Documentation
¶
Overview ¶
Package GPUParticlesAttractor3D provides methods for working with GPUParticlesAttractor3D object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsGPUParticlesAttractor3D() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance
- func (self Instance) Attenuation() Float.X
- func (self Instance) CullMask() int
- func (self Instance) Directionality() Float.X
- func (self Instance) ID() ID
- func (self Instance) SetAttenuation(value Float.X)
- func (self Instance) SetCullMask(value int)
- func (self Instance) SetDirectionality(value Float.X)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetStrength(value Float.X)
- func (self Instance) Strength() Float.X
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsGPUParticlesAttractor3D ¶
func (*Extension[T]) AsVisualInstance3D ¶
func (self *Extension[T]) AsVisualInstance3D() VisualInstance3D.Instance
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.GPUParticlesAttractor3D
Particle attractors can be used to attract particles towards the attractor's origin, or to push them away from the attractor's origin. Particle attractors work in real-time and can be moved, rotated and scaled during gameplay. Unlike collision shapes, non-uniform scaling of attractors is also supported. Attractors can be temporarily disabled by hiding them, or by setting their [member strength] to [code]0.0[/code]. [b]Note:[/b] Particle attractors only affect [GPUParticles3D], not [CPUParticles3D].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsGPUParticlesAttractor3D ¶
func (Instance) AsVisualInstance3D ¶
func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance