GPUParticlesAttractor3D

package
v0.0.0-...-a66c66c Latest Latest
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Published: Sep 12, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

Package GPUParticlesAttractor3D provides methods for working with GPUParticlesAttractor3D object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsGPUParticlesAttractor3D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsGPUParticlesAttractor3D

func (self *Extension[T]) AsGPUParticlesAttractor3D() Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode3D

func (self *Extension[T]) AsNode3D() Node3D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsVisualInstance3D

func (self *Extension[T]) AsVisualInstance3D() VisualInstance3D.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.GPUParticlesAttractor3D

Particle attractors can be used to attract particles towards the attractor's origin, or to push them away from the attractor's origin. Particle attractors work in real-time and can be moved, rotated and scaled during gameplay. Unlike collision shapes, non-uniform scaling of attractors is also supported. Attractors can be temporarily disabled by hiding them, or by setting their [member strength] to [code]0.0[/code]. [b]Note:[/b] Particle attractors only affect [GPUParticles3D], not [CPUParticles3D].

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsGPUParticlesAttractor3D

func (self Instance) AsGPUParticlesAttractor3D() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsVisualInstance3D

func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance

func (Instance) Attenuation

func (self Instance) Attenuation() Float.X

func (Instance) CullMask

func (self Instance) CullMask() int

func (Instance) Directionality

func (self Instance) Directionality() Float.X

func (Instance) ID

func (self Instance) ID() ID

func (Instance) SetAttenuation

func (self Instance) SetAttenuation(value Float.X)

func (Instance) SetCullMask

func (self Instance) SetCullMask(value int)

func (Instance) SetDirectionality

func (self Instance) SetDirectionality(value Float.X)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetStrength

func (self Instance) SetStrength(value Float.X)

func (Instance) Strength

func (self Instance) Strength() Float.X

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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