Documentation
¶
Overview ¶
Package AnimationNodeSub2 provides methods for working with AnimationNodeSub2 object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsAnimationNode() AnimationNode.Instance
- func (self *Extension[T]) AsAnimationNodeSub2() Instance
- func (self *Extension[T]) AsAnimationNodeSync() AnimationNodeSync.Instance
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
- func (self *Extension[T]) AsResource() Resource.Instance
- type ID
- type Instance
- func (self Instance) AsAnimationNode() AnimationNode.Instance
- func (self Instance) AsAnimationNodeSub2() Instance
- func (self Instance) AsAnimationNodeSync() AnimationNodeSync.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) ID() ID
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsAnimationNode ¶
func (self *Extension[T]) AsAnimationNode() AnimationNode.Instance
func (*Extension[T]) AsAnimationNodeSub2 ¶
func (*Extension[T]) AsAnimationNodeSync ¶
func (self *Extension[T]) AsAnimationNodeSync() AnimationNodeSync.Instance
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.AnimationNodeSub2
A resource to add to an [AnimationNodeBlendTree]. Blends two animations subtractively based on the amount value. This animation node is usually used for pre-calculation to cancel out any extra poses from the animation for the "add" animation source in [AnimationNodeAdd2] or [AnimationNodeAdd3]. In general, the blend value should be in the [code][0.0, 1.0][/code] range, but values outside of this range can be used for amplified or inverted animations. [b]Note:[/b] This calculation is different from using a negative value in [AnimationNodeAdd2], since the transformation matrices do not satisfy the commutative law. [AnimationNodeSub2] multiplies the transformation matrix of the inverted animation from the left side, while negative [AnimationNodeAdd2] multiplies it from the right side.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsAnimationNode ¶
func (self Instance) AsAnimationNode() AnimationNode.Instance
func (Instance) AsAnimationNodeSub2 ¶
func (Instance) AsAnimationNodeSync ¶
func (self Instance) AsAnimationNodeSync() AnimationNodeSync.Instance
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted