Documentation
¶
Overview ¶
Package CollisionObject3D provides methods for working with CollisionObject3D object instances.
Index ¶
- type Advanced
- type Any
- type DisableMode
- type Extension
- type ID
- type Implementation
- type Instance
- func (self Instance) AsCollisionObject3D() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) CollisionLayer() int
- func (self Instance) CollisionMask() int
- func (self Instance) CollisionPriority() Float.X
- func (self Instance) CreateShapeOwner(owner Object.Instance) int
- func (self Instance) DisableMode() DisableMode
- func (self Instance) GetCollisionLayerValue(layer_number int) bool
- func (self Instance) GetCollisionMaskValue(layer_number int) bool
- func (self Instance) GetRid() RID.Body3D
- func (self Instance) GetShapeOwners() []int32
- func (self Instance) ID() ID
- func (self Instance) InputCaptureOnDrag() bool
- func (self Instance) InputRayPickable() bool
- func (self Instance) IsShapeOwnerDisabled(owner_id int) bool
- func (self Instance) OnInputEvent(...)
- func (self Instance) OnMouseEntered(cb func(), flags ...Signal.Flags)
- func (self Instance) OnMouseExited(cb func(), flags ...Signal.Flags)
- func (self Instance) RemoveShapeOwner(owner_id int)
- func (self Instance) SetCollisionLayer(value int)
- func (self Instance) SetCollisionLayerValue(layer_number int, value bool)
- func (self Instance) SetCollisionMask(value int)
- func (self Instance) SetCollisionMaskValue(layer_number int, value bool)
- func (self Instance) SetCollisionPriority(value Float.X)
- func (self Instance) SetDisableMode(value DisableMode)
- func (self Instance) SetInputCaptureOnDrag(value bool)
- func (self Instance) SetInputRayPickable(value bool)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) ShapeFindOwner(shape_index int) int
- func (self Instance) ShapeOwnerAddShape(owner_id int, shape Shape3D.Instance)
- func (self Instance) ShapeOwnerClearShapes(owner_id int)
- func (self Instance) ShapeOwnerGetOwner(owner_id int) Object.Instance
- func (self Instance) ShapeOwnerGetShape(owner_id int, shape_id int) Shape3D.Instance
- func (self Instance) ShapeOwnerGetShapeCount(owner_id int) int
- func (self Instance) ShapeOwnerGetShapeIndex(owner_id int, shape_id int) int
- func (self Instance) ShapeOwnerGetTransform(owner_id int) Transform3D.BasisOrigin
- func (self Instance) ShapeOwnerRemoveShape(owner_id int, shape_id int)
- func (self Instance) ShapeOwnerSetDisabled(owner_id int, disabled bool)
- func (self Instance) ShapeOwnerSetTransform(owner_id int, transform Transform3D.BasisOrigin)
- func (self Instance) Virtual(name string) reflect.Value
- type Interface
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type DisableMode ¶
type DisableMode int //gd:CollisionObject3D.DisableMode
const ( /*When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], remove from the physics simulation to stop all physics interactions with this [CollisionObject3D]. Automatically re-added to the physics simulation when the [Node] is processed again.*/ DisableModeRemove DisableMode = 0 /*When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], make the body static. Doesn't affect [Area3D]. [PhysicsBody3D] can't be affected by forces or other bodies while static. Automatically set [PhysicsBody3D] back to its original mode when the [Node] is processed again.*/ DisableModeMakeStatic DisableMode = 1 /*When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], do not affect the physics simulation.*/ DisableModeKeepActive DisableMode = 2 )
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsCollisionObject3D ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Implementation ¶
type Implementation = implementation
Implementation implements Interface with empty methods.
type Instance ¶
type Instance [1]gdclass.CollisionObject3D
Abstract base class for 3D physics objects. [CollisionObject3D] can hold any number of [Shape3D]s for collision. Each shape must be assigned to a [i]shape owner[/i]. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the [code]shape_owner_*[/code] methods. [b]Warning:[/b] With a non-uniform scale, this node will likely not behave as expected. It is advised to keep its scale the same on all axes and adjust its collision shape(s) instead.
See [Interface] for methods that can be overridden by a [Class] that extends it.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCollisionObject3D ¶
func (Instance) CollisionLayer ¶
func (Instance) CollisionMask ¶
func (Instance) CollisionPriority ¶
func (Instance) CreateShapeOwner ¶
Creates a new shape owner for the given object. Returns [code]owner_id[/code] of the new owner for future reference.
func (Instance) DisableMode ¶
func (self Instance) DisableMode() DisableMode
func (Instance) GetCollisionLayerValue ¶
Returns whether or not the specified layer of the [member collision_layer] is enabled, given a [param layer_number] between 1 and 32.
func (Instance) GetCollisionMaskValue ¶
Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [param layer_number] between 1 and 32.
func (Instance) GetShapeOwners ¶
Returns an [Array] of [code]owner_id[/code] identifiers. You can use these ids in other methods that take [code]owner_id[/code] as an argument.
func (Instance) InputCaptureOnDrag ¶
func (Instance) InputRayPickable ¶
func (Instance) IsShapeOwnerDisabled ¶
If [code]true[/code], the shape owner and its shapes are disabled.
func (Instance) OnInputEvent ¶
func (Instance) OnMouseEntered ¶
func (Instance) OnMouseExited ¶
func (Instance) RemoveShapeOwner ¶
Removes the given shape owner.
func (Instance) SetCollisionLayer ¶
func (Instance) SetCollisionLayerValue ¶
Based on [param value], enables or disables the specified layer in the [member collision_layer], given a [param layer_number] between 1 and 32.
func (Instance) SetCollisionMask ¶
func (Instance) SetCollisionMaskValue ¶
Based on [param value], enables or disables the specified layer in the [member collision_mask], given a [param layer_number] between 1 and 32.
func (Instance) SetCollisionPriority ¶
func (Instance) SetDisableMode ¶
func (self Instance) SetDisableMode(value DisableMode)
func (Instance) SetInputCaptureOnDrag ¶
func (Instance) SetInputRayPickable ¶
func (Instance) ShapeFindOwner ¶
Returns the [code]owner_id[/code] of the given shape.
func (Instance) ShapeOwnerAddShape ¶
Adds a [Shape3D] to the shape owner.
func (Instance) ShapeOwnerClearShapes ¶
Removes all shapes from the shape owner.
func (Instance) ShapeOwnerGetOwner ¶
Returns the parent object of the given shape owner.
func (Instance) ShapeOwnerGetShape ¶
Returns the [Shape3D] with the given ID from the given shape owner.
func (Instance) ShapeOwnerGetShapeCount ¶
Returns the number of shapes the given shape owner contains.
func (Instance) ShapeOwnerGetShapeIndex ¶
Returns the child index of the [Shape3D] with the given ID from the given shape owner.
func (Instance) ShapeOwnerGetTransform ¶
func (self Instance) ShapeOwnerGetTransform(owner_id int) Transform3D.BasisOrigin
Returns the shape owner's [Transform3D].
func (Instance) ShapeOwnerRemoveShape ¶
Removes a shape from the given shape owner.
func (Instance) ShapeOwnerSetDisabled ¶
If [code]true[/code], disables the given shape owner.
func (Instance) ShapeOwnerSetTransform ¶
func (self Instance) ShapeOwnerSetTransform(owner_id int, transform Transform3D.BasisOrigin)
Sets the [Transform3D] of the given shape owner.
type Interface ¶
type Interface interface { //Receives unhandled [InputEvent]s. [param event_position] is the location in world space of the mouse pointer on the surface of the shape with index [param shape_idx] and [param normal] is the normal vector of the surface at that point. Connect to the [signal input_event] signal to easily pick up these events. //[b]Note:[/b] [method _input_event] requires [member input_ray_pickable] to be [code]true[/code] and at least one [member collision_layer] bit to be set. InputEvent(camera Camera3D.Instance, event InputEvent.Instance, event_position Vector3.XYZ, normal Vector3.XYZ, shape_idx int) //Called when the mouse pointer enters any of this object's shapes. Requires [member input_ray_pickable] to be [code]true[/code] and at least one [member collision_layer] bit to be set. Note that moving between different shapes within a single [CollisionObject3D] won't cause this function to be called. MouseEnter() //Called when the mouse pointer exits all this object's shapes. Requires [member input_ray_pickable] to be [code]true[/code] and at least one [member collision_layer] bit to be set. Note that moving between different shapes within a single [CollisionObject3D] won't cause this function to be called. MouseExit() }