InputEventMouseMotion

package
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Published: Sep 12, 2025 License: MIT Imports: 28 Imported by: 0

Documentation

Overview

Package InputEventMouseMotion provides methods for working with InputEventMouseMotion object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsInputEventMouseMotion() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsInputEvent

func (self *Extension[T]) AsInputEvent() InputEvent.Instance

func (*Extension[T]) AsInputEventFromWindow

func (self *Extension[T]) AsInputEventFromWindow() InputEventFromWindow.Instance

func (*Extension[T]) AsInputEventMouse

func (self *Extension[T]) AsInputEventMouse() InputEventMouse.Instance

func (*Extension[T]) AsInputEventMouseMotion

func (self *Extension[T]) AsInputEventMouseMotion() Instance

func (*Extension[T]) AsInputEventWithModifiers

func (self *Extension[T]) AsInputEventWithModifiers() InputEventWithModifiers.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.InputEventMouseMotion

Stores information about a mouse or a pen motion. This includes relative position, absolute position, and velocity. See [method Node._input]. [b]Note:[/b] By default, this event is only emitted once per frame rendered at most. If you need more precise input reporting, set [member Input.use_accumulated_input] to [code]false[/code] to make events emitted as often as possible. If you use InputEventMouseMotion to draw lines, consider using [method Geometry2D.bresenham_line] as well to avoid visible gaps in lines if the user is moving the mouse quickly. [b]Note:[/b] This event may be emitted even when the mouse hasn't moved, either by the operating system or by Godot itself. If you really need to know if the mouse has moved (e.g. to suppress displaying a tooltip), you should check that [code]relative.is_zero_approx()[/code] is [code]false[/code].

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsInputEvent

func (self Instance) AsInputEvent() InputEvent.Instance

func (Instance) AsInputEventFromWindow

func (self Instance) AsInputEventFromWindow() InputEventFromWindow.Instance

func (Instance) AsInputEventMouse

func (self Instance) AsInputEventMouse() InputEventMouse.Instance

func (Instance) AsInputEventMouseMotion

func (self Instance) AsInputEventMouseMotion() Instance

func (Instance) AsInputEventWithModifiers

func (self Instance) AsInputEventWithModifiers() InputEventWithModifiers.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) ID

func (self Instance) ID() ID

func (Instance) PenInverted

func (self Instance) PenInverted() bool

func (Instance) Pressure

func (self Instance) Pressure() Float.X

func (Instance) Relative

func (self Instance) Relative() Vector2.XY

func (Instance) ScreenRelative

func (self Instance) ScreenRelative() Vector2.XY

func (Instance) ScreenVelocity

func (self Instance) ScreenVelocity() Vector2.XY

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetPenInverted

func (self Instance) SetPenInverted(value bool)

func (Instance) SetPressure

func (self Instance) SetPressure(value Float.X)

func (Instance) SetRelative

func (self Instance) SetRelative(value Vector2.XY)

func (Instance) SetScreenRelative

func (self Instance) SetScreenRelative(value Vector2.XY)

func (Instance) SetScreenVelocity

func (self Instance) SetScreenVelocity(value Vector2.XY)

func (Instance) SetTilt

func (self Instance) SetTilt(value Vector2.XY)

func (Instance) SetVelocity

func (self Instance) SetVelocity(value Vector2.XY)

func (Instance) Tilt

func (self Instance) Tilt() Vector2.XY

func (Instance) Velocity

func (self Instance) Velocity() Vector2.XY

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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