PolygonPathFinder

package
v0.0.0-...-a7442fb Latest Latest
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Published: Sep 13, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

Package PolygonPathFinder provides methods for working with PolygonPathFinder object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsPolygonPathFinder() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsPolygonPathFinder

func (self *Extension[T]) AsPolygonPathFinder() Instance

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.PolygonPathFinder
var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsPolygonPathFinder

func (self Instance) AsPolygonPathFinder() Instance

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) FindPath

func (self Instance) FindPath(from Vector2.XY, to Vector2.XY) []Vector2.XY

func (Instance) GetBounds

func (self Instance) GetBounds() Rect2.PositionSize

func (Instance) GetClosestPoint

func (self Instance) GetClosestPoint(point Vector2.XY) Vector2.XY

func (Instance) GetIntersections

func (self Instance) GetIntersections(from Vector2.XY, to Vector2.XY) []Vector2.XY

func (Instance) GetPointPenalty

func (self Instance) GetPointPenalty(idx int) Float.X

func (Instance) ID

func (self Instance) ID() ID

func (Instance) IsPointInside

func (self Instance) IsPointInside(point Vector2.XY) bool

Returns [code]true[/code] if [param point] falls inside the polygon area. [codeblocks] [gdscript] var polygon_path_finder = PolygonPathFinder.new() var points = [Vector2(0.0, 0.0), Vector2(1.0, 0.0), Vector2(0.0, 1.0)] var connections = [0, 1, 1, 2, 2, 0] polygon_path_finder.setup(points, connections) print(polygon_path_finder.is_point_inside(Vector2(0.2, 0.2))) # Prints true print(polygon_path_finder.is_point_inside(Vector2(1.0, 1.0))) # Prints false [/gdscript] [csharp] var polygonPathFinder = new PolygonPathFinder(); Vector2[] points = [

new Vector2(0.0f, 0.0f),
new Vector2(1.0f, 0.0f),
new Vector2(0.0f, 1.0f)

]; int[] connections = [0, 1, 1, 2, 2, 0]; polygonPathFinder.Setup(points, connections); GD.Print(polygonPathFinder.IsPointInside(new Vector2(0.2f, 0.2f))); // Prints True GD.Print(polygonPathFinder.IsPointInside(new Vector2(1.0f, 1.0f))); // Prints False [/csharp] [/codeblocks]

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetPointPenalty

func (self Instance) SetPointPenalty(idx int, penalty Float.X)

func (Instance) Setup

func (self Instance) Setup(points []Vector2.XY, connections []int32)

Sets up [PolygonPathFinder] with an array of points that define the vertices of the polygon, and an array of indices that determine the edges of the polygon. The length of [param connections] must be even, returns an error if odd. [codeblocks] [gdscript] var polygon_path_finder = PolygonPathFinder.new() var points = [Vector2(0.0, 0.0), Vector2(1.0, 0.0), Vector2(0.0, 1.0)] var connections = [0, 1, 1, 2, 2, 0] polygon_path_finder.setup(points, connections) [/gdscript] [csharp] var polygonPathFinder = new PolygonPathFinder(); Vector2[] points = [

new Vector2(0.0f, 0.0f),
new Vector2(1.0f, 0.0f),
new Vector2(0.0f, 1.0f)

]; int[] connections = [0, 1, 1, 2, 2, 0]; polygonPathFinder.Setup(points, connections); [/csharp] [/codeblocks]

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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