ImageTexture3D

package
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Published: Sep 14, 2025 License: MIT Imports: 26 Imported by: 0

Documentation

Overview

graphics.gd/classdb/ImageTexture3D is a 3-dimensional graphics.gd/classdb/ImageTexture that has a width, height, and depth. See also graphics.gd/classdb/ImageTextureLayered.

3D textures are typically used to store density maps for graphics.gd/classdb/FogMaterial, color correction LUTs for graphics.gd/classdb/Environment, vector fields for graphics.gd/classdb/GPUParticlesAttractorVectorField3D and collision maps for graphics.gd/classdb/GPUParticlesCollisionSDF3D. 3D textures can also be used in custom shaders.

Index

Constants

This section is empty.

Variables

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Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsImageTexture3D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsImageTexture3D

func (self *Extension[T]) AsImageTexture3D() Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

func (*Extension[T]) AsTexture

func (self *Extension[T]) AsTexture() Texture.Instance

func (*Extension[T]) AsTexture3D

func (self *Extension[T]) AsTexture3D() Texture3D.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.ImageTexture3D

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsImageTexture3D

func (self Instance) AsImageTexture3D() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsTexture

func (self Instance) AsTexture() Texture.Instance

func (Instance) AsTexture3D

func (self Instance) AsTexture3D() Texture3D.Instance

func (Instance) Create

func (self Instance) Create(format Image.Format, width int, height int, depth int, use_mipmaps bool, data []Image.Instance) error

Creates the graphics.gd/classdb/ImageTexture3D with specified 'width', 'height', and 'depth'. See [Image.Format] for 'format' options. If 'use_mipmaps' is true, then generate mipmaps for the graphics.gd/classdb/ImageTexture3D.

func (Instance) ID

func (self Instance) ID() ID

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Update

func (self Instance) Update(data []Image.Instance)

Replaces the texture's existing data with the layers specified in 'data'. The size of 'data' must match the parameters that were used for Instance.Create. In other words, the texture cannot be resized or have its format changed by calling Instance.Update.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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