Documentation
¶
Overview ¶
Package VisualShaderNodeParameter provides methods for working with VisualShaderNodeParameter object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
- func (self *Extension[T]) AsResource() Resource.Instance
- func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance
- func (self *Extension[T]) AsVisualShaderNodeParameter() Instance
- type ID
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeParameter() Instance
- func (self Instance) ID() ID
- func (self Instance) ParameterName() string
- func (self Instance) Qualifier() Qualifier
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetParameterName(value string)
- func (self Instance) SetQualifier(value Qualifier)
- func (self Instance) Virtual(name string) reflect.Value
- type Qualifier
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
func (*Extension[T]) AsVisualShaderNode ¶
func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance
func (*Extension[T]) AsVisualShaderNodeParameter ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeParameter
A parameter represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Parameters are exposed as properties in the [ShaderMaterial] and can be assigned from the Inspector or from a script.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeParameter ¶
func (Instance) ParameterName ¶
func (Instance) SetParameterName ¶
func (Instance) SetQualifier ¶
type Qualifier ¶
type Qualifier int //gd:VisualShaderNodeParameter.Qualifier
const ( /*The parameter will be tied to the [ShaderMaterial] using this shader.*/ QualNone Qualifier = 0 /*The parameter will use a global value, defined in Project Settings.*/ QualGlobal Qualifier = 1 /*The parameter will be tied to the node with attached [ShaderMaterial] using this shader.*/ QualInstance Qualifier = 2 /*Represents the size of the [enum Qualifier] enum.*/ QualMax Qualifier = 3 )