Documentation
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Overview ¶
Package PhysicsDirectSpaceState2D provides methods for working with PhysicsDirectSpaceState2D object instances.
Index ¶
- type Advanced
- type Any
- type Expanded
- func (self Expanded) CollideShape(parameters PhysicsShapeQueryParameters2D.Instance, max_results int) []Vector2.XY
- func (self Expanded) IntersectPoint(parameters PhysicsPointQueryParameters2D.Instance, max_results int) []PhysicsDirectSpaceState2D_Intersection
- func (self Expanded) IntersectShape(parameters PhysicsShapeQueryParameters2D.Instance, max_results int) []PhysicsDirectSpaceState2D_Intersection
- type Extension
- type ID
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsPhysicsDirectSpaceState2D() Instance
- func (self Instance) CastMotion(parameters PhysicsShapeQueryParameters2D.Instance) []float32
- func (self Instance) CollideShape(parameters PhysicsShapeQueryParameters2D.Instance) []Vector2.XY
- func (self Instance) GetRestInfo(parameters PhysicsShapeQueryParameters2D.Instance) PhysicsDirectSpaceState2D_RestInfo
- func (self Instance) ID() ID
- func (self Instance) IntersectPoint(parameters PhysicsPointQueryParameters2D.Instance) []PhysicsDirectSpaceState2D_Intersection
- func (self Instance) IntersectRay(parameters PhysicsRayQueryParameters2D.Instance) PhysicsDirectSpaceState2D_Intersection
- func (self Instance) IntersectShape(parameters PhysicsShapeQueryParameters2D.Instance) []PhysicsDirectSpaceState2D_Intersection
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
- type PhysicsDirectSpaceState2D_Intersection
- type PhysicsDirectSpaceState2D_RestInfo
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Expanded ¶
type Expanded [1]gdclass.PhysicsDirectSpaceState2D
func (Expanded) CollideShape ¶
func (self Expanded) CollideShape(parameters PhysicsShapeQueryParameters2D.Instance, max_results int) []Vector2.XY
Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time. Returned points are a list of pairs of contact points. For each pair the first one is in the shape passed in [PhysicsShapeQueryParameters2D] object, second one is in the collided shape from the physics space.
func (Expanded) IntersectPoint ¶
func (self Expanded) IntersectPoint(parameters PhysicsPointQueryParameters2D.Instance, max_results int) []PhysicsDirectSpaceState2D_Intersection
Checks whether a point is inside any solid shape. Position and other parameters are defined through [PhysicsPointQueryParameters2D]. The shapes the point is inside of are returned in an array containing dictionaries with the following fields: [code]collider[/code]: The colliding object. [code]collider_id[/code]: The colliding object's ID. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. The number of intersections can be limited with the [param max_results] parameter, to reduce the processing time. [b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in [code]Segments[/code] build mode are not solid shapes. Therefore, they will not be detected.
func (Expanded) IntersectShape ¶
func (self Expanded) IntersectShape(parameters PhysicsShapeQueryParameters2D.Instance, max_results int) []PhysicsDirectSpaceState2D_Intersection
Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields: [code]collider[/code]: The colliding object. [code]collider_id[/code]: The colliding object's ID. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. The number of intersections can be limited with the [param max_results] parameter, to reduce the processing time.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsPhysicsDirectSpaceState2D ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.PhysicsDirectSpaceState2D
Provides direct access to a physics space in the [PhysicsServer2D]. It's used mainly to do queries against objects and areas residing in a given space.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsPhysicsDirectSpaceState2D ¶
func (Instance) CastMotion ¶
func (self Instance) CastMotion(parameters PhysicsShapeQueryParameters2D.Instance) []float32
Checks how far a [Shape2D] can move without colliding. All the parameters for the query, including the shape and the motion, are supplied through a [PhysicsShapeQueryParameters2D] object. Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of [code][1.0, 1.0][/code] will be returned. [b]Note:[/b] Any [Shape2D]s that the shape is already colliding with e.g. inside of, will be ignored. Use [method collide_shape] to determine the [Shape2D]s that the shape is already colliding with.
func (Instance) CollideShape ¶
func (self Instance) CollideShape(parameters PhysicsShapeQueryParameters2D.Instance) []Vector2.XY
Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time. Returned points are a list of pairs of contact points. For each pair the first one is in the shape passed in [PhysicsShapeQueryParameters2D] object, second one is in the collided shape from the physics space.
func (Instance) GetRestInfo ¶
func (self Instance) GetRestInfo(parameters PhysicsShapeQueryParameters2D.Instance) PhysicsDirectSpaceState2D_RestInfo
Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space. If it collides with more than one shape, the nearest one is selected. If the shape did not intersect anything, then an empty dictionary is returned instead. [b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object. The returned object is a dictionary containing the following fields: [code]collider_id[/code]: The colliding object's ID. [code]linear_velocity[/code]: The colliding object's velocity [Vector2]. If the object is an [Area2D], the result is [code](0, 0)[/code]. [code]normal[/code]: The collision normal of the query shape at the intersection point, pointing away from the intersecting object. [code]point[/code]: The intersection point. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape.
func (Instance) IntersectPoint ¶
func (self Instance) IntersectPoint(parameters PhysicsPointQueryParameters2D.Instance) []PhysicsDirectSpaceState2D_Intersection
Checks whether a point is inside any solid shape. Position and other parameters are defined through [PhysicsPointQueryParameters2D]. The shapes the point is inside of are returned in an array containing dictionaries with the following fields: [code]collider[/code]: The colliding object. [code]collider_id[/code]: The colliding object's ID. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. The number of intersections can be limited with the [param max_results] parameter, to reduce the processing time. [b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in [code]Segments[/code] build mode are not solid shapes. Therefore, they will not be detected.
func (Instance) IntersectRay ¶
func (self Instance) IntersectRay(parameters PhysicsRayQueryParameters2D.Instance) PhysicsDirectSpaceState2D_Intersection
Intersects a ray in a given space. Ray position and other parameters are defined through [PhysicsRayQueryParameters2D]. The returned object is a dictionary with the following fields: [code]collider[/code]: The colliding object. [code]collider_id[/code]: The colliding object's ID. [code]normal[/code]: The object's surface normal at the intersection point, or [code]Vector2(0, 0)[/code] if the ray starts inside the shape and [member PhysicsRayQueryParameters2D.hit_from_inside] is [code]true[/code]. [code]position[/code]: The intersection point. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. If the ray did not intersect anything, then an empty dictionary is returned instead.
func (Instance) IntersectShape ¶
func (self Instance) IntersectShape(parameters PhysicsShapeQueryParameters2D.Instance) []PhysicsDirectSpaceState2D_Intersection
Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields: [code]collider[/code]: The colliding object. [code]collider_id[/code]: The colliding object's ID. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. The number of intersections can be limited with the [param max_results] parameter, to reduce the processing time.
type PhysicsDirectSpaceState2D_RestInfo ¶
type PhysicsDirectSpaceState2D_RestInfo struct { ColliderID Object.ID `gd:"collider_id"` LinearVelocity struct { X float32 Y float32 } `gd:"linear_velocity"` Normal struct { X float32 Y float32 } `gd:"normal"` Point struct { X float32 Y float32 } `gd:"point"` RID RID.Any `gd:"rid"` Shape int `gd:"shape"` }