MeshTexture

package
v0.0.0-...-568b220 Latest Latest
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Published: Sep 10, 2025 License: MIT Imports: 27 Imported by: 0

Documentation

Overview

Package MeshTexture provides methods for working with MeshTexture object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsMeshTexture() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsMeshTexture

func (self *Extension[T]) AsMeshTexture() Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

func (*Extension[T]) AsTexture

func (self *Extension[T]) AsTexture() Texture.Instance

func (*Extension[T]) AsTexture2D

func (self *Extension[T]) AsTexture2D() Texture2D.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.MeshTexture

Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsMeshTexture

func (self Instance) AsMeshTexture() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsTexture

func (self Instance) AsTexture() Texture.Instance

func (Instance) AsTexture2D

func (self Instance) AsTexture2D() Texture2D.Instance

func (Instance) BaseTexture

func (self Instance) BaseTexture() Texture2D.Instance

func (Instance) ID

func (self Instance) ID() ID

func (Instance) ImageSize

func (self Instance) ImageSize() Vector2.XY

func (Instance) Mesh

func (self Instance) Mesh() Mesh.Instance

func (Instance) SetBaseTexture

func (self Instance) SetBaseTexture(value Texture2D.Instance)

func (Instance) SetImageSize

func (self Instance) SetImageSize(value Vector2.XY)

func (Instance) SetMesh

func (self Instance) SetMesh(value Mesh.Instance)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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