Documentation
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Overview ¶
Package OfflineMultiplayerPeer provides methods for working with OfflineMultiplayerPeer object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsMultiplayerPeer() MultiplayerPeer.Instance
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsOfflineMultiplayerPeer() Instance
- func (self *Extension[T]) AsPacketPeer() PacketPeer.Instance
- func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
- type ID
- type Instance
- func (self Instance) AsMultiplayerPeer() MultiplayerPeer.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsOfflineMultiplayerPeer() Instance
- func (self Instance) AsPacketPeer() PacketPeer.Instance
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) ID() ID
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsMultiplayerPeer ¶
func (self *Extension[T]) AsMultiplayerPeer() MultiplayerPeer.Instance
func (*Extension[T]) AsOfflineMultiplayerPeer ¶
func (*Extension[T]) AsPacketPeer ¶
func (self *Extension[T]) AsPacketPeer() PacketPeer.Instance
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.OfflineMultiplayerPeer
This is the default [member MultiplayerAPI.multiplayer_peer] for the [member Node.multiplayer]. It mimics the behavior of a server with no peers connected. This means that the [SceneTree] will act as the multiplayer authority by default. Calls to [method MultiplayerAPI.is_server] will return [code]true[/code], and calls to [method MultiplayerAPI.get_unique_id] will return [constant MultiplayerPeer.TARGET_PEER_SERVER].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsMultiplayerPeer ¶
func (self Instance) AsMultiplayerPeer() MultiplayerPeer.Instance
func (Instance) AsOfflineMultiplayerPeer ¶
func (Instance) AsPacketPeer ¶
func (self Instance) AsPacketPeer() PacketPeer.Instance
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted