Documentation
¶
Overview ¶
Package XRHandModifier3D provides methods for working with XRHandModifier3D object instances.
Index ¶
- type Advanced
- type Any
- type BoneUpdate
- type Extension
- type ID
- type Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsSkeletonModifier3D() SkeletonModifier3D.Instance
- func (self Instance) AsXRHandModifier3D() Instance
- func (self Instance) BoneUpdate() BoneUpdate
- func (self Instance) HandTracker() string
- func (self Instance) ID() ID
- func (self Instance) SetBoneUpdate(value BoneUpdate)
- func (self Instance) SetHandTracker(value string)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type BoneUpdate ¶
type BoneUpdate int //gd:XRHandModifier3D.BoneUpdate
const ( /*The skeleton's bones are fully updated (both position and rotation) to match the tracked bones.*/ BoneUpdateFull BoneUpdate = 0 /*The skeleton's bones are only rotated to align with the tracked bones, preserving bone length.*/ BoneUpdateRotationOnly BoneUpdate = 1 /*Represents the size of the [enum BoneUpdate] enum.*/ BoneUpdateMax BoneUpdate = 2 )
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsSkeletonModifier3D ¶
func (self *Extension[T]) AsSkeletonModifier3D() SkeletonModifier3D.Instance
func (*Extension[T]) AsXRHandModifier3D ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.XRHandModifier3D
This node uses hand tracking data from an [XRHandTracker] to pose the skeleton of a hand mesh. Positioning of hands is performed by creating an [XRNode3D] ancestor of the hand mesh driven by the same [XRHandTracker]. The hand tracking position-data is scaled by [member Skeleton3D.motion_scale] when applied to the skeleton, which can be used to adjust the tracked hand to match the scale of the hand model.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsSkeletonModifier3D ¶
func (self Instance) AsSkeletonModifier3D() SkeletonModifier3D.Instance
func (Instance) AsXRHandModifier3D ¶
func (Instance) BoneUpdate ¶
func (self Instance) BoneUpdate() BoneUpdate
func (Instance) HandTracker ¶
func (Instance) SetBoneUpdate ¶
func (self Instance) SetBoneUpdate(value BoneUpdate)