Documentation
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Overview ¶
graphics.gd/classdb/ImageTexture3D is a 3-dimensional graphics.gd/classdb/ImageTexture that has a width, height, and depth. See also graphics.gd/classdb/ImageTextureLayered.
3D textures are typically used to store density maps for graphics.gd/classdb/FogMaterial, color correction LUTs for graphics.gd/classdb/Environment, vector fields for graphics.gd/classdb/GPUParticlesAttractorVectorField3D and collision maps for graphics.gd/classdb/GPUParticlesCollisionSDF3D. 3D textures can also be used in custom shaders.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsImageTexture3D() Instance
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
- func (self *Extension[T]) AsResource() Resource.Instance
- func (self *Extension[T]) AsTexture() Texture.Instance
- func (self *Extension[T]) AsTexture3D() Texture3D.Instance
- type ID
- type Instance
- func (self Instance) AsImageTexture3D() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsTexture() Texture.Instance
- func (self Instance) AsTexture3D() Texture3D.Instance
- func (self Instance) Create(format Image.Format, width int, height int, depth int, use_mipmaps bool, ...) error
- func (self Instance) ID() ID
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Update(data []Image.Instance)
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsImageTexture3D ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
func (*Extension[T]) AsTexture3D ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.ImageTexture3D
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsImageTexture3D ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsTexture3D ¶
func (Instance) Create ¶
func (self Instance) Create(format Image.Format, width int, height int, depth int, use_mipmaps bool, data []Image.Instance) error
Creates the graphics.gd/classdb/ImageTexture3D with specified 'width', 'height', and 'depth'. See [Image.Format] for 'format' options. If 'use_mipmaps' is true, then generate mipmaps for the graphics.gd/classdb/ImageTexture3D.
func (Instance) Update ¶
Replaces the texture's existing data with the layers specified in 'data'. The size of 'data' must match the parameters that were used for Instance.Create. In other words, the texture cannot be resized or have its format changed by calling Instance.Update.