RDPipelineColorBlendStateAttachment

package
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Published: Sep 13, 2025 License: MIT Imports: 23 Imported by: 0

Documentation

Overview

Package RDPipelineColorBlendStateAttachment provides methods for working with RDPipelineColorBlendStateAttachment object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsRDPipelineColorBlendStateAttachment() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRDPipelineColorBlendStateAttachment

func (self *Extension[T]) AsRDPipelineColorBlendStateAttachment() Instance

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

Controls how blending between source and destination fragments is performed when using [RenderingDevice]. For reference, this is how common user-facing blend modes are implemented in Godot's 2D renderer: [b]Mix:[/b] [codeblock] var attachment = RDPipelineColorBlendStateAttachment.new() attachment.enable_blend = true attachment.color_blend_op = RenderingDevice.BLEND_OP_ADD attachment.src_color_blend_factor = RenderingDevice.BLEND_FACTOR_SRC_ALPHA attachment.dst_color_blend_factor = RenderingDevice.BLEND_FACTOR_ONE_MINUS_SRC_ALPHA attachment.alpha_blend_op = RenderingDevice.BLEND_OP_ADD attachment.src_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_ONE attachment.dst_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_ONE_MINUS_SRC_ALPHA [/codeblock] [b]Add:[/b] [codeblock] var attachment = RDPipelineColorBlendStateAttachment.new() attachment.enable_blend = true attachment.alpha_blend_op = RenderingDevice.BLEND_OP_ADD attachment.color_blend_op = RenderingDevice.BLEND_OP_ADD attachment.src_color_blend_factor = RenderingDevice.BLEND_FACTOR_SRC_ALPHA attachment.dst_color_blend_factor = RenderingDevice.BLEND_FACTOR_ONE attachment.src_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_SRC_ALPHA attachment.dst_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_ONE [/codeblock] [b]Subtract:[/b] [codeblock] var attachment = RDPipelineColorBlendStateAttachment.new() attachment.enable_blend = true attachment.alpha_blend_op = RenderingDevice.BLEND_OP_REVERSE_SUBTRACT attachment.color_blend_op = RenderingDevice.BLEND_OP_REVERSE_SUBTRACT attachment.src_color_blend_factor = RenderingDevice.BLEND_FACTOR_SRC_ALPHA attachment.dst_color_blend_factor = RenderingDevice.BLEND_FACTOR_ONE attachment.src_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_SRC_ALPHA attachment.dst_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_ONE [/codeblock] [b]Multiply:[/b] [codeblock] var attachment = RDPipelineColorBlendStateAttachment.new() attachment.enable_blend = true attachment.alpha_blend_op = RenderingDevice.BLEND_OP_ADD attachment.color_blend_op = RenderingDevice.BLEND_OP_ADD attachment.src_color_blend_factor = RenderingDevice.BLEND_FACTOR_DST_COLOR attachment.dst_color_blend_factor = RenderingDevice.BLEND_FACTOR_ZERO attachment.src_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_DST_ALPHA attachment.dst_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_ZERO [/codeblock] [b]Pre-multiplied alpha:[/b] [codeblock] var attachment = RDPipelineColorBlendStateAttachment.new() attachment.enable_blend = true attachment.alpha_blend_op = RenderingDevice.BLEND_OP_ADD attachment.color_blend_op = RenderingDevice.BLEND_OP_ADD attachment.src_color_blend_factor = RenderingDevice.BLEND_FACTOR_ONE attachment.dst_color_blend_factor = RenderingDevice.BLEND_FACTOR_ONE_MINUS_SRC_ALPHA attachment.src_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_ONE attachment.dst_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_ONE_MINUS_SRC_ALPHA [/codeblock]

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AlphaBlendOp

func (self Instance) AlphaBlendOp() Rendering.BlendOperation

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRDPipelineColorBlendStateAttachment

func (self Instance) AsRDPipelineColorBlendStateAttachment() Instance

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) ColorBlendOp

func (self Instance) ColorBlendOp() Rendering.BlendOperation

func (Instance) DstAlphaBlendFactor

func (self Instance) DstAlphaBlendFactor() Rendering.BlendFactor

func (Instance) DstColorBlendFactor

func (self Instance) DstColorBlendFactor() Rendering.BlendFactor

func (Instance) EnableBlend

func (self Instance) EnableBlend() bool

func (Instance) ID

func (self Instance) ID() ID

func (Instance) SetAlphaBlendOp

func (self Instance) SetAlphaBlendOp(value Rendering.BlendOperation)

func (Instance) SetAsMix

func (self Instance) SetAsMix()

Convenience method to perform standard mix blending with straight (non-premultiplied) alpha. This sets [member enable_blend] to [code]true[/code], [member src_color_blend_factor] to [constant RenderingDevice.BLEND_FACTOR_SRC_ALPHA], [member dst_color_blend_factor] to [constant RenderingDevice.BLEND_FACTOR_ONE_MINUS_SRC_ALPHA], [member src_alpha_blend_factor] to [constant RenderingDevice.BLEND_FACTOR_SRC_ALPHA] and [member dst_alpha_blend_factor] to [constant RenderingDevice.BLEND_FACTOR_ONE_MINUS_SRC_ALPHA].

func (Instance) SetColorBlendOp

func (self Instance) SetColorBlendOp(value Rendering.BlendOperation)

func (Instance) SetDstAlphaBlendFactor

func (self Instance) SetDstAlphaBlendFactor(value Rendering.BlendFactor)

func (Instance) SetDstColorBlendFactor

func (self Instance) SetDstColorBlendFactor(value Rendering.BlendFactor)

func (Instance) SetEnableBlend

func (self Instance) SetEnableBlend(value bool)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetSrcAlphaBlendFactor

func (self Instance) SetSrcAlphaBlendFactor(value Rendering.BlendFactor)

func (Instance) SetSrcColorBlendFactor

func (self Instance) SetSrcColorBlendFactor(value Rendering.BlendFactor)

func (Instance) SetWriteA

func (self Instance) SetWriteA(value bool)

func (Instance) SetWriteB

func (self Instance) SetWriteB(value bool)

func (Instance) SetWriteG

func (self Instance) SetWriteG(value bool)

func (Instance) SetWriteR

func (self Instance) SetWriteR(value bool)

func (Instance) SrcAlphaBlendFactor

func (self Instance) SrcAlphaBlendFactor() Rendering.BlendFactor

func (Instance) SrcColorBlendFactor

func (self Instance) SrcColorBlendFactor() Rendering.BlendFactor

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

func (Instance) WriteA

func (self Instance) WriteA() bool

func (Instance) WriteB

func (self Instance) WriteB() bool

func (Instance) WriteG

func (self Instance) WriteG() bool

func (Instance) WriteR

func (self Instance) WriteR() bool

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