Documentation
¶
Overview ¶
Package Polygon2D provides methods for working with Polygon2D object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AddBone(path string, weights []float32)
- func (self Instance) Antialiased() bool
- func (self Instance) AsCanvasItem() CanvasItem.Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode2D() Node2D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsPolygon2D() Instance
- func (self Instance) ClearBones()
- func (self Instance) Color() Color.RGBA
- func (self Instance) EraseBone(index int)
- func (self Instance) GetBoneCount() int
- func (self Instance) GetBonePath(index int) string
- func (self Instance) GetBoneWeights(index int) []float32
- func (self Instance) ID() ID
- func (self Instance) InternalVertexCount() int
- func (self Instance) InvertBorder() Float.X
- func (self Instance) InvertEnabled() bool
- func (self Instance) Offset() Vector2.XY
- func (self Instance) Polygon() []Vector2.XY
- func (self Instance) Polygons() []any
- func (self Instance) SetAntialiased(value bool)
- func (self Instance) SetBonePath(index int, path string)
- func (self Instance) SetBoneWeights(index int, weights []float32)
- func (self Instance) SetColor(value Color.RGBA)
- func (self Instance) SetInternalVertexCount(value int)
- func (self Instance) SetInvertBorder(value Float.X)
- func (self Instance) SetInvertEnabled(value bool)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetOffset(value Vector2.XY)
- func (self Instance) SetPolygon(value []Vector2.XY)
- func (self Instance) SetPolygons(value []any)
- func (self Instance) SetSkeleton(value string)
- func (self Instance) SetTexture(value Texture2D.Instance)
- func (self Instance) SetTextureOffset(value Vector2.XY)
- func (self Instance) SetTextureRotation(value Angle.Radians)
- func (self Instance) SetTextureScale(value Vector2.XY)
- func (self Instance) SetUv(value []Vector2.XY)
- func (self Instance) SetVertexColors(value []Color.RGBA)
- func (self Instance) Skeleton() string
- func (self Instance) Texture() Texture2D.Instance
- func (self Instance) TextureOffset() Vector2.XY
- func (self Instance) TextureRotation() Angle.Radians
- func (self Instance) TextureScale() Vector2.XY
- func (self Instance) Uv() []Vector2.XY
- func (self Instance) VertexColors() []Color.RGBA
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsCanvasItem ¶
func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance
func (*Extension[T]) AsPolygon2D ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) Antialiased ¶
func (Instance) AsCanvasItem ¶
func (self Instance) AsCanvasItem() CanvasItem.Instance
func (Instance) AsPolygon2D ¶
func (Instance) ClearBones ¶
func (self Instance) ClearBones()
Removes all bones from this [Polygon2D].
func (Instance) GetBoneCount ¶
Returns the number of bones in this [Polygon2D].
func (Instance) GetBonePath ¶
Returns the path to the node associated with the specified bone.
func (Instance) GetBoneWeights ¶
Returns the weight values of the specified bone.
func (Instance) InternalVertexCount ¶
func (Instance) InvertBorder ¶
func (Instance) InvertEnabled ¶
func (Instance) SetAntialiased ¶
func (Instance) SetBonePath ¶
Sets the path to the node associated with the specified bone.
func (Instance) SetBoneWeights ¶
Sets the weight values for the specified bone.