FramebufferCacheRD

package
v0.0.0-...-568b220 Latest Latest
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Published: Sep 10, 2025 License: MIT Imports: 23 Imported by: 0

Documentation

Overview

Package FramebufferCacheRD provides methods for working with FramebufferCacheRD object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func GetCacheMultipass

func GetCacheMultipass(textures [][]RID.Texture, passes []RDFramebufferPass.Instance, views int) RID.Framebuffer

Creates, or obtains a cached, framebuffer. [param textures] lists textures accessed. [param passes] defines the subpasses and texture allocation, if left empty a single pass is created and textures are allocated depending on their usage flags. [param views] defines the number of views used when rendering.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsFramebufferCacheRD() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsFramebufferCacheRD

func (self *Extension[T]) AsFramebufferCacheRD() Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.FramebufferCacheRD

Framebuffer cache manager for Rendering Device based renderers. Provides a way to create a framebuffer and reuse it in subsequent calls for as long as the used textures exists. Framebuffers will automatically be cleaned up when dependent objects are freed.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsFramebufferCacheRD

func (self Instance) AsFramebufferCacheRD() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) ID

func (self Instance) ID() ID

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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