Documentation
¶
Overview ¶
Package AnimationNodeBlend3 provides methods for working with AnimationNodeBlend3 object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsAnimationNode() AnimationNode.Instance
- func (self *Extension[T]) AsAnimationNodeBlend3() Instance
- func (self *Extension[T]) AsAnimationNodeSync() AnimationNodeSync.Instance
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
- func (self *Extension[T]) AsResource() Resource.Instance
- type ID
- type Instance
- func (self Instance) AsAnimationNode() AnimationNode.Instance
- func (self Instance) AsAnimationNodeBlend3() Instance
- func (self Instance) AsAnimationNodeSync() AnimationNodeSync.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) ID() ID
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsAnimationNode ¶
func (self *Extension[T]) AsAnimationNode() AnimationNode.Instance
func (*Extension[T]) AsAnimationNodeBlend3 ¶
func (*Extension[T]) AsAnimationNodeSync ¶
func (self *Extension[T]) AsAnimationNodeSync() AnimationNodeSync.Instance
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.AnimationNodeBlend3
A resource to add to an [AnimationNodeBlendTree]. Blends two animations out of three linearly out of three based on the amount value. This animation node has three inputs: - The base animation to blend with - A "-blend" animation to blend with when the blend amount is negative value - A "+blend" animation to blend with when the blend amount is positive value In general, the blend value should be in the [code][-1.0, 1.0][/code] range. Values outside of this range can blend amplified animations, however, [AnimationNodeAdd3] works better for this purpose.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsAnimationNode ¶
func (self Instance) AsAnimationNode() AnimationNode.Instance
func (Instance) AsAnimationNodeBlend3 ¶
func (Instance) AsAnimationNodeSync ¶
func (self Instance) AsAnimationNodeSync() AnimationNodeSync.Instance
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted