant

type VisualShaderNodeFloatConstant pointers.Trio[VisualShaderNodeFloatConstant]

func (VisualShaderNodeFloatConstant) AsObject

func (self VisualShaderNodeFloatConstant) AsObject() [1]Object

func (VisualShaderNodeFloatConstant) Free

func (self VisualShaderNodeFloatConstant) Free()

func (VisualShaderNodeFloatConstant) IsAlive

func (self VisualShaderNodeFloatConstant) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeFloatConstant) Virtual

type VisualShaderNodeFloatFunc

type VisualShaderNodeFloatFunc pointers.Trio[VisualShaderNodeFloatFunc]

func (VisualShaderNodeFloatFunc) AsObject

func (self VisualShaderNodeFloatFunc) AsObject() [1]Object

func (VisualShaderNodeFloatFunc) Free

func (self VisualShaderNodeFloatFunc) Free()

func (VisualShaderNodeFloatFunc) IsAlive

func (self VisualShaderNodeFloatFunc) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeFloatFunc) Virtual

func (self VisualShaderNodeFloatFunc) Virtual(name string) reflect.Value

type VisualShaderNodeFloatOp

type VisualShaderNodeFloatOp pointers.Trio[VisualShaderNodeFloatOp]

func (VisualShaderNodeFloatOp) AsObject

func (self VisualShaderNodeFloatOp) AsObject() [1]Object

func (VisualShaderNodeFloatOp) Free

func (self VisualShaderNodeFloatOp) Free()

func (VisualShaderNodeFloatOp) IsAlive

func (self VisualShaderNodeFloatOp) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeFloatOp) Virtual

func (self VisualShaderNodeFloatOp) Virtual(name string) reflect.Value

type VisualShaderNodeFloatParameter

type VisualShaderNodeFloatParameter pointers.Trio[VisualShaderNodeFloatParameter]

func (VisualShaderNodeFloatParameter) AsObject

func (self VisualShaderNodeFloatParameter) AsObject() [1]Object

func (VisualShaderNodeFloatParameter) Free

func (self VisualShaderNodeFloatParameter) Free()

func (VisualShaderNodeFloatParameter) IsAlive

func (self VisualShaderNodeFloatParameter) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeFloatParameter) Virtual

type VisualShaderNodeFrame

type VisualShaderNodeFrame pointers.Trio[VisualShaderNodeFrame]

func (VisualShaderNodeFrame) AsObject

func (self VisualShaderNodeFrame) AsObject() [1]Object

func (VisualShaderNodeFrame) Free

func (self VisualShaderNodeFrame) Free()

func (VisualShaderNodeFrame) IsAlive

func (self VisualShaderNodeFrame) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeFrame) Virtual

func (self VisualShaderNodeFrame) Virtual(name string) reflect.Value

type VisualShaderNodeFresnel

type VisualShaderNodeFresnel pointers.Trio[VisualShaderNodeFresnel]

func (VisualShaderNodeFresnel) AsObject

func (self VisualShaderNodeFresnel) AsObject() [1]Object

func (VisualShaderNodeFresnel) Free

func (self VisualShaderNodeFresnel) Free()

func (VisualShaderNodeFresnel) IsAlive

func (self VisualShaderNodeFresnel) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeFresnel) Virtual

func (self VisualShaderNodeFresnel) Virtual(name string) reflect.Value

type VisualShaderNodeGlobalExpression

type VisualShaderNodeGlobalExpression pointers.Trio[VisualShaderNodeGlobalExpression]

func (VisualShaderNodeGlobalExpression) AsObject

func (self VisualShaderNodeGlobalExpression) AsObject() [1]Object

func (VisualShaderNodeGlobalExpression) Free

func (VisualShaderNodeGlobalExpression) IsAlive

func (self VisualShaderNodeGlobalExpression) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeGlobalExpression) Virtual

type VisualShaderNodeGroupBase

type VisualShaderNodeGroupBase pointers.Trio[VisualShaderNodeGroupBase]

func (VisualShaderNodeGroupBase) AsObject

func (self VisualShaderNodeGroupBase) AsObject() [1]Object

func (VisualShaderNodeGroupBase) Free

func (self VisualShaderNodeGroupBase) Free()

func (VisualShaderNodeGroupBase) IsAlive

func (self VisualShaderNodeGroupBase) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeGroupBase) Virtual

func (self VisualShaderNodeGroupBase) Virtual(name string) reflect.Value

type VisualShaderNodeIf

type VisualShaderNodeIf pointers.Trio[VisualShaderNodeIf]

func (VisualShaderNodeIf) AsObject

func (self VisualShaderNodeIf) AsObject() [1]Object

func (VisualShaderNodeIf) Free

func (self VisualShaderNodeIf) Free()

func (VisualShaderNodeIf) IsAlive

func (self VisualShaderNodeIf) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeIf) Virtual

func (self VisualShaderNodeIf) Virtual(name string) reflect.Value

type VisualShaderNodeInput

type VisualShaderNodeInput pointers.Trio[VisualShaderNodeInput]

func (VisualShaderNodeInput) AsObject

func (self VisualShaderNodeInput) AsObject() [1]Object

func (VisualShaderNodeInput) Free

func (self VisualShaderNodeInput) Free()

func (VisualShaderNodeInput) IsAlive

func (self VisualShaderNodeInput) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeInput) Virtual

func (self VisualShaderNodeInput) Virtual(name string) reflect.Value

type VisualShaderNodeIntConstant

type VisualShaderNodeIntConstant pointers.Trio[VisualShaderNodeIntConstant]

func (VisualShaderNodeIntConstant) AsObject

func (self VisualShaderNodeIntConstant) AsObject() [1]Object

func (VisualShaderNodeIntConstant) Free

func (self VisualShaderNodeIntConstant) Free()

func (VisualShaderNodeIntConstant) IsAlive

func (self VisualShaderNodeIntConstant) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeIntConstant) Virtual

func (self VisualShaderNodeIntConstant) Virtual(name string) reflect.Value

type VisualShaderNodeIntFunc

type VisualShaderNodeIntFunc pointers.Trio[VisualShaderNodeIntFunc]

func (VisualShaderNodeIntFunc) AsObject

func (self VisualShaderNodeIntFunc) AsObject() [1]Object

func (VisualShaderNodeIntFunc) Free

func (self VisualShaderNodeIntFunc) Free()

func (VisualShaderNodeIntFunc) IsAlive

func (self VisualShaderNodeIntFunc) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeIntFunc) Virtual

func (self VisualShaderNodeIntFunc) Virtual(name string) reflect.Value

type VisualShaderNodeIntOp

type VisualShaderNodeIntOp pointers.Trio[VisualShaderNodeIntOp]

func (VisualShaderNodeIntOp) AsObject

func (self VisualShaderNodeIntOp) AsObject() [1]Object

func (VisualShaderNodeIntOp) Free

func (self VisualShaderNodeIntOp) Free()

func (VisualShaderNodeIntOp) IsAlive

func (self VisualShaderNodeIntOp) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeIntOp) Virtual

func (self VisualShaderNodeIntOp) Virtual(name string) reflect.Value

type VisualShaderNodeIntParameter

type VisualShaderNodeIntParameter pointers.Trio[VisualShaderNodeIntParameter]

func (VisualShaderNodeIntParameter) AsObject

func (self VisualShaderNodeIntParameter) AsObject() [1]Object

func (VisualShaderNodeIntParameter) Free

func (self VisualShaderNodeIntParameter) Free()

func (VisualShaderNodeIntParameter) IsAlive

func (self VisualShaderNodeIntParameter) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeIntParameter) Virtual

func (self VisualShaderNodeIntParameter) Virtual(name string) reflect.Value

type VisualShaderNodeIs

type VisualShaderNodeIs pointers.Trio[VisualShaderNodeIs]

func (VisualShaderNodeIs) AsObject

func (self VisualShaderNodeIs) AsObject() [1]Object

func (VisualShaderNodeIs) Free

func (self VisualShaderNodeIs) Free()

func (VisualShaderNodeIs) IsAlive

func (self VisualShaderNodeIs) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeIs) Virtual

func (self VisualShaderNodeIs) Virtual(name string) reflect.Value

type VisualShaderNodeLinearSceneDepth

type VisualShaderNodeLinearSceneDepth pointers.Trio[VisualShaderNodeLinearSceneDepth]

func (VisualShaderNodeLinearSceneDepth) AsObject

func (self VisualShaderNodeLinearSceneDepth) AsObject() [1]Object

func (VisualShaderNodeLinearSceneDepth) Free

func (VisualShaderNodeLinearSceneDepth) IsAlive

func (self VisualShaderNodeLinearSceneDepth) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeLinearSceneDepth) Virtual

type VisualShaderNodeMix

type VisualShaderNodeMix pointers.Trio[VisualShaderNodeMix]

func (VisualShaderNodeMix) AsObject

func (self VisualShaderNodeMix) AsObject() [1]Object

func (VisualShaderNodeMix) Free

func (self VisualShaderNodeMix) Free()

func (VisualShaderNodeMix) IsAlive

func (self VisualShaderNodeMix) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeMix) Virtual

func (self VisualShaderNodeMix) Virtual(name string) reflect.Value

type VisualShaderNodeMultiplyAdd

type VisualShaderNodeMultiplyAdd pointers.Trio[VisualShaderNodeMultiplyAdd]

func (VisualShaderNodeMultiplyAdd) AsObject

func (self VisualShaderNodeMultiplyAdd) AsObject() [1]Object

func (VisualShaderNodeMultiplyAdd) Free

func (self VisualShaderNodeMultiplyAdd) Free()

func (VisualShaderNodeMultiplyAdd) IsAlive

func (self VisualShaderNodeMultiplyAdd) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeMultiplyAdd) Virtual

func (self VisualShaderNodeMultiplyAdd) Virtual(name string) reflect.Value

type VisualShaderNodeOuterProduct

type VisualShaderNodeOuterProduct pointers.Trio[VisualShaderNodeOuterProduct]

func (VisualShaderNodeOuterProduct) AsObject

func (self VisualShaderNodeOuterProduct) AsObject() [1]Object

func (VisualShaderNodeOuterProduct) Free

func (self VisualShaderNodeOuterProduct) Free()

func (VisualShaderNodeOuterProduct) IsAlive

func (self VisualShaderNodeOuterProduct) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeOuterProduct) Virtual

func (self VisualShaderNodeOuterProduct) Virtual(name string) reflect.Value

type VisualShaderNodeOutput

type VisualShaderNodeOutput pointers.Trio[VisualShaderNodeOutput]

func (VisualShaderNodeOutput) AsObject

func (self VisualShaderNodeOutput) AsObject() [1]Object

func (VisualShaderNodeOutput) Free

func (self VisualShaderNodeOutput) Free()

func (VisualShaderNodeOutput) IsAlive

func (self VisualShaderNodeOutput) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeOutput) Virtual

func (self VisualShaderNodeOutput) Virtual(name string) reflect.Value

type VisualShaderNodeParameter

type VisualShaderNodeParameter pointers.Trio[VisualShaderNodeParameter]

func (VisualShaderNodeParameter) AsObject

func (self VisualShaderNodeParameter) AsObject() [1]Object

func (VisualShaderNodeParameter) Free

func (self VisualShaderNodeParameter) Free()

func (VisualShaderNodeParameter) IsAlive

func (self VisualShaderNodeParameter) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeParameter) Virtual

func (self VisualShaderNodeParameter) Virtual(name string) reflect.Value

type VisualShaderNodeParameterRef

type VisualShaderNodeParameterRef pointers.Trio[VisualShaderNodeParameterRef]

func (VisualShaderNodeParameterRef) AsObject

func (self VisualShaderNodeParameterRef) AsObject() [1]Object

func (VisualShaderNodeParameterRef) Free

func (self VisualShaderNodeParameterRef) Free()

func (VisualShaderNodeParameterRef) IsAlive

func (self VisualShaderNodeParameterRef) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeParameterRef) Virtual

func (self VisualShaderNodeParameterRef) Virtual(name string) reflect.Value

type VisualShaderNodeParticleAccelerator

type VisualShaderNodeParticleAccelerator pointers.Trio[VisualShaderNodeParticleAccelerator]

func (VisualShaderNodeParticleAccelerator) AsObject

func (self VisualShaderNodeParticleAccelerator) AsObject() [1]Object

func (VisualShaderNodeParticleAccelerator) Free

func (VisualShaderNodeParticleAccelerator) IsAlive

func (self VisualShaderNodeParticleAccelerator) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeParticleAccelerator) Virtual

type VisualShaderNodeParticleBoxEmitter

type VisualShaderNodeParticleBoxEmitter pointers.Trio[VisualShaderNodeParticleBoxEmitter]

func (VisualShaderNodeParticleBoxEmitter) AsObject

func (self VisualShaderNodeParticleBoxEmitter) AsObject() [1]Object

func (VisualShaderNodeParticleBoxEmitter) Free

func (VisualShaderNodeParticleBoxEmitter) IsAlive

func (self VisualShaderNodeParticleBoxEmitter) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeParticleBoxEmitter) Virtual

type VisualShaderNodeParticleConeVelocity

type VisualShaderNodeParticleConeVelocity pointers.Trio[VisualShaderNodeParticleConeVelocity]

func (VisualShaderNodeParticleConeVelocity) AsObject

func (self VisualShaderNodeParticleConeVelocity) AsObject() [1]Object

func (VisualShaderNodeParticleConeVelocity) Free

func (VisualShaderNodeParticleConeVelocity) IsAlive

func (self VisualShaderNodeParticleConeVelocity) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeParticleConeVelocity) Virtual

type VisualShaderNodeParticleEmit

type VisualShaderNodeParticleEmit pointers.Trio[VisualShaderNodeParticleEmit]

func (VisualShaderNodeParticleEmit) AsObject

func (self VisualShaderNodeParticleEmit) AsObject() [1]Object

func (VisualShaderNodeParticleEmit) Free

func (self VisualShaderNodeParticleEmit) Free()

func (VisualShaderNodeParticleEmit) IsAlive

func (self VisualShaderNodeParticleEmit) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeParticleEmit) Virtual

func (self VisualShaderNodeParticleEmit) Virtual(name string) reflect.Value

type VisualShaderNodeParticleEmitter

type VisualShaderNodeParticleEmitter pointers.Trio[VisualShaderNodeParticleEmitter]

func (VisualShaderNodeParticleEmitter) AsObject

func (self VisualShaderNodeParticleEmitter) AsObject() [1]Object

func (VisualShaderNodeParticleEmitter) Free

func (self VisualShaderNodeParticleEmitter) Free()

func (VisualShaderNodeParticleEmitter) IsAlive

func (self VisualShaderNodeParticleEmitter) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeParticleEmitter) Virtual

type VisualShaderNodeParticleMeshEmitter

type VisualShaderNodeParticleMeshEmitter pointers.Trio[VisualShaderNodeParticleMeshEmitter]

func (VisualShaderNodeParticleMeshEmitter) AsObject

func (self VisualShaderNodeParticleMeshEmitter) AsObject() [1]Object

func (VisualShaderNodeParticleMeshEmitter) Free

func (VisualShaderNodeParticleMeshEmitter) IsAlive

func (self VisualShaderNodeParticleMeshEmitter) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeParticleMeshEmitter) Virtual

type VisualShaderNodeParticleMultiplyByAxisAngle

type VisualShaderNodeParticleMultiplyByAxisAngle pointers.Trio[VisualShaderNodeParticleMultiplyByAxisAngle]

func (VisualShaderNodeParticleMultiplyByAxisAngle) AsObject

func (VisualShaderNodeParticleMultiplyByAxisAngle) Free

func (VisualShaderNodeParticleMultiplyByAxisAngle) IsAlive

func (VisualShaderNodeParticleMultiplyByAxisAngle) Virtual

type VisualShaderNodeParticleOutput

type VisualShaderNodeParticleOutput pointers.Trio[VisualShaderNodeParticleOutput]

func (VisualShaderNodeParticleOutput) AsObject

func (self VisualShaderNodeParticleOutput) AsObject() [1]Object

func (VisualShaderNodeParticleOutput) Free

func (self VisualShaderNodeParticleOutput) Free()

func (VisualShaderNodeParticleOutput) IsAlive

func (self VisualShaderNodeParticleOutput) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeParticleOutput) Virtual

type VisualShaderNodeParticleRandomness

type VisualShaderNodeParticleRandomness pointers.Trio[VisualShaderNodeParticleRandomness]

func (VisualShaderNodeParticleRandomness) AsObject

func (self VisualShaderNodeParticleRandomness) AsObject() [1]Object

func (VisualShaderNodeParticleRandomness) Free

func (VisualShaderNodeParticleRandomness) IsAlive

func (self VisualShaderNodeParticleRandomness) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeParticleRandomness) Virtual

type VisualShaderNodeParticleRingEmitter

type VisualShaderNodeParticleRingEmitter pointers.Trio[VisualShaderNodeParticleRingEmitter]

func (VisualShaderNodeParticleRingEmitter) AsObject

func (self VisualShaderNodeParticleRingEmitter) AsObject() [1]Object

func (VisualShaderNodeParticleRingEmitter) Free

func (VisualShaderNodeParticleRingEmitter) IsAlive

func (self VisualShaderNodeParticleRingEmitter) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeParticleRingEmitter) Virtual

type VisualShaderNodeParticleSphereEmitter

type VisualShaderNodeParticleSphereEmitter pointers.Trio[VisualShaderNodeParticleSphereEmitter]

func (VisualShaderNodeParticleSphereEmitter) AsObject

func (self VisualShaderNodeParticleSphereEmitter) AsObject() [1]Object

func (VisualShaderNodeParticleSphereEmitter) Free

func (VisualShaderNodeParticleSphereEmitter) IsAlive

func (self VisualShaderNodeParticleSphereEmitter) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeParticleSphereEmitter) Virtual

type VisualShaderNodeProximityFade

type VisualShaderNodeProximityFade pointers.Trio[VisualShaderNodeProximityFade]

func (VisualShaderNodeProximityFade) AsObject

func (self VisualShaderNodeProximityFade) AsObject() [1]Object

func (VisualShaderNodeProximityFade) Free

func (self VisualShaderNodeProximityFade) Free()

func (VisualShaderNodeProximityFade) IsAlive

func (self VisualShaderNodeProximityFade) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeProximityFade) Virtual

type VisualShaderNodeRandomRange

type VisualShaderNodeRandomRange pointers.Trio[VisualShaderNodeRandomRange]

func (VisualShaderNodeRandomRange) AsObject

func (self VisualShaderNodeRandomRange) AsObject() [1]Object

func (VisualShaderNodeRandomRange) Free

func (self VisualShaderNodeRandomRange) Free()

func (VisualShaderNodeRandomRange) IsAlive

func (self VisualShaderNodeRandomRange) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeRandomRange) Virtual

func (self VisualShaderNodeRandomRange) Virtual(name string) reflect.Value

type VisualShaderNodeRemap

type VisualShaderNodeRemap pointers.Trio[VisualShaderNodeRemap]

func (VisualShaderNodeRemap) AsObject

func (self VisualShaderNodeRemap) AsObject() [1]Object

func (VisualShaderNodeRemap) Free

func (self VisualShaderNodeRemap) Free()

func (VisualShaderNodeRemap) IsAlive

func (self VisualShaderNodeRemap) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeRemap) Virtual

func (self VisualShaderNodeRemap) Virtual(name string) reflect.Value

type VisualShaderNodeReroute

type VisualShaderNodeReroute pointers.Trio[VisualShaderNodeReroute]

func (VisualShaderNodeReroute) AsObject

func (self VisualShaderNodeReroute) AsObject() [1]Object

func (VisualShaderNodeReroute) Free

func (self VisualShaderNodeReroute) Free()

func (VisualShaderNodeReroute) IsAlive

func (self VisualShaderNodeReroute) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeReroute) Virtual

func (self VisualShaderNodeReroute) Virtual(name string) reflect.Value

type VisualShaderNodeResizableBase

type VisualShaderNodeResizableBase pointers.Trio[VisualShaderNodeResizableBase]

func (VisualShaderNodeResizableBase) AsObject

func (self VisualShaderNodeResizableBase) AsObject() [1]Object

func (VisualShaderNodeResizableBase) Free

func (self VisualShaderNodeResizableBase) Free()

func (VisualShaderNodeResizableBase) IsAlive

func (self VisualShaderNodeResizableBase) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeResizableBase) Virtual

type VisualShaderNodeRotationByAxis

type VisualShaderNodeRotationByAxis pointers.Trio[VisualShaderNodeRotationByAxis]

func (VisualShaderNodeRotationByAxis) AsObject

func (self VisualShaderNodeRotationByAxis) AsObject() [1]Object

func (VisualShaderNodeRotationByAxis) Free

func (self VisualShaderNodeRotationByAxis) Free()

func (VisualShaderNodeRotationByAxis) IsAlive

func (self VisualShaderNodeRotationByAxis) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeRotationByAxis) Virtual

type VisualShaderNodeSDFRaymarch

type VisualShaderNodeSDFRaymarch pointers.Trio[VisualShaderNodeSDFRaymarch]

func (VisualShaderNodeSDFRaymarch) AsObject

func (self VisualShaderNodeSDFRaymarch) AsObject() [1]Object

func (VisualShaderNodeSDFRaymarch) Free

func (self VisualShaderNodeSDFRaymarch) Free()

func (VisualShaderNodeSDFRaymarch) IsAlive

func (self VisualShaderNodeSDFRaymarch) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeSDFRaymarch) Virtual

func (self VisualShaderNodeSDFRaymarch) Virtual(name string) reflect.Value

type VisualShaderNodeSDFToScreenUV

type VisualShaderNodeSDFToScreenUV pointers.Trio[VisualShaderNodeSDFToScreenUV]

func (VisualShaderNodeSDFToScreenUV) AsObject

func (self VisualShaderNodeSDFToScreenUV) AsObject() [1]Object

func (VisualShaderNodeSDFToScreenUV) Free

func (self VisualShaderNodeSDFToScreenUV) Free()

func (VisualShaderNodeSDFToScreenUV) IsAlive

func (self VisualShaderNodeSDFToScreenUV) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeSDFToScreenUV) Virtual

type VisualShaderNodeSample3D

type VisualShaderNodeSample3D pointers.Trio[VisualShaderNodeSample3D]

func (VisualShaderNodeSample3D) AsObject

func (self VisualShaderNodeSample3D) AsObject() [1]Object

func (VisualShaderNodeSample3D) Free

func (self VisualShaderNodeSample3D) Free()

func (VisualShaderNodeSample3D) IsAlive

func (self VisualShaderNodeSample3D) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeSample3D) Virtual

func (self VisualShaderNodeSample3D) Virtual(name string) reflect.Value

type VisualShaderNodeScreenNormalWorldSpace

type VisualShaderNodeScreenNormalWorldSpace pointers.Trio[VisualShaderNodeScreenNormalWorldSpace]

func (VisualShaderNodeScreenNormalWorldSpace) AsObject

func (VisualShaderNodeScreenNormalWorldSpace) Free

func (VisualShaderNodeScreenNormalWorldSpace) IsAlive

func (self VisualShaderNodeScreenNormalWorldSpace) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeScreenNormalWorldSpace) Virtual

type VisualShaderNodeScreenUVToSDF

type VisualShaderNodeScreenUVToSDF pointers.Trio[VisualShaderNodeScreenUVToSDF]

func (VisualShaderNodeScreenUVToSDF) AsObject

func (self VisualShaderNodeScreenUVToSDF) AsObject() [1]Object

func (VisualShaderNodeScreenUVToSDF) Free

func (self VisualShaderNodeScreenUVToSDF) Free()

func (VisualShaderNodeScreenUVToSDF) IsAlive

func (self VisualShaderNodeScreenUVToSDF) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeScreenUVToSDF) Virtual

type VisualShaderNodeSmoothStep

type VisualShaderNodeSmoothStep pointers.Trio[VisualShaderNodeSmoothStep]

func (VisualShaderNodeSmoothStep) AsObject

func (self VisualShaderNodeSmoothStep) AsObject() [1]Object

func (VisualShaderNodeSmoothStep) Free

func (self VisualShaderNodeSmoothStep) Free()

func (VisualShaderNodeSmoothStep) IsAlive

func (self VisualShaderNodeSmoothStep) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeSmoothStep) Virtual

func (self VisualShaderNodeSmoothStep) Virtual(name string) reflect.Value

type VisualShaderNodeStep

type VisualShaderNodeStep pointers.Trio[VisualShaderNodeStep]

func (VisualShaderNodeStep) AsObject

func (self VisualShaderNodeStep) AsObject() [1]Object

func (VisualShaderNodeStep) Free

func (self VisualShaderNodeStep) Free()

func (VisualShaderNodeStep) IsAlive

func (self VisualShaderNodeStep) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeStep) Virtual

func (self VisualShaderNodeStep) Virtual(name string) reflect.Value

type VisualShaderNodeSwitch

type VisualShaderNodeSwitch pointers.Trio[VisualShaderNodeSwitch]

func (VisualShaderNodeSwitch) AsObject

func (self VisualShaderNodeSwitch) AsObject() [1]Object

func (VisualShaderNodeSwitch) Free

func (self VisualShaderNodeSwitch) Free()

func (VisualShaderNodeSwitch) IsAlive

func (self VisualShaderNodeSwitch) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeSwitch) Virtual

func (self VisualShaderNodeSwitch) Virtual(name string) reflect.Value

type VisualShaderNodeTexture

type VisualShaderNodeTexture pointers.Trio[VisualShaderNodeTexture]

func (VisualShaderNodeTexture) AsObject

func (self VisualShaderNodeTexture) AsObject() [1]Object

func (VisualShaderNodeTexture) Free

func (self VisualShaderNodeTexture) Free()

func (VisualShaderNodeTexture) IsAlive

func (self VisualShaderNodeTexture) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeTexture) Virtual

func (self VisualShaderNodeTexture) Virtual(name string) reflect.Value

type VisualShaderNodeTexture2DArray

type VisualShaderNodeTexture2DArray pointers.Trio[VisualShaderNodeTexture2DArray]

func (VisualShaderNodeTexture2DArray) AsObject

func (self VisualShaderNodeTexture2DArray) AsObject() [1]Object

func (VisualShaderNodeTexture2DArray) Free

func (self VisualShaderNodeTexture2DArray) Free()

func (VisualShaderNodeTexture2DArray) IsAlive

func (self VisualShaderNodeTexture2DArray) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeTexture2DArray) Virtual

type VisualShaderNodeTexture2DArrayParameter

type VisualShaderNodeTexture2DArrayParameter pointers.Trio[VisualShaderNodeTexture2DArrayParameter]

func (VisualShaderNodeTexture2DArrayParameter) AsObject

func (VisualShaderNodeTexture2DArrayParameter) Free

func (VisualShaderNodeTexture2DArrayParameter) IsAlive

func (VisualShaderNodeTexture2DArrayParameter) Virtual

type VisualShaderNodeTexture2DParameter

type VisualShaderNodeTexture2DParameter pointers.Trio[VisualShaderNodeTexture2DParameter]

func (VisualShaderNodeTexture2DParameter) AsObject

func (self VisualShaderNodeTexture2DParameter) AsObject() [1]Object

func (VisualShaderNodeTexture2DParameter) Free

func (VisualShaderNodeTexture2DParameter) IsAlive

func (self VisualShaderNodeTexture2DParameter) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeTexture2DParameter) Virtual

type VisualShaderNodeTexture3D

type VisualShaderNodeTexture3D pointers.Trio[VisualShaderNodeTexture3D]

func (VisualShaderNodeTexture3D) AsObject

func (self VisualShaderNodeTexture3D) AsObject() [1]Object

func (VisualShaderNodeTexture3D) Free

func (self VisualShaderNodeTexture3D) Free()

func (VisualShaderNodeTexture3D) IsAlive

func (self VisualShaderNodeTexture3D) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeTexture3D) Virtual

func (self VisualShaderNodeTexture3D) Virtual(name string) reflect.Value

type VisualShaderNodeTexture3DParameter

type VisualShaderNodeTexture3DParameter pointers.Trio[VisualShaderNodeTexture3DParameter]

func (VisualShaderNodeTexture3DParameter) AsObject

func (self VisualShaderNodeTexture3DParameter) AsObject() [1]Object

func (VisualShaderNodeTexture3DParameter) Free

func (VisualShaderNodeTexture3DParameter) IsAlive

func (self VisualShaderNodeTexture3DParameter) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeTexture3DParameter) Virtual

type VisualShaderNodeTextureParameter

type VisualShaderNodeTextureParameter pointers.Trio[VisualShaderNodeTextureParameter]

func (VisualShaderNodeTextureParameter) AsObject

func (self VisualShaderNodeTextureParameter) AsObject() [1]Object

func (VisualShaderNodeTextureParameter) Free

func (VisualShaderNodeTextureParameter) IsAlive

func (self VisualShaderNodeTextureParameter) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeTextureParameter) Virtual

type VisualShaderNodeTextureParameterTriplanar

type VisualShaderNodeTextureParameterTriplanar pointers.Trio[VisualShaderNodeTextureParameterTriplanar]

func (VisualShaderNodeTextureParameterTriplanar) AsObject

func (VisualShaderNodeTextureParameterTriplanar) Free

func (VisualShaderNodeTextureParameterTriplanar) IsAlive

func (VisualShaderNodeTextureParameterTriplanar) Virtual

type VisualShaderNodeTextureSDF

type VisualShaderNodeTextureSDF pointers.Trio[VisualShaderNodeTextureSDF]

func (VisualShaderNodeTextureSDF) AsObject

func (self VisualShaderNodeTextureSDF) AsObject() [1]Object

func (VisualShaderNodeTextureSDF) Free

func (self VisualShaderNodeTextureSDF) Free()

func (VisualShaderNodeTextureSDF) IsAlive

func (self VisualShaderNodeTextureSDF) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeTextureSDF) Virtual

func (self VisualShaderNodeTextureSDF) Virtual(name string) reflect.Value

type VisualShaderNodeTextureSDFNormal

type VisualShaderNodeTextureSDFNormal pointers.Trio[VisualShaderNodeTextureSDFNormal]

func (VisualShaderNodeTextureSDFNormal) AsObject

func (self VisualShaderNodeTextureSDFNormal) AsObject() [1]Object

func (VisualShaderNodeTextureSDFNormal) Free

func (VisualShaderNodeTextureSDFNormal) IsAlive

func (self VisualShaderNodeTextureSDFNormal) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeTextureSDFNormal) Virtual

type VisualShaderNodeTransformCompose

type VisualShaderNodeTransformCompose pointers.Trio[VisualShaderNodeTransformCompose]

func (VisualShaderNodeTransformCompose) AsObject

func (self VisualShaderNodeTransformCompose) AsObject() [1]Object

func (VisualShaderNodeTransformCompose) Free

func (VisualShaderNodeTransformCompose) IsAlive

func (self VisualShaderNodeTransformCompose) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeTransformCompose) Virtual

type VisualShaderNodeTransformConstant

type VisualShaderNodeTransformConstant pointers.Trio[VisualShaderNodeTransformConstant]

func (VisualShaderNodeTransformConstant) AsObject

func (self VisualShaderNodeTransformConstant) AsObject() [1]Object

func (VisualShaderNodeTransformConstant) Free

func (VisualShaderNodeTransformConstant) IsAlive

func (self VisualShaderNodeTransformConstant) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeTransformConstant) Virtual

type VisualShaderNodeTransformDecompose

type VisualShaderNodeTransformDecompose pointers.Trio[VisualShaderNodeTransformDecompose]

func (VisualShaderNodeTransformDecompose) AsObject

func (self VisualShaderNodeTransformDecompose) AsObject() [1]Object

func (VisualShaderNodeTransformDecompose) Free

func (VisualShaderNodeTransformDecompose) IsAlive

func (self VisualShaderNodeTransformDecompose) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeTransformDecompose) Virtual

type VisualShaderNodeTransformFunc

type VisualShaderNodeTransformFunc pointers.Trio[VisualShaderNodeTransformFunc]

func (VisualShaderNodeTransformFunc) AsObject

func (self VisualShaderNodeTransformFunc) AsObject() [1]Object

func (VisualShaderNodeTransformFunc) Free

func (self VisualShaderNodeTransformFunc) Free()

func (VisualShaderNodeTransformFunc) IsAlive

func (self VisualShaderNodeTransformFunc) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeTransformFunc) Virtual

type VisualShaderNodeTransformOp

type VisualShaderNodeTransformOp pointers.Trio[VisualShaderNodeTransformOp]

func (VisualShaderNodeTransformOp) AsObject

func (self VisualShaderNodeTransformOp) AsObject() [1]Object

func (VisualShaderNodeTransformOp) Free

func (self VisualShaderNodeTransformOp) Free()

func (VisualShaderNodeTransformOp) IsAlive

func (self VisualShaderNodeTransformOp) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeTransformOp) Virtual

func (self VisualShaderNodeTransformOp) Virtual(name string) reflect.Value

type VisualShaderNodeTransformParameter

type VisualShaderNodeTransformParameter pointers.Trio[VisualShaderNodeTransformParameter]

func (VisualShaderNodeTransformParameter) AsObject

func (self VisualShaderNodeTransformParameter) AsObject() [1]Object

func (VisualShaderNodeTransformParameter) Free

func (VisualShaderNodeTransformParameter) IsAlive

func (self VisualShaderNodeTransformParameter) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeTransformParameter) Virtual

type VisualShaderNodeTransformVecMult

type VisualShaderNodeTransformVecMult pointers.Trio[VisualShaderNodeTransformVecMult]

func (VisualShaderNodeTransformVecMult) AsObject

func (self VisualShaderNodeTransformVecMult) AsObject() [1]Object

func (VisualShaderNodeTransformVecMult) Free

func (VisualShaderNodeTransformVecMult) IsAlive

func (self VisualShaderNodeTransformVecMult) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeTransformVecMult) Virtual

type VisualShaderNodeUIntConstant

type VisualShaderNodeUIntConstant pointers.Trio[VisualShaderNodeUIntConstant]

func (VisualShaderNodeUIntConstant) AsObject

func (self VisualShaderNodeUIntConstant) AsObject() [1]Object

func (VisualShaderNodeUIntConstant) Free

func (self VisualShaderNodeUIntConstant) Free()

func (VisualShaderNodeUIntConstant) IsAlive

func (self VisualShaderNodeUIntConstant) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeUIntConstant) Virtual

func (self VisualShaderNodeUIntConstant) Virtual(name string) reflect.Value

type VisualShaderNodeUIntFunc

type VisualShaderNodeUIntFunc pointers.Trio[VisualShaderNodeUIntFunc]

func (VisualShaderNodeUIntFunc) AsObject

func (self VisualShaderNodeUIntFunc) AsObject() [1]Object

func (VisualShaderNodeUIntFunc) Free

func (self VisualShaderNodeUIntFunc) Free()

func (VisualShaderNodeUIntFunc) IsAlive

func (self VisualShaderNodeUIntFunc) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeUIntFunc) Virtual

func (self VisualShaderNodeUIntFunc) Virtual(name string) reflect.Value

type VisualShaderNodeUIntOp

type VisualShaderNodeUIntOp pointers.Trio[VisualShaderNodeUIntOp]

func (VisualShaderNodeUIntOp) AsObject

func (self VisualShaderNodeUIntOp) AsObject() [1]Object

func (VisualShaderNodeUIntOp) Free

func (self VisualShaderNodeUIntOp) Free()

func (VisualShaderNodeUIntOp) IsAlive

func (self VisualShaderNodeUIntOp) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeUIntOp) Virtual

func (self VisualShaderNodeUIntOp) Virtual(name string) reflect.Value

type VisualShaderNodeUIntParameter

type VisualShaderNodeUIntParameter pointers.Trio[VisualShaderNodeUIntParameter]

func (VisualShaderNodeUIntParameter) AsObject

func (self VisualShaderNodeUIntParameter) AsObject() [1]Object

func (VisualShaderNodeUIntParameter) Free

func (self VisualShaderNodeUIntParameter) Free()

func (VisualShaderNodeUIntParameter) IsAlive

func (self VisualShaderNodeUIntParameter) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeUIntParameter) Virtual

type VisualShaderNodeUVFunc

type VisualShaderNodeUVFunc pointers.Trio[VisualShaderNodeUVFunc]

func (VisualShaderNodeUVFunc) AsObject

func (self VisualShaderNodeUVFunc) AsObject() [1]Object

func (VisualShaderNodeUVFunc) Free

func (self VisualShaderNodeUVFunc) Free()

func (VisualShaderNodeUVFunc) IsAlive

func (self VisualShaderNodeUVFunc) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeUVFunc) Virtual

func (self VisualShaderNodeUVFunc) Virtual(name string) reflect.Value

type VisualShaderNodeUVPolarCoord

type VisualShaderNodeUVPolarCoord pointers.Trio[VisualShaderNodeUVPolarCoord]

func (VisualShaderNodeUVPolarCoord) AsObject

func (self VisualShaderNodeUVPolarCoord) AsObject() [1]Object

func (VisualShaderNodeUVPolarCoord) Free

func (self VisualShaderNodeUVPolarCoord) Free()

func (VisualShaderNodeUVPolarCoord) IsAlive

func (self VisualShaderNodeUVPolarCoord) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeUVPolarCoord) Virtual

func (self VisualShaderNodeUVPolarCoord) Virtual(name string) reflect.Value

type VisualShaderNodeVarying

type VisualShaderNodeVarying pointers.Trio[VisualShaderNodeVarying]

func (VisualShaderNodeVarying) AsObject

func (self VisualShaderNodeVarying) AsObject() [1]Object

func (VisualShaderNodeVarying) Free

func (self VisualShaderNodeVarying) Free()

func (VisualShaderNodeVarying) IsAlive

func (self VisualShaderNodeVarying) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeVarying) Virtual

func (self VisualShaderNodeVarying) Virtual(name string) reflect.Value

type VisualShaderNodeVaryingGetter

type VisualShaderNodeVaryingGetter pointers.Trio[VisualShaderNodeVaryingGetter]

func (VisualShaderNodeVaryingGetter) AsObject

func (self VisualShaderNodeVaryingGetter) AsObject() [1]Object

func (VisualShaderNodeVaryingGetter) Free

func (self VisualShaderNodeVaryingGetter) Free()

func (VisualShaderNodeVaryingGetter) IsAlive

func (self VisualShaderNodeVaryingGetter) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeVaryingGetter) Virtual

type VisualShaderNodeVaryingSetter

type VisualShaderNodeVaryingSetter pointers.Trio[VisualShaderNodeVaryingSetter]

func (VisualShaderNodeVaryingSetter) AsObject

func (self VisualShaderNodeVaryingSetter) AsObject() [1]Object

func (VisualShaderNodeVaryingSetter) Free

func (self VisualShaderNodeVaryingSetter) Free()

func (VisualShaderNodeVaryingSetter) IsAlive

func (self VisualShaderNodeVaryingSetter) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeVaryingSetter) Virtual

type VisualShaderNodeVec2Constant

type VisualShaderNodeVec2Constant pointers.Trio[VisualShaderNodeVec2Constant]

func (VisualShaderNodeVec2Constant) AsObject

func (self VisualShaderNodeVec2Constant) AsObject() [1]Object

func (VisualShaderNodeVec2Constant) Free

func (self VisualShaderNodeVec2Constant) Free()

func (VisualShaderNodeVec2Constant) IsAlive

func (self VisualShaderNodeVec2Constant) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeVec2Constant) Virtual

func (self VisualShaderNodeVec2Constant) Virtual(name string) reflect.Value

type VisualShaderNodeVec2Parameter

type VisualShaderNodeVec2Parameter pointers.Trio[VisualShaderNodeVec2Parameter]

func (VisualShaderNodeVec2Parameter) AsObject

func (self VisualShaderNodeVec2Parameter) AsObject() [1]Object

func (VisualShaderNodeVec2Parameter) Free

func (self VisualShaderNodeVec2Parameter) Free()

func (VisualShaderNodeVec2Parameter) IsAlive

func (self VisualShaderNodeVec2Parameter) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeVec2Parameter) Virtual

type VisualShaderNodeVec3Constant

type VisualShaderNodeVec3Constant pointers.Trio[VisualShaderNodeVec3Constant]

func (VisualShaderNodeVec3Constant) AsObject

func (self VisualShaderNodeVec3Constant) AsObject() [1]Object

func (VisualShaderNodeVec3Constant) Free

func (self VisualShaderNodeVec3Constant) Free()

func (VisualShaderNodeVec3Constant) IsAlive

func (self VisualShaderNodeVec3Constant) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeVec3Constant) Virtual

func (self VisualShaderNodeVec3Constant) Virtual(name string) reflect.Value

type VisualShaderNodeVec3Parameter

type VisualShaderNodeVec3Parameter pointers.Trio[VisualShaderNodeVec3Parameter]

func (VisualShaderNodeVec3Parameter) AsObject

func (self VisualShaderNodeVec3Parameter) AsObject() [1]Object

func (VisualShaderNodeVec3Parameter) Free

func (self VisualShaderNodeVec3Parameter) Free()

func (VisualShaderNodeVec3Parameter) IsAlive

func (self VisualShaderNodeVec3Parameter) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeVec3Parameter) Virtual

type VisualShaderNodeVec4Constant

type VisualShaderNodeVec4Constant pointers.Trio[VisualShaderNodeVec4Constant]

func (VisualShaderNodeVec4Constant) AsObject

func (self VisualShaderNodeVec4Constant) AsObject() [1]Object

func (VisualShaderNodeVec4Constant) Free

func (self VisualShaderNodeVec4Constant) Free()

func (VisualShaderNodeVec4Constant) IsAlive

func (self VisualShaderNodeVec4Constant) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeVec4Constant) Virtual

func (self VisualShaderNodeVec4Constant) Virtual(name string) reflect.Value

type VisualShaderNodeVec4Parameter

type VisualShaderNodeVec4Parameter pointers.Trio[VisualShaderNodeVec4Parameter]

func (VisualShaderNodeVec4Parameter) AsObject

func (self VisualShaderNodeVec4Parameter) AsObject() [1]Object

func (VisualShaderNodeVec4Parameter) Free

func (self VisualShaderNodeVec4Parameter) Free()

func (VisualShaderNodeVec4Parameter) IsAlive

func (self VisualShaderNodeVec4Parameter) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeVec4Parameter) Virtual

type VisualShaderNodeVectorBase

type VisualShaderNodeVectorBase pointers.Trio[VisualShaderNodeVectorBase]

func (VisualShaderNodeVectorBase) AsObject

func (self VisualShaderNodeVectorBase) AsObject() [1]Object

func (VisualShaderNodeVectorBase) Free

func (self VisualShaderNodeVectorBase) Free()

func (VisualShaderNodeVectorBase) IsAlive

func (self VisualShaderNodeVectorBase) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeVectorBase) Virtual

func (self VisualShaderNodeVectorBase) Virtual(name string) reflect.Value

type VisualShaderNodeVectorCompose

type VisualShaderNodeVectorCompose pointers.Trio[VisualShaderNodeVectorCompose]

func (VisualShaderNodeVectorCompose) AsObject

func (self VisualShaderNodeVectorCompose) AsObject() [1]Object

func (VisualShaderNodeVectorCompose) Free

func (self VisualShaderNodeVectorCompose) Free()

func (VisualShaderNodeVectorCompose) IsAlive

func (self VisualShaderNodeVectorCompose) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeVectorCompose) Virtual

type VisualShaderNodeVectorDecompose

type VisualShaderNodeVectorDecompose pointers.Trio[VisualShaderNodeVectorDecompose]

func (VisualShaderNodeVectorDecompose) AsObject

func (self VisualShaderNodeVectorDecompose) AsObject() [1]Object

func (VisualShaderNodeVectorDecompose) Free

func (self VisualShaderNodeVectorDecompose) Free()

func (VisualShaderNodeVectorDecompose) IsAlive

func (self VisualShaderNodeVectorDecompose) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeVectorDecompose) Virtual

type VisualShaderNodeVectorDistance

type VisualShaderNodeVectorDistance pointers.Trio[VisualShaderNodeVectorDistance]

func (VisualShaderNodeVectorDistance) AsObject

func (self VisualShaderNodeVectorDistance) AsObject() [1]Object

func (VisualShaderNodeVectorDistance) Free

func (self VisualShaderNodeVectorDistance) Free()

func (VisualShaderNodeVectorDistance) IsAlive

func (self VisualShaderNodeVectorDistance) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeVectorDistance) Virtual

type VisualShaderNodeVectorFunc

type VisualShaderNodeVectorFunc pointers.Trio[VisualShaderNodeVectorFunc]

func (VisualShaderNodeVectorFunc) AsObject

func (self VisualShaderNodeVectorFunc) AsObject() [1]Object

func (VisualShaderNodeVectorFunc) Free

func (self VisualShaderNodeVectorFunc) Free()

func (VisualShaderNodeVectorFunc) IsAlive

func (self VisualShaderNodeVectorFunc) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeVectorFunc) Virtual

func (self VisualShaderNodeVectorFunc) Virtual(name string) reflect.Value

type VisualShaderNodeVectorLen

type VisualShaderNodeVectorLen pointers.Trio[VisualShaderNodeVectorLen]

func (VisualShaderNodeVectorLen) AsObject

func (self VisualShaderNodeVectorLen) AsObject() [1]Object

func (VisualShaderNodeVectorLen) Free

func (self VisualShaderNodeVectorLen) Free()

func (VisualShaderNodeVectorLen) IsAlive

func (self VisualShaderNodeVectorLen) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeVectorLen) Virtual

func (self VisualShaderNodeVectorLen) Virtual(name string) reflect.Value

type VisualShaderNodeVectorOp

type VisualShaderNodeVectorOp pointers.Trio[VisualShaderNodeVectorOp]

func (VisualShaderNodeVectorOp) AsObject

func (self VisualShaderNodeVectorOp) AsObject() [1]Object

func (VisualShaderNodeVectorOp) Free

func (self VisualShaderNodeVectorOp) Free()

func (VisualShaderNodeVectorOp) IsAlive

func (self VisualShaderNodeVectorOp) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeVectorOp) Virtual

func (self VisualShaderNodeVectorOp) Virtual(name string) reflect.Value

type VisualShaderNodeVectorRefract

type VisualShaderNodeVectorRefract pointers.Trio[VisualShaderNodeVectorRefract]

func (VisualShaderNodeVectorRefract) AsObject

func (self VisualShaderNodeVectorRefract) AsObject() [1]Object

func (VisualShaderNodeVectorRefract) Free

func (self VisualShaderNodeVectorRefract) Free()

func (VisualShaderNodeVectorRefract) IsAlive

func (self VisualShaderNodeVectorRefract) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeVectorRefract) Virtual

type VisualShaderNodeWorldPositionFromDepth

type VisualShaderNodeWorldPositionFromDepth pointers.Trio[VisualShaderNodeWorldPositionFromDepth]

func (VisualShaderNodeWorldPositionFromDepth) AsObject

func (VisualShaderNodeWorldPositionFromDepth) Free

func (VisualShaderNodeWorldPositionFromDepth) IsAlive

func (self VisualShaderNodeWorldPositionFromDepth) IsAlive(raw [3]uint64) bool

func (VisualShaderNodeWorldPositionFromDepth) Virtual

type VoxelGI

type VoxelGI pointers.Trio[VoxelGI]

func (VoxelGI) AsObject

func (self VoxelGI) AsObject() [1]Object

func (VoxelGI) Free

func (self VoxelGI) Free()

func (VoxelGI) IsAlive

func (self VoxelGI) IsAlive(raw [3]uint64) bool

func (VoxelGI) Virtual

func (self VoxelGI) Virtual(name string) reflect.Value

type VoxelGIData

type VoxelGIData pointers.Trio[VoxelGIData]

func (VoxelGIData) AsObject

func (self VoxelGIData) AsObject() [1]Object

func (VoxelGIData) Free

func (self VoxelGIData) Free()

func (VoxelGIData) IsAlive

func (self VoxelGIData) IsAlive(raw [3]uint64) bool

func (VoxelGIData) Virtual

func (self VoxelGIData) Virtual(name string) reflect.Value

type WeakRef

type WeakRef pointers.Trio[WeakRef]

func (WeakRef) AsObject

func (self WeakRef) AsObject() [1]Object

func (WeakRef) Free

func (self WeakRef) Free()

func (WeakRef) IsAlive

func (self WeakRef) IsAlive(raw [3]uint64) bool

func (WeakRef) Virtual

func (self WeakRef) Virtual(name string) reflect.Value

type WebRTCDataChannel

type WebRTCDataChannel pointers.Trio[WebRTCDataChannel]

func (WebRTCDataChannel) AsObject

func (self WebRTCDataChannel) AsObject() [1]Object

func (WebRTCDataChannel) Free

func (self WebRTCDataChannel) Free()

func (WebRTCDataChannel) IsAlive

func (self WebRTCDataChannel) IsAlive(raw [3]uint64) bool

func (WebRTCDataChannel) Virtual

func (self WebRTCDataChannel) Virtual(name string) reflect.Value

type WebRTCDataChannelExtension

type WebRTCDataChannelExtension pointers.Trio[WebRTCDataChannelExtension]

func (WebRTCDataChannelExtension) AsObject

func (self WebRTCDataChannelExtension) AsObject() [1]Object

func (WebRTCDataChannelExtension) Free

func (self WebRTCDataChannelExtension) Free()

func (WebRTCDataChannelExtension) IsAlive

func (self WebRTCDataChannelExtension) IsAlive(raw [3]uint64) bool

func (WebRTCDataChannelExtension) Virtual

func (self WebRTCDataChannelExtension) Virtual(name string) reflect.Value

type WebRTCMultiplayerPeer

type WebRTCMultiplayerPeer pointers.Trio[WebRTCMultiplayerPeer]

func (WebRTCMultiplayerPeer) AsObject

func (self WebRTCMultiplayerPeer) AsObject() [1]Object

func (WebRTCMultiplayerPeer) Free

func (self WebRTCMultiplayerPeer) Free()

func (WebRTCMultiplayerPeer) IsAlive

func (self WebRTCMultiplayerPeer) IsAlive(raw [3]uint64) bool

func (WebRTCMultiplayerPeer) Virtual

func (self WebRTCMultiplayerPeer) Virtual(name string) reflect.Value

type WebRTCPeerConnection

type WebRTCPeerConnection pointers.Trio[WebRTCPeerConnection]

func (WebRTCPeerConnection) AsObject

func (self WebRTCPeerConnection) AsObject() [1]Object

func (WebRTCPeerConnection) Free

func (self WebRTCPeerConnection) Free()

func (WebRTCPeerConnection) IsAlive

func (self WebRTCPeerConnection) IsAlive(raw [3]uint64) bool

func (WebRTCPeerConnection) Virtual

func (self WebRTCPeerConnection) Virtual(name string) reflect.Value

type WebRTCPeerConnectionExtension

type WebRTCPeerConnectionExtension pointers.Trio[WebRTCPeerConnectionExtension]

func (WebRTCPeerConnectionExtension) AsObject

func (self WebRTCPeerConnectionExtension) AsObject() [1]Object

func (WebRTCPeerConnectionExtension) Free

func (self WebRTCPeerConnectionExtension) Free()

func (WebRTCPeerConnectionExtension) IsAlive

func (self WebRTCPeerConnectionExtension) IsAlive(raw [3]uint64) bool

func (WebRTCPeerConnectionExtension) Virtual

type WebSocketMultiplayerPeer

type WebSocketMultiplayerPeer pointers.Trio[WebSocketMultiplayerPeer]

func (WebSocketMultiplayerPeer) AsObject

func (self WebSocketMultiplayerPeer) AsObject() [1]Object

func (WebSocketMultiplayerPeer) Free

func (self WebSocketMultiplayerPeer) Free()

func (WebSocketMultiplayerPeer) IsAlive

func (self WebSocketMultiplayerPeer) IsAlive(raw [3]uint64) bool

func (WebSocketMultiplayerPeer) Virtual

func (self WebSocketMultiplayerPeer) Virtual(name string) reflect.Value

type WebSocketPeer

type WebSocketPeer pointers.Trio[WebSocketPeer]

func (WebSocketPeer) AsObject

func (self WebSocketPeer) AsObject() [1]Object

func (WebSocketPeer) Free

func (self WebSocketPeer) Free()

func (WebSocketPeer) IsAlive

func (self WebSocketPeer) IsAlive(raw [3]uint64) bool

func (WebSocketPeer) Virtual

func (self WebSocketPeer) Virtual(name string) reflect.Value

type WebXRInterface

type WebXRInterface pointers.Trio[WebXRInterface]

func (WebXRInterface) AsObject

func (self WebXRInterface) AsObject() [1]Object

func (WebXRInterface) Free

func (self WebXRInterface) Free()

func (WebXRInterface) IsAlive

func (self WebXRInterface) IsAlive(raw [3]uint64) bool

func (WebXRInterface) Virtual

func (self WebXRInterface) Virtual(name string) reflect.Value

type Window

type Window pointers.Trio[Window]

func (Window) AsObject

func (self Window) AsObject() [1]Object

func (Window) Free

func (self Window) Free()

func (Window) IsAlive

func (self Window) IsAlive(raw [3]uint64) bool

func (Window) Virtual

func (self Window) Virtual(name string) reflect.Value

type WorkerThreadPool

type WorkerThreadPool pointers.Trio[WorkerThreadPool]

func (WorkerThreadPool) AsObject

func (self WorkerThreadPool) AsObject() [1]Object

func (WorkerThreadPool) Free

func (self WorkerThreadPool) Free()

func (WorkerThreadPool) IsAlive

func (self WorkerThreadPool) IsAlive(raw [3]uint64) bool

func (WorkerThreadPool) Virtual

func (self WorkerThreadPool) Virtual(name string) reflect.Value

type World2D

type World2D pointers.Trio[World2D]

func (World2D) AsObject

func (self World2D) AsObject() [1]Object

func (World2D) Free

func (self World2D) Free()

func (World2D) IsAlive

func (self World2D) IsAlive(raw [3]uint64) bool

func (World2D) Virtual

func (self World2D) Virtual(name string) reflect.Value

type World3D

type World3D pointers.Trio[World3D]

func (World3D) AsObject

func (self World3D) AsObject() [1]Object

func (World3D) Free

func (self World3D) Free()

func (World3D) IsAlive

func (self World3D) IsAlive(raw [3]uint64) bool

func (World3D) Virtual

func (self World3D) Virtual(name string) reflect.Value

type WorldBoundaryShape2D

type WorldBoundaryShape2D pointers.Trio[WorldBoundaryShape2D]

func (WorldBoundaryShape2D) AsObject

func (self WorldBoundaryShape2D) AsObject() [1]Object

func (WorldBoundaryShape2D) Free

func (self WorldBoundaryShape2D) Free()

func (WorldBoundaryShape2D) IsAlive

func (self WorldBoundaryShape2D) IsAlive(raw [3]uint64) bool

func (WorldBoundaryShape2D) Virtual

func (self WorldBoundaryShape2D) Virtual(name string) reflect.Value

type WorldBoundaryShape3D

type WorldBoundaryShape3D pointers.Trio[WorldBoundaryShape3D]

func (WorldBoundaryShape3D) AsObject

func (self WorldBoundaryShape3D) AsObject() [1]Object

func (WorldBoundaryShape3D) Free

func (self WorldBoundaryShape3D) Free()

func (WorldBoundaryShape3D) IsAlive

func (self WorldBoundaryShape3D) IsAlive(raw [3]uint64) bool

func (WorldBoundaryShape3D) Virtual

func (self WorldBoundaryShape3D) Virtual(name string) reflect.Value

type WorldEnvironment

type WorldEnvironment pointers.Trio[WorldEnvironment]

func (WorldEnvironment) AsObject

func (self WorldEnvironment) AsObject() [1]Object

func (WorldEnvironment) Free

func (self WorldEnvironment) Free()

func (WorldEnvironment) IsAlive

func (self WorldEnvironment) IsAlive(raw [3]uint64) bool

func (WorldEnvironment) Virtual

func (self WorldEnvironment) Virtual(name string) reflect.Value

type X509Certificate

type X509Certificate pointers.Trio[X509Certificate]

func (X509Certificate) AsObject

func (self X509Certificate) AsObject() [1]Object

func (X509Certificate) Free

func (self X509Certificate) Free()

func (X509Certificate) IsAlive

func (self X509Certificate) IsAlive(raw [3]uint64) bool

func (X509Certificate) Virtual

func (self X509Certificate) Virtual(name string) reflect.Value

type XMLParser

type XMLParser pointers.Trio[XMLParser]

func (XMLParser) AsObject

func (self XMLParser) AsObject() [1]Object

func (XMLParser) Free

func (self XMLParser) Free()

func (XMLParser) IsAlive

func (self XMLParser) IsAlive(raw [3]uint64) bool

func (XMLParser) Virtual

func (self XMLParser) Virtual(name string) reflect.Value

type XRAnchor3D

type XRAnchor3D pointers.Trio[XRAnchor3D]

func (XRAnchor3D) AsObject

func (self XRAnchor3D) AsObject() [1]Object

func (XRAnchor3D) Free

func (self XRAnchor3D) Free()

func (XRAnchor3D) IsAlive

func (self XRAnchor3D) IsAlive(raw [3]uint64) bool

func (XRAnchor3D) Virtual

func (self XRAnchor3D) Virtual(name string) reflect.Value

type XRBodyModifier3D

type XRBodyModifier3D pointers.Trio[XRBodyModifier3D]

func (XRBodyModifier3D) AsObject

func (self XRBodyModifier3D) AsObject() [1]Object

func (XRBodyModifier3D) Free

func (self XRBodyModifier3D) Free()

func (XRBodyModifier3D) IsAlive

func (self XRBodyModifier3D) IsAlive(raw [3]uint64) bool

func (XRBodyModifier3D) Virtual

func (self XRBodyModifier3D) Virtual(name string) reflect.Value

type XRBodyTracker

type XRBodyTracker pointers.Trio[XRBodyTracker]

func (XRBodyTracker) AsObject

func (self XRBodyTracker) AsObject() [1]Object

func (XRBodyTracker) Free

func (self XRBodyTracker) Free()

func (XRBodyTracker) IsAlive

func (self XRBodyTracker) IsAlive(raw [3]uint64) bool

func (XRBodyTracker) Virtual

func (self XRBodyTracker) Virtual(name string) reflect.Value

type XRCamera3D

type XRCamera3D pointers.Trio[XRCamera3D]

func (XRCamera3D) AsObject

func (self XRCamera3D) AsObject() [1]Object

func (XRCamera3D) Free

func (self XRCamera3D) Free()

func (XRCamera3D) IsAlive

func (self XRCamera3D) IsAlive(raw [3]uint64) bool

func (XRCamera3D) Virtual

func (self XRCamera3D) Virtual(name string) reflect.Value

type XRController3D

type XRController3D pointers.Trio[XRController3D]

func (XRController3D) AsObject

func (self XRController3D) AsObject() [1]Object

func (XRController3D) Free

func (self XRController3D) Free()

func (XRController3D) IsAlive

func (self XRController3D) IsAlive(raw [3]uint64) bool

func (XRController3D) Virtual

func (self XRController3D) Virtual(name string) reflect.Value

type XRControllerTracker

type XRControllerTracker pointers.Trio[XRControllerTracker]

func (XRControllerTracker) AsObject

func (self XRControllerTracker) AsObject() [1]Object

func (XRControllerTracker) Free

func (self XRControllerTracker) Free()

func (XRControllerTracker) IsAlive

func (self XRControllerTracker) IsAlive(raw [3]uint64) bool

func (XRControllerTracker) Virtual

func (self XRControllerTracker) Virtual(name string) reflect.Value

type XRFaceModifier3D

type XRFaceModifier3D pointers.Trio[XRFaceModifier3D]

func (XRFaceModifier3D) AsObject

func (self XRFaceModifier3D) AsObject() [1]Object

func (XRFaceModifier3D) Free

func (self XRFaceModifier3D) Free()

func (XRFaceModifier3D) IsAlive

func (self XRFaceModifier3D) IsAlive(raw [3]uint64) bool

func (XRFaceModifier3D) Virtual

func (self XRFaceModifier3D) Virtual(name string) reflect.Value

type XRFaceTracker

type XRFaceTracker pointers.Trio[XRFaceTracker]

func (XRFaceTracker) AsObject

func (self XRFaceTracker) AsObject() [1]Object

func (XRFaceTracker) Free

func (self XRFaceTracker) Free()

func (XRFaceTracker) IsAlive

func (self XRFaceTracker) IsAlive(raw [3]uint64) bool

func (XRFaceTracker) Virtual

func (self XRFaceTracker) Virtual(name string) reflect.Value

type XRHandModifier3D

type XRHandModifier3D pointers.Trio[XRHandModifier3D]

func (XRHandModifier3D) AsObject

func (self XRHandModifier3D) AsObject() [1]Object

func (XRHandModifier3D) Free

func (self XRHandModifier3D) Free()

func (XRHandModifier3D) IsAlive

func (self XRHandModifier3D) IsAlive(raw [3]uint64) bool

func (XRHandModifier3D) Virtual

func (self XRHandModifier3D) Virtual(name string) reflect.Value

type XRHandTracker

type XRHandTracker pointers.Trio[XRHandTracker]

func (XRHandTracker) AsObject

func (self XRHandTracker) AsObject() [1]Object

func (XRHandTracker) Free

func (self XRHandTracker) Free()

func (XRHandTracker) IsAlive

func (self XRHandTracker) IsAlive(raw [3]uint64) bool

func (XRHandTracker) Virtual

func (self XRHandTracker) Virtual(name string) reflect.Value

type XRInterface

type XRInterface pointers.Trio[XRInterface]

func (XRInterface) AsObject

func (self XRInterface) AsObject() [1]Object

func (XRInterface) Free

func (self XRInterface) Free()

func (XRInterface) IsAlive

func (self XRInterface) IsAlive(raw [3]uint64) bool

func (XRInterface) Virtual

func (self XRInterface) Virtual(name string) reflect.Value

type XRInterfaceExtension

type XRInterfaceExtension pointers.Trio[XRInterfaceExtension]

func (XRInterfaceExtension) AsObject

func (self XRInterfaceExtension) AsObject() [1]Object

func (XRInterfaceExtension) Free

func (self XRInterfaceExtension) Free()

func (XRInterfaceExtension) IsAlive

func (self XRInterfaceExtension) IsAlive(raw [3]uint64) bool

func (XRInterfaceExtension) Virtual

func (self XRInterfaceExtension) Virtual(name string) reflect.Value

type XRNode3D

type XRNode3D pointers.Trio[XRNode3D]

func (XRNode3D) AsObject

func (self XRNode3D) AsObject() [1]Object

func (XRNode3D) Free

func (self XRNode3D) Free()

func (XRNode3D) IsAlive

func (self XRNode3D) IsAlive(raw [3]uint64) bool

func (XRNode3D) Virtual

func (self XRNode3D) Virtual(name string) reflect.Value

type XROrigin3D

type XROrigin3D pointers.Trio[XROrigin3D]

func (XROrigin3D) AsObject

func (self XROrigin3D) AsObject() [1]Object

func (XROrigin3D) Free

func (self XROrigin3D) Free()

func (XROrigin3D) IsAlive

func (self XROrigin3D) IsAlive(raw [3]uint64) bool

func (XROrigin3D) Virtual

func (self XROrigin3D) Virtual(name string) reflect.Value

type XRPose

type XRPose pointers.Trio[XRPose]

func (XRPose) AsObject

func (self XRPose) AsObject() [1]Object

func (XRPose) Free

func (self XRPose) Free()

func (XRPose) IsAlive

func (self XRPose) IsAlive(raw [3]uint64) bool

func (XRPose) Virtual

func (self XRPose) Virtual(name string) reflect.Value

type XRPositionalTracker

type XRPositionalTracker pointers.Trio[XRPositionalTracker]

func (XRPositionalTracker) AsObject

func (self XRPositionalTracker) AsObject() [1]Object

func (XRPositionalTracker) Free

func (self XRPositionalTracker) Free()

func (XRPositionalTracker) IsAlive

func (self XRPositionalTracker) IsAlive(raw [3]uint64) bool

func (XRPositionalTracker) Virtual

func (self XRPositionalTracker) Virtual(name string) reflect.Value

type XRServer

type XRServer pointers.Trio[XRServer]

func (XRServer) AsObject

func (self XRServer) AsObject() [1]Object

func (XRServer) Free

func (self XRServer) Free()

func (XRServer) IsAlive

func (self XRServer) IsAlive(raw [3]uint64) bool

func (XRServer) Virtual

func (self XRServer) Virtual(name string) reflect.Value

type XRTracker

type XRTracker pointers.Trio[XRTracker]

func (XRTracker) AsObject

func (self XRTracker) AsObject() [1]Object

func (XRTracker) Free

func (self XRTracker) Free()

func (XRTracker) IsAlive

func (self XRTracker) IsAlive(raw [3]uint64) bool

func (XRTracker) Virtual

func (self XRTracker) Virtual(name string) reflect.Value

type XRVRS

type XRVRS pointers.Trio[XRVRS]

func (XRVRS) AsObject

func (self XRVRS) AsObject() [1]Object

func (XRVRS) Free

func (self XRVRS) Free()

func (XRVRS) IsAlive

func (self XRVRS) IsAlive(raw [3]uint64) bool

func (XRVRS) Virtual

func (self XRVRS) Virtual(name string) reflect.Value

type ZIPPacker

type ZIPPacker pointers.Trio[ZIPPacker]

func (ZIPPacker) AsObject

func (self ZIPPacker) AsObject() [1]Object

func (ZIPPacker) Free

func (self ZIPPacker) Free()

func (ZIPPacker) IsAlive

func (self ZIPPacker) IsAlive(raw [3]uint64) bool

func (ZIPPacker) Virtual

func (self ZIPPacker) Virtual(name string) reflect.Value

type ZIPReader

type ZIPReader pointers.Trio[ZIPReader]

func (ZIPReader) AsObject

func (self ZIPReader) AsObject() [1]Object

func (ZIPReader) Free

func (self ZIPReader) Free()

func (ZIPReader) IsAlive

func (self ZIPReader) IsAlive(raw [3]uint64) bool

func (ZIPReader) Virtual

func (self ZIPReader) Virtual(name string) reflect.Value

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