Documentation
¶
Overview ¶
Package AudioStreamPlayer2D provides methods for working with AudioStreamPlayer2D object instances.
Index ¶
- type Advanced
- type Any
- type Expanded
- type Extension
- type ID
- type Instance
- func (self Instance) AreaMask() int
- func (self Instance) AsAudioStreamPlayer2D() Instance
- func (self Instance) AsCanvasItem() CanvasItem.Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode2D() Node2D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) Attenuation() Float.X
- func (self Instance) Autoplay() bool
- func (self Instance) Bus() string
- func (self Instance) GetPlaybackPosition() Float.X
- func (self Instance) GetStreamPlayback() AudioStreamPlayback.Instance
- func (self Instance) HasStreamPlayback() bool
- func (self Instance) ID() ID
- func (self Instance) MaxDistance() Float.X
- func (self Instance) MaxPolyphony() int
- func (self Instance) OnFinished(cb func(), flags ...Signal.Flags)
- func (self Instance) PanningStrength() Float.X
- func (self Instance) PitchScale() Float.X
- func (self Instance) Play()
- func (self Instance) PlaybackType() AudioServer.PlaybackType
- func (self Instance) Playing() bool
- func (self Instance) SeekTo(to_position Float.X)
- func (self Instance) SetAreaMask(value int)
- func (self Instance) SetAttenuation(value Float.X)
- func (self Instance) SetAutoplay(value bool)
- func (self Instance) SetBus(value string)
- func (self Instance) SetMaxDistance(value Float.X)
- func (self Instance) SetMaxPolyphony(value int)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetPanningStrength(value Float.X)
- func (self Instance) SetPitchScale(value Float.X)
- func (self Instance) SetPlaybackType(value AudioServer.PlaybackType)
- func (self Instance) SetPlaying(value bool)
- func (self Instance) SetStream(value AudioStream.Instance)
- func (self Instance) SetStreamPaused(value bool)
- func (self Instance) SetVolumeDb(value Float.X)
- func (self Instance) SetVolumeLinear(value Float.X)
- func (self Instance) Stop()
- func (self Instance) Stream() AudioStream.Instance
- func (self Instance) StreamPaused() bool
- func (self Instance) Virtual(name string) reflect.Value
- func (self Instance) VolumeDb() Float.X
- func (self Instance) VolumeLinear() Float.X
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Expanded ¶
type Expanded [1]gdclass.AudioStreamPlayer2D
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsAudioStreamPlayer2D ¶
func (*Extension[T]) AsCanvasItem ¶
func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.AudioStreamPlayer2D
Plays audio that is attenuated with distance to the listener. By default, audio is heard from the screen center. This can be changed by adding an [AudioListener2D] node to the scene and enabling it by calling [method AudioListener2D.make_current] on it. See also [AudioStreamPlayer] to play a sound non-positionally. [b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsAudioStreamPlayer2D ¶
func (Instance) AsCanvasItem ¶
func (self Instance) AsCanvasItem() CanvasItem.Instance
func (Instance) Attenuation ¶
func (Instance) GetPlaybackPosition ¶
Returns the position in the [AudioStream].
func (Instance) GetStreamPlayback ¶
func (self Instance) GetStreamPlayback() AudioStreamPlayback.Instance
Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer2D].
func (Instance) HasStreamPlayback ¶
Returns whether the [AudioStreamPlayer] can return the [AudioStreamPlayback] object or not.
func (Instance) MaxDistance ¶
func (Instance) MaxPolyphony ¶
func (Instance) OnFinished ¶
func (Instance) PanningStrength ¶
func (Instance) PitchScale ¶
func (Instance) Play ¶
func (self Instance) Play()
Queues the audio to play on the next physics frame, from the given position [param from_position], in seconds.
func (Instance) PlaybackType ¶
func (self Instance) PlaybackType() AudioServer.PlaybackType
func (Instance) SetAreaMask ¶
func (Instance) SetAttenuation ¶
func (Instance) SetAutoplay ¶
func (Instance) SetMaxDistance ¶
func (Instance) SetMaxPolyphony ¶
func (Instance) SetPanningStrength ¶
func (Instance) SetPitchScale ¶
func (Instance) SetPlaybackType ¶
func (self Instance) SetPlaybackType(value AudioServer.PlaybackType)
func (Instance) SetPlaying ¶
func (Instance) SetStream ¶
func (self Instance) SetStream(value AudioStream.Instance)
func (Instance) SetStreamPaused ¶
func (Instance) SetVolumeDb ¶
func (Instance) SetVolumeLinear ¶
func (Instance) Stream ¶
func (self Instance) Stream() AudioStream.Instance