CollisionPolygon3D

package
v0.0.0-...-a66c66c Latest Latest
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Published: Sep 12, 2025 License: MIT Imports: 26 Imported by: 0

Documentation

Overview

Package CollisionPolygon3D provides methods for working with CollisionPolygon3D object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsCollisionPolygon3D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsCollisionPolygon3D

func (self *Extension[T]) AsCollisionPolygon3D() Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode3D

func (self *Extension[T]) AsNode3D() Node3D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.CollisionPolygon3D

A node that provides a thickened polygon shape (a prism) to a [CollisionObject3D] parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an [Area3D] or turn [PhysicsBody3D] into a solid object. [b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsCollisionPolygon3D

func (self Instance) AsCollisionPolygon3D() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) DebugColor

func (self Instance) DebugColor() Color.RGBA

func (Instance) DebugFill

func (self Instance) DebugFill() bool

func (Instance) Depth

func (self Instance) Depth() Float.X

func (Instance) Disabled

func (self Instance) Disabled() bool

func (Instance) ID

func (self Instance) ID() ID

func (Instance) Margin

func (self Instance) Margin() Float.X

func (Instance) Polygon

func (self Instance) Polygon() []Vector2.XY

func (Instance) SetDebugColor

func (self Instance) SetDebugColor(value Color.RGBA)

func (Instance) SetDebugFill

func (self Instance) SetDebugFill(value bool)

func (Instance) SetDepth

func (self Instance) SetDepth(value Float.X)

func (Instance) SetDisabled

func (self Instance) SetDisabled(value bool)

func (Instance) SetMargin

func (self Instance) SetMargin(value Float.X)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetPolygon

func (self Instance) SetPolygon(value []Vector2.XY)

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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