OfflineMultiplayerPeer

package
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Published: Sep 10, 2025 License: MIT Imports: 24 Imported by: 0

Documentation

Overview

Package OfflineMultiplayerPeer provides methods for working with OfflineMultiplayerPeer object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsOfflineMultiplayerPeer() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsMultiplayerPeer

func (self *Extension[T]) AsMultiplayerPeer() MultiplayerPeer.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsOfflineMultiplayerPeer

func (self *Extension[T]) AsOfflineMultiplayerPeer() Instance

func (*Extension[T]) AsPacketPeer

func (self *Extension[T]) AsPacketPeer() PacketPeer.Instance

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.OfflineMultiplayerPeer

This is the default [member MultiplayerAPI.multiplayer_peer] for the [member Node.multiplayer]. It mimics the behavior of a server with no peers connected. This means that the [SceneTree] will act as the multiplayer authority by default. Calls to [method MultiplayerAPI.is_server] will return [code]true[/code], and calls to [method MultiplayerAPI.get_unique_id] will return [constant MultiplayerPeer.TARGET_PEER_SERVER].

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsMultiplayerPeer

func (self Instance) AsMultiplayerPeer() MultiplayerPeer.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsOfflineMultiplayerPeer

func (self Instance) AsOfflineMultiplayerPeer() Instance

func (Instance) AsPacketPeer

func (self Instance) AsPacketPeer() PacketPeer.Instance

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) ID

func (self Instance) ID() ID

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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