Documentation
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Overview ¶
Package GPUParticlesAttractorVectorField3D provides methods for working with GPUParticlesAttractorVectorField3D object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsGPUParticlesAttractor3D() GPUParticlesAttractor3D.Instance
- func (self *Extension[T]) AsGPUParticlesAttractorVectorField3D() Instance
- func (self *Extension[T]) AsNode() Node.Instance
- func (self *Extension[T]) AsNode3D() Node3D.Instance
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsVisualInstance3D() VisualInstance3D.Instance
- type ID
- type Instance
- func (self Instance) AsGPUParticlesAttractor3D() GPUParticlesAttractor3D.Instance
- func (self Instance) AsGPUParticlesAttractorVectorField3D() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance
- func (self Instance) ID() ID
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetSize(value Vector3.XYZ)
- func (self Instance) SetTexture(value Texture3D.Instance)
- func (self Instance) Size() Vector3.XYZ
- func (self Instance) Texture() Texture3D.Instance
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsGPUParticlesAttractor3D ¶
func (self *Extension[T]) AsGPUParticlesAttractor3D() GPUParticlesAttractor3D.Instance
func (*Extension[T]) AsGPUParticlesAttractorVectorField3D ¶
func (*Extension[T]) AsVisualInstance3D ¶
func (self *Extension[T]) AsVisualInstance3D() VisualInstance3D.Instance
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.GPUParticlesAttractorVectorField3D
A box-shaped attractor with varying directions and strengths defined in it that influences particles from [GPUParticles3D] nodes. Unlike [GPUParticlesAttractorBox3D], [GPUParticlesAttractorVectorField3D] uses a [member texture] to affect attraction strength within the box. This can be used to create complex attraction scenarios where particles travel in different directions depending on their location. This can be useful for weather effects such as sandstorms. Particle attractors work in real-time and can be moved, rotated and scaled during gameplay. Unlike collision shapes, non-uniform scaling of attractors is also supported. [b]Note:[/b] Particle attractors only affect [GPUParticles3D], not [CPUParticles3D].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsGPUParticlesAttractor3D ¶
func (self Instance) AsGPUParticlesAttractor3D() GPUParticlesAttractor3D.Instance
func (Instance) AsGPUParticlesAttractorVectorField3D ¶
func (Instance) AsVisualInstance3D ¶
func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance