Documentation
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Overview ¶
Package SkeletonModification2DStackHolder provides methods for working with SkeletonModification2DStackHolder object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
- func (self *Extension[T]) AsResource() Resource.Instance
- func (self *Extension[T]) AsSkeletonModification2D() SkeletonModification2D.Instance
- func (self *Extension[T]) AsSkeletonModification2DStackHolder() Instance
- type ID
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsSkeletonModification2D() SkeletonModification2D.Instance
- func (self Instance) AsSkeletonModification2DStackHolder() Instance
- func (self Instance) GetHeldModificationStack() SkeletonModificationStack2D.Instance
- func (self Instance) ID() ID
- func (self Instance) SetHeldModificationStack(held_modification_stack SkeletonModificationStack2D.Instance)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
func (*Extension[T]) AsSkeletonModification2D ¶
func (self *Extension[T]) AsSkeletonModification2D() SkeletonModification2D.Instance
func (*Extension[T]) AsSkeletonModification2DStackHolder ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.SkeletonModification2DStackHolder
This [SkeletonModification2D] holds a reference to a [SkeletonModificationStack2D], allowing you to use multiple modification stacks on a single [Skeleton2D]. [b]Note:[/b] The modifications in the held [SkeletonModificationStack2D] will only be executed if their execution mode matches the execution mode of the SkeletonModification2DStackHolder.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsSkeletonModification2D ¶
func (self Instance) AsSkeletonModification2D() SkeletonModification2D.Instance
func (Instance) AsSkeletonModification2DStackHolder ¶
func (Instance) GetHeldModificationStack ¶
func (self Instance) GetHeldModificationStack() SkeletonModificationStack2D.Instance
Returns the [SkeletonModificationStack2D] that this modification is holding.
func (Instance) SetHeldModificationStack ¶
func (self Instance) SetHeldModificationStack(held_modification_stack SkeletonModificationStack2D.Instance)
Sets the [SkeletonModificationStack2D] that this modification is holding. This modification stack will then be executed when this modification is executed.