LightOccluder2D

package
v0.0.0-...-a66c66c Latest Latest
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Published: Sep 12, 2025 License: MIT Imports: 26 Imported by: 0

Documentation

Overview

Package LightOccluder2D provides methods for working with LightOccluder2D object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsLightOccluder2D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsCanvasItem

func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance

func (*Extension[T]) AsLightOccluder2D

func (self *Extension[T]) AsLightOccluder2D() Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode2D

func (self *Extension[T]) AsNode2D() Node2D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.LightOccluder2D

Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsCanvasItem

func (self Instance) AsCanvasItem() CanvasItem.Instance

func (Instance) AsLightOccluder2D

func (self Instance) AsLightOccluder2D() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode2D

func (self Instance) AsNode2D() Node2D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) ID

func (self Instance) ID() ID

func (Instance) Occluder

func (self Instance) Occluder() OccluderPolygon2D.Instance

func (Instance) OccluderLightMask

func (self Instance) OccluderLightMask() int

func (Instance) SdfCollision

func (self Instance) SdfCollision() bool

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetOccluder

func (self Instance) SetOccluder(value OccluderPolygon2D.Instance)

func (Instance) SetOccluderLightMask

func (self Instance) SetOccluderLightMask(value int)

func (Instance) SetSdfCollision

func (self Instance) SetSdfCollision(value bool)

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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