Documentation
¶
Overview ¶
Package CollisionPolygon3D provides methods for working with CollisionPolygon3D object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsCollisionPolygon3D() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) DebugColor() Color.RGBA
- func (self Instance) DebugFill() bool
- func (self Instance) Depth() Float.X
- func (self Instance) Disabled() bool
- func (self Instance) ID() ID
- func (self Instance) Margin() Float.X
- func (self Instance) Polygon() []Vector2.XY
- func (self Instance) SetDebugColor(value Color.RGBA)
- func (self Instance) SetDebugFill(value bool)
- func (self Instance) SetDepth(value Float.X)
- func (self Instance) SetDisabled(value bool)
- func (self Instance) SetMargin(value Float.X)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetPolygon(value []Vector2.XY)
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsCollisionPolygon3D ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.CollisionPolygon3D
A node that provides a thickened polygon shape (a prism) to a [CollisionObject3D] parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an [Area3D] or turn [PhysicsBody3D] into a solid object. [b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.