Documentation
¶
Overview ¶
Package GLTFNode provides methods for working with GLTFNode object instances.
Index ¶
- type Advanced
- type Any
- type Expanded
- type Extension
- type ID
- type Instance
- func (self Instance) AppendChildIndex(child_index int)
- func (self Instance) AsGLTFNode() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) Camera() int
- func (self Instance) Children() []int32
- func (self Instance) GetAdditionalData(extension_name string) any
- func (self Instance) Height() int
- func (self Instance) ID() ID
- func (self Instance) Light() int
- func (self Instance) Mesh() int
- func (self Instance) OriginalName() string
- func (self Instance) Parent() int
- func (self Instance) Position() Vector3.XYZ
- func (self Instance) Rotation() Quaternion.IJKX
- func (self Instance) Scale() Vector3.XYZ
- func (self Instance) SetAdditionalData(extension_name string, additional_data any)
- func (self Instance) SetCamera(value int)
- func (self Instance) SetChildren(value []int32)
- func (self Instance) SetHeight(value int)
- func (self Instance) SetLight(value int)
- func (self Instance) SetMesh(value int)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetOriginalName(value string)
- func (self Instance) SetParent(value int)
- func (self Instance) SetPosition(value Vector3.XYZ)
- func (self Instance) SetRotation(value Quaternion.IJKX)
- func (self Instance) SetScale(value Vector3.XYZ)
- func (self Instance) SetSkeleton(value int)
- func (self Instance) SetSkin(value int)
- func (self Instance) SetXform(value Transform3D.BasisOrigin)
- func (self Instance) Skeleton() int
- func (self Instance) Skin() int
- func (self Instance) Virtual(name string) reflect.Value
- func (self Instance) Xform() Transform3D.BasisOrigin
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsGLTFNode ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
Represents a glTF node. glTF nodes may have names, transforms, children (other glTF nodes), and more specialized properties (represented by their own classes). glTF nodes generally exist inside of [GLTFState] which represents all data of a glTF file. Most of GLTFNode's properties are indices of other data in the glTF file. You can extend a glTF node with additional properties by using [method get_additional_data] and [method set_additional_data].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AppendChildIndex ¶
Appends the given child node index to the [member children] array.
func (Instance) AsGLTFNode ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) GetAdditionalData ¶
Gets additional arbitrary data in this [GLTFNode] instance. This can be used to keep per-node state data in [GLTFDocumentExtension] classes, which is important because they are stateless. The argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the glTF file), and the return value can be anything you set. If nothing was set, the return value is [code]null[/code].
func (Instance) OriginalName ¶
func (Instance) Rotation ¶
func (self Instance) Rotation() Quaternion.IJKX
func (Instance) SetAdditionalData ¶
Sets additional arbitrary data in this [GLTFNode] instance. This can be used to keep per-node state data in [GLTFDocumentExtension] classes, which is important because they are stateless. The first argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the glTF file), and the second argument can be anything you want.
func (Instance) SetChildren ¶
func (Instance) SetOriginalName ¶
func (Instance) SetPosition ¶
func (Instance) SetRotation ¶
func (self Instance) SetRotation(value Quaternion.IJKX)
func (Instance) SetSkeleton ¶
func (Instance) SetXform ¶
func (self Instance) SetXform(value Transform3D.BasisOrigin)
func (Instance) Xform ¶
func (self Instance) Xform() Transform3D.BasisOrigin