AnimationLibrary

package
v0.0.0-...-568b220 Latest Latest
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Published: Sep 10, 2025 License: MIT Imports: 24 Imported by: 0

Documentation

Overview

Package AnimationLibrary provides methods for working with AnimationLibrary object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsAnimationLibrary() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsAnimationLibrary

func (self *Extension[T]) AsAnimationLibrary() Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.AnimationLibrary

An animation library stores a set of animations accessible through [StringName] keys, for use with [AnimationPlayer] nodes.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AddAnimation

func (self Instance) AddAnimation(name string, animation Animation.Instance) error

Adds the [param animation] to the library, accessible by the key [param name].

func (Instance) AsAnimationLibrary

func (self Instance) AsAnimationLibrary() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) GetAnimation

func (self Instance) GetAnimation(name string) Animation.Instance

Returns the [Animation] with the key [param name]. If the animation does not exist, [code]null[/code] is returned and an error is logged.

func (Instance) GetAnimationList

func (self Instance) GetAnimationList() []string

Returns the keys for the [Animation]s stored in the library.

func (Instance) GetAnimationListSize

func (self Instance) GetAnimationListSize() int

Returns the key count for the [Animation]s stored in the library.

func (Instance) HasAnimation

func (self Instance) HasAnimation(name string) bool

Returns [code]true[/code] if the library stores an [Animation] with [param name] as the key.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) OnAnimationAdded

func (self Instance) OnAnimationAdded(cb func(name string), flags ...Signal.Flags)

func (Instance) OnAnimationChanged

func (self Instance) OnAnimationChanged(cb func(name string), flags ...Signal.Flags)

func (Instance) OnAnimationRemoved

func (self Instance) OnAnimationRemoved(cb func(name string), flags ...Signal.Flags)

func (Instance) OnAnimationRenamed

func (self Instance) OnAnimationRenamed(cb func(name string, to_name string), flags ...Signal.Flags)

func (Instance) RemoveAnimation

func (self Instance) RemoveAnimation(name string)

Removes the [Animation] with the key [param name].

func (Instance) RenameAnimation

func (self Instance) RenameAnimation(name string, newname string)

Changes the key of the [Animation] associated with the key [param name] to [param newname].

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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