Documentation
¶
Overview ¶
Package AudioEffectSpectrumAnalyzer provides methods for working with AudioEffectSpectrumAnalyzer object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- type FFTSize
- type ID
- type Instance
- func (self Instance) AsAudioEffect() AudioEffect.Instance
- func (self Instance) AsAudioEffectSpectrumAnalyzer() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) BufferLength() Float.X
- func (self Instance) FftSize() FFTSize
- func (self Instance) ID() ID
- func (self Instance) SetBufferLength(value Float.X)
- func (self Instance) SetFftSize(value FFTSize)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetTapBackPos(value Float.X)
- func (self Instance) TapBackPos() Float.X
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsAudioEffect ¶
func (self *Extension[T]) AsAudioEffect() AudioEffect.Instance
func (*Extension[T]) AsAudioEffectSpectrumAnalyzer ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
type FFTSize ¶
type FFTSize int //gd:AudioEffectSpectrumAnalyzer.FFTSize
const ( /*Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time.*/ FftSize256 FFTSize = 0 /*Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time.*/ FftSize512 FFTSize = 1 /*Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time.*/ FftSize1024 FFTSize = 2 /*Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time.*/ FftSize2048 FFTSize = 3 /*Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time.*/ FftSize4096 FFTSize = 4 /*Represents the size of the [enum FFTSize] enum.*/ FftSizeMax FFTSize = 5 )
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.AudioEffectSpectrumAnalyzer
This audio effect does not affect sound output, but can be used for real-time audio visualizations. This resource configures an [AudioEffectSpectrumAnalyzerInstance], which performs the actual analysis at runtime. An instance can be obtained with [method AudioServer.get_bus_effect_instance]. See also [AudioStreamGenerator] for procedurally generating sounds.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsAudioEffect ¶
func (self Instance) AsAudioEffect() AudioEffect.Instance
func (Instance) AsAudioEffectSpectrumAnalyzer ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted