RemoteTransform2D

package
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Published: Sep 13, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

Package RemoteTransform2D provides methods for working with RemoteTransform2D object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsRemoteTransform2D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsCanvasItem

func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode2D

func (self *Extension[T]) AsNode2D() Node2D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRemoteTransform2D

func (self *Extension[T]) AsRemoteTransform2D() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.RemoteTransform2D

RemoteTransform2D pushes its own [Transform2D] to another [Node2D] derived node (called the remote node) in the scene. It can be set to update another node's position, rotation and/or scale. It can use either global or local coordinates.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsCanvasItem

func (self Instance) AsCanvasItem() CanvasItem.Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode2D

func (self Instance) AsNode2D() Node2D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRemoteTransform2D

func (self Instance) AsRemoteTransform2D() Instance

func (Instance) ForceUpdateCache

func (self Instance) ForceUpdateCache()

[RemoteTransform2D] caches the remote node. It may not notice if the remote node disappears; [method force_update_cache] forces it to update the cache again.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) RemotePath

func (self Instance) RemotePath() string

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetRemotePath

func (self Instance) SetRemotePath(value string)

func (Instance) SetUpdatePosition

func (self Instance) SetUpdatePosition(value bool)

func (Instance) SetUpdateRotation

func (self Instance) SetUpdateRotation(value bool)

func (Instance) SetUpdateScale

func (self Instance) SetUpdateScale(value bool)

func (Instance) SetUseGlobalCoordinates

func (self Instance) SetUseGlobalCoordinates(value bool)

func (Instance) UpdatePosition

func (self Instance) UpdatePosition() bool

func (Instance) UpdateRotation

func (self Instance) UpdateRotation() bool

func (Instance) UpdateScale

func (self Instance) UpdateScale() bool

func (Instance) UseGlobalCoordinates

func (self Instance) UseGlobalCoordinates() bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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