ImporterMeshInstance3D

package
v0.0.0-...-a66c66c Latest Latest
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Published: Sep 12, 2025 License: MIT Imports: 27 Imported by: 0

Documentation

Overview

Package ImporterMeshInstance3D provides methods for working with ImporterMeshInstance3D object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsImporterMeshInstance3D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsImporterMeshInstance3D

func (self *Extension[T]) AsImporterMeshInstance3D() Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode3D

func (self *Extension[T]) AsNode3D() Node3D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.ImporterMeshInstance3D
var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsImporterMeshInstance3D

func (self Instance) AsImporterMeshInstance3D() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) CastShadow

func (Instance) ID

func (self Instance) ID() ID

func (Instance) LayerMask

func (self Instance) LayerMask() int

func (Instance) Mesh

func (self Instance) Mesh() ImporterMesh.Instance

func (Instance) SetCastShadow

func (self Instance) SetCastShadow(value GeometryInstance3D.ShadowCastingSetting)

func (Instance) SetLayerMask

func (self Instance) SetLayerMask(value int)

func (Instance) SetMesh

func (self Instance) SetMesh(value ImporterMesh.Instance)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetSkeletonPath

func (self Instance) SetSkeletonPath(value string)

func (Instance) SetSkin

func (self Instance) SetSkin(value Skin.Instance)

func (Instance) SetVisibilityRangeBegin

func (self Instance) SetVisibilityRangeBegin(value Float.X)

func (Instance) SetVisibilityRangeBeginMargin

func (self Instance) SetVisibilityRangeBeginMargin(value Float.X)

func (Instance) SetVisibilityRangeEnd

func (self Instance) SetVisibilityRangeEnd(value Float.X)

func (Instance) SetVisibilityRangeEndMargin

func (self Instance) SetVisibilityRangeEndMargin(value Float.X)

func (Instance) SetVisibilityRangeFadeMode

func (self Instance) SetVisibilityRangeFadeMode(value GeometryInstance3D.VisibilityRangeFadeMode)

func (Instance) SkeletonPath

func (self Instance) SkeletonPath() string

func (Instance) Skin

func (self Instance) Skin() Skin.Instance

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

func (Instance) VisibilityRangeBegin

func (self Instance) VisibilityRangeBegin() Float.X

func (Instance) VisibilityRangeBeginMargin

func (self Instance) VisibilityRangeBeginMargin() Float.X

func (Instance) VisibilityRangeEnd

func (self Instance) VisibilityRangeEnd() Float.X

func (Instance) VisibilityRangeEndMargin

func (self Instance) VisibilityRangeEndMargin() Float.X

func (Instance) VisibilityRangeFadeMode

func (self Instance) VisibilityRangeFadeMode() GeometryInstance3D.VisibilityRangeFadeMode

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