InputEventScreenTouch

package
v0.0.0-...-af89a4c Latest Latest
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Published: Sep 9, 2025 License: MIT Imports: 26 Imported by: 0

Documentation

Overview

Package InputEventScreenTouch provides methods for working with InputEventScreenTouch object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsInputEventScreenTouch() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsInputEvent

func (self *Extension[T]) AsInputEvent() InputEvent.Instance

func (*Extension[T]) AsInputEventFromWindow

func (self *Extension[T]) AsInputEventFromWindow() InputEventFromWindow.Instance

func (*Extension[T]) AsInputEventScreenTouch

func (self *Extension[T]) AsInputEventScreenTouch() Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.InputEventScreenTouch

Stores information about multi-touch press/release input events. Supports touch press, touch release and [member index] for multi-touch count and order.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsInputEvent

func (self Instance) AsInputEvent() InputEvent.Instance

func (Instance) AsInputEventFromWindow

func (self Instance) AsInputEventFromWindow() InputEventFromWindow.Instance

func (Instance) AsInputEventScreenTouch

func (self Instance) AsInputEventScreenTouch() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) DoubleTap

func (self Instance) DoubleTap() bool

func (Instance) ID

func (self Instance) ID() ID

func (Instance) Index

func (self Instance) Index() int

func (Instance) Position

func (self Instance) Position() Vector2.XY

func (Instance) SetCanceled

func (self Instance) SetCanceled(value bool)

func (Instance) SetDoubleTap

func (self Instance) SetDoubleTap(value bool)

func (Instance) SetIndex

func (self Instance) SetIndex(value int)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetPosition

func (self Instance) SetPosition(value Vector2.XY)

func (Instance) SetPressed

func (self Instance) SetPressed(value bool)

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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