Documentation
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Overview ¶
Abstract scene data object, exists for the duration of rendering a single viewport. Note: This is an internal rendering server object, do not instantiate this from script.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRenderSceneData() Instance
- func (self Instance) GetCamProjection() Projection.XYZW
- func (self Instance) GetCamTransform() Transform3D.BasisOrigin
- func (self Instance) GetUniformBuffer() RID.UniformBuffer
- func (self Instance) GetViewCount() int
- func (self Instance) GetViewEyeOffset(view int) Vector3.XYZ
- func (self Instance) GetViewProjection(view int) Projection.XYZW
- func (self Instance) ID() ID
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRenderSceneData ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.RenderSceneData
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRenderSceneData ¶
func (Instance) GetCamProjection ¶
func (self Instance) GetCamProjection() Projection.XYZW
Returns the camera projection used to render this frame. Note: If more than one view is rendered, this will return a combined projection.
func (Instance) GetCamTransform ¶
func (self Instance) GetCamTransform() Transform3D.BasisOrigin
Returns the camera transform used to render this frame. Note: If more than one view is rendered, this will return a centered transform.
func (Instance) GetUniformBuffer ¶
func (self Instance) GetUniformBuffer() RID.UniformBuffer
Return the [RID] of the uniform buffer containing the scene data as a UBO.
func (Instance) GetViewCount ¶
Returns the number of views being rendered.
func (Instance) GetViewEyeOffset ¶
Returns the eye offset per view used to render this frame. This is the offset between our camera transform and the eye transform.
func (Instance) GetViewProjection ¶
func (self Instance) GetViewProjection(view int) Projection.XYZW
Returns the view projection per view used to render this frame. Note: If a single view is rendered, this returns the camera projection. If more than one view is rendered, this will return a projection for the given view including the eye offset.