Documentation
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Overview ¶
Package MenuButton provides methods for working with MenuButton object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsBaseButton() BaseButton.Instance
- func (self *Extension[T]) AsButton() Button.Instance
- func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance
- func (self *Extension[T]) AsControl() Control.Instance
- func (self *Extension[T]) AsMenuButton() Instance
- func (self *Extension[T]) AsNode() Node.Instance
- func (self *Extension[T]) AsObject() [1]gd.Object
- type ID
- type Instance
- func (self Instance) AsBaseButton() BaseButton.Instance
- func (self Instance) AsButton() Button.Instance
- func (self Instance) AsCanvasItem() CanvasItem.Instance
- func (self Instance) AsControl() Control.Instance
- func (self Instance) AsMenuButton() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) GetPopup() PopupMenu.Instance
- func (self Instance) ID() ID
- func (self Instance) ItemCount() int
- func (self Instance) OnAboutToPopup(cb func(), flags ...Signal.Flags)
- func (self Instance) SetDisableShortcuts(disabled bool)
- func (self Instance) SetItemCount(value int)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetSwitchOnHover(value bool)
- func (self Instance) ShowPopup()
- func (self Instance) SwitchOnHover() bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsBaseButton ¶
func (self *Extension[T]) AsBaseButton() BaseButton.Instance
func (*Extension[T]) AsCanvasItem ¶
func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance
func (*Extension[T]) AsMenuButton ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.MenuButton
A button that brings up a [PopupMenu] when clicked. To create new items inside this [PopupMenu], use [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from Godot editor's inspector. See also [BaseButton] which contains common properties and methods associated with this node.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsBaseButton ¶
func (self Instance) AsBaseButton() BaseButton.Instance
func (Instance) AsCanvasItem ¶
func (self Instance) AsCanvasItem() CanvasItem.Instance
func (Instance) AsMenuButton ¶
func (Instance) GetPopup ¶
Returns the [PopupMenu] contained in this button. [b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member Window.visible] property.
func (Instance) OnAboutToPopup ¶
func (Instance) SetDisableShortcuts ¶
If [code]true[/code], shortcuts are disabled and cannot be used to trigger the button.
func (Instance) SetItemCount ¶
func (Instance) SetSwitchOnHover ¶
func (Instance) ShowPopup ¶
func (self Instance) ShowPopup()
Adjusts popup position and sizing for the [MenuButton], then shows the [PopupMenu]. Prefer this over using [code]get_popup().popup()[/code].