Documentation
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Overview ¶
Package ConfirmationDialog provides methods for working with ConfirmationDialog object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsAcceptDialog() AcceptDialog.Instance
- func (self *Extension[T]) AsConfirmationDialog() Instance
- func (self *Extension[T]) AsNode() Node.Instance
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsViewport() Viewport.Instance
- func (self *Extension[T]) AsWindow() Window.Instance
- type ID
- type Instance
- func (self Instance) AsAcceptDialog() AcceptDialog.Instance
- func (self Instance) AsConfirmationDialog() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsViewport() Viewport.Instance
- func (self Instance) AsWindow() Window.Instance
- func (self Instance) CancelButtonText() string
- func (self Instance) GetCancelButton() Button.Instance
- func (self Instance) ID() ID
- func (self Instance) SetCancelButtonText(value string)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsAcceptDialog ¶
func (self *Extension[T]) AsAcceptDialog() AcceptDialog.Instance
func (*Extension[T]) AsConfirmationDialog ¶
func (*Extension[T]) AsViewport ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.ConfirmationDialog
A dialog used for confirmation of actions. This window is similar to [AcceptDialog], but pressing its Cancel button can have a different outcome from pressing the OK button. The order of the two buttons varies depending on the host OS. To get cancel action, you can use: [codeblocks] [gdscript] get_cancel_button().pressed.connect(_on_canceled) [/gdscript] [csharp] GetCancelButton().Pressed += OnCanceled; [/csharp] [/codeblocks]
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsAcceptDialog ¶
func (self Instance) AsAcceptDialog() AcceptDialog.Instance
func (Instance) AsConfirmationDialog ¶
func (Instance) AsViewport ¶
func (Instance) CancelButtonText ¶
func (Instance) GetCancelButton ¶
Returns the cancel button. [b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.