Documentation
¶
Overview ¶
Package HeightMapShape3D provides methods for working with HeightMapShape3D object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsHeightMapShape3D() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsShape3D() Shape3D.Instance
- func (self Instance) GetMaxHeight() Float.X
- func (self Instance) GetMinHeight() Float.X
- func (self Instance) ID() ID
- func (self Instance) MapData() []float32
- func (self Instance) MapDepth() int
- func (self Instance) MapWidth() int
- func (self Instance) SetMapData(value []float32)
- func (self Instance) SetMapDepth(value int)
- func (self Instance) SetMapWidth(value int)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) UpdateMapDataFromImage(image Image.Instance, height_min Float.X, height_max Float.X)
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsHeightMapShape3D ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.HeightMapShape3D
A 3D heightmap shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D]. This is useful for terrain, but it is limited as overhangs (such as caves) cannot be stored. Holes in a [HeightMapShape3D] are created by assigning very low values to points in the desired area. [b]Performance:[/b] [HeightMapShape3D] is faster to check collisions against than [ConcavePolygonShape3D], but it is significantly slower than primitive shapes like [BoxShape3D]. A heightmap collision shape can also be build by using an [Image] reference: [codeblocks] [gdscript] var heightmap_texture = ResourceLoader.load("res://heightmap_image.exr") var heightmap_image = heightmap_texture.get_image() heightmap_image.convert(Image.FORMAT_RF)
var height_min = 0.0 var height_max = 10.0
update_map_data_from_image(heightmap_image, height_min, height_max) [/gdscript] [/codeblocks]
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsHeightMapShape3D ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) GetMaxHeight ¶
Returns the largest height value found in [member map_data]. Recalculates only when [member map_data] changes.
func (Instance) GetMinHeight ¶
Returns the smallest height value found in [member map_data]. Recalculates only when [member map_data] changes.
func (Instance) SetMapData ¶
func (Instance) SetMapDepth ¶
func (Instance) SetMapWidth ¶
func (Instance) UpdateMapDataFromImage ¶
func (self Instance) UpdateMapDataFromImage(image Image.Instance, height_min Float.X, height_max Float.X)
Updates [member map_data] with data read from an [Image] reference. Automatically resizes heightmap [member map_width] and [member map_depth] to fit the full image width and height. The image needs to be in either [constant Image.FORMAT_RF] (32 bit), [constant Image.FORMAT_RH] (16 bit), or [constant Image.FORMAT_R8] (8 bit). Each image pixel is read in as a float on the range from [code]0.0[/code] (black pixel) to [code]1.0[/code] (white pixel). This range value gets remapped to [param height_min] and [param height_max] to form the final height value.