VisualShaderNodeIntParameter

package
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Published: Sep 10, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

Package VisualShaderNodeIntParameter provides methods for working with VisualShaderNodeIntParameter object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeIntParameter() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

func (*Extension[T]) AsVisualShaderNode

func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance

func (*Extension[T]) AsVisualShaderNodeIntParameter

func (self *Extension[T]) AsVisualShaderNodeIntParameter() Instance

func (*Extension[T]) AsVisualShaderNodeParameter

func (self *Extension[T]) AsVisualShaderNodeParameter() VisualShaderNodeParameter.Instance

type Hint

type Hint int //gd:VisualShaderNodeIntParameter.Hint
const (
	/*The parameter will not constrain its value.*/
	HintNone Hint = 0
	/*The parameter's value must be within the specified [member min]/[member max] range.*/
	HintRange Hint = 1
	/*The parameter's value must be within the specified range, with the given [member step] between values.*/
	HintRangeStep Hint = 2
	/*The parameter uses an enum to associate preset values to names in the editor.*/
	HintEnum Hint = 3
	/*Represents the size of the [enum Hint] enum.*/
	HintMax Hint = 4
)

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

A [VisualShaderNodeParameter] of type [int]. Offers additional customization for range of accepted values.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeIntParameter

func (self Instance) AsVisualShaderNodeIntParameter() Instance

func (Instance) AsVisualShaderNodeParameter

func (self Instance) AsVisualShaderNodeParameter() VisualShaderNodeParameter.Instance

func (Instance) DefaultValue

func (self Instance) DefaultValue() int

func (Instance) DefaultValueEnabled

func (self Instance) DefaultValueEnabled() bool

func (Instance) EnumNames

func (self Instance) EnumNames() []string

func (Instance) Hint

func (self Instance) Hint() Hint

func (Instance) ID

func (self Instance) ID() ID

func (Instance) Max

func (self Instance) Max() int

func (Instance) Min

func (self Instance) Min() int

func (Instance) SetDefaultValue

func (self Instance) SetDefaultValue(value int)

func (Instance) SetDefaultValueEnabled

func (self Instance) SetDefaultValueEnabled(value bool)

func (Instance) SetEnumNames

func (self Instance) SetEnumNames(value []string)

func (Instance) SetHint

func (self Instance) SetHint(value Hint)

func (Instance) SetMax

func (self Instance) SetMax(value int)

func (Instance) SetMin

func (self Instance) SetMin(value int)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetStep

func (self Instance) SetStep(value int)

func (Instance) Step

func (self Instance) Step() int

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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