Documentation
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Overview ¶
Package CameraAttributes provides methods for working with CameraAttributes object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsCameraAttributes() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AutoExposureEnabled() bool
- func (self Instance) AutoExposureScale() Float.X
- func (self Instance) AutoExposureSpeed() Float.X
- func (self Instance) ExposureMultiplier() Float.X
- func (self Instance) ExposureSensitivity() Float.X
- func (self Instance) ID() ID
- func (self Instance) SetAutoExposureEnabled(value bool)
- func (self Instance) SetAutoExposureScale(value Float.X)
- func (self Instance) SetAutoExposureSpeed(value Float.X)
- func (self Instance) SetExposureMultiplier(value Float.X)
- func (self Instance) SetExposureSensitivity(value Float.X)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsCameraAttributes ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.CameraAttributes
Controls camera-specific attributes such as depth of field and exposure override. When used in a [WorldEnvironment] it provides default settings for exposure, auto-exposure, and depth of field that will be used by all cameras without their own [CameraAttributes], including the editor camera. When used in a [Camera3D] it will override any [CameraAttributes] set in the [WorldEnvironment]. When used in [VoxelGI] or [LightmapGI], only the exposure settings will be used. See also [Environment] for general 3D environment settings. This is a pure virtual class that is inherited by [CameraAttributesPhysical] and [CameraAttributesPractical].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCameraAttributes ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted