Documentation
¶
Overview ¶
Package KinematicCollision3D provides methods for working with KinematicCollision3D object instances.
Index ¶
- type Advanced
- type Any
- type Expanded
- func (self Expanded) GetAngle(collision_index int, up_direction Vector3.XYZ) Angle.Radians
- func (self Expanded) GetCollider(collision_index int) Object.Instance
- func (self Expanded) GetColliderId(collision_index int) int
- func (self Expanded) GetColliderRid(collision_index int) RID.Body3D
- func (self Expanded) GetColliderShape(collision_index int) Object.Instance
- func (self Expanded) GetColliderShapeIndex(collision_index int) int
- func (self Expanded) GetColliderVelocity(collision_index int) Vector3.XYZ
- func (self Expanded) GetLocalShape(collision_index int) Object.Instance
- func (self Expanded) GetNormal(collision_index int) Vector3.XYZ
- func (self Expanded) GetPosition(collision_index int) Vector3.XYZ
- type Extension
- type ID
- type Instance
- func (self Instance) AsKinematicCollision3D() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) GetAngle() Angle.Radians
- func (self Instance) GetCollider() Object.Instance
- func (self Instance) GetColliderId() int
- func (self Instance) GetColliderRid() RID.Body3D
- func (self Instance) GetColliderShape() Object.Instance
- func (self Instance) GetColliderShapeIndex() int
- func (self Instance) GetColliderVelocity() Vector3.XYZ
- func (self Instance) GetCollisionCount() int
- func (self Instance) GetDepth() Float.X
- func (self Instance) GetLocalShape() Object.Instance
- func (self Instance) GetNormal() Vector3.XYZ
- func (self Instance) GetPosition() Vector3.XYZ
- func (self Instance) GetRemainder() Vector3.XYZ
- func (self Instance) GetTravel() Vector3.XYZ
- func (self Instance) ID() ID
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Expanded ¶
type Expanded [1]gdclass.KinematicCollision3D
func (Expanded) GetAngle ¶
Returns the collision angle according to [param up_direction], which is [constant Vector3.UP] by default. This value is always positive.
func (Expanded) GetCollider ¶
Returns the colliding body's attached [Object] given a collision index (the deepest collision by default).
func (Expanded) GetColliderId ¶
Returns the unique instance ID of the colliding body's attached [Object] given a collision index (the deepest collision by default). See [method Object.get_instance_id].
func (Expanded) GetColliderRid ¶
Returns the colliding body's [RID] used by the [PhysicsServer3D] given a collision index (the deepest collision by default).
func (Expanded) GetColliderShape ¶
Returns the colliding body's shape given a collision index (the deepest collision by default).
func (Expanded) GetColliderShapeIndex ¶
Returns the colliding body's shape index given a collision index (the deepest collision by default). See [CollisionObject3D].
func (Expanded) GetColliderVelocity ¶
Returns the colliding body's velocity given a collision index (the deepest collision by default).
func (Expanded) GetLocalShape ¶
Returns the moving object's colliding shape given a collision index (the deepest collision by default).
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsKinematicCollision3D ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.KinematicCollision3D
Holds collision data from the movement of a [PhysicsBody3D], usually from [method PhysicsBody3D.move_and_collide]. When a [PhysicsBody3D] is moved, it stops if it detects a collision with another body. If a collision is detected, a [KinematicCollision3D] object is returned. The collision data includes the colliding object, the remaining motion, and the collision position. This data can be used to determine a custom response to the collision.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsKinematicCollision3D ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) GetAngle ¶
Returns the collision angle according to [param up_direction], which is [constant Vector3.UP] by default. This value is always positive.
func (Instance) GetCollider ¶
Returns the colliding body's attached [Object] given a collision index (the deepest collision by default).
func (Instance) GetColliderId ¶
Returns the unique instance ID of the colliding body's attached [Object] given a collision index (the deepest collision by default). See [method Object.get_instance_id].
func (Instance) GetColliderRid ¶
Returns the colliding body's [RID] used by the [PhysicsServer3D] given a collision index (the deepest collision by default).
func (Instance) GetColliderShape ¶
Returns the colliding body's shape given a collision index (the deepest collision by default).
func (Instance) GetColliderShapeIndex ¶
Returns the colliding body's shape index given a collision index (the deepest collision by default). See [CollisionObject3D].
func (Instance) GetColliderVelocity ¶
Returns the colliding body's velocity given a collision index (the deepest collision by default).
func (Instance) GetCollisionCount ¶
Returns the number of detected collisions.
func (Instance) GetDepth ¶
Returns the colliding body's length of overlap along the collision normal.
func (Instance) GetLocalShape ¶
Returns the moving object's colliding shape given a collision index (the deepest collision by default).
func (Instance) GetNormal ¶
Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default).
func (Instance) GetPosition ¶
Returns the point of collision in global coordinates given a collision index (the deepest collision by default).
func (Instance) GetRemainder ¶
Returns the moving object's remaining movement vector.