XRHandModifier3D

package
v0.0.0-...-a66c66c Latest Latest
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Published: Sep 12, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

Package XRHandModifier3D provides methods for working with XRHandModifier3D object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsXRHandModifier3D() Instance
}

type BoneUpdate

type BoneUpdate int //gd:XRHandModifier3D.BoneUpdate
const (
	/*The skeleton's bones are fully updated (both position and rotation) to match the tracked bones.*/
	BoneUpdateFull BoneUpdate = 0
	/*The skeleton's bones are only rotated to align with the tracked bones, preserving bone length.*/
	BoneUpdateRotationOnly BoneUpdate = 1
	/*Represents the size of the [enum BoneUpdate] enum.*/
	BoneUpdateMax BoneUpdate = 2
)

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode3D

func (self *Extension[T]) AsNode3D() Node3D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsSkeletonModifier3D

func (self *Extension[T]) AsSkeletonModifier3D() SkeletonModifier3D.Instance

func (*Extension[T]) AsXRHandModifier3D

func (self *Extension[T]) AsXRHandModifier3D() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.XRHandModifier3D

This node uses hand tracking data from an [XRHandTracker] to pose the skeleton of a hand mesh. Positioning of hands is performed by creating an [XRNode3D] ancestor of the hand mesh driven by the same [XRHandTracker]. The hand tracking position-data is scaled by [member Skeleton3D.motion_scale] when applied to the skeleton, which can be used to adjust the tracked hand to match the scale of the hand model.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsSkeletonModifier3D

func (self Instance) AsSkeletonModifier3D() SkeletonModifier3D.Instance

func (Instance) AsXRHandModifier3D

func (self Instance) AsXRHandModifier3D() Instance

func (Instance) BoneUpdate

func (self Instance) BoneUpdate() BoneUpdate

func (Instance) HandTracker

func (self Instance) HandTracker() string

func (Instance) ID

func (self Instance) ID() ID

func (Instance) SetBoneUpdate

func (self Instance) SetBoneUpdate(value BoneUpdate)

func (Instance) SetHandTracker

func (self Instance) SetHandTracker(value string)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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