VisualShaderNodeVectorOp

package
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Published: Sep 13, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

A visual shader node for use of vector operators. Operates on vector a and vector b.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeVectorOp() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

func (*Extension[T]) AsVisualShaderNode

func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance

func (*Extension[T]) AsVisualShaderNodeVectorBase

func (self *Extension[T]) AsVisualShaderNodeVectorBase() VisualShaderNodeVectorBase.Instance

func (*Extension[T]) AsVisualShaderNodeVectorOp

func (self *Extension[T]) AsVisualShaderNodeVectorOp() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeVectorBase

func (self Instance) AsVisualShaderNodeVectorBase() VisualShaderNodeVectorBase.Instance

func (Instance) AsVisualShaderNodeVectorOp

func (self Instance) AsVisualShaderNodeVectorOp() Instance

func (Instance) ID

func (self Instance) ID() ID

func (Instance) Operator

func (self Instance) Operator() Operator

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetOperator

func (self Instance) SetOperator(value Operator)

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Operator

type Operator int //gd:VisualShaderNodeVectorOp.Operator
const (
	/*Adds two vectors.*/
	OpAdd Operator = 0
	/*Subtracts a vector from a vector.*/
	OpSub Operator = 1
	/*Multiplies two vectors.*/
	OpMul Operator = 2
	/*Divides vector by vector.*/
	OpDiv Operator = 3
	/*Returns the remainder of the two vectors.*/
	OpMod Operator = 4
	/*Returns the value of the first parameter raised to the power of the second, for each component of the vectors.*/
	OpPow Operator = 5
	/*Returns the greater of two values, for each component of the vectors.*/
	OpMax Operator = 6
	/*Returns the lesser of two values, for each component of the vectors.*/
	OpMin Operator = 7
	/*Calculates the cross product of two vectors.*/
	OpCross Operator = 8
	/*Returns the arc-tangent of the parameters.*/
	OpAtan2 Operator = 9
	/*Returns the vector that points in the direction of reflection. [code]a[/code] is incident vector and [code]b[/code] is the normal vector.*/
	OpReflect Operator = 10
	/*Vector step operator. Returns [code]0.0[/code] if [code]a[/code] is smaller than [code]b[/code] and [code]1.0[/code] otherwise.*/
	OpStep Operator = 11
	/*Represents the size of the [enum Operator] enum.*/
	OpEnumSize Operator = 12
)

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