AudioEffectSpectrumAnalyzer

package
v0.0.0-...-a66c66c Latest Latest
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Published: Sep 12, 2025 License: MIT Imports: 24 Imported by: 0

Documentation

Overview

Package AudioEffectSpectrumAnalyzer provides methods for working with AudioEffectSpectrumAnalyzer object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsAudioEffectSpectrumAnalyzer() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsAudioEffect

func (self *Extension[T]) AsAudioEffect() AudioEffect.Instance

func (*Extension[T]) AsAudioEffectSpectrumAnalyzer

func (self *Extension[T]) AsAudioEffectSpectrumAnalyzer() Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

type FFTSize

type FFTSize int //gd:AudioEffectSpectrumAnalyzer.FFTSize
const (
	/*Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time.*/
	FftSize256 FFTSize = 0
	/*Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time.*/
	FftSize512 FFTSize = 1
	/*Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time.*/
	FftSize1024 FFTSize = 2
	/*Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time.*/
	FftSize2048 FFTSize = 3
	/*Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time.*/
	FftSize4096 FFTSize = 4
	/*Represents the size of the [enum FFTSize] enum.*/
	FftSizeMax FFTSize = 5
)

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

This audio effect does not affect sound output, but can be used for real-time audio visualizations. This resource configures an [AudioEffectSpectrumAnalyzerInstance], which performs the actual analysis at runtime. An instance can be obtained with [method AudioServer.get_bus_effect_instance]. See also [AudioStreamGenerator] for procedurally generating sounds.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsAudioEffect

func (self Instance) AsAudioEffect() AudioEffect.Instance

func (Instance) AsAudioEffectSpectrumAnalyzer

func (self Instance) AsAudioEffectSpectrumAnalyzer() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) BufferLength

func (self Instance) BufferLength() Float.X

func (Instance) FftSize

func (self Instance) FftSize() FFTSize

func (Instance) ID

func (self Instance) ID() ID

func (Instance) SetBufferLength

func (self Instance) SetBufferLength(value Float.X)

func (Instance) SetFftSize

func (self Instance) SetFftSize(value FFTSize)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetTapBackPos

func (self Instance) SetTapBackPos(value Float.X)

func (Instance) TapBackPos

func (self Instance) TapBackPos() Float.X

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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