ProgressBar

package
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Published: Sep 13, 2025 License: MIT Imports: 26 Imported by: 0

Documentation

Overview

A control used for visual representation of a percentage. Shows fill percentage from right to left.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsProgressBar() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsCanvasItem

func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance

func (*Extension[T]) AsControl

func (self *Extension[T]) AsControl() Control.Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsProgressBar

func (self *Extension[T]) AsProgressBar() Instance

func (*Extension[T]) AsRange

func (self *Extension[T]) AsRange() Range.Instance

type FillMode

type FillMode int //gd:ProgressBar.FillMode
const (
	/*The progress bar fills from begin to end horizontally, according to the language direction. If [method Control.is_layout_rtl] returns [code]false[/code], it fills from left to right, and if it returns [code]true[/code], it fills from right to left.*/
	FillBeginToEnd FillMode = 0
	/*The progress bar fills from end to begin horizontally, according to the language direction. If [method Control.is_layout_rtl] returns [code]false[/code], it fills from right to left, and if it returns [code]true[/code], it fills from left to right.*/
	FillEndToBegin FillMode = 1
	/*The progress fills from top to bottom.*/
	FillTopToBottom FillMode = 2
	/*The progress fills from bottom to top.*/
	FillBottomToTop FillMode = 3
)

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.ProgressBar

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsCanvasItem

func (self Instance) AsCanvasItem() CanvasItem.Instance

func (Instance) AsControl

func (self Instance) AsControl() Control.Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsProgressBar

func (self Instance) AsProgressBar() Instance

func (Instance) AsRange

func (self Instance) AsRange() Range.Instance

func (Instance) EditorPreviewIndeterminate

func (self Instance) EditorPreviewIndeterminate() bool

func (Instance) FillMode

func (self Instance) FillMode() int

func (Instance) ID

func (self Instance) ID() ID

func (Instance) Indeterminate

func (self Instance) Indeterminate() bool

func (Instance) SetEditorPreviewIndeterminate

func (self Instance) SetEditorPreviewIndeterminate(value bool)

func (Instance) SetFillMode

func (self Instance) SetFillMode(value int)

func (Instance) SetIndeterminate

func (self Instance) SetIndeterminate(value bool)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetShowPercentage

func (self Instance) SetShowPercentage(value bool)

func (Instance) ShowPercentage

func (self Instance) ShowPercentage() bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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