Documentation
¶
Overview ¶
Package VisualShaderNodeMix provides methods for working with VisualShaderNodeMix object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeMix() Instance
- func (self Instance) ID() ID
- func (self Instance) OpType() OpType
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetOpType(value OpType)
- func (self Instance) Virtual(name string) reflect.Value
- type OpType
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
func (*Extension[T]) AsVisualShaderNode ¶
func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance
func (*Extension[T]) AsVisualShaderNodeMix ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeMix
Translates to [code]mix(a, b, weight)[/code] in the shader language.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeMix ¶
type OpType ¶
type OpType int //gd:VisualShaderNodeMix.OpType
const ( /*A floating-point scalar.*/ OpTypeScalar OpType = 0 /*A 2D vector type.*/ OpTypeVector2d OpType = 1 /*The [code]a[/code] and [code]b[/code] ports use a 2D vector type. The [code]weight[/code] port uses a scalar type.*/ OpTypeVector2dScalar OpType = 2 /*A 3D vector type.*/ OpTypeVector3d OpType = 3 /*The [code]a[/code] and [code]b[/code] ports use a 3D vector type. The [code]weight[/code] port uses a scalar type.*/ OpTypeVector3dScalar OpType = 4 /*A 4D vector type.*/ OpTypeVector4d OpType = 5 /*The [code]a[/code] and [code]b[/code] ports use a 4D vector type. The [code]weight[/code] port uses a scalar type.*/ OpTypeVector4dScalar OpType = 6 /*Represents the size of the [enum OpType] enum.*/ OpTypeMax OpType = 7 )