AnimationNodeAdd3

package
v0.0.0-...-a66c66c Latest Latest
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Published: Sep 12, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

Package AnimationNodeAdd3 provides methods for working with AnimationNodeAdd3 object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsAnimationNodeAdd3() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsAnimationNode

func (self *Extension[T]) AsAnimationNode() AnimationNode.Instance

func (*Extension[T]) AsAnimationNodeAdd3

func (self *Extension[T]) AsAnimationNodeAdd3() Instance

func (*Extension[T]) AsAnimationNodeSync

func (self *Extension[T]) AsAnimationNodeSync() AnimationNodeSync.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.AnimationNodeAdd3

A resource to add to an [AnimationNodeBlendTree]. Blends two animations out of three additively out of three based on the amount value. This animation node has three inputs: - The base animation to add to - A "-add" animation to blend with when the blend amount is negative - A "+add" animation to blend with when the blend amount is positive If the absolute value of the amount is greater than [code]1.0[/code], the animation connected to "in" port is blended with the amplified animation connected to "-add"/"+add" port.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsAnimationNode

func (self Instance) AsAnimationNode() AnimationNode.Instance

func (Instance) AsAnimationNodeAdd3

func (self Instance) AsAnimationNodeAdd3() Instance

func (Instance) AsAnimationNodeSync

func (self Instance) AsAnimationNodeSync() AnimationNodeSync.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) ID

func (self Instance) ID() ID

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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