Documentation
¶
Overview ¶
Package VisualShaderNodeVec4Constant provides methods for working with VisualShaderNodeVec4Constant object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
- func (self *Extension[T]) AsResource() Resource.Instance
- func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance
- func (self *Extension[T]) AsVisualShaderNodeConstant() VisualShaderNodeConstant.Instance
- func (self *Extension[T]) AsVisualShaderNodeVec4Constant() Instance
- type ID
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeConstant() VisualShaderNodeConstant.Instance
- func (self Instance) AsVisualShaderNodeVec4Constant() Instance
- func (self Instance) Constant() Quaternion.IJKX
- func (self Instance) ID() ID
- func (self Instance) SetConstant(value Quaternion.IJKX)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
func (*Extension[T]) AsVisualShaderNode ¶
func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance
func (*Extension[T]) AsVisualShaderNodeConstant ¶
func (self *Extension[T]) AsVisualShaderNodeConstant() VisualShaderNodeConstant.Instance
func (*Extension[T]) AsVisualShaderNodeVec4Constant ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeVec4Constant
A constant 4D vector, which can be used as an input node.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeConstant ¶
func (self Instance) AsVisualShaderNodeConstant() VisualShaderNodeConstant.Instance
func (Instance) AsVisualShaderNodeVec4Constant ¶
func (Instance) Constant ¶
func (self Instance) Constant() Quaternion.IJKX
func (Instance) SetConstant ¶
func (self Instance) SetConstant(value Quaternion.IJKX)