Documentation
¶
Overview ¶
Package CheckBox provides methods for working with CheckBox object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsBaseButton() BaseButton.Instance
- func (self *Extension[T]) AsButton() Button.Instance
- func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance
- func (self *Extension[T]) AsCheckBox() Instance
- func (self *Extension[T]) AsControl() Control.Instance
- func (self *Extension[T]) AsNode() Node.Instance
- func (self *Extension[T]) AsObject() [1]gd.Object
- type ID
- type Instance
- func (self Instance) AsBaseButton() BaseButton.Instance
- func (self Instance) AsButton() Button.Instance
- func (self Instance) AsCanvasItem() CanvasItem.Instance
- func (self Instance) AsCheckBox() Instance
- func (self Instance) AsControl() Control.Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) ID() ID
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsBaseButton ¶
func (self *Extension[T]) AsBaseButton() BaseButton.Instance
func (*Extension[T]) AsCanvasItem ¶
func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance
func (*Extension[T]) AsCheckBox ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
[CheckBox] allows the user to choose one of only two possible options. It's similar to [CheckButton] in functionality, but it has a different appearance. To follow established UX patterns, it's recommended to use [CheckBox] when toggling it has [b]no[/b] immediate effect on something. For example, it could be used when toggling it will only do something once a confirmation button is pressed. See also [BaseButton] which contains common properties and methods associated with this node. When [member BaseButton.button_group] specifies a [ButtonGroup], [CheckBox] changes its appearance to that of a radio button and uses the various [code]radio_*[/code] theme properties.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsBaseButton ¶
func (self Instance) AsBaseButton() BaseButton.Instance
func (Instance) AsCanvasItem ¶
func (self Instance) AsCanvasItem() CanvasItem.Instance