Documentation
¶
Overview ¶
This abstract class helps connect the graphics.gd/classdb/Node3D scene with the editor-specific graphics.gd/classdb/EditorNode3DGizmo class.
graphics.gd/classdb/Node3DGizmo by itself has no exposed API, refer to graphics.gd/classdb/Node3D.Instance.AddGizmo and pass it an graphics.gd/classdb/EditorNode3DGizmo instance.
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsNode3DGizmo ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.Node3DGizmo
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsNode3DGizmo ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted