Documentation
¶
Overview ¶
Package VisualShaderNodeVectorOp provides methods for working with VisualShaderNodeVectorOp object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
- func (self *Extension[T]) AsResource() Resource.Instance
- func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance
- func (self *Extension[T]) AsVisualShaderNodeVectorBase() VisualShaderNodeVectorBase.Instance
- func (self *Extension[T]) AsVisualShaderNodeVectorOp() Instance
- type ID
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeVectorBase() VisualShaderNodeVectorBase.Instance
- func (self Instance) AsVisualShaderNodeVectorOp() Instance
- func (self Instance) ID() ID
- func (self Instance) Operator() Operator
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetOperator(value Operator)
- func (self Instance) Virtual(name string) reflect.Value
- type Operator
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
func (*Extension[T]) AsVisualShaderNode ¶
func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance
func (*Extension[T]) AsVisualShaderNodeVectorBase ¶
func (self *Extension[T]) AsVisualShaderNodeVectorBase() VisualShaderNodeVectorBase.Instance
func (*Extension[T]) AsVisualShaderNodeVectorOp ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeVectorOp
A visual shader node for use of vector operators. Operates on vector [code]a[/code] and vector [code]b[/code].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeVectorBase ¶
func (self Instance) AsVisualShaderNodeVectorBase() VisualShaderNodeVectorBase.Instance
func (Instance) AsVisualShaderNodeVectorOp ¶
func (Instance) SetOperator ¶
type Operator ¶
type Operator int //gd:VisualShaderNodeVectorOp.Operator
const ( /*Adds two vectors.*/ OpAdd Operator = 0 /*Subtracts a vector from a vector.*/ OpSub Operator = 1 /*Multiplies two vectors.*/ OpMul Operator = 2 /*Divides vector by vector.*/ OpDiv Operator = 3 /*Returns the remainder of the two vectors.*/ OpMod Operator = 4 /*Returns the value of the first parameter raised to the power of the second, for each component of the vectors.*/ OpPow Operator = 5 /*Returns the greater of two values, for each component of the vectors.*/ OpMax Operator = 6 /*Returns the lesser of two values, for each component of the vectors.*/ OpMin Operator = 7 /*Calculates the cross product of two vectors.*/ OpCross Operator = 8 /*Returns the arc-tangent of the parameters.*/ OpAtan2 Operator = 9 /*Returns the vector that points in the direction of reflection. [code]a[/code] is incident vector and [code]b[/code] is the normal vector.*/ OpReflect Operator = 10 /*Vector step operator. Returns [code]0.0[/code] if [code]a[/code] is smaller than [code]b[/code] and [code]1.0[/code] otherwise.*/ OpStep Operator = 11 /*Represents the size of the [enum Operator] enum.*/ OpEnumSize Operator = 12 )