GPUParticlesAttractorVectorField3D

package
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Published: Sep 13, 2025 License: MIT Imports: 28 Imported by: 0

Documentation

Overview

Package GPUParticlesAttractorVectorField3D provides methods for working with GPUParticlesAttractorVectorField3D object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsGPUParticlesAttractorVectorField3D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsGPUParticlesAttractor3D

func (self *Extension[T]) AsGPUParticlesAttractor3D() GPUParticlesAttractor3D.Instance

func (*Extension[T]) AsGPUParticlesAttractorVectorField3D

func (self *Extension[T]) AsGPUParticlesAttractorVectorField3D() Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode3D

func (self *Extension[T]) AsNode3D() Node3D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsVisualInstance3D

func (self *Extension[T]) AsVisualInstance3D() VisualInstance3D.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

A box-shaped attractor with varying directions and strengths defined in it that influences particles from [GPUParticles3D] nodes. Unlike [GPUParticlesAttractorBox3D], [GPUParticlesAttractorVectorField3D] uses a [member texture] to affect attraction strength within the box. This can be used to create complex attraction scenarios where particles travel in different directions depending on their location. This can be useful for weather effects such as sandstorms. Particle attractors work in real-time and can be moved, rotated and scaled during gameplay. Unlike collision shapes, non-uniform scaling of attractors is also supported. [b]Note:[/b] Particle attractors only affect [GPUParticles3D], not [CPUParticles3D].

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsGPUParticlesAttractor3D

func (self Instance) AsGPUParticlesAttractor3D() GPUParticlesAttractor3D.Instance

func (Instance) AsGPUParticlesAttractorVectorField3D

func (self Instance) AsGPUParticlesAttractorVectorField3D() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsVisualInstance3D

func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance

func (Instance) ID

func (self Instance) ID() ID

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetSize

func (self Instance) SetSize(value Vector3.XYZ)

func (Instance) SetTexture

func (self Instance) SetTexture(value Texture3D.Instance)

func (Instance) Size

func (self Instance) Size() Vector3.XYZ

func (Instance) Texture

func (self Instance) Texture() Texture3D.Instance

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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