Documentation
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Overview ¶
Package RenderData provides methods for working with RenderData object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRenderData() Instance
- func (self Instance) GetCameraAttributes() RID.CameraAttributes
- func (self Instance) GetEnvironment() RID.Environment
- func (self Instance) GetRenderSceneBuffers() RenderSceneBuffers.Instance
- func (self Instance) GetRenderSceneData() RenderSceneData.Instance
- func (self Instance) ID() ID
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRenderData ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.RenderData
Abstract render data object, exists for the duration of rendering a single viewport. [b]Note:[/b] This is an internal rendering server object, do not instantiate this from script.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRenderData ¶
func (Instance) GetCameraAttributes ¶
func (self Instance) GetCameraAttributes() RID.CameraAttributes
Returns the [RID] of the camera attributes object in the [RenderingServer] being used to render this viewport.
func (Instance) GetEnvironment ¶
func (self Instance) GetEnvironment() RID.Environment
Returns the [RID] of the environment object in the [RenderingServer] being used to render this viewport.
func (Instance) GetRenderSceneBuffers ¶
func (self Instance) GetRenderSceneBuffers() RenderSceneBuffers.Instance
Returns the [RenderSceneBuffers] object managing the scene buffers for rendering this viewport.
func (Instance) GetRenderSceneData ¶
func (self Instance) GetRenderSceneData() RenderSceneData.Instance
Returns the [RenderSceneData] object managing this frames scene data.