Thread

package
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Published: Sep 13, 2025 License: MIT Imports: 22 Imported by: 0

Documentation

Overview

A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects. Warning: To ensure proper cleanup without crashes or deadlocks, when a [Thread]'s reference count reaches zero and it is therefore destroyed, the following conditions must be met: - It must not have any [Mutex] objects locked. - It must not be waiting on any [Semaphore] objects. - Instance.WaitToFinish should have been called on it.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func SetThreadSafetyChecksEnabled

func SetThreadSafetyChecksEnabled(enabled bool)

Sets whether the thread safety checks the engine normally performs in methods of certain classes (e.g., [Node]) should happen on the current thread. The default, for every thread, is that they are enabled (as if called with 'enabled' being true). Those checks are conservative. That means that they will only succeed in considering a call thread-safe (and therefore allow it to happen) if the engine can guarantee such safety. Because of that, there may be cases where the user may want to disable them ('enabled' being false) to make certain operations allowed again. By doing so, it becomes the user's responsibility to ensure thread safety (e.g., by using [Mutex]) for those objects that are otherwise protected by the engine. Note: This is an advanced usage of the engine. You are advised to use it only if you know what you are doing and there is no safer way. Note: This is useful for scripts running on either arbitrary [Thread] objects or tasks submitted to the [WorkerThreadPool]. It doesn't apply to code running during [Node] group processing, where the checks will be always performed. Note: Even in the case of having disabled the checks in a [WorkerThreadPool] task, there's no need to re-enable them at the end. The engine will do so.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsThread() Instance
}

type Expanded

type Expanded [1]gdclass.Thread

func (Expanded) Start

func (self Expanded) Start(callable func(), priority Priority) error

Starts a new [Thread] that calls 'callable'. If the method takes some arguments, you can pass them using [Instance.Callable.Bind]. The 'priority' of the [Thread] can be changed by passing a value from the Priority enum. Returns [Ok] on success, or [ErrCantCreate] on failure.

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsThread

func (self *Extension[T]) AsThread() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.Thread

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsThread

func (self Instance) AsThread() Instance

func (Instance) GetId

func (self Instance) GetId() string

Returns the current [Thread]'s ID, uniquely identifying it among all threads. If the [Thread] has not started running or if Instance.WaitToFinish has been called, this returns an empty string.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) IsAlive

func (self Instance) IsAlive() bool

Returns true if this [Thread] is currently running the provided function. This is useful for determining if Instance.WaitToFinish can be called without blocking the calling thread. To check if a [Thread] is joinable, use Instance.IsStarted.

func (Instance) IsStarted

func (self Instance) IsStarted() bool

Returns true if this [Thread] has been started. Once started, this will return true until it is joined using Instance.WaitToFinish. For checking if a [Thread] is still executing its task, use Instance.IsAlive.

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Start

func (self Instance) Start(callable func()) error

Starts a new [Thread] that calls 'callable'. If the method takes some arguments, you can pass them using [Instance.Callable.Bind]. The 'priority' of the [Thread] can be changed by passing a value from the Priority enum. Returns [Ok] on success, or [ErrCantCreate] on failure.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

func (Instance) WaitToFinish

func (self Instance) WaitToFinish() any

Joins the [Thread] and waits for it to finish. Returns the output of the [Callable] passed to Instance.Start. Should either be used when you want to retrieve the value returned from the method called by the [Thread] or before freeing the instance that contains the [Thread]. To determine if this can be called without blocking the calling thread, check if Instance.IsAlive is false.

type Priority

type Priority int //gd:Thread.Priority
const (
	/*A thread running with lower priority than normally.*/
	PriorityLow Priority = 0
	/*A thread with a standard priority.*/
	PriorityNormal Priority = 1
	/*A thread running with higher priority than normally.*/
	PriorityHigh Priority = 2
)

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