Documentation
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Overview ¶
Package RDUniform provides methods for working with RDUniform object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AddId(id RID.Any)
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRDUniform() Instance
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) Binding() int
- func (self Instance) ClearIds()
- func (self Instance) GetIds() [][]RID.Any
- func (self Instance) ID() ID
- func (self Instance) SetBinding(value int)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetUniformType(value Rendering.UniformType)
- func (self Instance) UniformType() Rendering.UniformType
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRDUniform ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
This object is used by [RenderingDevice].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AddId ¶
Binds the given id to the uniform. The data associated with the id is then used when the uniform is passed to a shader.
func (Instance) AsRDUniform ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) ClearIds ¶
func (self Instance) ClearIds()
Unbinds all ids currently bound to the uniform.
func (Instance) SetBinding ¶
func (Instance) SetUniformType ¶
func (self Instance) SetUniformType(value Rendering.UniformType)
func (Instance) UniformType ¶
func (self Instance) UniformType() Rendering.UniformType